1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
25 | #define OBJECT_H |
27 | |
26 | |
… | |
… | |
30 | #include "cfperl.h" |
29 | #include "cfperl.h" |
31 | #include "shstr.h" |
30 | #include "shstr.h" |
32 | |
31 | |
33 | typedef int tag_t; |
32 | typedef int tag_t; |
34 | |
33 | |
35 | #define NUM_BODY_LOCATIONS 14 |
34 | enum { |
36 | #define BODY_ARMS 1 |
35 | body_skill, |
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36 | body_combat, |
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37 | body_range, |
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38 | body_shield, |
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39 | body_arm, |
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40 | body_torso, |
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41 | body_head, |
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42 | body_neck, |
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43 | body_finger, |
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44 | body_shoulder, |
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45 | body_foot, |
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46 | body_hand, |
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47 | body_wrist, |
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48 | body_waist, |
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49 | NUM_BODY_LOCATIONS |
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50 | }; |
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51 | |
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52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
37 | |
58 | |
38 | /* See common/item.c */ |
59 | /* See common/item.c */ |
39 | |
60 | |
40 | typedef struct Body_Locations |
61 | typedef struct Body_Locations |
41 | { |
62 | { |
42 | const char *save_name; /* Name used to load/save it to disk */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
43 | const char *use_name; /* Name used when describing an item we can use */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
44 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
45 | } Body_Locations; |
66 | } Body_Locations; |
46 | |
67 | |
47 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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69 | |
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70 | #define NUM_COINS 4 /* number of coin types */ |
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71 | extern const char *const coins[NUM_COINS + 1]; |
48 | |
72 | |
49 | /* |
73 | /* |
50 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
51 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
52 | * |
76 | * |
53 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
54 | * |
78 | * |
55 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
56 | * accessing the list directly. |
80 | * accessing the list directly. |
57 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
58 | */ |
82 | */ |
59 | struct key_value |
83 | struct key_value : slice_allocated |
60 | { |
84 | { |
61 | key_value *next; |
85 | key_value *next; |
62 | shstr key, value; |
86 | shstr key, value; |
63 | }; |
87 | }; |
64 | |
88 | |
65 | struct UUID |
89 | struct UUID |
66 | { |
90 | { |
67 | uint64 seq; |
91 | uint64 seq; |
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92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
68 | |
96 | |
69 | UUID () { } |
97 | UUID () { } |
70 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
71 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
72 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
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101 | |
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102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
73 | }; |
122 | }; |
74 | |
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75 | extern void init_uuid (); |
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76 | extern UUID gen_uuid (); |
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77 | extern const uint64 UUID_SKIP; |
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78 | |
123 | |
79 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
80 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
81 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
82 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
… | |
… | |
85 | #define WILL_APPLY_TREASURE 0x02 |
130 | #define WILL_APPLY_TREASURE 0x02 |
86 | #define WILL_APPLY_EARTHWALL 0x04 |
131 | #define WILL_APPLY_EARTHWALL 0x04 |
87 | #define WILL_APPLY_DOOR 0x08 |
132 | #define WILL_APPLY_DOOR 0x08 |
88 | #define WILL_APPLY_FOOD 0x10 |
133 | #define WILL_APPLY_FOOD 0x10 |
89 | |
134 | |
90 | /* However, if you're keeping a pointer of some sort, you probably |
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91 | * don't just want it copied, so you'll need to add to common/object.C, |
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92 | * e.g. ->copy_to () |
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93 | */ |
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94 | |
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95 | struct body_slot |
135 | struct body_slot |
96 | { |
136 | { |
