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29 | |
29 | |
30 | #include "cfperl.h" |
30 | #include "cfperl.h" |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | #define NUM_BODY_LOCATIONS 12 |
34 | |
35 | #define BODY_ARMS 1 |
35 | enum { |
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36 | body_range, |
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37 | body_shield, |
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38 | body_combat, |
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39 | body_arm, |
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40 | body_torso, |
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41 | body_head, |
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42 | body_neck, |
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43 | body_skill, |
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44 | body_finger, |
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45 | body_shoulder, |
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46 | body_foot, |
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47 | body_hand, |
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48 | body_wrist, |
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49 | body_waist, |
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50 | NUM_BODY_LOCATIONS |
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51 | }; |
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52 | |
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53 | enum slottype_t |
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54 | { |
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55 | slot_none, |
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56 | slot_combat, |
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57 | slot_ranged, |
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58 | }; |
36 | |
59 | |
37 | /* See common/item.c */ |
60 | /* See common/item.c */ |
38 | |
61 | |
39 | typedef struct Body_Locations |
62 | typedef struct Body_Locations |
40 | { |
63 | { |
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89 | /* However, if you're keeping a pointer of some sort, you probably |
112 | /* However, if you're keeping a pointer of some sort, you probably |
90 | * don't just want it copied, so you'll need to add to common/object.C, |
113 | * don't just want it copied, so you'll need to add to common/object.C, |
91 | * e.g. ->copy_to () |
114 | * e.g. ->copy_to () |
92 | */ |
115 | */ |
93 | |
116 | |
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117 | struct body_slot |
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118 | { |
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119 | signed char info:4; /* body info as loaded from the file */ |
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120 | signed char used:4; /* Calculated value based on items equipped */ |
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121 | }; |
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122 | |
94 | INTERFACE_CLASS (object) |
123 | INTERFACE_CLASS (object) |
95 | // these are being copied |
124 | // these are being copied |
96 | struct object_copy : attachable |
125 | struct object_copy : attachable |
97 | { |
126 | { |
98 | typedef bitset<NUM_FLAGS> flags_t; |
127 | typedef bitset<NUM_FLAGS> flags_t; |
99 | |
128 | |
100 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
129 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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130 | |
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131 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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132 | uint8 ACC (RW, subtype); /* subtype of object */ |
101 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
133 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
102 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
134 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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135 | |
103 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
136 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
104 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
137 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
105 | shstr ACC (RW, title); /* Of foo, etc */ |
138 | shstr ACC (RW, title); /* Of foo, etc */ |
106 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
139 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
107 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
140 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
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126 | float ACC (RW, speed); /* The overall speed of this object */ |
159 | float ACC (RW, speed); /* The overall speed of this object */ |
127 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
160 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
128 | uint32 ACC (RW, nrof); /* How many of the objects */ |
161 | uint32 ACC (RW, nrof); /* How many of the objects */ |
129 | |
162 | |
130 | /* This next big block are basically used for monsters and equipment */ |
163 | /* This next big block are basically used for monsters and equipment */ |
131 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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132 | uint8 ACC (RW, subtype); /* subtype of object */ |
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133 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
164 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
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165 | |
134 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
166 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
135 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
167 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
136 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
168 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
137 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
169 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
138 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
170 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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157 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
189 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
158 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
190 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
