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Comparing deliantra/server/include/object.h (file contents):
Revision 1.114 by root, Thu May 3 09:26:45 2007 UTC vs.
Revision 1.119 by root, Sat May 12 13:27:37 2007 UTC

30#include "cfperl.h" 30#include "cfperl.h"
31#include "shstr.h" 31#include "shstr.h"
32 32
33typedef int tag_t; 33typedef int tag_t;
34 34
35#define NUM_BODY_LOCATIONS 12 35enum {
36#define BODY_ARMS 1 36 body_range,
37 body_shield,
38 body_combat,
39 body_arm,
40 body_torso,
41 body_head,
42 body_neck,
43 body_skill,
44 body_finger,
45 body_shoulder,
46 body_foot,
47 body_hand,
48 body_wrist,
49 body_waist,
50 NUM_BODY_LOCATIONS
51};
37 52
38/* See common/item.c */ 53/* See common/item.c */
39 54
40typedef struct Body_Locations 55typedef struct Body_Locations
41{ 56{
90/* However, if you're keeping a pointer of some sort, you probably 105/* However, if you're keeping a pointer of some sort, you probably
91 * don't just want it copied, so you'll need to add to common/object.C, 106 * don't just want it copied, so you'll need to add to common/object.C,
92 * e.g. ->copy_to () 107 * e.g. ->copy_to ()
93 */ 108 */
94 109
110struct body_slot
111{
112 signed char info:4; /* body info as loaded from the file */
113 signed char used:4; /* Calculated value based on items equipped */
114};
115
95INTERFACE_CLASS (object) 116INTERFACE_CLASS (object)
96// these are being copied 117// these are being copied
97struct object_copy : attachable 118struct object_copy : attachable
98{ 119{
99 typedef bitset<NUM_FLAGS> flags_t; 120 typedef bitset<NUM_FLAGS> flags_t;
100 121
101 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ 122 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
123
124 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
125 uint8 ACC (RW, subtype); /* subtype of object */
102 sint8 ACC (RW, direction); /* Means the object is moving that way. */ 126 sint8 ACC (RW, direction); /* Means the object is moving that way. */
103 sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ 127 sint8 ACC (RW, facing); /* Object is oriented/facing that way. */
128
104 shstr ACC (RW, name); /* The name of the object, obviously... */ 129 shstr ACC (RW, name); /* The name of the object, obviously... */
105 shstr ACC (RW, name_pl); /* The plural name of the object */ 130 shstr ACC (RW, name_pl); /* The plural name of the object */
106 shstr ACC (RW, title); /* Of foo, etc */ 131 shstr ACC (RW, title); /* Of foo, etc */
107 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 132 shstr ACC (RW, race); /* human, goblin, dragon, etc */
108 shstr ACC (RW, slaying); /* Which race to do double damage to */ 133 shstr ACC (RW, slaying); /* Which race to do double damage to */
127 float ACC (RW, speed); /* The overall speed of this object */ 152 float ACC (RW, speed); /* The overall speed of this object */
128 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 153 float ACC (RW, speed_left); /* How much speed is left to spend this round */
129 uint32 ACC (RW, nrof); /* How many of the objects */ 154 uint32 ACC (RW, nrof); /* How many of the objects */
130 155
131 /* This next big block are basically used for monsters and equipment */ 156 /* This next big block are basically used for monsters and equipment */
132 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
133 uint8 ACC (RW, subtype); /* subtype of object */
134 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 157 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
158
135 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 159 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
136 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 160 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
137 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 161 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
138 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ 162 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */
139 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ 163 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
158 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 182 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
159 sint32 ACC (RW, carrying); /* How much weight this object contains */ 183 sint32 ACC (RW, carrying); /* How much weight this object contains */
160 sint64 ACC (RW, perm_exp); /* Permanent exp */ 184 sint64 ACC (RW, perm_exp); /* Permanent exp */
161 uint32 ACC (RW, weapontype); /* type of weapon */ 185 uint32 ACC (RW, weapontype); /* type of weapon */
162 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 186 uint32 ACC (RW, tooltype); /* type of tool or build facility */
163 sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ 187 body_slot slot [NUM_BODY_LOCATIONS];
164 sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */
165 faceidx ACC (RW, face); /* Face with colors */ 188 faceidx ACC (RW, face); /* Face with colors */
166 living ACC (RO, stats); /* Str, Con, Dex, etc */ 189 living ACC (RO, stats); /* Str, Con, Dex, etc */
167 /* See the pod/objects.pod for more info about body locations */ 190 /* See the pod/objects.pod for more info about body locations */
168 191
169 /* Following mostly refers to fields only used for monsters */ 192 /* Following mostly refers to fields only used for monsters */
180 * Note that other fields are used - these files are basically 203 * Note that other fields are used - these files are basically
181 * only used in spells. 204 * only used in spells.