97 | signed char info:4; /* body info as loaded from the file */ |
137 | signed char info:4; /* body info as loaded from the file */ |
98 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
99 | }; |
139 | }; |
… | |
… | |
115 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
116 | shstr ACC (RW, title); /* Of foo, etc */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
117 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
118 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
119 | /* If this is an exit, this is the filename */ |
159 | /* If this is an exit, this is the filename */ |
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160 | shstr ACC (RW, tag); // a tag used to tracking this object |
120 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
121 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
122 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
123 | /* To get put into books and the like. */ |
164 | /* To get put into books and the like. */ |
124 | shstr ACC (RW, materialname); /* specific material name */ |
165 | shstr ACC (RW, materialname); /* specific material name */ |
… | |
… | |
136 | |
177 | |
137 | float ACC (RW, speed); /* The overall speed of this object */ |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
138 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
139 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
140 | |
181 | |
141 | /* This next big block are basically used for monsters and equipment */ |
182 | /* This next big block is basically used for monsters and equipment */ |
142 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
143 | |
184 | |
144 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
145 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
146 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
… | |
… | |
163 | sint8 ACC (RW, item_power); /* power rating of the object */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
164 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
165 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
166 | sint32 ACC (RW, weight); /* Attributes of the object */ |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
167 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
168 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
169 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
170 | uint32 ACC (RW, weapontype); /* type of weapon */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
171 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
172 | body_slot slot [NUM_BODY_LOCATIONS]; |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
173 | faceidx ACC (RW, face); /* Face with colors */ |
214 | faceidx ACC (RW, face); /* the graphical face */ |
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215 | faceidx ACC (RW, sound); /* the sound face */ |
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216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
174 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
217 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
175 | /* See the pod/objects.pod for more info about body locations */ |
218 | /* See the pod/objects.pod for more info about body locations */ |
176 | |
219 | |
177 | /* Following mostly refers to fields only used for monsters */ |
220 | /* Following mostly refers to fields only used for monsters */ |
178 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
221 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
… | |
… | |
229 | // These variables are not changed by ->copy_to |
272 | // These variables are not changed by ->copy_to |
230 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
273 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
231 | |
274 | |
232 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
275 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
233 | int ACC (RO, count); |
276 | int ACC (RO, count); |
234 | int ACC (RO, index); // index into objects |
277 | object_vector_index ACC (RO, index); // index into objects |
235 | int ACC (RO, active); // index into actives |
278 | object_vector_index ACC (RO, active); // index into actives |
236 | |
279 | |
237 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
280 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
238 | |
281 | |
239 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
282 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
240 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
283 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
241 | /* Note: stacked in the *same* environment */ |
284 | /* Note: stacked in the *same* environment */ |
242 | object *inv; /* Pointer to the first object in the inventory */ |
285 | object *inv; /* Pointer to the first object in the inventory */ |
… | |
… | |
251 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
294 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
252 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
295 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
253 | client_container *seen_by; // seen by which player/container currently? |
296 | client_container *seen_by; // seen by which player/container currently? |
254 | key_value *key_values; /* Fields not explictly known by the loader. */ |
