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Comparing deliantra/server/include/object.h (file contents):
Revision 1.103 by root, Sun Mar 11 02:12:44 2007 UTC vs.
Revision 1.114 by root, Thu May 3 09:26:45 2007 UTC

29 29
30#include "cfperl.h" 30#include "cfperl.h"
31#include "shstr.h" 31#include "shstr.h"
32 32
33typedef int tag_t; 33typedef int tag_t;
34
34#define NUM_BODY_LOCATIONS 12 35#define NUM_BODY_LOCATIONS 12
35#define BODY_ARMS 1 36#define BODY_ARMS 1
36 37
37/* See common/item.c */ 38/* See common/item.c */
38 39
121 object_ptr ACC (RW, spell); /* Spell that was being cast */ 122 object_ptr ACC (RW, spell); /* Spell that was being cast */
122 object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ 123 object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */
123 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 124 arch_ptr ACC (RW, arch); /* Pointer to archetype */
124 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 125 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
125 126
126 int ACC (RW, face); /* Face with colors */
127 float ACC (RW, speed); /* The overall speed of this object */ 127 float ACC (RW, speed); /* The overall speed of this object */
128 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 128 float ACC (RW, speed_left); /* How much speed is left to spend this round */
129 uint32 ACC (RW, nrof); /* How many of the objects */ 129 uint32 ACC (RW, nrof); /* How many of the objects */
130 130
131 /* This next big block are basically used for monsters and equipment */ 131 /* This next big block are basically used for monsters and equipment */
160 sint64 ACC (RW, perm_exp); /* Permanent exp */ 160 sint64 ACC (RW, perm_exp); /* Permanent exp */
161 uint32 ACC (RW, weapontype); /* type of weapon */ 161 uint32 ACC (RW, weapontype); /* type of weapon */
162 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 162 uint32 ACC (RW, tooltype); /* type of tool or build facility */
163 sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ 163 sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */
164 sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ 164 sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */
165 faceidx ACC (RW, face); /* Face with colors */
165 living ACC (RO, stats); /* Str, Con, Dex, etc */ 166 living ACC (RO, stats); /* Str, Con, Dex, etc */
166 /* See the pod/objects.pod for more info about body locations */ 167 /* See the pod/objects.pod for more info about body locations */
167 168
168 /* Following mostly refers to fields only used for monsters */ 169 /* Following mostly refers to fields only used for monsters */
169 uint32 ACC (RW, hide); /* The object is hidden, not invisible */ 170 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
198 char *ACC (RW, spellarg); 199 char *ACC (RW, spellarg);
199 200
200 /* Following are values used by any object */ 201 /* Following are values used by any object */
201 /* this objects turns into or what this object creates */ 202 /* this objects turns into or what this object creates */
202 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 203 treasurelist *ACC (RW, randomitems); /* Items to be generated */
203 key_value *key_values; /* Fields not explictly known by the loader. */
204 flags_t flag; /* various flags */ 204 flags_t flag; /* various flags */
205#if FOR_PERL 205#if FOR_PERL
206 bool ACC (RW, flag[NUM_FLAGS]); 206 bool ACC (RW, flag[NUM_FLAGS]);
207#endif 207#endif
208 uint16 ACC (RW, animation_id);/* An index into the animation array */ 208 uint16 ACC (RW, animation_id);/* An index into the animation array */
238 * This is typically the container that the object is in. 238 * This is typically the container that the object is in.
239 */ 239 */
240 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 240 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
241 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 241 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
242 client_container *seen_by; // seen by which player/container currently? 242 client_container *seen_by; // seen by which player/container currently?
