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Comparing deliantra/server/include/object.h (file contents):
Revision 1.96 by root, Wed Feb 7 02:04:46 2007 UTC vs.
Revision 1.113 by root, Tue May 1 05:48:20 2007 UTC

29 29
30#include "cfperl.h" 30#include "cfperl.h"
31#include "shstr.h" 31#include "shstr.h"
32 32
33typedef int tag_t; 33typedef int tag_t;
34
34#define NUM_BODY_LOCATIONS 12 35#define NUM_BODY_LOCATIONS 12
35#define BODY_ARMS 1 36#define BODY_ARMS 1
36 37
37/* See common/item.c */ 38/* See common/item.c */
38 39
121 object_ptr ACC (RW, spell); /* Spell that was being cast */ 122 object_ptr ACC (RW, spell); /* Spell that was being cast */
122 object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ 123 object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */
123 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 124 arch_ptr ACC (RW, arch); /* Pointer to archetype */
124 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 125 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
125 126
126 facetile *ACC (RW, face); /* Face with colors */
127 float ACC (RW, speed); /* The overall speed of this object */ 127 float ACC (RW, speed); /* The overall speed of this object */
128 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 128 float ACC (RW, speed_left); /* How much speed is left to spend this round */
129 uint32 ACC (RW, nrof); /* How many of the objects */ 129 uint32 ACC (RW, nrof); /* How many of the objects */
130 130
131 /* This next big block are basically used for monsters and equipment */ 131 /* This next big block are basically used for monsters and equipment */
160 sint64 ACC (RW, perm_exp); /* Permanent exp */ 160 sint64 ACC (RW, perm_exp); /* Permanent exp */
161 uint32 ACC (RW, weapontype); /* type of weapon */ 161 uint32 ACC (RW, weapontype); /* type of weapon */
162 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 162 uint32 ACC (RW, tooltype); /* type of tool or build facility */
163 sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ 163 sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */
164 sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ 164 sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */
165 faceidx ACC (RW, face); /* Face with colors */
165 living ACC (RO, stats); /* Str, Con, Dex, etc */ 166 living ACC (RO, stats); /* Str, Con, Dex, etc */
166 /* See the pod/objects.pod for more info about body locations */ 167 /* See the pod/objects.pod for more info about body locations */
167 168
168 /* Following mostly refers to fields only used for monsters */ 169 /* Following mostly refers to fields only used for monsters */
169 uint32 ACC (RW, hide); /* The object is hidden, not invisible */ 170 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
198 char *ACC (RW, spellarg); 199 char *ACC (RW, spellarg);
199 200
200 /* Following are values used by any object */ 201 /* Following are values used by any object */
201 /* this objects turns into or what this object creates */ 202 /* this objects turns into or what this object creates */
202 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 203 treasurelist *ACC (RW, randomitems); /* Items to be generated */
203 key_value *key_values; /* Fields not explictly known by the loader. */
204 flags_t flag; /* various flags */ 204 flags_t flag; /* various flags */
205#if FOR_PERL 205#if FOR_PERL
206 bool ACC (RW, flag[NUM_FLAGS]); 206 bool ACC (RW, flag[NUM_FLAGS]);
207#endif 207#endif
208 uint16 ACC (RW, animation_id);/* An index into the animation array */ 208 uint16 ACC (RW, animation_id);/* An index into the animation array */
229 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 229 object *ACC (RW, above); /* Pointer to the object stacked above this one */
230 /* Note: stacked in the *same* environment */ 230 /* Note: stacked in the *same* environment */
231 object *inv; /* Pointer to the first object in the inventory */ 231 object *inv; /* Pointer to the first object in the inventory */
232 232
233 //TODO: container must move into client 233 //TODO: container must move into client
234 object *ACC (RW, container); /* Current container being used. I think this 234 object_ptr ACC (RW, container); /* Current container being used. I think this
235 * is only used by the player right now. 235 * is only used by the player right now.
236 */ 236 */
237 object *ACC (RW, env); /* Pointer to the object which is the environment. 237 object *ACC (RW, env); /* Pointer to the object which is the environment.
238 * This is typically the container that the object is in. 238 * This is typically the container that the object is in.
