1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
25 | #define OBJECT_H |
27 | |
26 | |
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59 | |
58 | |
60 | /* See common/item.c */ |
59 | /* See common/item.c */ |
61 | |
60 | |
62 | typedef struct Body_Locations |
61 | typedef struct Body_Locations |
63 | { |
62 | { |
64 | const char *save_name; /* Name used to load/save it to disk */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
65 | const char *use_name; /* Name used when describing an item we can use */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
66 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
67 | } Body_Locations; |
66 | } Body_Locations; |
68 | |
67 | |
69 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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69 | |
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70 | #define NUM_COINS 4 /* number of coin types */ |
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71 | extern const char *const coins[NUM_COINS + 1]; |
70 | |
72 | |
71 | /* |
73 | /* |
72 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
73 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
74 | * |
76 | * |
75 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
76 | * |
78 | * |
77 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
78 | * accessing the list directly. |
80 | * accessing the list directly. |
79 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
80 | */ |
82 | */ |
81 | struct key_value |
83 | struct key_value : slice_allocated |
82 | { |
84 | { |
83 | key_value *next; |
85 | key_value *next; |
84 | shstr key, value; |
86 | shstr key, value; |
85 | }; |
87 | }; |
86 | |
88 | |
87 | struct UUID |
89 | struct UUID |
88 | { |
90 | { |
89 | uint64 seq; |
91 | uint64 seq; |
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92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
90 | |
96 | |
91 | UUID () { } |
97 | UUID () { } |
92 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
93 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
94 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
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101 | |
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102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
95 | }; |
122 | }; |
96 | |
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97 | extern void init_uuid (); |
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98 | extern UUID gen_uuid (); |
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99 | extern const uint64 UUID_SKIP; |
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100 | |
123 | |
101 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
102 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
103 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
104 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
… | |
… | |
117 | |
140 | |
118 | INTERFACE_CLASS (object) |
141 | INTERFACE_CLASS (object) |
119 | // these are being copied |
142 | // these are being copied |
120 | struct object_copy : attachable |
143 | struct object_copy : attachable |
121 | { |
144 | { |
122 | typedef bitset<NUM_FLAGS> flags_t; |
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123 | |
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124 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
145 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
125 | |
146 | |
126 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
147 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
127 | uint8 ACC (RW, subtype); /* subtype of object */ |
148 | uint8 ACC (RW, subtype); /* subtype of object */ |
128 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
149 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
… | |
… | |
132 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
153 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
133 | shstr ACC (RW, title); /* Of foo, etc */ |
154 | shstr ACC (RW, title); /* Of foo, etc */ |
134 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
155 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
135 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
156 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
136 | /* If this is an exit, this is the filename */ |
157 | /* If this is an exit, this is the filename */ |
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158 | |
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159 | typedef bitset<NUM_FLAGS> flags_t; |
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160 | flags_t flag; /* various flags */ |
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161 | #if FOR_PERL |
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162 | bool ACC (RW, flag[NUM_FLAGS]); |
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163 | #endif |
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164 | |
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165 | shstr ACC (RW, materialname); /* specific material name */ |
137 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
166 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
138 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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139 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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140 | /* To get put into books and the like. */ |
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141 | shstr ACC (RW, materialname); /* specific material name */ |
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142 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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143 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
144 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
145 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
146 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
147 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
… | |
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151 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
152 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
153 | |
177 | |
154 | float ACC (RW, speed); /* The overall speed of this object */ |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
155 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
156 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
157 | |
181 | |
158 | /* This next big block are basically used for monsters and equipment */ |
182 | /* This next big block is basically used for monsters and equipment */ |
159 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
160 | |
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161 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
184 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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185 | |
162 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
163 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
164 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
188 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
165 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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190 | |
166 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
191 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
167 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
192 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
168 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
193 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
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194 | |