297 | key_value *key_values; /* Fields not explictly known by the loader. */ |
255 | |
298 | |
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299 | // privates / perl |
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300 | const shstr &kv_get (const shstr &key) const; |
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301 | void kv_del (const shstr &key); |
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302 | void kv_set (const shstr &key, const shstr &value); |
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303 | |
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304 | // custom extra fields management |
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305 | struct key_value_access_proxy |
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306 | { |
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307 | object &ob; |
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308 | shstr key; |
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309 | |
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310 | key_value_access_proxy (object &ob, const shstr &key) |
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311 | : ob (ob), key (key) |
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312 | { |
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313 | } |
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314 | |
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315 | const key_value_access_proxy &operator =(const shstr &value) const |
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316 | { |
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317 | ob.kv_set (key, value); |
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318 | return *this; |
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319 | } |
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320 | |
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321 | operator const shstr &() const { return ob.kv_get (key); } |
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322 | operator const char *() const { return ob.kv_get (key); } |
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323 | |
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324 | private: |
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325 | void operator =(int); |
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326 | }; |
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327 | |
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328 | // operator [] is too annoying to use |
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329 | const key_value_access_proxy kv (const shstr &key) |
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330 | { |
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331 | return key_value_access_proxy (*this, key); |
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332 | } |
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333 | |
256 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
334 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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335 | MTH void post_load_check (); // do some adjustments after parsing |
257 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
336 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
258 | bool write (object_freezer &f); |
337 | bool write (object_freezer &f); |
259 | |
338 | |
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339 | MTH int slottype () const; |
260 | MTH static object *create (); |
340 | MTH static object *create (); |
261 | object &operator =(const object &src); |
341 | const mapxy &operator =(const mapxy &pos); |
262 | MTH void copy_to (object *dst); |
342 | MTH void copy_to (object *dst); |
263 | MTH object *clone (); // create + copy_to |
343 | MTH object *clone (); // create + copy_to a single object |
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344 | MTH object *deep_clone (); // copy whole more chain and inventory |
264 | void do_destroy (); |
345 | void do_destroy (); |
265 | void gather_callbacks (AV *&callbacks, event_type event) const; |
346 | void gather_callbacks (AV *&callbacks, event_type event) const; |
266 | MTH void destroy (bool destroy_inventory = false); |
347 | MTH void destroy (bool destroy_inventory = false); |
267 | |
348 | |
268 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
349 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
269 | MTH void destroy_inv (bool drop_to_ground = false); |
350 | MTH void destroy_inv (bool drop_to_ground = false); |
270 | MTH object *insert (object *item); // insert into inventory |
351 | MTH object *insert (object *item); // insert into inventory |
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352 | MTH void play_sound (faceidx sound); |
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353 | |
271 | void do_remove (); |
354 | void do_remove (); |
272 | MTH void remove () |
355 | MTH void remove () |
273 | { |
356 | { |
274 | if (!flag [FLAG_REMOVED]) |
357 | if (!flag [FLAG_REMOVED]) |
275 | do_remove (); |
358 | do_remove (); |
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359 | } |
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360 | |
