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29 | |
29 | |
30 | #include "cfperl.h" |
30 | #include "cfperl.h" |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
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34 | |
34 | #define NUM_BODY_LOCATIONS 12 |
35 | #define NUM_BODY_LOCATIONS 14 |
35 | #define BODY_ARMS 1 |
36 | #define BODY_ARMS 1 |
36 | |
37 | |
37 | /* See common/item.c */ |
38 | /* See common/item.c */ |
38 | |
39 | |
39 | typedef struct Body_Locations |
40 | typedef struct Body_Locations |
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89 | /* However, if you're keeping a pointer of some sort, you probably |
90 | /* However, if you're keeping a pointer of some sort, you probably |
90 | * don't just want it copied, so you'll need to add to common/object.C, |
91 | * don't just want it copied, so you'll need to add to common/object.C, |
91 | * e.g. ->copy_to () |
92 | * e.g. ->copy_to () |
92 | */ |
93 | */ |
93 | |
94 | |
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95 | struct body_slot |
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96 | { |
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97 | signed char info:4; /* body info as loaded from the file */ |
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98 | signed char used:4; /* Calculated value based on items equipped */ |
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99 | }; |
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100 | |
94 | INTERFACE_CLASS (object) |
101 | INTERFACE_CLASS (object) |
95 | // these are being copied |
102 | // these are being copied |
96 | struct object_copy : attachable |
103 | struct object_copy : attachable |
97 | { |
104 | { |
98 | typedef bitset<NUM_FLAGS> flags_t; |
105 | typedef bitset<NUM_FLAGS> flags_t; |
99 | |
106 | |
100 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
107 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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108 | |
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109 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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110 | uint8 ACC (RW, subtype); /* subtype of object */ |
101 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
111 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
102 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
112 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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113 | |
103 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
114 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
104 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
115 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
105 | shstr ACC (RW, title); /* Of foo, etc */ |
116 | shstr ACC (RW, title); /* Of foo, etc */ |
106 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
117 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
107 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
118 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
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126 | float ACC (RW, speed); /* The overall speed of this object */ |
137 | float ACC (RW, speed); /* The overall speed of this object */ |
127 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
138 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
128 | uint32 ACC (RW, nrof); /* How many of the objects */ |
139 | uint32 ACC (RW, nrof); /* How many of the objects */ |
129 | |
140 | |
130 | /* This next big block are basically used for monsters and equipment */ |
141 | /* This next big block are basically used for monsters and equipment */ |
131 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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132 | uint8 ACC (RW, subtype); /* subtype of object */ |
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133 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
142 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
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143 | |
134 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
144 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
135 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
145 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
136 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
146 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
137 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
147 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
138 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
148 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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157 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
167 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
158 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
168 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
159 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
169 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
160 | uint32 ACC (RW, weapontype); /* type of weapon */ |
170 | uint32 ACC (RW, weapontype); /* type of weapon */ |
161 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
171 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
162 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
172 | body_slot slot [NUM_BODY_LOCATIONS]; |
163 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
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164 | faceidx ACC (RW, face); /* Face with colors */ |
173 | faceidx ACC (RW, face); /* Face with colors */ |
165 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
174 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
166 | /* See the pod/objects.pod for more info about body locations */ |
175 | /* See the pod/objects.pod for more info about body locations */ |
167 | |
176 | |
168 | /* Following mostly refers to fields only used for monsters */ |
177 | /* Following mostly refers to fields only used for monsters */ |
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179 | * Note that other fields are used - these files are basically |
188 | * Note that other fields are used - these files are basically |
180 | * only used in spells. |
189 | * only used in spells. |
181 | */ |
190 | */ |
182 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
191 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
183 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
192 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
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193 | |
184 | uint16 ACC (RW, start_holding); |
194 | uint16 ACC (RW, start_holding); |
185 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
195 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
186 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
196 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
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197 | |
187 | sint8 ACC (RW, range); /* Range of the spell */ |
198 | sint8 ACC (RW, range); /* Range of the spell */ |
188 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
199 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
189 | |
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190 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
200 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
191 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
201 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
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202 | |
192 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
203 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
193 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
