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31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
35 | enum { |
35 | enum { |
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36 | body_skill, |
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37 | body_combat, |
36 | body_range, |
38 | body_range, |
37 | body_shield, |
39 | body_shield, |
38 | body_combat, |
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39 | body_arm, |
40 | body_arm, |
40 | body_torso, |
41 | body_torso, |
41 | body_head, |
42 | body_head, |
42 | body_neck, |
43 | body_neck, |
43 | body_skill, |
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44 | body_finger, |
44 | body_finger, |
45 | body_shoulder, |
45 | body_shoulder, |
46 | body_foot, |
46 | body_foot, |
47 | body_hand, |
47 | body_hand, |
48 | body_wrist, |
48 | body_wrist, |
49 | body_waist, |
49 | body_waist, |
50 | NUM_BODY_LOCATIONS |
50 | NUM_BODY_LOCATIONS |
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51 | }; |
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52 | |
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53 | enum slottype_t |
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54 | { |
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55 | slot_none, |
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56 | slot_combat, |
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57 | slot_ranged, |
51 | }; |
58 | }; |
52 | |
59 | |
53 | /* See common/item.c */ |
60 | /* See common/item.c */ |
54 | |
61 | |
55 | typedef struct Body_Locations |
62 | typedef struct Body_Locations |
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99 | #define WILL_APPLY_HANDLE 0x01 |
106 | #define WILL_APPLY_HANDLE 0x01 |
100 | #define WILL_APPLY_TREASURE 0x02 |
107 | #define WILL_APPLY_TREASURE 0x02 |
101 | #define WILL_APPLY_EARTHWALL 0x04 |
108 | #define WILL_APPLY_EARTHWALL 0x04 |
102 | #define WILL_APPLY_DOOR 0x08 |
109 | #define WILL_APPLY_DOOR 0x08 |
103 | #define WILL_APPLY_FOOD 0x10 |
110 | #define WILL_APPLY_FOOD 0x10 |
104 | |
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105 | /* However, if you're keeping a pointer of some sort, you probably |
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106 | * don't just want it copied, so you'll need to add to common/object.C, |
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107 | * e.g. ->copy_to () |
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108 | */ |
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109 | |
111 | |
110 | struct body_slot |
112 | struct body_slot |
111 | { |
113 | { |
112 | signed char info:4; /* body info as loaded from the file */ |
114 | signed char info:4; /* body info as loaded from the file */ |
113 | signed char used:4; /* Calculated value based on items equipped */ |
115 | signed char used:4; /* Calculated value based on items equipped */ |
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271 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
273 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
272 | void post_load_check (); // do some adjustments after parsing |
274 | void post_load_check (); // do some adjustments after parsing |
273 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
275 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
274 | bool write (object_freezer &f); |
276 | bool write (object_freezer &f); |
275 | |
277 | |
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278 | MTH int slottype () const; |
276 | MTH static object *create (); |
279 | MTH static object *create (); |
277 | object &operator =(const object &src); |
280 | object &operator =(const object &src); |
278 | MTH void copy_to (object *dst); |
281 | MTH void copy_to (object *dst); |
279 | MTH object *clone (); // create + copy_to |
282 | MTH object *clone (); // create + copy_to |
280 | void do_destroy (); |
283 | void do_destroy (); |
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289 | { |
292 | { |
290 | if (!flag [FLAG_REMOVED]) |
293 | if (!flag [FLAG_REMOVED]) |
291 | do_remove (); |
294 | do_remove (); |
292 | } |
295 | } |
293 | |
296 | |
294 | // move this object to the top of its env's inventory to speed up |
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295 | // searches for it. |
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296 | MTH void inv_splay () |
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297 | { |
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298 | if (env && env->inv != this) |
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299 | { |
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300 | if (above) above->below = below; |
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301 | if (below) below->above = above; |
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302 | |
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303 | above = 0; |
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304 | below = env->inv; |
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305 | below->above = this; |
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306 | env->inv = this; |
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307 | } |
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308 | } |
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309 | |