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361 | MTH bool blocked (maptile *m, int x, int y) const; |
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362 | |
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363 | void move_to (const mapxy &pos) |
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364 | { |
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365 | remove (); |
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366 | *this = pos; |
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367 | insert_at (this, this); |
276 | } |
368 | } |
277 | |
369 | |
278 | static bool can_merge_slow (object *op1, object *op2); |
370 | static bool can_merge_slow (object *op1, object *op2); |
279 | |
371 | |
280 | // this is often used in time-critical code, so optimise |
372 | // this is often used in time-critical code, so optimise |
… | |
… | |
285 | && can_merge_slow (op1, op2); |
377 | && can_merge_slow (op1, op2); |
286 | } |
378 | } |
287 | |
379 | |
288 | MTH void set_owner (object *owner); |
380 | MTH void set_owner (object *owner); |
289 | MTH void set_speed (float speed); |
381 | MTH void set_speed (float speed); |
290 | MTH void set_weapon (object *ob); |
382 | MTH bool change_weapon (object *ob); |
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383 | MTH bool change_skill (object *ob); |
291 | |
384 | |
292 | MTH void open_container (object *new_container); |
385 | MTH void open_container (object *new_container); |
293 | MTH void close_container () |
386 | MTH void close_container () |
294 | { |
387 | { |
295 | open_container (0); |
388 | open_container (0); |
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389 | } |
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390 | |
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391 | MTH object *force_find (const shstr name); |
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392 | MTH void force_add (const shstr name, int duration = 0); |
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393 | |
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394 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
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395 | bool should_invoke (event_type event) |
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396 | { |
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397 | return ev_want_event [event] || ev_want_type [type] || cb; |
296 | } |
398 | } |
297 | |
399 | |
298 | MTH void instantiate (); |
400 | MTH void instantiate (); |
299 | |
401 | |
300 | // recalculate all stats |
402 | // recalculate all stats |
… | |
… | |
310 | // info must hold 256 * 3 bytes currently |
412 | // info must hold 256 * 3 bytes currently |
311 | const char *debug_desc (char *info) const; |
413 | const char *debug_desc (char *info) const; |
312 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
414 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
313 | const char *flag_desc (char *desc, int len) const; |
415 | const char *flag_desc (char *desc, int len) const; |
314 | |
416 | |
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417 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
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418 | MTH object *split (sint32 nr = 1); // return 0 on failure |
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419 | |
315 | int number_of () const |
420 | MTH int number_of () const |
316 | { |
421 | { |
317 | return nrof ? nrof : 1; |
422 | return nrof ? nrof : 1; |
318 | } |
423 | } |
319 | |
424 | |
320 | uint64 total_weight () const |
425 | MTH sint32 total_weight () const |
321 | { |
426 | { |
322 | return weight * number_of (); |
427 | return (weight + carrying) * number_of (); |
323 | } |
428 | } |
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429 | |
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430 | MTH void update_weight (); |
324 | |
431 | |
325 | // return the dominant material of this item, always return something |
432 | // return the dominant material of this item, always return something |
326 | const materialtype_t *dominant_material () const; |
433 | const materialtype_t *dominant_material () const; |
327 | |
434 | |
328 | // return the volume of this object in cm³ |
435 | // return the volume of this object in cm³ |
329 | uint64 volume () const |
436 | MTH uint64 volume () const |
330 | { |
437 | { |
331 | return total_weight () |
438 | return total_weight () |
332 | * 1000 |
439 | * 1000 |
333 | * (type == CONTAINER ? 1000 : 1) |
440 | * (type == CONTAINER ? 1000 : 1) |
334 | / dominant_material ()->density; |
441 | / dominant_material ()->density; |
… | |
… | |
351 | |
458 | |
352 | // temporary: wether the object can be saved in a map file |
459 | // temporary: wether the object can be saved in a map file |
353 | // contr => is a player |
460 | // contr => is a player |
354 | // head => only save head of a multitile object |
461 | // head => only save head of a multitile object |
355 | // owner => can not reference owner yet |
462 | // owner => can not reference owner yet |
356 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
463 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
357 | |
464 | |
358 | /* This return true if object has still randomitems which |
