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30 | #include "cfperl.h" |
30 | #include "cfperl.h" |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
35 | #define NUM_BODY_LOCATIONS 14 |
35 | enum { |
36 | #define BODY_ARMS 1 |
36 | body_skill, |
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37 | body_combat, |
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38 | body_range, |
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39 | body_shield, |
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40 | body_arm, |
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41 | body_torso, |
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42 | body_head, |
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43 | body_neck, |
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44 | body_finger, |
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45 | body_shoulder, |
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46 | body_foot, |
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47 | body_hand, |
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48 | body_wrist, |
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49 | body_waist, |
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50 | NUM_BODY_LOCATIONS |
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51 | }; |
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52 | |
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53 | enum slottype_t |
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54 | { |
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55 | slot_none, |
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56 | slot_combat, |
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57 | slot_ranged, |
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58 | }; |
37 | |
59 | |
38 | /* See common/item.c */ |
60 | /* See common/item.c */ |
39 | |
61 | |
40 | typedef struct Body_Locations |
62 | typedef struct Body_Locations |
41 | { |
63 | { |
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252 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
274 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
253 | client_container *seen_by; // seen by which player/container currently? |
275 | client_container *seen_by; // seen by which player/container currently? |
254 | key_value *key_values; /* Fields not explictly known by the loader. */ |
276 | key_value *key_values; /* Fields not explictly known by the loader. */ |
255 | |
277 | |
256 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
278 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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279 | void post_load_check (); // do some adjustments after parsing |
257 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
280 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
258 | bool write (object_freezer &f); |
281 | bool write (object_freezer &f); |
259 | |
282 | |
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283 | MTH int slottype () const; |
260 | MTH static object *create (); |
284 | MTH static object *create (); |
261 | object &operator =(const object &src); |
285 | object &operator =(const object &src); |
262 | MTH void copy_to (object *dst); |
286 | MTH void copy_to (object *dst); |
263 | MTH object *clone (); // create + copy_to |
287 | MTH object *clone (); // create + copy_to |
264 | void do_destroy (); |
288 | void do_destroy (); |
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285 | && can_merge_slow (op1, op2); |
309 | && can_merge_slow (op1, op2); |
286 | } |
310 | } |
287 | |
311 | |
288 | MTH void set_owner (object *owner); |
312 | MTH void set_owner (object *owner); |
289 | MTH void set_speed (float speed); |
313 | MTH void set_speed (float speed); |
290 | MTH void set_weapon (object *ob); |
314 | MTH bool change_weapon (object *ob); |
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315 | MTH bool change_skill (object *ob); |
291 | |
316 | |
292 | MTH void open_container (object *new_container); |
317 | MTH void open_container (object *new_container); |
293 | MTH void close_container () |
318 | MTH void close_container () |
294 | { |
319 | { |
295 | open_container (0); |
320 | open_container (0); |
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465 | |
490 | |
466 | object (); |
491 | object (); |
467 | ~object (); |
492 | ~object (); |
468 | }; |
493 | }; |
469 | |
494 | |
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495 | // move this object to the top of its env's inventory to speed up |
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496 | // searches for it. |
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497 | static object * |
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498 | splay (object *ob) |
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499 | { |
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500 | if (ob->env && ob->env->inv != ob) |
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501 | { |
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502 | if (ob->above) ob->above->below = ob->below; |
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503 | if (ob->below) ob->below->above = ob->above; |
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504 | |
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505 | ob->above = 0; |
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506 | ob->below = ob->env->inv; |
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507 | ob->below->above = ob; |
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508 | ob->env->inv = ob; |
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509 | } |
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510 | |
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511 | return ob; |
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512 | } |
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513 | |
470 | typedef object_vector<object, &object::index > objectvec; |
514 | typedef object_vector<object, &object::index > objectvec; |
471 | typedef object_vector<object, &object::active> activevec; |
515 | typedef object_vector<object, &object::active> activevec; |
472 | |
516 | |
473 | extern objectvec objects; |
517 | extern objectvec objects; |
474 | extern activevec actives; |
518 | extern activevec actives; |
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491 | { /* Used to link together several object links */ |
535 | { /* Used to link together several object links */ |
492 | struct oblnk *link; |
536 | struct oblnk *link; |
493 | long value; /* Used as connected value in buttons/gates */ |
537 | long value; /* Used as connected value in buttons/gates */ |
494 | struct oblinkpt *next; |
538 | struct oblinkpt *next; |
495 | } oblinkpt; |
539 | } oblinkpt; |
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540 | |
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541 | object *find_skill_by_name (object *who, const char *name); |
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542 | object *find_skill_by_name (object *who, const shstr &sh); |
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543 | object *find_skill_by_number (object *who, int skillno); |
496 | |
544 | |
497 | /* |
545 | /* |
498 | * The archetype structure is a set of rules on how to generate and manipulate |
546 | * The archetype structure is a set of rules on how to generate and manipulate |
499 | * objects which point to archetypes. |
547 | * objects which point to archetypes. |
500 | * This probably belongs in arch.h, but there really doesn't appear to |
548 | * This probably belongs in arch.h, but there really doesn't appear to |