159 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
191 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
160 | uint32 ACC (RW, weapontype); /* type of weapon */ |
192 | uint32 ACC (RW, weapontype); /* type of weapon */ |
161 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
193 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
162 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
194 | body_slot slot [NUM_BODY_LOCATIONS]; |
163 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
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164 | faceidx ACC (RW, face); /* Face with colors */ |
195 | faceidx ACC (RW, face); /* Face with colors */ |
165 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
196 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
166 | /* See the pod/objects.pod for more info about body locations */ |
197 | /* See the pod/objects.pod for more info about body locations */ |
167 | |
198 | |
168 | /* Following mostly refers to fields only used for monsters */ |
199 | /* Following mostly refers to fields only used for monsters */ |
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179 | * Note that other fields are used - these files are basically |
210 | * Note that other fields are used - these files are basically |
180 | * only used in spells. |
211 | * only used in spells. |
181 | */ |
212 | */ |
182 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
213 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
183 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
214 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
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215 | |
184 | uint16 ACC (RW, start_holding); |
216 | uint16 ACC (RW, start_holding); |
185 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
217 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
186 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
218 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
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219 | |
187 | sint8 ACC (RW, range); /* Range of the spell */ |
220 | sint8 ACC (RW, range); /* Range of the spell */ |
188 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
221 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
189 | |
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190 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
222 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
191 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
223 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
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224 | |
192 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
225 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
193 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
226 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
194 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
227 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
195 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
228 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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229 | |
196 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
230 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
197 | |
231 | |
198 | char *ACC (RW, spellarg); |
232 | char *ACC (RW, spellarg); |
199 | |
233 | |
200 | /* Following are values used by any object */ |
234 | /* Following are values used by any object */ |
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240 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
274 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
241 | client_container *seen_by; // seen by which player/container currently? |
275 | client_container *seen_by; // seen by which player/container currently? |
242 | key_value *key_values; /* Fields not explictly known by the loader. */ |
276 | key_value *key_values; /* Fields not explictly known by the loader. */ |
243 | |
277 | |
244 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
278 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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279 | void post_load_check (); // do some adjustments after parsing |
245 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
280 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
246 | bool write (object_freezer &f); |
281 | bool write (object_freezer &f); |
247 | |
282 | |
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283 | MTH int slottype () const; |
248 | MTH static object *create (); |
284 | MTH static object *create (); |
249 | object &operator =(const object &src); |
285 | object &operator =(const object &src); |
250 | MTH void copy_to (object *dst); |
286 | MTH void copy_to (object *dst); |
251 | MTH object *clone (); // create + copy_to |
287 | MTH object *clone (); // create + copy_to |
252 | void do_destroy (); |
288 | void do_destroy (); |
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261 | { |
297 | { |
262 | if (!flag [FLAG_REMOVED]) |
298 | if (!flag [FLAG_REMOVED]) |
263 | do_remove (); |
299 | do_remove (); |
264 | } |
300 | } |
265 | |
301 | |
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302 | // move this object to the top of its env's inventory to speed up |
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303 | // searches for it. |
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304 | MTH void inv_splay () |
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305 | { |
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306 | if (env && env->inv != this) |
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307 | { |
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308 | if (above) above->below = below; |
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309 | if (below) below->above = above; |
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310 | |
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311 | above = 0; |
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312 | below = env->inv; |
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313 | below->above = this; |
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314 | env->inv = this; |
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315 | } |
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316 | } |
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317 | |
266 | static bool can_merge_slow (object *op1, object *op2); |
318 | static bool can_merge_slow (object *op1, object *op2); |