182 */ 205 */
183 sint16 ACC (RW, duration); /* How long the spell lasts */ 206 sint16 ACC (RW, duration); /* How long the spell lasts */
184 sint16 ACC (RW, casting_time);/* time left before spell goes off */ 207 sint16 ACC (RW, casting_time);/* time left before spell goes off */
208
185 uint16 ACC (RW, start_holding); 209 uint16 ACC (RW, start_holding);
186 uint8 ACC (RW, duration_modifier); /* how level modifies duration */ 210 uint8 ACC (RW, duration_modifier); /* how level modifies duration */
187 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ 211 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
212
188 sint8 ACC (RW, range); /* Range of the spell */ 213 sint8 ACC (RW, range); /* Range of the spell */
189 uint8 ACC (RW, range_modifier); /* How going up in level effects range */ 214 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
190
191 MoveType ACC (RW, move_type); /* Type of movement this object uses */ 215 MoveType ACC (RW, move_type); /* Type of movement this object uses */
192 MoveType ACC (RW, move_block);/* What movement types this blocks */ 216 MoveType ACC (RW, move_block);/* What movement types this blocks */
217
193 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ 218 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
194 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ 219 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
195 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 220 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
196 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 221 MoveType ACC (RW, move_slow); /* Movement types this slows down */
222
197 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 223 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
198 224
199 char *ACC (RW, spellarg); 225 char *ACC (RW, spellarg);
200 226
201 /* Following are values used by any object */ 227 /* Following are values used by any object */
241 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 267 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
242 client_container *seen_by; // seen by which player/container currently? 268 client_container *seen_by; // seen by which player/container currently?
243 key_value *key_values; /* Fields not explictly known by the loader. */ 269 key_value *key_values; /* Fields not explictly known by the loader. */
244 270
245 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 271 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
272 void post_load_check (); // do some adjustments after parsing
246 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 273 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
247 bool write (object_freezer &f); 274 bool write (object_freezer &f);
248 275
249 MTH static object *create (); 276 MTH static object *create ();
250 object &operator =(const object &src); 277 object &operator =(const object &src);
262 { 289 {
263 if (!flag [FLAG_REMOVED]) 290 if (!flag [FLAG_REMOVED])
264 do_remove (); 291 do_remove ();
265 } 292 }
266 293
294 // move this object to the top of its env's inventory to speed up
295 // searches for it.
296 MTH void inv_splay ()
297 {
298 if (env && env->inv != this)
299 {
300 if (above) above->below = below;
301 if (below) below->above = above;
302
303 above = 0;
304 below = env->inv;
305 below->above = this;
306 env->inv = this;
307 }
308 }
309
267 static bool can_merge_slow (object *op1, object *op2); 310 static bool can_merge_slow (object *op1, object *op2);
268 311
269 // this is often used in time-critical code, so optimise 312 // this is often used in time-critical code, so optimise
270 MTH static bool can_merge (object *op1, object *op2) 313 MTH static bool can_merge (object *op1, object *op2)
271 { 314 {
274 && can_merge_slow (op1, op2); 317 && can_merge_slow (op1, op2);
275 } 318 }
276 319
277 MTH void set_owner (object *owner); 320 MTH void set_owner (object *owner);
278 MTH void set_speed (float speed); 321 MTH void set_speed (float speed);
322 MTH void set_weapon (object *ob);
279 323
280 MTH void open_container (object *new_container); 324 MTH void open_container (object *new_container);
281 MTH void close_container () 325 MTH void close_container ()
282 { 326 {
283 open_container (0); 327 open_container (0);

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