169 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
195 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
170 | /* Note that the last_.. values are sometimes used for non obvious |
196 | /* Note that the last_.. values are sometimes used for non obvious |
171 | * meanings by some objects, eg, sp penalty, permanent exp. |
197 | * meanings by some objects, eg, sp penalty, permanent exp. |
172 | */ |
198 | */ |
173 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
199 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
174 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
200 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
175 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
201 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
176 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
202 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
177 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
203 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
178 | sint16 ACC (RW, level); /* Level of creature or object */ |
204 | sint16 ACC (RW, level); /* Level of creature or object */ |
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205 | |
179 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
206 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
180 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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181 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
207 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
182 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
208 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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209 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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210 | |
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211 | faceidx ACC (RW, face); /* the graphical face */ |
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212 | |
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213 | faceidx ACC (RW, sound); /* the sound face */ |
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214 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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215 | |
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216 | body_slot slot [NUM_BODY_LOCATIONS]; |
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217 | |
183 | sint32 ACC (RW, weight); /* Attributes of the object */ |
218 | sint32 ACC (RW, weight); /* Attributes of the object */ |
184 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
219 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
185 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
220 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
186 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
221 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
187 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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188 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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189 | body_slot slot [NUM_BODY_LOCATIONS]; |
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190 | faceidx ACC (RW, face); /* Face with colors */ |
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191 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
222 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
192 | /* See the pod/objects.pod for more info about body locations */ |
223 | /* See the pod/objects.pod for more info about body locations */ |
193 | |
224 | |
194 | /* Following mostly refers to fields only used for monsters */ |
225 | /* Following mostly refers to fields only used for monsters */ |
195 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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196 | |
226 | |
197 | /* allows different movement patterns for attackers */ |
227 | /* allows different movement patterns for attackers */ |
198 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
228 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
199 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
229 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
200 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
230 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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206 | * only used in spells. |
236 | * only used in spells. |
207 | */ |
237 | */ |
208 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
238 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
209 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
239 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
210 | |
240 | |
211 | uint16 ACC (RW, start_holding); |
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212 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
241 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
213 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
242 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
214 | |
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215 | sint8 ACC (RW, range); /* Range of the spell */ |
243 | sint8 ACC (RW, range); /* Range of the spell */ |
216 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
244 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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245 | |
217 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
246 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
218 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
247 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
219 | |
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220 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
248 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
221 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
249 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
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250 | |
222 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
251 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
223 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
252 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
224 | |
253 | |
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254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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255 | // 8 free bits |
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256 | |
225 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
257 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
226 | |
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227 | char *ACC (RW, spellarg); |
258 | char *ACC (RW, spellarg); |
228 | |
259 | |
229 | /* Following are values used by any object */ |
260 | /* Following are values used by any object */ |
230 | /* this objects turns into or what this object creates */ |
261 | /* this objects turns into or what this object creates */ |
231 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
262 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
232 | flags_t flag; /* various flags */ |
263 | |
233 | #if FOR_PERL |
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234 | bool ACC (RW, flag[NUM_FLAGS]); |
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235 | #endif |
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236 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
264 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
237 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
265 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
