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30 | #include "cfperl.h" |
30 | #include "cfperl.h" |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
35 | #define NUM_BODY_LOCATIONS 12 |
35 | enum { |
36 | #define BODY_ARMS 1 |
36 | body_range, |
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37 | body_shield, |
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38 | body_combat, |
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39 | body_arm, |
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40 | body_torso, |
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41 | body_head, |
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42 | body_neck, |
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43 | body_skill, |
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44 | body_finger, |
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45 | body_shoulder, |
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46 | body_foot, |
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47 | body_hand, |
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48 | body_wrist, |
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49 | body_waist, |
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50 | NUM_BODY_LOCATIONS |
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51 | }; |
37 | |
52 | |
38 | /* See common/item.c */ |
53 | /* See common/item.c */ |
39 | |
54 | |
40 | typedef struct Body_Locations |
55 | typedef struct Body_Locations |
41 | { |
56 | { |
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90 | /* However, if you're keeping a pointer of some sort, you probably |
105 | /* However, if you're keeping a pointer of some sort, you probably |
91 | * don't just want it copied, so you'll need to add to common/object.C, |
106 | * don't just want it copied, so you'll need to add to common/object.C, |
92 | * e.g. ->copy_to () |
107 | * e.g. ->copy_to () |
93 | */ |
108 | */ |
94 | |
109 | |
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110 | struct body_slot |
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111 | { |
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112 | signed char info:4; /* body info as loaded from the file */ |
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113 | signed char used:4; /* Calculated value based on items equipped */ |
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114 | }; |
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115 | |
95 | INTERFACE_CLASS (object) |
116 | INTERFACE_CLASS (object) |
96 | // these are being copied |
117 | // these are being copied |
97 | struct object_copy : attachable |
118 | struct object_copy : attachable |
98 | { |
119 | { |
99 | typedef bitset<NUM_FLAGS> flags_t; |
120 | typedef bitset<NUM_FLAGS> flags_t; |
100 | |
121 | |
101 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
122 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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123 | |
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124 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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125 | uint8 ACC (RW, subtype); /* subtype of object */ |
102 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
126 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
103 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
127 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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128 | |
104 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
129 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
105 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
130 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
106 | shstr ACC (RW, title); /* Of foo, etc */ |
131 | shstr ACC (RW, title); /* Of foo, etc */ |
107 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
132 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
108 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
133 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
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127 | float ACC (RW, speed); /* The overall speed of this object */ |
152 | float ACC (RW, speed); /* The overall speed of this object */ |
128 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
153 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
129 | uint32 ACC (RW, nrof); /* How many of the objects */ |
154 | uint32 ACC (RW, nrof); /* How many of the objects */ |
130 | |
155 | |
131 | /* This next big block are basically used for monsters and equipment */ |
156 | /* This next big block are basically used for monsters and equipment */ |
132 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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133 | uint8 ACC (RW, subtype); /* subtype of object */ |
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134 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
157 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
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158 | |
135 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
159 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
136 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
160 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
137 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
161 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
138 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
162 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
139 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
163 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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158 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
182 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
159 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
183 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
160 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
184 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
161 | uint32 ACC (RW, weapontype); /* type of weapon */ |
185 | uint32 ACC (RW, weapontype); /* type of weapon */ |
162 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
186 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
163 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
187 | body_slot slot [NUM_BODY_LOCATIONS]; |
164 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
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165 | faceidx ACC (RW, face); /* Face with colors */ |
188 | faceidx ACC (RW, face); /* Face with colors */ |
166 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
189 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
167 | /* See the pod/objects.pod for more info about body locations */ |
190 | /* See the pod/objects.pod for more info about body locations */ |
168 | |
191 | |
169 | /* Following mostly refers to fields only used for monsters */ |
192 | /* Following mostly refers to fields only used for monsters */ |
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180 | * Note that other fields are used - these files are basically |
203 | * Note that other fields are used - these files are basically |
181 | * only used in spells. |
204 | * only used in spells. |
182 | */ |
205 | */ |
183 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
206 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
184 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
207 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
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208 | |
185 | uint16 ACC (RW, start_holding); |
209 | uint16 ACC (RW, start_holding); |
186 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
210 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
187 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
211 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
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212 | |
188 | sint8 ACC (RW, range); /* Range of the spell */ |
213 | sint8 ACC (RW, range); /* Range of the spell */ |
189 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
214 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
190 | |
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191 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
215 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
192 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
216 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
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217 | |
193 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
218 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
194 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
219 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
195 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