465 | /* This return true if object has still randomitems which |
359 | * could be expanded. |
466 | * could be expanded. |
360 | */ |
467 | */ |
361 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
468 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
362 | |
469 | |
|
|
470 | // returns the outermost owner, never returns 0 |
|
|
471 | MTH object *outer_owner () |
|
|
472 | { |
|
|
473 | for (object *op = this; ; op = op->owner) |
|
|
474 | if (!op->owner) |
|
|
475 | return op; |
|
|
476 | } |
|
|
477 | |
|
|
478 | // returns the outermost environment, never returns 0 |
|
|
479 | MTH object *outer_env () |
|
|
480 | { |
|
|
481 | for (object *op = this; ; op = op->env) |
|
|
482 | if (!op->env) |
|
|
483 | return op; |
|
|
484 | } |
|
|
485 | |
363 | // returns the player that has this object in his inventory, or 0 |
486 | // returns the player that has this object in his inventory, or 0 |
|
|
487 | // we assume the player is always the outer env |
364 | MTH object *in_player () const |
488 | MTH object *in_player () |
365 | { |
489 | { |
366 | for (object *op = env; op; op = op->env) |
490 | object *op = outer_env (); |
367 | if (op->type == PLAYER) |
|
|
368 | return op; |
|
|
369 | |
491 | |
370 | return 0; |
492 | return op->type == PLAYER ? op : 0; |
371 | } |
493 | } |
372 | |
494 | |
373 | // "temporary" helper function |
495 | // "temporary" helper function |
374 | MTH object *head_ () |
496 | MTH object *head_ () |
375 | { |
497 | { |
376 | return head ? head : this; |
498 | return head ? head : this; |
377 | } |
499 | } |
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|
500 | |
|
|
501 | MTH bool is_head () |
|
|
502 | { |
|
|
503 | return head_ () == this; |
|
|
504 | } |
|
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505 | |
|
|
506 | MTH bool is_on_map () const |
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507 | { |
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508 | return !env && !flag [FLAG_REMOVED]; |
|
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509 | } |
|
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510 | |
|
|
511 | // returns the player that cna see this object, if any |
|
|
512 | MTH object *visible_to () const; |
378 | |
513 | |
379 | MTH std::string long_desc (object *who = 0); |
514 | MTH std::string long_desc (object *who = 0); |
380 | MTH std::string describe_monster (object *who = 0); |
515 | MTH std::string describe_monster (object *who = 0); |
381 | MTH std::string describe_item (object *who = 0); |
516 | MTH std::string describe_item (object *who = 0); |
382 | MTH std::string describe (object *who = 0); |
517 | MTH std::string describe (object *who = 0); |
… | |
… | |
390 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
525 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
391 | |
526 | |
392 | // insert object at same map position as 'where' |
527 | // insert object at same map position as 'where' |
393 | // handles both inventory and map "positions" |
528 | // handles both inventory and map "positions" |
394 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
529 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
530 | MTH void drop_unpaid_items (); |
395 | |
531 | |
396 | MTH void activate (); |
532 | MTH void activate (); |
397 | MTH void deactivate (); |
533 | MTH void deactivate (); |
398 | MTH void activate_recursive (); |
534 | MTH void activate_recursive (); |
399 | MTH void deactivate_recursive (); |
535 | MTH void deactivate_recursive (); |
400 | |
536 | |
401 | // set the givne flag on all objects in the inventory recursively |
537 | // set the given flag on all objects in the inventory recursively |
402 | MTH void set_flag_inv (int flag, int value = 1); |
538 | MTH void set_flag_inv (int flag, int value = 1); |
403 | |
539 | |
404 | void enter_exit (object *exit);//Perl |
540 | void enter_exit (object *exit);//Perl |
405 | MTH void enter_map (maptile *newmap, int x, int y); |
541 | MTH void enter_map (maptile *newmap, int x, int y); |
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|
542 | void player_goto (const char *path, int x, int y); // only for players |
406 | |
543 | |
407 | // returns the mapspace this object is in |
544 | // returns the mapspace this object is in |
408 | mapspace &ms () const; |
545 | mapspace &ms () const; |
409 | |
546 | |
410 | // fully recursive iterator |
547 | // fully recursive iterator |
… | |
… | |
446 | { |
583 | { |
447 | return this; |
584 | return this; |
448 | } |
585 | } |
449 | |
586 | |
450 | /* This returns TRUE if the object is something that |
587 | /* This returns TRUE if the object is something that |
451 | * should be displayed in the floorbox/inventory window |
588 | * a client might want to know about. |
452 | */ |
589 | */ |
453 | MTH bool client_visible () const |
590 | MTH bool client_visible () const |
454 | { |
591 | { |
455 | return !invisible && type != PLAYER; |
592 | return !invisible && type != PLAYER; |
456 | } |
593 | } |
457 | |
594 | |
|
|
595 | // the client does nrof * this weight |
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596 | MTH sint32 client_weight () const |
|
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597 | { |
|
|