238 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
266 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
239 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
267 | |
240 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
268 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
241 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
269 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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270 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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271 | |
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272 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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273 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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274 | |
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275 | // rarely-accessed members should be at the end |
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276 | shstr ACC (RW, tag); // a tag used to tracking this object |
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277 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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279 | /* To get put into books and the like. */ |
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280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
242 | }; |
281 | }; |
243 | |
282 | |
244 | struct object : zero_initialised, object_copy |
283 | struct object : zero_initialised, object_copy |
245 | { |
284 | { |
246 | // These variables are not changed by ->copy_to |
285 | // These variables are not changed by ->copy_to |
247 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
286 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
248 | |
287 | |
249 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
288 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
250 | int ACC (RO, count); |
289 | int ACC (RO, count); |
251 | int ACC (RO, index); // index into objects |
290 | object_vector_index ACC (RO, index); // index into objects |
252 | int ACC (RO, active); // index into actives |
291 | object_vector_index ACC (RO, active); // index into actives |
253 | |
292 | |
254 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
293 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
255 | |
294 | |
256 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
295 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
257 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
296 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
258 | /* Note: stacked in the *same* environment */ |
297 | /* Note: stacked in the *same* environment */ |
259 | object *inv; /* Pointer to the first object in the inventory */ |
298 | object *inv; /* Pointer to the first object in the inventory */ |
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… | |
268 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
307 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
269 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
308 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
270 | client_container *seen_by; // seen by which player/container currently? |
309 | client_container *seen_by; // seen by which player/container currently? |
271 | key_value *key_values; /* Fields not explictly known by the loader. */ |
310 | key_value *key_values; /* Fields not explictly known by the loader. */ |
272 | |
311 | |
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312 | // privates / perl |
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313 | const shstr &kv_get (const shstr &key) const; |
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314 | void kv_del (const shstr &key); |
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315 | void kv_set (const shstr &key, const shstr &value); |
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316 | |
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317 | // custom extra fields management |
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318 | struct key_value_access_proxy |
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319 | { |
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320 | object &ob; |
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321 | shstr key; |
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322 | |
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323 | key_value_access_proxy (object &ob, const shstr &key) |
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324 | : ob (ob), key (key) |
|
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325 | { |
|
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326 | } |
|
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327 | |
|
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328 | const key_value_access_proxy &operator =(const shstr &value) const |
|
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329 | { |
|
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330 | ob.kv_set (key, value); |
|
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331 | return *this; |
|
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332 | } |
|
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333 | |
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334 | operator const shstr &() const { return ob.kv_get (key); } |
|
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335 | operator const char *() const { return ob.kv_get (key); } |
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336 | |
|
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337 | private: |
|
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338 | void operator =(int); |
|
|
339 | }; |
|
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340 | |
|
|
341 | // operator [] is too annoying to use |
|
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342 | const key_value_access_proxy kv (const shstr &key) |
|
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343 | { |
|
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344 | return key_value_access_proxy (*this, key); |
|
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345 | } |
|
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346 | |
273 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
347 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
274 | void post_load_check (); // do some adjustments after parsing |
348 | MTH void post_load_check (); // do some adjustments after parsing |
275 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
349 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
276 | bool write (object_freezer &f); |
350 | bool write (object_freezer &f); |
277 | |
351 | |
278 | MTH int slottype () const; |
352 | MTH int slottype () const; |
279 | MTH static object *create (); |
353 | MTH static object *create (); |
280 | object &operator =(const object &src); |
354 | const mapxy &operator =(const mapxy &pos); |
281 | MTH void copy_to (object *dst); |
355 | MTH void copy_to (object *dst); |
282 | MTH object *clone (); // create + copy_to |
356 | MTH object *clone (); // create + copy_to a single object |
|
|
357 | MTH object *deep_clone (); // copy whole more chain and inventory |
283 | void do_destroy (); |
358 | void do_destroy (); |
284 | void gather_callbacks (AV *&callbacks, event_type event) const; |
359 | void gather_callbacks (AV *&callbacks, event_type event) const; |
285 | MTH void destroy (bool destroy_inventory = false); |
360 | MTH void destroy (); |
|
|
361 | MTH void drop_and_destroy () |
|
|
362 | { |
|
|
363 | destroy_inv (true); |
|