239 */ 239 */
240 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 240 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
241 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 241 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
242 client_container *seen_by; // seen by which player/container currently? 242 client_container *seen_by; // seen by which player/container currently?
243 key_value *key_values; /* Fields not explictly known by the loader. */
244
245 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
246 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
247 bool write (object_freezer &f);
243 248
244 MTH static object *create (); 249 MTH static object *create ();
250 object &operator =(const object &src);
245 MTH void copy_to (object *dst); 251 MTH void copy_to (object *dst);
246 MTH object *clone (); // create + copy_to 252 MTH object *clone (); // create + copy_to
247 void do_destroy (); 253 void do_destroy ();
248 void gather_callbacks (AV *&callbacks, event_type event) const; 254 void gather_callbacks (AV *&callbacks, event_type event) const;
249 MTH void destroy (bool destroy_inventory = false); 255 MTH void destroy (bool destroy_inventory = false);
269 } 275 }
270 276
271 MTH void set_owner (object *owner); 277 MTH void set_owner (object *owner);
272 MTH void set_speed (float speed); 278 MTH void set_speed (float speed);
273 279
280 MTH void open_container (object *new_container);
281 MTH void close_container ()
282 {
283 open_container (0);
284 }
285
274 MTH void instantiate () 286 MTH void instantiate ();
275 {
276 if (!uuid.seq) // HACK
277 uuid = gen_uuid ();
278
279 attachable::instantiate ();
280 }
281 287
282 // recalculate all stats 288 // recalculate all stats
283 MTH void update_stats (); 289 MTH void update_stats ();
284 MTH void roll_stats (); 290 MTH void roll_stats ();
285 MTH void swap_stats (int a, int b); 291 MTH void swap_stats (int a, int b);
289 MTH void drain_specific_stat (int deplete_stats); 295 MTH void drain_specific_stat (int deplete_stats);
290 MTH void change_luck (int value); 296 MTH void change_luck (int value);
291 297
292 // info must hold 256 * 3 bytes currently 298 // info must hold 256 * 3 bytes currently
293 const char *debug_desc (char *info) const; 299 const char *debug_desc (char *info) const;
294 MTH const char *debug_desc () const; 300 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
295 const char *debug_desc2 () const; // another debug_desc, pure convinience function
296 const char *flag_desc (char *desc, int len) const; 301 const char *flag_desc (char *desc, int len) const;
297 302
298 int number_of () const 303 int number_of () const
299 { 304 {
300 return nrof ? nrof : 1; 305 return nrof ? nrof : 1;
304 { 309 {
305 return weight * number_of (); 310 return weight * number_of ();
306 } 311 }
307 312
308 // return the dominant material of this item, always return something 313 // return the dominant material of this item, always return something
309 materialtype_t *dominant_material () const; 314 const materialtype_t *dominant_material () const;
310 315
316 // return the volume of this object in cm³
311 uint64 volume () const 317 uint64 volume () const
312 { 318 {
313 return total_weight () / dominant_material ()->density; 319 return total_weight ()
320 * 1000
321 * (type == CONTAINER ? 1000 : 1)
322 / dominant_material ()->density;
314 } 323 }
315 324
316 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 325 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
317 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 326 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
318 || type == CLOAK || type == BOOTS || type == GLOVES 327 || type == CLOAK || type == BOOTS || type == GLOVES
352 MTH object *head_ () 361 MTH object *head_ ()
353 { 362 {
354 return head ? head : this; 363 return head ? head : this;
355 } 364 }
356 365
366 MTH std::string long_desc (object *who = 0);
367 MTH std::string describe_monster (object *who = 0);
368 MTH std::string describe_item (object *who = 0);
369 MTH std::string describe (object *who = 0);
370
371 // If this object has no extra parts but should have them,
372 // add them, effectively expanding heads into multipart
373 // objects. This method only works on objects not inserted
374 // anywhere.