267 | |
319 | |
268 | // this is often used in time-critical code, so optimise |
320 | // this is often used in time-critical code, so optimise |
269 | MTH static bool can_merge (object *op1, object *op2) |
321 | MTH static bool can_merge (object *op1, object *op2) |
270 | { |
322 | { |
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273 | && can_merge_slow (op1, op2); |
325 | && can_merge_slow (op1, op2); |
274 | } |
326 | } |
275 | |
327 | |
276 | MTH void set_owner (object *owner); |
328 | MTH void set_owner (object *owner); |
277 | MTH void set_speed (float speed); |
329 | MTH void set_speed (float speed); |
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330 | MTH bool change_weapon (object *ob); |
278 | |
331 | |
279 | MTH void open_container (object *new_container); |
332 | MTH void open_container (object *new_container); |
280 | MTH void close_container () |
333 | MTH void close_container () |
281 | { |
334 | { |
282 | open_container (0); |
335 | open_container (0); |
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294 | MTH void drain_specific_stat (int deplete_stats); |
347 | MTH void drain_specific_stat (int deplete_stats); |
295 | MTH void change_luck (int value); |
348 | MTH void change_luck (int value); |
296 | |
349 | |
297 | // info must hold 256 * 3 bytes currently |
350 | // info must hold 256 * 3 bytes currently |
298 | const char *debug_desc (char *info) const; |
351 | const char *debug_desc (char *info) const; |
299 | MTH const char *debug_desc () const; |
352 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
300 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
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301 | const char *flag_desc (char *desc, int len) const; |
353 | const char *flag_desc (char *desc, int len) const; |
302 | |
354 | |
303 | int number_of () const |
355 | int number_of () const |
304 | { |
356 | { |
305 | return nrof ? nrof : 1; |
357 | return nrof ? nrof : 1; |
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331 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
383 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
332 | && !flag [FLAG_IS_A_TEMPLATE]; } |
384 | && !flag [FLAG_IS_A_TEMPLATE]; } |
333 | MTH bool is_arrow () const { return type == ARROW |
385 | MTH bool is_arrow () const { return type == ARROW |
334 | || (type == SPELL_EFFECT |
386 | || (type == SPELL_EFFECT |
335 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
387 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
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388 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
336 | |
389 | |
337 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
390 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
338 | |
391 | |
339 | // temporary: wether the object can be saved in a map file |
392 | // temporary: wether the object can be saved in a map file |
340 | // contr => is a player |
393 | // contr => is a player |
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361 | MTH object *head_ () |
414 | MTH object *head_ () |
362 | { |
415 | { |
363 | return head ? head : this; |
416 | return head ? head : this; |
364 | } |
417 | } |
365 | |
418 | |
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419 | MTH std::string long_desc (object *who = 0); |
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420 | MTH std::string describe_monster (object *who = 0); |
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421 | MTH std::string describe_item (object *who = 0); |
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422 | MTH std::string describe (object *who = 0); |
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423 | |
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424 | // If this object has no extra parts but should have them, |
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425 | // add them, effectively expanding heads into multipart |
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426 | // objects. This method only works on objects not inserted |
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427 | // anywhere. |
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428 | MTH void expand_tail (); |
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429 | |
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430 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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431 | |
366 | // insert object at same map position as 'where' |
432 | // insert object at same map position as 'where' |
367 | // handles both inventory and map "positions" |
433 | // handles both inventory and map "positions" |
368 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
434 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
369 | |
435 | |
370 | MTH void activate (); |
436 | MTH void activate (); |
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373 | MTH void deactivate_recursive (); |
439 | MTH void deactivate_recursive (); |
374 | |
440 | |
375 | // set the givne flag on all objects in the inventory recursively |
441 | // set the givne flag on all objects in the inventory recursively |
376 | MTH void set_flag_inv (int flag, int value = 1); |
442 | MTH void set_flag_inv (int flag, int value = 1); |
377 | |
443 | |
378 | void enter_exit (object *exit);//PERL |
444 | void enter_exit (object *exit);//Perl |
379 | MTH void enter_map (maptile *newmap, int x, int y); |
445 | MTH void enter_map (maptile *newmap, int x, int y); |
380 | |
446 | |
381 | // returns the mapspace this object is in |
447 | // returns the mapspace this object is in |
382 | mapspace &ms () const; |
448 | mapspace &ms () const; |
383 | |
449 | |
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544 | #define INS_ON_TOP 0x0008 |
610 | #define INS_ON_TOP 0x0008 |
545 | #define INS_BELOW_ORIGINATOR 0x0010 |
611 | #define INS_BELOW_ORIGINATOR 0x0010 |
546 | #define INS_MAP_LOAD 0x0020 |
612 | #define INS_MAP_LOAD 0x0020 |
547 | |
613 | |
548 | #define ARCH_SINGULARITY "singularity" |
614 | #define ARCH_SINGULARITY "singularity" |
549 | #define ARCH_SINGULARITY_LEN 11 |
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550 | #define ARCH_DETECT_MAGIC "detect_magic" |
615 | #define ARCH_DETECT_MAGIC "detect_magic" |
551 | #define ARCH_DEPLETION "depletion" |
616 | #define ARCH_DEPLETION "depletion" |
552 | #define ARCH_SYMPTOM "symptom" |
617 | #define ARCH_SYMPTOM "symptom" |
553 | |
618 | |
554 | #endif |
619 | #endif |