598 | return weight + carrying; |
|
|
599 | } |
|
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600 | |
458 | MTH struct region *region () const; |
601 | MTH struct region *region () const; |
459 | |
602 | |
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603 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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604 | void failmsg (const char *msg, int color = NDI_RED); |
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605 | |
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606 | const char *query_inventory (object *who = 0, const char *indent = ""); |
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607 | |
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608 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
|
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609 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
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610 | |
460 | protected: |
611 | protected: |
461 | friend struct archetype; |
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462 | |
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463 | void link (); |
612 | void link (); |
464 | void unlink (); |
613 | void unlink (); |
465 | |
614 | |
466 | object (); |
615 | object (); |
467 | ~object (); |
616 | ~object (); |
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617 | |
|
|
618 | private: |
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|
619 | object &operator =(const object &); |
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620 | object (const object &); |
468 | }; |
621 | }; |
469 | |
622 | |
470 | typedef object_vector<object, &object::index > objectvec; |
623 | // move this object to the top of its env's inventory to speed up |
471 | typedef object_vector<object, &object::active> activevec; |
624 | // searches for it. |
|
|
625 | static object * |
|
|
626 | splay (object *ob) |
|
|
627 | { |
|
|
628 | if (ob->env && ob->env->inv != ob) |
|
|
629 | { |
|
|
630 | if (ob->above) ob->above->below = ob->below; |
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631 | if (ob->below) ob->below->above = ob->above; |
472 | |
632 | |
473 | extern objectvec objects; |
633 | ob->above = 0; |
474 | extern activevec actives; |
634 | ob->below = ob->env->inv; |
|
|
635 | ob->below->above = ob; |
|
|
636 | ob->env->inv = ob; |
|
|
637 | } |
475 | |
638 | |
476 | #define for_all_objects(var) \ |
639 | return ob; |
477 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
640 | } |
478 | declvar (object *, var, objects [_i]) |
|
|
479 | |
|
|
480 | #define for_all_actives(var) \ |
|
|
481 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
|
|
482 | declvar (object *, var, actives [_i]) |
|
|
483 | |
641 | |
484 | typedef struct oblnk |
642 | typedef struct oblnk |
485 | { /* Used to link together several objects */ |
643 | { /* Used to link together several objects */ |
486 | object_ptr ob; |
644 | object_ptr ob; |
487 | struct oblnk *next; |
645 | struct oblnk *next; |
488 | } objectlink; |
646 | } objectlink; |
489 | |
647 | |
490 | typedef struct oblinkpt |
648 | typedef struct oblinkpt |
491 | { /* Used to link together several object links */ |
649 | { /* Used to link together several object links */ |
492 | struct oblnk *link; |
650 | struct oblnk *link; |
493 | long value; /* Used as connected value in buttons/gates */ |
651 | sint32 value; /* Used as connected value in buttons/gates */ |
494 | struct oblinkpt *next; |
652 | struct oblinkpt *next; |
495 | } oblinkpt; |
653 | } oblinkpt; |
|
|
654 | |
|
|
655 | object *find_skill_by_name (object *who, const char *name); |
|
|
656 | object *find_skill_by_name (object *who, const shstr &sh); |
|
|
657 | object *find_skill_by_number (object *who, int skillno); |
496 | |
658 | |
497 | /* |
659 | /* |
498 | * The archetype structure is a set of rules on how to generate and manipulate |
660 | * The archetype structure is a set of rules on how to generate and manipulate |
499 | * objects which point to archetypes. |
661 | * objects which point to archetypes. |
500 | * This probably belongs in arch.h, but there really doesn't appear to |
662 | * This probably belongs in arch.h, but there really doesn't appear to |
… | |
… | |
502 | * object and pointers. This structure should get removed, and just replaced |
664 | * object and pointers. This structure should get removed, and just replaced |
503 | * by the object structure |
665 | * by the object structure |
504 | */ |
666 | */ |
505 | |
667 | |
506 | INTERFACE_CLASS (archetype) |
668 | INTERFACE_CLASS (archetype) |
507 | struct archetype : zero_initialised, attachable |
669 | struct archetype : object |
508 | { |
670 | { |
509 | archetype (); |
671 | static arch_ptr empty; // the empty_archetype |
|
|
672 | MTH static void gc (); |
|
|
673 | |
|
|
674 | archetype (const char *name); |
510 | ~archetype (); |
675 | ~archetype (); |
511 | void gather_callbacks (AV *&callbacks, event_type event) const; |
676 | void gather_callbacks (AV *&callbacks, event_type event) const; |
512 | |
677 | |
|
|
678 | MTH static archetype *find (const_utf8_string name); |
|
|
679 | |
|
|
680 | MTH void link (); |
|
|
681 | MTH void unlink (); |
|
|
