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Comparing deliantra/server/include/object.h (file contents):
Revision 1.119 by root, Sat May 12 13:27:37 2007 UTC vs.
Revision 1.123 by root, Thu May 17 20:27:01 2007 UTC

31#include "shstr.h" 31#include "shstr.h"
32 32
33typedef int tag_t; 33typedef int tag_t;
34 34
35enum { 35enum {
36 body_skill,
37 body_combat,
36 body_range, 38 body_range,
37 body_shield, 39 body_shield,
38 body_combat,
39 body_arm, 40 body_arm,
40 body_torso, 41 body_torso,
41 body_head, 42 body_head,
42 body_neck, 43 body_neck,
43 body_skill,
44 body_finger, 44 body_finger,
45 body_shoulder, 45 body_shoulder,
46 body_foot, 46 body_foot,
47 body_hand, 47 body_hand,
48 body_wrist, 48 body_wrist,
49 body_waist, 49 body_waist,
50 NUM_BODY_LOCATIONS 50 NUM_BODY_LOCATIONS
51};
52
53enum slottype_t
54{
55 slot_none,
56 slot_combat,
57 slot_ranged,
51}; 58};
52 59
53/* See common/item.c */ 60/* See common/item.c */
54 61
55typedef struct Body_Locations 62typedef struct Body_Locations
271 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 278 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
272 void post_load_check (); // do some adjustments after parsing 279 void post_load_check (); // do some adjustments after parsing
273 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 280 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
274 bool write (object_freezer &f); 281 bool write (object_freezer &f);
275 282
283 MTH int slottype () const;
276 MTH static object *create (); 284 MTH static object *create ();
277 object &operator =(const object &src); 285 object &operator =(const object &src);
278 MTH void copy_to (object *dst); 286 MTH void copy_to (object *dst);
279 MTH object *clone (); // create + copy_to 287 MTH object *clone (); // create + copy_to
280 void do_destroy (); 288 void do_destroy ();
291 do_remove (); 299 do_remove ();
292 } 300 }
293 301
294 // move this object to the top of its env's inventory to speed up 302 // move this object to the top of its env's inventory to speed up
295 // searches for it. 303 // searches for it.
296 MTH void inv_splay () 304 MTH object *inv_splay ()
297 { 305 {
298 if (env && env->inv != this) 306 if (env && env->inv != this)
299 { 307 {
300 if (above) above->below = below; 308 if (above) above->below = below;
301 if (below) below->above = above; 309 if (below) below->above = above;
303 above = 0; 311 above = 0;
304 below = env->inv; 312 below = env->inv;
305 below->above = this; 313 below->above = this;
306 env->inv = this; 314 env->inv = this;
307 } 315 }
316
317 return this;
308 } 318 }
309 319
310 static bool can_merge_slow (object *op1, object *op2); 320 static bool can_merge_slow (object *op1, object *op2);
311 321
312 // this is often used in time-critical code, so optimise 322 // this is often used in time-critical code, so optimise
317 && can_merge_slow (op1, op2); 327 && can_merge_slow (op1, op2);
318 } 328 }
319 329
320 MTH void set_owner (object *owner); 330 MTH void set_owner (object *owner);
321 MTH void set_speed (float speed); 331 MTH void set_speed (float speed);
322 MTH void set_weapon (object *ob); 332 MTH bool change_weapon (object *ob);
333 MTH bool change_skill (object *ob);
323 334
324 MTH void open_container (object *new_container); 335 MTH void open_container (object *new_container);
325 MTH void close_container () 336 MTH void close_container ()
326 { 337 {
327 open_container (0); 338 open_container (0);
523{ /* Used to link together several object links */ 534{ /* Used to link together several object links */
524 struct oblnk *link; 535 struct oblnk *link;
525 long value; /* Used as connected value in buttons/gates */ 536 long value; /* Used as connected value in buttons/gates */
526 struct oblinkpt *next; 537 struct oblinkpt *next;
527} oblinkpt; 538} oblinkpt;
539
540object *find_skill_by_name (object *who, const char *name);
541object *find_skill_by_name (object *who, const shstr &sh);
542object *find_skill_by_number (object *who, int skillno);
528 543
529/* 544/*
530 * The archetype structure is a set of rules on how to generate and manipulate 545 * The archetype structure is a set of rules on how to generate and manipulate
531 * objects which point to archetypes. 546 * objects which point to archetypes.
532 * This probably belongs in arch.h, but there really doesn't appear to 547 * This probably belongs in arch.h, but there really doesn't appear to

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