1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
25 | #define OBJECT_H |
27 | |
26 | |
… | |
… | |
30 | #include "cfperl.h" |
29 | #include "cfperl.h" |
31 | #include "shstr.h" |
30 | #include "shstr.h" |
32 | |
31 | |
33 | typedef int tag_t; |
32 | typedef int tag_t; |
34 | |
33 | |
35 | #define NUM_BODY_LOCATIONS 14 |
34 | enum { |
36 | #define BODY_ARMS 1 |
35 | body_skill, |
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36 | body_combat, |
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37 | body_range, |
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38 | body_shield, |
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39 | body_arm, |
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40 | body_torso, |
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41 | body_head, |
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42 | body_neck, |
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43 | body_finger, |
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44 | body_shoulder, |
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45 | body_foot, |
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46 | body_hand, |
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47 | body_wrist, |
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48 | body_waist, |
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49 | NUM_BODY_LOCATIONS |
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50 | }; |
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51 | |
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52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
37 | |
58 | |
38 | /* See common/item.c */ |
59 | /* See common/item.c */ |
39 | |
60 | |
40 | typedef struct Body_Locations |
61 | typedef struct Body_Locations |
41 | { |
62 | { |
42 | const char *save_name; /* Name used to load/save it to disk */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
43 | const char *use_name; /* Name used when describing an item we can use */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
44 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
45 | } Body_Locations; |
66 | } Body_Locations; |
46 | |
67 | |
47 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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69 | |
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70 | #define NUM_COINS 4 /* number of coin types */ |
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71 | extern const char *const coins[NUM_COINS + 1]; |
48 | |
72 | |
49 | /* |
73 | /* |
50 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
51 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
52 | * |
76 | * |
… | |
… | |
64 | |
88 | |
65 | struct UUID |
89 | struct UUID |
66 | { |
90 | { |
67 | uint64 seq; |
91 | uint64 seq; |
68 | |
92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
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96 | |
69 | UUID () { } |
97 | UUID () { } |
70 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
71 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
72 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
73 | }; |
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74 | |
101 | |
75 | extern void init_uuid (); |
102 | typedef char BUF [32]; |
76 | extern UUID gen_uuid (); |
103 | |
77 | extern const uint64 UUID_SKIP; |
104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
78 | |
123 | |
79 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
80 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
81 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
82 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
… | |
… | |
85 | #define WILL_APPLY_TREASURE 0x02 |
130 | #define WILL_APPLY_TREASURE 0x02 |
86 | #define WILL_APPLY_EARTHWALL 0x04 |
131 | #define WILL_APPLY_EARTHWALL 0x04 |
87 | #define WILL_APPLY_DOOR 0x08 |
132 | #define WILL_APPLY_DOOR 0x08 |
88 | #define WILL_APPLY_FOOD 0x10 |
133 | #define WILL_APPLY_FOOD 0x10 |
89 | |
134 | |
90 | /* However, if you're keeping a pointer of some sort, you probably |
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91 | * don't just want it copied, so you'll need to add to common/object.C, |
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92 | * e.g. ->copy_to () |
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93 | */ |
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94 | |
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95 | struct body_slot |
135 | struct body_slot |
96 | { |
136 | { |
97 | signed char info:4; /* body info as loaded from the file */ |
137 | signed char info:4; /* body info as loaded from the file */ |
98 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
99 | }; |
139 | }; |
… | |
… | |
115 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
116 | shstr ACC (RW, title); /* Of foo, etc */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
117 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
118 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
119 | /* If this is an exit, this is the filename */ |
159 | /* If this is an exit, this is the filename */ |
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160 | shstr ACC (RW, tag); // a tag used to tracking this object |
120 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
121 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
122 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
123 | /* To get put into books and the like. */ |
164 | /* To get put into books and the like. */ |
124 | shstr ACC (RW, materialname); /* specific material name */ |
165 | shstr ACC (RW, materialname); /* specific material name */ |
… | |
… | |
168 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
169 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
170 | uint32 ACC (RW, weapontype); /* type of weapon */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
171 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
