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Comparing deliantra/server/include/object.h (file contents):
Revision 1.107 by root, Mon Apr 16 13:02:29 2007 UTC vs.
Revision 1.117 by root, Mon May 7 04:21:11 2007 UTC

29 29
30#include "cfperl.h" 30#include "cfperl.h"
31#include "shstr.h" 31#include "shstr.h"
32 32
33typedef int tag_t; 33typedef int tag_t;
34
34#define NUM_BODY_LOCATIONS 12 35#define NUM_BODY_LOCATIONS 14
35#define BODY_ARMS 1 36#define BODY_ARMS 1
36 37
37/* See common/item.c */ 38/* See common/item.c */
38 39
39typedef struct Body_Locations 40typedef struct Body_Locations
89/* However, if you're keeping a pointer of some sort, you probably 90/* However, if you're keeping a pointer of some sort, you probably
90 * don't just want it copied, so you'll need to add to common/object.C, 91 * don't just want it copied, so you'll need to add to common/object.C,
91 * e.g. ->copy_to () 92 * e.g. ->copy_to ()
92 */ 93 */
93 94
95struct body_slot
96{
97 signed char info:4; /* body info as loaded from the file */
98 signed char used:4; /* Calculated value based on items equipped */
99};
100
94INTERFACE_CLASS (object) 101INTERFACE_CLASS (object)
95// these are being copied 102// these are being copied
96struct object_copy : attachable 103struct object_copy : attachable
97{ 104{
98 typedef bitset<NUM_FLAGS> flags_t; 105 typedef bitset<NUM_FLAGS> flags_t;
99 106
100 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ 107 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
108
109 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
110 uint8 ACC (RW, subtype); /* subtype of object */
101 sint8 ACC (RW, direction); /* Means the object is moving that way. */ 111 sint8 ACC (RW, direction); /* Means the object is moving that way. */
102 sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ 112 sint8 ACC (RW, facing); /* Object is oriented/facing that way. */
113
103 shstr ACC (RW, name); /* The name of the object, obviously... */ 114 shstr ACC (RW, name); /* The name of the object, obviously... */
104 shstr ACC (RW, name_pl); /* The plural name of the object */ 115 shstr ACC (RW, name_pl); /* The plural name of the object */
105 shstr ACC (RW, title); /* Of foo, etc */ 116 shstr ACC (RW, title); /* Of foo, etc */
106 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 117 shstr ACC (RW, race); /* human, goblin, dragon, etc */
107 shstr ACC (RW, slaying); /* Which race to do double damage to */ 118 shstr ACC (RW, slaying); /* Which race to do double damage to */
126 float ACC (RW, speed); /* The overall speed of this object */ 137 float ACC (RW, speed); /* The overall speed of this object */
127 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 138 float ACC (RW, speed_left); /* How much speed is left to spend this round */
128 uint32 ACC (RW, nrof); /* How many of the objects */ 139 uint32 ACC (RW, nrof); /* How many of the objects */
129 140
130 /* This next big block are basically used for monsters and equipment */ 141 /* This next big block are basically used for monsters and equipment */
131 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
132 uint8 ACC (RW, subtype); /* subtype of object */
133 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 142 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
143
134 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 144 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
135 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 145 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
136 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 146 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
137 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ 147 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */
138 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ 148 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
157 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 167 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
158 sint32 ACC (RW, carrying); /* How much weight this object contains */ 168 sint32 ACC (RW, carrying); /* How much weight this object contains */
159 sint64 ACC (RW, perm_exp); /* Permanent exp */ 169 sint64 ACC (RW, perm_exp); /* Permanent exp */
160 uint32 ACC (RW, weapontype); /* type of weapon */ 170 uint32 ACC (RW, weapontype); /* type of weapon */
161 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 171 uint32 ACC (RW, tooltype); /* type of tool or build facility */
162 sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ 172 body_slot slot [NUM_BODY_LOCATIONS];
163 sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */
164 faceidx ACC (RW, face); /* Face with colors */ 173 faceidx ACC (RW, face); /* Face with colors */
165 living ACC (RO, stats); /* Str, Con, Dex, etc */ 174 living ACC (RO, stats); /* Str, Con, Dex, etc */
166 /* See the pod/objects.pod for more info about body locations */ 175 /* See the pod/objects.pod for more info about body locations */
167 176
168 /* Following mostly refers to fields only used for monsters */ 177 /* Following mostly refers to fields only used for monsters */
179 * Note that other fields are used - these files are basically 188 * Note that other fields are used - these files are basically
180 * only used in spells. 189 * only used in spells.