682 | |
|
|
683 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
|
|
684 | MTH object *instance (); |
|
|
685 | |
|
|
686 | object_vector_index ACC (RW, archid); // index in archvector |
|
|
687 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
|
|
688 | |
|
|
689 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
|
|
690 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
691 | |
|
|
692 | // support for archetype loading |
513 | static archetype *read (object_thawer &f); |
693 | static archetype *read (object_thawer &f); |
514 | static archetype *get (const char *name); // find or create |
694 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
515 | static archetype *find (const char *name); |
695 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
516 | |
|
|
517 | void hash_add (); // add to hashtable |
|
|
518 | void hash_del (); // remove from hashtable |
|
|
519 | |
|
|
520 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
|
|
521 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
|
|
522 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
|
|
523 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
|
|
524 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
|
|
525 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
|
|
526 | bool ACC (RW, linked); // linked into list of heads |
|
|
527 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
|
|
528 | * in comparison to the head. |
|
|
529 | */ |
|
|
530 | }; |
696 | }; |
|
|
697 | |
|
|
698 | inline void |
|
|
699 | object_freezer::put (keyword k, archetype *v) |
|
|
700 | { |
|
|
701 | put (k, v ? &v->archname : (const char *)0); |
|
|
702 | } |
|
|
703 | |
|
|
704 | typedef object_vector<object, &object::index > objectvec; |
|
|
705 | typedef object_vector<object, &object::active> activevec; |
|
|
706 | typedef object_vector<archetype, &archetype::archid> archvec; |
|
|
707 | |
|
|
708 | extern objectvec objects; |
|
|
709 | extern activevec actives; |
|
|
710 | extern archvec archetypes; |
|
|
711 | |
|
|
712 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
713 | // quite horrible, thats why its hidden in some macro |
|
|
714 | #define for_inv_removable(op,var) \ |
|
|
715 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
716 | |
|
|
717 | #define for_all_objects(var) \ |
|
|
718 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
|
|
719 | statementvar (object *, var, objects [_i]) |
|
|
720 | |
|
|
721 | #define for_all_actives(var) \ |
|
|
722 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
|
|
723 | statementvar (object *, var, actives [_i]) |
|
|
724 | |
|
|
725 | #define for_all_archetypes(var) \ |
|
|
726 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
|
|
727 | statementvar (archetype *, var, archetypes [_i]) |
531 | |
728 | |
532 | /* Used by update_object to know if the object being passed is |
729 | /* Used by update_object to know if the object being passed is |
533 | * being added or removed. |
730 | * being added or removed. |
534 | */ |
731 | */ |
535 | #define UP_OBJ_INSERT 1 |
732 | #define UP_OBJ_INSERT 1 |
… | |
… | |
552 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
749 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
553 | * Use for treasure chests so the new object is the highest thing |
750 | * Use for treasure chests so the new object is the highest thing |
554 | * beneath the player, but not actually above it. Note - the |
751 | * beneath the player, but not actually above it. Note - the |
555 | * map and x,y coordinates for the object to be inserted must |
752 | * map and x,y coordinates for the object to be inserted must |
556 | * match the originator. |
753 | * match the originator. |
557 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
|
|
558 | * speed up map loading process, as we assume the ordering in |
|
|
559 | * loaded map is correct. |
|
|
560 | * |
754 | * |
561 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
755 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
562 | * are mutually exclusive. The behaviour for passing more than one |
756 | * are mutually exclusive. The behaviour for passing more than one |
563 | * should be considered undefined - while you may notice what happens |
757 | * should be considered undefined - while you may notice what happens |
564 | * right now if you pass more than one, that could very well change |
758 | * right now if you pass more than one, that could very well change |
… | |
… | |
567 | #define INS_NO_MERGE 0x0001 |
761 | #define INS_NO_MERGE 0x0001 |
568 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
762 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
569 | #define INS_NO_WALK_ON 0x0004 |
763 | #define INS_NO_WALK_ON 0x0004 |
570 | #define INS_ON_TOP 0x0008 |
764 | #define INS_ON_TOP 0x0008 |
571 | #define INS_BELOW_ORIGINATOR 0x0010 |
765 | #define INS_BELOW_ORIGINATOR 0x0010 |
572 | #define INS_MAP_LOAD 0x0020 |
|
|
573 | |
766 | |
574 | #define ARCH_SINGULARITY "singularity" |
|
|
575 | #define ARCH_DETECT_MAGIC "detect_magic" |
|
|
576 | #define ARCH_DEPLETION "depletion" |
767 | #define ARCH_DEPLETION "depletion" |
577 | #define ARCH_SYMPTOM "symptom" |
|
|
578 | |
768 | |
579 | #endif |
769 | #endif |
580 | |
770 | |