172 | body_slot slot [NUM_BODY_LOCATIONS]; |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
173 | faceidx ACC (RW, face); /* Face with colors */ |
214 | faceidx ACC (RW, face); /* the graphical face */ |
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215 | faceidx ACC (RW, sound); /* the sound face */ |
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216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
174 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
217 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
175 | /* See the pod/objects.pod for more info about body locations */ |
218 | /* See the pod/objects.pod for more info about body locations */ |
176 | |
219 | |
177 | /* Following mostly refers to fields only used for monsters */ |
220 | /* Following mostly refers to fields only used for monsters */ |
178 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
221 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
… | |
… | |
229 | // These variables are not changed by ->copy_to |
272 | // These variables are not changed by ->copy_to |
230 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
273 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
231 | |
274 | |
232 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
275 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
233 | int ACC (RO, count); |
276 | int ACC (RO, count); |
234 | int ACC (RO, index); // index into objects |
277 | object_vector_index ACC (RO, index); // index into objects |
235 | int ACC (RO, active); // index into actives |
278 | object_vector_index ACC (RO, active); // index into actives |
236 | |
279 | |
237 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
280 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
238 | |
281 | |
239 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
282 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
240 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
283 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
241 | /* Note: stacked in the *same* environment */ |
284 | /* Note: stacked in the *same* environment */ |
242 | object *inv; /* Pointer to the first object in the inventory */ |
285 | object *inv; /* Pointer to the first object in the inventory */ |
… | |
… | |
252 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
295 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
253 | client_container *seen_by; // seen by which player/container currently? |
296 | client_container *seen_by; // seen by which player/container currently? |
254 | key_value *key_values; /* Fields not explictly known by the loader. */ |
297 | key_value *key_values; /* Fields not explictly known by the loader. */ |
255 | |
298 | |
256 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
299 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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300 | MTH void post_load_check (); // do some adjustments after parsing |
257 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
301 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
258 | bool write (object_freezer &f); |
302 | bool write (object_freezer &f); |
259 | |
303 | |
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304 | MTH int slottype () const; |
260 | MTH static object *create (); |
305 | MTH static object *create (); |
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306 | const mapxy &operator =(const mapxy &pos); |
261 | object &operator =(const object &src); |
307 | object &operator =(const object &src); |
262 | MTH void copy_to (object *dst); |
308 | MTH void copy_to (object *dst); |
263 | MTH object *clone (); // create + copy_to |
309 | MTH object *clone (); // create + copy_to |
264 | void do_destroy (); |
310 | void do_destroy (); |
265 | void gather_callbacks (AV *&callbacks, event_type event) const; |
311 | void gather_callbacks (AV *&callbacks, event_type event) const; |
266 | MTH void destroy (bool destroy_inventory = false); |
312 | MTH void destroy (bool destroy_inventory = false); |
267 | |
313 | |
268 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
314 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
269 | MTH void destroy_inv (bool drop_to_ground = false); |
315 | MTH void destroy_inv (bool drop_to_ground = false); |
270 | MTH object *insert (object *item); // insert into inventory |
316 | MTH object *insert (object *item); // insert into inventory |
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317 | MTH void play_sound (faceidx sound) const; |
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318 | |
271 | void do_remove (); |
319 | void do_remove (); |
272 | MTH void remove () |
320 | MTH void remove () |
273 | { |
321 | { |
274 | if (!flag [FLAG_REMOVED]) |
322 | if (!flag [FLAG_REMOVED]) |
275 | do_remove (); |
323 | do_remove (); |
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324 | } |
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325 | |
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326 | MTH bool blocked (maptile *m, int x, int y) const; |
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327 | |
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328 | void move_to (const mapxy &pos) |
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329 | { |
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330 | remove (); |
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331 | *this = pos; |
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332 | insert_at (this, this); |
276 | } |
333 | } |
277 | |
334 | |
278 | static bool can_merge_slow (object *op1, object *op2); |
335 | static bool can_merge_slow (object *op1, object *op2); |
279 | |
336 | |
280 | // this is often used in time-critical code, so optimise |
337 | // this is often used in time-critical code, so optimise |
… | |
… | |
285 | && can_merge_slow (op1, op2); |
342 | && can_merge_slow (op1, op2); |