181 */ 190 */
182 sint16 ACC (RW, duration); /* How long the spell lasts */ 191 sint16 ACC (RW, duration); /* How long the spell lasts */
183 sint16 ACC (RW, casting_time);/* time left before spell goes off */ 192 sint16 ACC (RW, casting_time);/* time left before spell goes off */
193
184 uint16 ACC (RW, start_holding); 194 uint16 ACC (RW, start_holding);
185 uint8 ACC (RW, duration_modifier); /* how level modifies duration */ 195 uint8 ACC (RW, duration_modifier); /* how level modifies duration */
186 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ 196 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
197
187 sint8 ACC (RW, range); /* Range of the spell */ 198 sint8 ACC (RW, range); /* Range of the spell */
188 uint8 ACC (RW, range_modifier); /* How going up in level effects range */ 199 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
189
190 MoveType ACC (RW, move_type); /* Type of movement this object uses */ 200 MoveType ACC (RW, move_type); /* Type of movement this object uses */
191 MoveType ACC (RW, move_block);/* What movement types this blocks */ 201 MoveType ACC (RW, move_block);/* What movement types this blocks */
202
192 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ 203 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
193 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ 204 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
194 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 205 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
195 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 206 MoveType ACC (RW, move_slow); /* Movement types this slows down */
207
196 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 208 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
197 209
198 char *ACC (RW, spellarg); 210 char *ACC (RW, spellarg);
199 211
200 /* Following are values used by any object */ 212 /* Following are values used by any object */
273 && can_merge_slow (op1, op2); 285 && can_merge_slow (op1, op2);
274 } 286 }
275 287
276 MTH void set_owner (object *owner); 288 MTH void set_owner (object *owner);
277 MTH void set_speed (float speed); 289 MTH void set_speed (float speed);
290 MTH void set_weapon (object *ob);
278 291
279 MTH void open_container (object *new_container); 292 MTH void open_container (object *new_container);
280 MTH void close_container () 293 MTH void close_container ()
281 { 294 {
282 open_container (0); 295 open_container (0);
294 MTH void drain_specific_stat (int deplete_stats); 307 MTH void drain_specific_stat (int deplete_stats);
295 MTH void change_luck (int value); 308 MTH void change_luck (int value);
296 309
297 // info must hold 256 * 3 bytes currently 310 // info must hold 256 * 3 bytes currently
298 const char *debug_desc (char *info) const; 311 const char *debug_desc (char *info) const;
299 MTH const char *debug_desc () const; 312 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
300 const char *debug_desc2 () const; // another debug_desc, pure convinience function
301 const char *flag_desc (char *desc, int len) const; 313 const char *flag_desc (char *desc, int len) const;
302 314
303 int number_of () const 315 int number_of () const
304 { 316 {
305 return nrof ? nrof : 1; 317 return nrof ? nrof : 1;
331 || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) 343 || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR))
332 && !flag [FLAG_IS_A_TEMPLATE]; } 344 && !flag [FLAG_IS_A_TEMPLATE]; }
333 MTH bool is_arrow () const { return type == ARROW 345 MTH bool is_arrow () const { return type == ARROW
334 || (type == SPELL_EFFECT 346 || (type == SPELL_EFFECT
335 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 347 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
348 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
336 349
337 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 350 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; }
338 351
339 // temporary: wether the object can be saved in a map file 352 // temporary: wether the object can be saved in a map file
340 // contr => is a player 353 // contr => is a player
361 MTH object *head_ () 374 MTH object *head_ ()
362 { 375 {
363 return head ? head : this; 376 return head ? head : this;
364 } 377 }
365 378
379 MTH std::string long_desc (object *who = 0);
380 MTH std::string describe_monster (object *who = 0);
381 MTH std::string describe_item (object *who = 0);
382 MTH std::string describe (object *who = 0);
383
384 // If this object has no extra parts but should have them,
385 // add them, effectively expanding heads into multipart
386 // objects. This method only works on objects not inserted
387 // anywhere.
388 MTH void expand_tail ();
389
390 MTH void create_treasure (treasurelist *tl, int flags = 0);
391
366 // insert object at same map position as 'where' 392 // insert object at same map position as 'where'
367 // handles both inventory and map "positions" 393 // handles both inventory and map "positions"
368 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 394 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
369 395
370 MTH void activate (); 396 MTH void activate ();
373 MTH void deactivate_recursive (); 399 MTH void deactivate_recursive ();
374 400
375 // set the givne flag on all objects in the inventory recursively 401 // set the givne flag on all objects in the inventory recursively
376 MTH void set_flag_inv (int flag, int value = 1); 402 MTH void set_flag_inv (int flag, int value = 1);
377 403
378 void enter_exit (object *exit);//PERL 404 void enter_exit (object *exit);//Perl
379 MTH void enter_map (maptile *newmap, int x, int y); 405 MTH void enter_map (maptile *newmap, int x, int y);
380 406
381 // returns the mapspace this object is in 407 // returns the mapspace this object is in
382 mapspace &ms () const; 408 mapspace &ms () const;
383 409
482{ 508{
483 archetype (); 509 archetype ();
484 ~archetype (); 510 ~archetype ();
485 void gather_callbacks (AV *&callbacks, event_type event) const; 511 void gather_callbacks (AV *&callbacks, event_type event) const;
486 512
487 static bool load (object_thawer &f); 513 static archetype *read (object_thawer &f);
488 static archetype *get (const char *name); // find or create 514 static archetype *get (const char *name); // find or create
489 static archetype *find (const char *name); 515 static archetype *find (const char *name);
490 516
491 void hash_add (); // add to hashtable 517 void hash_add (); // add to hashtable
492 void hash_del (); // remove from hashtable 518 void hash_del (); // remove from hashtable
493 519
544#define INS_ON_TOP 0x0008 570#define INS_ON_TOP 0x0008
545#define INS_BELOW_ORIGINATOR 0x0010 571#define INS_BELOW_ORIGINATOR 0x0010
546#define INS_MAP_LOAD 0x0020 572#define INS_MAP_LOAD 0x0020
547 573
548#define ARCH_SINGULARITY "singularity" 574#define ARCH_SINGULARITY "singularity"
549#define ARCH_SINGULARITY_LEN 11
550#define ARCH_DETECT_MAGIC "detect_magic" 575#define ARCH_DETECT_MAGIC "detect_magic"
551#define ARCH_DEPLETION "depletion" 576#define ARCH_DEPLETION "depletion"
552#define ARCH_SYMPTOM "symptom" 577#define ARCH_SYMPTOM "symptom"
553 578
554#endif 579#endif

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