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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.12 by root, Tue Aug 29 08:01:36 2006 UTC vs.
Revision 1.13 by root, Thu Aug 31 09:19:34 2006 UTC

1/* 1/*
2 * static char *rcsid_object_h = 2 * static char *rcsid_object_h =
3 * "$Id: object.h,v 1.12 2006/08/29 08:01:36 root Exp $"; 3 * "$Id: object.h,v 1.13 2006/08/31 09:19:34 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
100 * This structure is best viewed with about a 100 width screen. 100 * This structure is best viewed with about a 100 width screen.
101 * MSW 2002-07-05 101 * MSW 2002-07-05
102 */ 102 */
103 103
104struct object_simple : attachable<object> { 104struct object_simple : attachable<object> {
105 static data_type get_dt () { return DT_OBJECT; }
106
107 /* These variables are not changed by copy_object() */ 105 /* These variables are not changed by copy_object() */
108 struct pl *contr; /* Pointer to the player which control this object */ 106 struct pl *contr; /* Pointer to the player which control this object */
109 struct object *next; /* Pointer to the next object in the free/used list */ 107 struct object *next; /* Pointer to the next object in the free/used list */
110 struct object *prev; /* Pointer to the previous object in the free/used list*/ 108 struct object *prev; /* Pointer to the previous object in the free/used list*/
111 struct object *active_next; /* Next & previous object in the 'active' */ 109 struct object *active_next; /* Next & previous object in the 'active' */

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