--- deliantra/server/include/object.h 2009/11/11 23:27:57 1.221 +++ deliantra/server/include/object.h 2009/11/29 09:41:28 1.222 @@ -520,7 +520,7 @@ && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } - MTH bool has_active_speed () const { return fabs (speed) >= MIN_ACTIVE_SPEED; } + MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } // temporary: wether the object can be saved in a map file // contr => is a player