204 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
194 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
205 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
195 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
206 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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207 | |
196 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
208 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
197 | |
209 | |
198 | char *ACC (RW, spellarg); |
210 | char *ACC (RW, spellarg); |
199 | |
211 | |
200 | /* Following are values used by any object */ |
212 | /* Following are values used by any object */ |
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273 | && can_merge_slow (op1, op2); |
285 | && can_merge_slow (op1, op2); |
274 | } |
286 | } |
275 | |
287 | |
276 | MTH void set_owner (object *owner); |
288 | MTH void set_owner (object *owner); |
277 | MTH void set_speed (float speed); |
289 | MTH void set_speed (float speed); |
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290 | MTH void set_weapon (object *ob); |
278 | |
291 | |
279 | MTH void open_container (object *new_container); |
292 | MTH void open_container (object *new_container); |
280 | MTH void close_container () |
293 | MTH void close_container () |
281 | { |
294 | { |
282 | open_container (0); |
295 | open_container (0); |
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294 | MTH void drain_specific_stat (int deplete_stats); |
307 | MTH void drain_specific_stat (int deplete_stats); |
295 | MTH void change_luck (int value); |
308 | MTH void change_luck (int value); |
296 | |
309 | |
297 | // info must hold 256 * 3 bytes currently |
310 | // info must hold 256 * 3 bytes currently |
298 | const char *debug_desc (char *info) const; |
311 | const char *debug_desc (char *info) const; |
299 | MTH const char *debug_desc () const; |
312 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
300 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
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301 | const char *flag_desc (char *desc, int len) const; |
313 | const char *flag_desc (char *desc, int len) const; |
302 | |
314 | |
303 | int number_of () const |
315 | int number_of () const |
304 | { |
316 | { |
305 | return nrof ? nrof : 1; |
317 | return nrof ? nrof : 1; |
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331 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
343 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
332 | && !flag [FLAG_IS_A_TEMPLATE]; } |
344 | && !flag [FLAG_IS_A_TEMPLATE]; } |
333 | MTH bool is_arrow () const { return type == ARROW |
345 | MTH bool is_arrow () const { return type == ARROW |
334 | || (type == SPELL_EFFECT |
346 | || (type == SPELL_EFFECT |
335 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
347 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
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348 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
336 | |
349 | |
337 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
350 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
338 | |
351 | |
339 | // temporary: wether the object can be saved in a map file |
352 | // temporary: wether the object can be saved in a map file |
340 | // contr => is a player |
353 | // contr => is a player |
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361 | MTH object *head_ () |
374 | MTH object *head_ () |
362 | { |
375 | { |
363 | return head ? head : this; |
376 | return head ? head : this; |
364 | } |
377 | } |
365 | |
378 | |
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379 | MTH std::string long_desc (object *who = 0); |
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380 | MTH std::string describe_monster (object *who = 0); |
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381 | MTH std::string describe_item (object *who = 0); |
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382 | MTH std::string describe (object *who = 0); |
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383 | |
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384 | // If this object has no extra parts but should have them, |
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385 | // add them, effectively expanding heads into multipart |
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386 | // objects. This method only works on objects not inserted |
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387 | // anywhere. |
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388 | MTH void expand_tail (); |
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389 | |
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390 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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391 | |
366 | // insert object at same map position as 'where' |
392 | // insert object at same map position as 'where' |
367 | // handles both inventory and map "positions" |
393 | // handles both inventory and map "positions" |
368 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
394 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
369 | |
395 | |
370 | MTH void activate (); |
396 | MTH void activate (); |
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373 | MTH void deactivate_recursive (); |
399 | MTH void deactivate_recursive (); |
374 | |
400 | |
375 | // set the givne flag on all objects in the inventory recursively |
401 | // set the givne flag on all objects in the inventory recursively |
376 | MTH void set_flag_inv (int flag, int value = 1); |
402 | MTH void set_flag_inv (int flag, int value = 1); |
377 | |
403 | |
378 | void enter_exit (object *exit);//PERL |
404 | void enter_exit (object *exit);//Perl |
379 | MTH void enter_map (maptile *newmap, int x, int y); |
405 | MTH void enter_map (maptile *newmap, int x, int y); |
380 | |
406 | |
381 | // returns the mapspace this object is in |
407 | // returns the mapspace this object is in |
382 | mapspace &ms () const; |
408 | mapspace &ms () const; |
383 | |
409 | |
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482 | { |
508 | { |
483 | archetype (); |
509 | archetype (); |
484 | ~archetype (); |
510 | ~archetype (); |
485 | void gather_callbacks (AV *&callbacks, event_type event) const; |
511 | void gather_callbacks (AV *&callbacks, event_type event) const; |
486 | |
512 | |
487 | static bool load (object_thawer &f); |
513 | static archetype *read (object_thawer &f); |
488 | static archetype *get (const char *name); // find or create |
514 | static archetype *get (const char *name); // find or create |
489 | static archetype *find (const char *name); |
515 | static archetype *find (const char *name); |
490 | |
516 | |
491 | void hash_add (); // add to hashtable |
517 | void hash_add (); // add to hashtable |
492 | void hash_del (); // remove from hashtable |
518 | void hash_del (); // remove from hashtable |
493 | |
519 | |
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544 | #define INS_ON_TOP 0x0008 |
570 | #define INS_ON_TOP 0x0008 |
545 | #define INS_BELOW_ORIGINATOR 0x0010 |
571 | #define INS_BELOW_ORIGINATOR 0x0010 |
546 | #define INS_MAP_LOAD 0x0020 |
572 | #define INS_MAP_LOAD 0x0020 |
547 | |
573 | |
548 | #define ARCH_SINGULARITY "singularity" |
574 | #define ARCH_SINGULARITY "singularity" |
549 | #define ARCH_SINGULARITY_LEN 11 |
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550 | #define ARCH_DETECT_MAGIC "detect_magic" |
575 | #define ARCH_DETECT_MAGIC "detect_magic" |
551 | #define ARCH_DEPLETION "depletion" |
576 | #define ARCH_DEPLETION "depletion" |
552 | #define ARCH_SYMPTOM "symptom" |
577 | #define ARCH_SYMPTOM "symptom" |
553 | |
578 | |
554 | #endif |
579 | #endif |