243 key_value *key_values; /* Fields not explictly known by the loader. */
243 244
244 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 245 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
245 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 246 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
246 bool write (object_freezer &f); 247 bool write (object_freezer &f);
247 248
248 MTH static object *create (); 249 MTH static object *create ();
250 object &operator =(const object &src);
249 MTH void copy_to (object *dst); 251 MTH void copy_to (object *dst);
250 MTH object *clone (); // create + copy_to 252 MTH object *clone (); // create + copy_to
251 void do_destroy (); 253 void do_destroy ();
252 void gather_callbacks (AV *&callbacks, event_type event) const; 254 void gather_callbacks (AV *&callbacks, event_type event) const;
253 MTH void destroy (bool destroy_inventory = false); 255 MTH void destroy (bool destroy_inventory = false);
293 MTH void drain_specific_stat (int deplete_stats); 295 MTH void drain_specific_stat (int deplete_stats);
294 MTH void change_luck (int value); 296 MTH void change_luck (int value);
295 297
296 // info must hold 256 * 3 bytes currently 298 // info must hold 256 * 3 bytes currently
297 const char *debug_desc (char *info) const; 299 const char *debug_desc (char *info) const;
298 MTH const char *debug_desc () const; 300 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
299 const char *debug_desc2 () const; // another debug_desc, pure convinience function
300 const char *flag_desc (char *desc, int len) const; 301 const char *flag_desc (char *desc, int len) const;
301 302
302 int number_of () const 303 int number_of () const
303 { 304 {
304 return nrof ? nrof : 1; 305 return nrof ? nrof : 1;
330 || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) 331 || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR))
331 && !flag [FLAG_IS_A_TEMPLATE]; } 332 && !flag [FLAG_IS_A_TEMPLATE]; }
332 MTH bool is_arrow () const { return type == ARROW 333 MTH bool is_arrow () const { return type == ARROW
333 || (type == SPELL_EFFECT 334 || (type == SPELL_EFFECT
334 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 335 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
336 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
335 337
336 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 338 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; }
337 339
338 // temporary: wether the object can be saved in a map file 340 // temporary: wether the object can be saved in a map file
339 // contr => is a player 341 // contr => is a player
360 MTH object *head_ () 362 MTH object *head_ ()
361 { 363 {
362 return head ? head : this; 364 return head ? head : this;
363 } 365 }
364 366
367 MTH std::string long_desc (object *who = 0);
368 MTH std::string describe_monster (object *who = 0);
369 MTH std::string describe_item (object *who = 0);
370 MTH std::string describe (object *who = 0);
371
372 // If this object has no extra parts but should have them,
373 // add them, effectively expanding heads into multipart
374 // objects. This method only works on objects not inserted
375 // anywhere.
376 MTH void expand_tail ();
377
378 MTH void create_treasure (treasurelist *tl, int flags = 0);
379
365 // insert object at same map position as 'where' 380 // insert object at same map position as 'where'
366 // handles both inventory and map "positions" 381 // handles both inventory and map "positions"
367 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 382 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
368 383
369 MTH void activate (); 384 MTH void activate ();
372 MTH void deactivate_recursive (); 387 MTH void deactivate_recursive ();
373 388
374 // set the givne flag on all objects in the inventory recursively 389 // set the givne flag on all objects in the inventory recursively
375 MTH void set_flag_inv (int flag, int value = 1); 390 MTH void set_flag_inv (int flag, int value = 1);
376 391
377 void enter_exit (object *exit);//PERL 392 void enter_exit (object *exit);//Perl
378 MTH void enter_map (maptile *newmap, int x, int y); 393 MTH void enter_map (maptile *newmap, int x, int y);
379 394
380 // returns the mapspace this object is in 395 // returns the mapspace this object is in
381 mapspace &ms () const; 396 mapspace &ms () const;
382 397
482 archetype (); 497 archetype ();
483 ~archetype (); 498 ~archetype ();
484 void gather_callbacks (AV *&callbacks, event_type event) const; 499 void gather_callbacks (AV *&callbacks, event_type event) const;
485 500
486 static archetype *read (object_thawer &f); 501 static archetype *read (object_thawer &f);
502 static archetype *get (const char *name); // find or create
487 static archetype *find (const char *name); 503 static archetype *find (const char *name);
488 504
489 void hash_add (); // add to hashtable 505 void hash_add (); // add to hashtable
490 void hash_del (); // remove from hashtable 506 void hash_del (); // remove from hashtable
491 507
493 struct archetype *ACC (RW, next); /* Next archetype in a linked list */ 509 struct archetype *ACC (RW, next); /* Next archetype in a linked list */
494 struct archetype *ACC (RW, head); /* The main part of a linked object */ 510 struct archetype *ACC (RW, head); /* The main part of a linked object */
495 struct archetype *ACC (RW, more); /* Next part of a linked object */ 511 struct archetype *ACC (RW, more); /* Next part of a linked object */
496 object ACC (RO, clone); /* An object from which to do ->copy_to () */ 512 object ACC (RO, clone); /* An object from which to do ->copy_to () */
497 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ 513 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
514 bool ACC (RW, linked); // linked into list of heads
498 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is 515 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is
499 * in comparison to the head. 516 * in comparison to the head.
500 */ 517 */
501}; 518};
502 519
541#define INS_ON_TOP 0x0008 558#define INS_ON_TOP 0x0008
542#define INS_BELOW_ORIGINATOR 0x0010 559#define INS_BELOW_ORIGINATOR 0x0010
543#define INS_MAP_LOAD 0x0020 560#define INS_MAP_LOAD 0x0020
544 561
545#define ARCH_SINGULARITY "singularity" 562#define ARCH_SINGULARITY "singularity"
546#define ARCH_SINGULARITY_LEN 11
547#define ARCH_DETECT_MAGIC "detect_magic" 563#define ARCH_DETECT_MAGIC "detect_magic"
548#define ARCH_DEPLETION "depletion" 564#define ARCH_DEPLETION "depletion"
549#define ARCH_SYMPTOM "symptom" 565#define ARCH_SYMPTOM "symptom"
550 566
551#endif 567#endif

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