375 MTH void expand_tail ();
376
377 MTH void create_treasure (treasurelist *tl, int flags = 0);
378
357 // insert object at same map position as 'where' 379 // insert object at same map position as 'where'
358 // handles both inventory and map "positions" 380 // handles both inventory and map "positions"
359 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 381 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
360 382
361 MTH void activate (); 383 MTH void activate ();
364 MTH void deactivate_recursive (); 386 MTH void deactivate_recursive ();
365 387
366 // set the givne flag on all objects in the inventory recursively 388 // set the givne flag on all objects in the inventory recursively
367 MTH void set_flag_inv (int flag, int value = 1); 389 MTH void set_flag_inv (int flag, int value = 1);
368 390
369 void enter_exit (object *exit);//PERL 391 void enter_exit (object *exit);//Perl
370 MTH void enter_map (maptile *newmap, int x, int y); 392 MTH void enter_map (maptile *newmap, int x, int y);
371 393
372 // returns the mapspace this object is in 394 // returns the mapspace this object is in
373 mapspace &ms () const; 395 mapspace &ms () const;
374 396
437 459
438extern objectvec objects; 460extern objectvec objects;
439extern activevec actives; 461extern activevec actives;
440 462
441#define for_all_objects(var) \ 463#define for_all_objects(var) \
442 for (int _i = 0; _i < objects.size (); ++_i) \ 464 for (unsigned _i = 0; _i < objects.size (); ++_i) \
443 declvar (object *, var, objects [_i]) 465 declvar (object *, var, objects [_i])
444 466
445#define for_all_actives(var) \ 467#define for_all_actives(var) \
446 for (int _i = 0; _i < actives.size (); ++_i) \ 468 for (unsigned _i = 0; _i < actives.size (); ++_i) \
447 declvar (object *, var, actives [_i]) 469 declvar (object *, var, actives [_i])
448 470
449typedef struct oblnk 471typedef struct oblnk
450{ /* Used to link together several objects */ 472{ /* Used to link together several objects */
451 object_ptr ob; 473 object_ptr ob;
473{ 495{
474 archetype (); 496 archetype ();
475 ~archetype (); 497 ~archetype ();
476 void gather_callbacks (AV *&callbacks, event_type event) const; 498 void gather_callbacks (AV *&callbacks, event_type event) const;
477 499
500 static archetype *read (object_thawer &f);
501 static archetype *get (const char *name); // find or create
478 static archetype *find (const char *name); 502 static archetype *find (const char *name);
479 503
480 void hash_add (); // add to hashtable 504 void hash_add (); // add to hashtable
481 void hash_del (); // remove from hashtable 505 void hash_del (); // remove from hashtable
482 506
484 struct archetype *ACC (RW, next); /* Next archetype in a linked list */ 508 struct archetype *ACC (RW, next); /* Next archetype in a linked list */
485 struct archetype *ACC (RW, head); /* The main part of a linked object */ 509 struct archetype *ACC (RW, head); /* The main part of a linked object */
486 struct archetype *ACC (RW, more); /* Next part of a linked object */ 510 struct archetype *ACC (RW, more); /* Next part of a linked object */
487 object ACC (RO, clone); /* An object from which to do ->copy_to () */ 511 object ACC (RO, clone); /* An object from which to do ->copy_to () */
488 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ 512 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
513 bool ACC (RW, linked); // linked into list of heads
489 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is 514 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is
490 * in comparison to the head. 515 * in comparison to the head.
491 */ 516 */
492}; 517};
493 518
532#define INS_ON_TOP 0x0008 557#define INS_ON_TOP 0x0008
533#define INS_BELOW_ORIGINATOR 0x0010 558#define INS_BELOW_ORIGINATOR 0x0010
534#define INS_MAP_LOAD 0x0020 559#define INS_MAP_LOAD 0x0020
535 560
536#define ARCH_SINGULARITY "singularity" 561#define ARCH_SINGULARITY "singularity"
537#define ARCH_SINGULARITY_LEN 11
538#define ARCH_DETECT_MAGIC "detect_magic" 562#define ARCH_DETECT_MAGIC "detect_magic"
539#define ARCH_DEPLETION "depletion" 563#define ARCH_DEPLETION "depletion"
540#define ARCH_SYMPTOM "symptom" 564#define ARCH_SYMPTOM "symptom"
541 565
542#endif 566#endif

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