286 | } |
343 | } |
287 | |
344 | |
288 | MTH void set_owner (object *owner); |
345 | MTH void set_owner (object *owner); |
289 | MTH void set_speed (float speed); |
346 | MTH void set_speed (float speed); |
290 | MTH void set_weapon (object *ob); |
347 | MTH bool change_weapon (object *ob); |
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348 | MTH bool change_skill (object *ob); |
291 | |
349 | |
292 | MTH void open_container (object *new_container); |
350 | MTH void open_container (object *new_container); |
293 | MTH void close_container () |
351 | MTH void close_container () |
294 | { |
352 | { |
295 | open_container (0); |
353 | open_container (0); |
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354 | } |
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355 | |
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356 | MTH object *force_find (const shstr name); |
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357 | MTH void force_add (const shstr name, int duration = 0); |
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358 | |
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359 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
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360 | bool should_invoke (event_type event) |
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361 | { |
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362 | return ev_want_event [event] || ev_want_type [type] || cb; |
296 | } |
363 | } |
297 | |
364 | |
298 | MTH void instantiate (); |
365 | MTH void instantiate (); |
299 | |
366 | |
300 | // recalculate all stats |
367 | // recalculate all stats |
… | |
… | |
351 | |
418 | |
352 | // temporary: wether the object can be saved in a map file |
419 | // temporary: wether the object can be saved in a map file |
353 | // contr => is a player |
420 | // contr => is a player |
354 | // head => only save head of a multitile object |
421 | // head => only save head of a multitile object |
355 | // owner => can not reference owner yet |
422 | // owner => can not reference owner yet |
356 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
423 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
357 | |
424 | |
358 | /* This return true if object has still randomitems which |
425 | /* This return true if object has still randomitems which |
359 | * could be expanded. |
426 | * could be expanded. |
360 | */ |
427 | */ |
361 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
428 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
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372 | |
439 | |
373 | // "temporary" helper function |
440 | // "temporary" helper function |
374 | MTH object *head_ () |
441 | MTH object *head_ () |
375 | { |
442 | { |
376 | return head ? head : this; |
443 | return head ? head : this; |
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444 | } |
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445 | |
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446 | MTH bool is_head () |
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447 | { |
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448 | return head_ () == this; |
377 | } |
449 | } |
378 | |
450 | |
379 | MTH std::string long_desc (object *who = 0); |
451 | MTH std::string long_desc (object *who = 0); |
380 | MTH std::string describe_monster (object *who = 0); |
452 | MTH std::string describe_monster (object *who = 0); |
381 | MTH std::string describe_item (object *who = 0); |
453 | MTH std::string describe_item (object *who = 0); |
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390 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
462 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
391 | |
463 | |
392 | // insert object at same map position as 'where' |
464 | // insert object at same map position as 'where' |
393 | // handles both inventory and map "positions" |
465 | // handles both inventory and map "positions" |
394 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
466 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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467 | MTH void drop_unpaid_items (); |
395 | |
468 | |
396 | MTH void activate (); |
469 | MTH void activate (); |
397 | MTH void deactivate (); |
470 | MTH void deactivate (); |
398 | MTH void activate_recursive (); |
471 | MTH void activate_recursive (); |
399 | MTH void deactivate_recursive (); |
472 | MTH void deactivate_recursive (); |
400 | |
473 | |
401 | // set the givne flag on all objects in the inventory recursively |
474 | // set the given flag on all objects in the inventory recursively |
402 | MTH void set_flag_inv (int flag, int value = 1); |
475 | MTH void set_flag_inv (int flag, int value = 1); |
403 | |
476 | |
404 | void enter_exit (object *exit);//Perl |
477 | void enter_exit (object *exit);//Perl |
405 | MTH void enter_map (maptile *newmap, int x, int y); |
478 | MTH void enter_map (maptile *newmap, int x, int y); |
406 | |
479 | |
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455 | return !invisible && type != PLAYER; |
528 | return !invisible && type != PLAYER; |
456 | } |
529 | } |
457 | |
530 | |
458 | MTH struct region *region () const; |
531 | MTH struct region *region () const; |
459 | |
532 | |
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533 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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534 | void failmsg (const char *msg, int color = NDI_RED); |
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535 | |
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536 | const char *query_inventory (object *who = 0, const char *indent = ""); |
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537 | |
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538 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