220 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
196 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
221 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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222 | |
197 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
223 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
198 | |
224 | |
199 | char *ACC (RW, spellarg); |
225 | char *ACC (RW, spellarg); |
200 | |
226 | |
201 | /* Following are values used by any object */ |
227 | /* Following are values used by any object */ |
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241 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
267 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
242 | client_container *seen_by; // seen by which player/container currently? |
268 | client_container *seen_by; // seen by which player/container currently? |
243 | key_value *key_values; /* Fields not explictly known by the loader. */ |
269 | key_value *key_values; /* Fields not explictly known by the loader. */ |
244 | |
270 | |
245 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
271 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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272 | void post_load_check (); // do some adjustments after parsing |
246 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
273 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
247 | bool write (object_freezer &f); |
274 | bool write (object_freezer &f); |
248 | |
275 | |
249 | MTH static object *create (); |
276 | MTH static object *create (); |
250 | object &operator =(const object &src); |
277 | object &operator =(const object &src); |
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262 | { |
289 | { |
263 | if (!flag [FLAG_REMOVED]) |
290 | if (!flag [FLAG_REMOVED]) |
264 | do_remove (); |
291 | do_remove (); |
265 | } |
292 | } |
266 | |
293 | |
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294 | // move this object to the top of its env's inventory to speed up |
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295 | // searches for it. |
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296 | MTH void inv_splay () |
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297 | { |
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298 | if (env && env->inv != this) |
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299 | { |
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300 | if (above) above->below = below; |
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301 | if (below) below->above = above; |
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302 | |
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303 | above = 0; |
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304 | below = env->inv; |
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305 | below->above = this; |
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306 | env->inv = this; |
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307 | } |
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308 | } |
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309 | |
267 | static bool can_merge_slow (object *op1, object *op2); |
310 | static bool can_merge_slow (object *op1, object *op2); |
268 | |
311 | |
269 | // this is often used in time-critical code, so optimise |
312 | // this is often used in time-critical code, so optimise |
270 | MTH static bool can_merge (object *op1, object *op2) |
313 | MTH static bool can_merge (object *op1, object *op2) |
271 | { |
314 | { |
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274 | && can_merge_slow (op1, op2); |
317 | && can_merge_slow (op1, op2); |
275 | } |
318 | } |
276 | |
319 | |
277 | MTH void set_owner (object *owner); |
320 | MTH void set_owner (object *owner); |
278 | MTH void set_speed (float speed); |
321 | MTH void set_speed (float speed); |
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322 | MTH bool change_weapon (object *ob); |
279 | |
323 | |
280 | MTH void open_container (object *new_container); |
324 | MTH void open_container (object *new_container); |
281 | MTH void close_container () |
325 | MTH void close_container () |
282 | { |
326 | { |
283 | open_container (0); |
327 | open_container (0); |
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295 | MTH void drain_specific_stat (int deplete_stats); |
339 | MTH void drain_specific_stat (int deplete_stats); |
296 | MTH void change_luck (int value); |
340 | MTH void change_luck (int value); |
297 | |
341 | |
298 | // info must hold 256 * 3 bytes currently |
342 | // info must hold 256 * 3 bytes currently |
299 | const char *debug_desc (char *info) const; |
343 | const char *debug_desc (char *info) const; |
300 | MTH const char *debug_desc () const; |
344 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
301 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
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302 | const char *flag_desc (char *desc, int len) const; |
345 | const char *flag_desc (char *desc, int len) const; |
303 | |
346 | |
304 | int number_of () const |
347 | int number_of () const |
305 | { |
348 | { |
306 | return nrof ? nrof : 1; |
349 | return nrof ? nrof : 1; |
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332 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
375 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
333 | && !flag [FLAG_IS_A_TEMPLATE]; } |
376 | && !flag [FLAG_IS_A_TEMPLATE]; } |
334 | MTH bool is_arrow () const { return type == ARROW |
377 | MTH bool is_arrow () const { return type == ARROW |
335 | || (type == SPELL_EFFECT |
378 | || (type == SPELL_EFFECT |
336 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
379 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
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380 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
337 | |
381 | |
338 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
382 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
339 | |
383 | |
340 | // temporary: wether the object can be saved in a map file |
384 | // temporary: wether the object can be saved in a map file |
341 | // contr => is a player |
385 | // contr => is a player |
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362 | MTH object *head_ () |
406 | MTH object *head_ () |
363 | { |
407 | { |
364 | return head ? head : this; |
408 | return head ? head : this; |
365 | } |
409 | } |
366 | |
410 | |
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411 | MTH std::string long_desc (object *who = 0); |
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412 | MTH std::string describe_monster (object *who = 0); |
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413 | MTH std::string describe_item (object *who = 0); |
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414 | MTH std::string describe (object *who = 0); |
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415 | |
367 | // If this object has no extra parts but should have them, |
416 | // If this object has no extra parts but should have them, |
368 | // add them, effectively expanding heads into multipart |
417 | // add them, effectively expanding heads into multipart |
369 | // objects. This method only works on objects not inserted |
418 | // objects. This method only works on objects not inserted |
370 | // anywhere. |
419 | // anywhere. |
371 | void expand_tail (); |
420 | MTH void expand_tail (); |
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421 | |
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422 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
372 | |
423 | |
373 | // insert object at same map position as 'where' |
424 | // insert object at same map position as 'where' |
374 | // handles both inventory and map "positions" |
425 | // handles both inventory and map "positions" |
375 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
426 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
376 | |
427 | |
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380 | MTH void deactivate_recursive (); |
431 | MTH void deactivate_recursive (); |
381 | |
432 | |
382 | // set the givne flag on all objects in the inventory recursively |
433 | // set the givne flag on all objects in the inventory recursively |
383 | MTH void set_flag_inv (int flag, int value = 1); |
434 | MTH void set_flag_inv (int flag, int value = 1); |
384 | |
435 | |
385 | void enter_exit (object *exit);//PERL |
436 | void enter_exit (object *exit);//Perl |
386 | MTH void enter_map (maptile *newmap, int x, int y); |
437 | MTH void enter_map (maptile *newmap, int x, int y); |
387 | |
438 | |
388 | // returns the mapspace this object is in |
439 | // returns the mapspace this object is in |
389 | mapspace &ms () const; |
440 | mapspace &ms () const; |
390 | |
441 | |