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310 | static bool can_merge_slow (object *op1, object *op2); |
297 | static bool can_merge_slow (object *op1, object *op2); |
311 | |
298 | |
312 | // this is often used in time-critical code, so optimise |
299 | // this is often used in time-critical code, so optimise |
313 | MTH static bool can_merge (object *op1, object *op2) |
300 | MTH static bool can_merge (object *op1, object *op2) |
314 | { |
301 | { |
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317 | && can_merge_slow (op1, op2); |
304 | && can_merge_slow (op1, op2); |
318 | } |
305 | } |
319 | |
306 | |
320 | MTH void set_owner (object *owner); |
307 | MTH void set_owner (object *owner); |
321 | MTH void set_speed (float speed); |
308 | MTH void set_speed (float speed); |
322 | MTH void set_weapon (object *ob); |
309 | MTH bool change_weapon (object *ob); |
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310 | MTH bool change_skill (object *ob); |
323 | |
311 | |
324 | MTH void open_container (object *new_container); |
312 | MTH void open_container (object *new_container); |
325 | MTH void close_container () |
313 | MTH void close_container () |
326 | { |
314 | { |
327 | open_container (0); |
315 | open_container (0); |
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316 | } |
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317 | |
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318 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
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319 | bool should_invoke (event_type event) |
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320 | { |
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321 | return ev_want_event [event] || ev_want_type [type] || cb; |
328 | } |
322 | } |
329 | |
323 | |
330 | MTH void instantiate (); |
324 | MTH void instantiate (); |
331 | |
325 | |
332 | // recalculate all stats |
326 | // recalculate all stats |
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497 | |
491 | |
498 | object (); |
492 | object (); |
499 | ~object (); |
493 | ~object (); |
500 | }; |
494 | }; |
501 | |
495 | |
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496 | // move this object to the top of its env's inventory to speed up |
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497 | // searches for it. |
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498 | static object * |
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499 | splay (object *ob) |
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500 | { |
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501 | if (ob->env && ob->env->inv != ob) |
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502 | { |
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503 | if (ob->above) ob->above->below = ob->below; |
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504 | if (ob->below) ob->below->above = ob->above; |
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505 | |
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506 | ob->above = 0; |
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507 | ob->below = ob->env->inv; |
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508 | ob->below->above = ob; |
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509 | ob->env->inv = ob; |
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510 | } |
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511 | |
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512 | return ob; |
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513 | } |
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514 | |
502 | typedef object_vector<object, &object::index > objectvec; |
515 | typedef object_vector<object, &object::index > objectvec; |
503 | typedef object_vector<object, &object::active> activevec; |
516 | typedef object_vector<object, &object::active> activevec; |
504 | |
517 | |
505 | extern objectvec objects; |
518 | extern objectvec objects; |
506 | extern activevec actives; |
519 | extern activevec actives; |
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523 | { /* Used to link together several object links */ |
536 | { /* Used to link together several object links */ |
524 | struct oblnk *link; |
537 | struct oblnk *link; |
525 | long value; /* Used as connected value in buttons/gates */ |
538 | long value; /* Used as connected value in buttons/gates */ |
526 | struct oblinkpt *next; |
539 | struct oblinkpt *next; |
527 | } oblinkpt; |
540 | } oblinkpt; |
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541 | |
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542 | object *find_skill_by_name (object *who, const char *name); |
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543 | object *find_skill_by_name (object *who, const shstr &sh); |
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544 | object *find_skill_by_number (object *who, int skillno); |
528 | |
545 | |
529 | /* |
546 | /* |
530 | * The archetype structure is a set of rules on how to generate and manipulate |
547 | * The archetype structure is a set of rules on how to generate and manipulate |
531 | * objects which point to archetypes. |
548 | * objects which point to archetypes. |
532 | * This probably belongs in arch.h, but there really doesn't appear to |
549 | * This probably belongs in arch.h, but there really doesn't appear to |