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539 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
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540 | |
460 | protected: |
541 | protected: |
461 | friend struct archetype; |
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462 | |
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463 | void link (); |
542 | void link (); |
464 | void unlink (); |
543 | void unlink (); |
465 | |
544 | |
466 | object (); |
545 | object (); |
467 | ~object (); |
546 | ~object (); |
468 | }; |
547 | }; |
469 | |
548 | |
470 | typedef object_vector<object, &object::index > objectvec; |
549 | // move this object to the top of its env's inventory to speed up |
471 | typedef object_vector<object, &object::active> activevec; |
550 | // searches for it. |
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551 | static object * |
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552 | splay (object *ob) |
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553 | { |
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554 | if (ob->env && ob->env->inv != ob) |
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555 | { |
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556 | if (ob->above) ob->above->below = ob->below; |
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557 | if (ob->below) ob->below->above = ob->above; |
472 | |
558 | |
473 | extern objectvec objects; |
559 | ob->above = 0; |
474 | extern activevec actives; |
560 | ob->below = ob->env->inv; |
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561 | ob->below->above = ob; |
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562 | ob->env->inv = ob; |
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563 | } |
475 | |
564 | |
476 | #define for_all_objects(var) \ |
565 | return ob; |
477 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
566 | } |
478 | declvar (object *, var, objects [_i]) |
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479 | |
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480 | #define for_all_actives(var) \ |
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481 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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482 | declvar (object *, var, actives [_i]) |
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483 | |
567 | |
484 | typedef struct oblnk |
568 | typedef struct oblnk |
485 | { /* Used to link together several objects */ |
569 | { /* Used to link together several objects */ |
486 | object_ptr ob; |
570 | object_ptr ob; |
487 | struct oblnk *next; |
571 | struct oblnk *next; |
488 | } objectlink; |
572 | } objectlink; |
489 | |
573 | |
490 | typedef struct oblinkpt |
574 | typedef struct oblinkpt |
491 | { /* Used to link together several object links */ |
575 | { /* Used to link together several object links */ |
492 | struct oblnk *link; |
576 | struct oblnk *link; |
493 | long value; /* Used as connected value in buttons/gates */ |
577 | sint32 value; /* Used as connected value in buttons/gates */ |
494 | struct oblinkpt *next; |
578 | struct oblinkpt *next; |
495 | } oblinkpt; |
579 | } oblinkpt; |
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580 | |
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581 | object *find_skill_by_name (object *who, const char *name); |
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582 | object *find_skill_by_name (object *who, const shstr &sh); |
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583 | object *find_skill_by_number (object *who, int skillno); |
496 | |
584 | |
497 | /* |
585 | /* |
498 | * The archetype structure is a set of rules on how to generate and manipulate |
586 | * The archetype structure is a set of rules on how to generate and manipulate |
499 | * objects which point to archetypes. |
587 | * objects which point to archetypes. |
500 | * This probably belongs in arch.h, but there really doesn't appear to |
588 | * This probably belongs in arch.h, but there really doesn't appear to |
… | |
… | |
502 | * object and pointers. This structure should get removed, and just replaced |
590 | * object and pointers. This structure should get removed, and just replaced |
503 | * by the object structure |
591 | * by the object structure |
504 | */ |
592 | */ |
505 | |
593 | |
506 | INTERFACE_CLASS (archetype) |
594 | INTERFACE_CLASS (archetype) |
507 | struct archetype : zero_initialised, attachable |
595 | struct archetype : object |
508 | { |
596 | { |
509 | archetype (); |
597 | archetype (const char *name); |
510 | ~archetype (); |
598 | ~archetype (); |
511 | void gather_callbacks (AV *&callbacks, event_type event) const; |
599 | void gather_callbacks (AV *&callbacks, event_type event) const; |
512 | |
600 | |
513 | static archetype *read (object_thawer &f); |
601 | static archetype *read (object_thawer &f); |
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602 | |
514 | static archetype *get (const char *name); // find or create |
603 | MTH static archetype *get (const_utf8_string name); // find or create |
515 | static archetype *find (const char *name); |
604 | MTH static archetype *find (const_utf8_string name); |
516 | |
605 | |
517 | void hash_add (); // add to hashtable |
606 | MTH void link (); |
518 | void hash_del (); // remove from hashtable |
607 | MTH void unlink (); |
519 | |
608 | |
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609 | MTH object *instance (); |
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610 | |
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611 | object_vector_index ACC (RW, archid); // index in archvector |
520 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
612 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
521 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
613 | bool ACC (RW, stub); // if true, this is an invalid archetype |
522 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
614 | |
523 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
615 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
524 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
616 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
525 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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526 | bool ACC (RW, linked); // linked into list of heads |
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527 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
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528 | * in comparison to the head. |
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529 | */ |
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530 | }; |
617 | }; |
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618 | |
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619 | inline void |
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620 | object_freezer::put (keyword k, archetype *v) |
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621 | { |
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622 | put (k, v ? &v->archname : (const char *)0); |
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623 | } |
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624 | |
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625 | typedef object_vector<object, &object::index > objectvec; |
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626 | typedef object_vector<object, &object::active> activevec; |
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627 | typedef object_vector<archetype, &archetype::archid> archvec; |
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628 | |
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629 | extern objectvec objects; |
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630 | extern activevec actives; |
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631 | extern archvec archetypes; |
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632 | |
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633 | #define for_all_objects(var) \ |
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634 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
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635 | statementvar (object *, var, objects [_i]) |
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636 | |
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637 | #define for_all_actives(var) \ |
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638 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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639 | statementvar (object *, var, actives [_i]) |
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640 | |
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641 | #define for_all_archetypes(var) \ |
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642 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
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643 | statementvar (archetype *, var, archetypes [_i]) |
531 | |
644 | |
532 | /* Used by update_object to know if the object being passed is |
645 | /* Used by update_object to know if the object being passed is |
533 | * being added or removed. |
646 | * being added or removed. |
534 | */ |
647 | */ |
535 | #define UP_OBJ_INSERT 1 |
648 | #define UP_OBJ_INSERT 1 |
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552 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
665 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
553 | * Use for treasure chests so the new object is the highest thing |
666 | * Use for treasure chests so the new object is the highest thing |
554 | * beneath the player, but not actually above it. Note - the |
667 | * beneath the player, but not actually above it. Note - the |
555 | * map and x,y coordinates for the object to be inserted must |
668 | * map and x,y coordinates for the object to be inserted must |
556 | * match the originator. |
669 | * match the originator. |
557 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
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558 | * speed up map loading process, as we assume the ordering in |
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559 | * loaded map is correct. |
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560 | * |
670 | * |
561 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
671 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
562 | * are mutually exclusive. The behaviour for passing more than one |
672 | * are mutually exclusive. The behaviour for passing more than one |
563 | * should be considered undefined - while you may notice what happens |
673 | * should be considered undefined - while you may notice what happens |
564 | * right now if you pass more than one, that could very well change |
674 | * right now if you pass more than one, that could very well change |
… | |
… | |
567 | #define INS_NO_MERGE 0x0001 |
677 | #define INS_NO_MERGE 0x0001 |
568 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
678 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
569 | #define INS_NO_WALK_ON 0x0004 |
679 | #define INS_NO_WALK_ON 0x0004 |
570 | #define INS_ON_TOP 0x0008 |
680 | #define INS_ON_TOP 0x0008 |
571 | #define INS_BELOW_ORIGINATOR 0x0010 |
681 | #define INS_BELOW_ORIGINATOR 0x0010 |
572 | #define INS_MAP_LOAD 0x0020 |
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573 | |
682 | |
574 | #define ARCH_SINGULARITY "singularity" |
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575 | #define ARCH_DETECT_MAGIC "detect_magic" |
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576 | #define ARCH_DEPLETION "depletion" |
683 | #define ARCH_DEPLETION "depletion" |
577 | #define ARCH_SYMPTOM "symptom" |
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578 | |
684 | |
579 | #endif |
685 | #endif |
580 | |
686 | |