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364 | destroy (); |
|
|
365 | } |
286 | |
366 | |
287 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
367 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
288 | MTH void destroy_inv (bool drop_to_ground = false); |
368 | MTH void destroy_inv (bool drop_to_ground = false); |
289 | MTH object *insert (object *item); // insert into inventory |
369 | MTH object *insert (object *item); // insert into inventory |
|
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370 | MTH void play_sound (faceidx sound); |
|
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371 | |
290 | void do_remove (); |
372 | void do_remove (); |
291 | MTH void remove () |
373 | MTH void remove () |
292 | { |
374 | { |
293 | if (!flag [FLAG_REMOVED]) |
375 | if (!flag [FLAG_REMOVED]) |
294 | do_remove (); |
376 | do_remove (); |
|
|
377 | } |
|
|
378 | |
|
|
379 | MTH bool blocked (maptile *m, int x, int y) const; |
|
|
380 | |
|
|
381 | void move_to (const mapxy &pos) |
|
|
382 | { |
|
|
383 | remove (); |
|
|
384 | *this = pos; |
|
|
385 | insert_at (this, this); |
295 | } |
386 | } |
296 | |
387 | |
297 | static bool can_merge_slow (object *op1, object *op2); |
388 | static bool can_merge_slow (object *op1, object *op2); |
298 | |
389 | |
299 | // this is often used in time-critical code, so optimise |
390 | // this is often used in time-critical code, so optimise |
… | |
… | |
312 | MTH void open_container (object *new_container); |
403 | MTH void open_container (object *new_container); |
313 | MTH void close_container () |
404 | MTH void close_container () |
314 | { |
405 | { |
315 | open_container (0); |
406 | open_container (0); |
316 | } |
407 | } |
|
|
408 | |
|
|
409 | MTH object *force_find (const shstr name); |
|
|
410 | MTH object *force_add (const shstr name, int duration = 0); |
317 | |
411 | |
318 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
412 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
319 | bool should_invoke (event_type event) |
413 | bool should_invoke (event_type event) |
320 | { |
414 | { |
321 | return ev_want_event [event] || ev_want_type [type] || cb; |
415 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
336 | // info must hold 256 * 3 bytes currently |
430 | // info must hold 256 * 3 bytes currently |
337 | const char *debug_desc (char *info) const; |
431 | const char *debug_desc (char *info) const; |
338 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
432 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
339 | const char *flag_desc (char *desc, int len) const; |
433 | const char *flag_desc (char *desc, int len) const; |
340 | |
434 | |
|
|
435 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
|
|
436 | MTH object *split (sint32 nr = 1); // return 0 on failure |
|
|
437 | |
341 | int number_of () const |
438 | MTH int number_of () const |
342 | { |
439 | { |
343 | return nrof ? nrof : 1; |
440 | return nrof ? nrof : 1; |
344 | } |
441 | } |
345 | |
442 | |
346 | uint64 total_weight () const |
443 | MTH sint32 total_weight () const |
347 | { |
444 | { |
348 | return weight * number_of (); |
445 | return (weight + carrying) * number_of (); |
349 | } |
446 | } |
|
|
447 | |
|
|
448 | MTH void update_weight (); |
350 | |
449 | |
351 | // return the dominant material of this item, always return something |
450 | // return the dominant material of this item, always return something |
352 | const materialtype_t *dominant_material () const; |
451 | const materialtype_t *dominant_material () const; |
353 | |
452 | |
354 | // return the volume of this object in cm³ |
453 | // return the volume of this object in cm³ |
355 | uint64 volume () const |
454 | MTH uint64 volume () const |
356 | { |
455 | { |
357 | return total_weight () |
456 | return total_weight () |
358 | * 1000 |
457 | * 1000 |
359 | * (type == CONTAINER ? 1000 : 1) |
458 | * (type == CONTAINER ? 1000 : 1) |
360 | / dominant_material ()->density; |
459 | / dominant_material ()->density; |
361 | } |
460 | } |
362 | |
461 | |
|
|
462 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
363 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
463 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
364 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
464 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
365 | || type == CLOAK || type == BOOTS || type == GLOVES |
465 | || type == CLOAK || type == BOOTS || type == GLOVES |
366 | || type == BRACERS || type == GIRDLE; } |
466 | || type == BRACERS || type == GIRDLE; } |
367 | MTH bool is_alive () const { return (type == PLAYER |
467 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
377 | |
477 | |
378 | // temporary: wether the object can be saved in a map file |
478 | // temporary: wether the object can be saved in a map file |
379 | // contr => is a player |
479 | // contr => is a player |
380 | // head => only save head of a multitile object |
480 | // head => only save head of a multitile object |
381 | // owner => can not reference owner yet |
481 | // owner => can not reference owner yet |
382 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
482 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
383 | |
483 | |
384 | /* This return true if object has still randomitems which |
484 | /* This return true if object has still randomitems which |
385 | * could be expanded. |
485 | * could be expanded. |
386 | */ |
486 | */ |
387 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
487 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
388 | |
488 | |
|
|
489 | MTH bool has_dialogue () const { return *&msg == '@'; } |
|
|
490 | |
|
|
491 | // returns the outermost owner, never returns 0 |
|
|
492 | MTH object *outer_owner () |
|
|
493 | { |
|
|
494 | object *op; |
|
|
495 | |
|
|
496 | for (op = this; op->owner; op = op->owner) |
|
|
497 | ; |
|
|
498 | |
|
|
499 | return op; |
|
|
500 | } |
|
|
501 | |
|
|
502 | // returns the outermost environment, never returns 0 |
|
|
503 | MTH object *outer_env () |
|
|
504 | { |
|
|
505 | object *op; |
|
|
506 | |
|
|
507 | for (op = this; op->env; op = op->env) |
|
|
508 | ; |
|
|
509 | |
|
|
510 | return op; |
|
|
511 | } |
|
|
512 | |
389 | // returns the player that has this object in his inventory, or 0 |
513 | // returns the player that has this object in his inventory, or 0 |
|
|
514 | // we assume the player is always the outer env |
390 | MTH object *in_player () const |
515 | MTH object *in_player () |
391 | { |
516 | { |
392 | for (object *op = env; op; op = op->env) |
517 | object *op = outer_env (); |
393 | if (op->type == PLAYER) |
|
|
394 | return op; |
|
|
395 | |
518 | |
396 | return 0; |
519 | return op->type == PLAYER ? op : 0; |
397 | } |
520 | } |
398 | |
521 | |
399 | // "temporary" helper function |
522 | // "temporary" helper function |
400 | MTH object *head_ () |
523 | MTH object *head_ () |
401 | { |
524 | { |
402 | return head ? head : this; |
525 | return head ? head : this; |
403 | } |
526 | } |
|
|
527 | |
|
|
528 | MTH bool is_head () |
|
|
529 | { |
|
|
530 | return head_ () == this; |
|
|
531 | } |
|
|
532 | |
|
|
533 | MTH bool is_on_map () const |
|
|
534 | { |
|
|
535 | return !env && !flag [FLAG_REMOVED]; |
|
|
536 | } |
|
|
537 | |
|
|
538 | MTH bool is_inserted () const |
|
|
539 | { |
|
|
540 | return !flag [FLAG_REMOVED]; |
|
|
541 | } |
|
|
542 | |
|
|
543 | MTH bool affects_los () const |
|
|
544 | { |
|
|
545 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
546 | } |
|
|
547 | |
|
|
548 | // returns the player that cna see this object, if any |
|
|
549 | MTH object *visible_to () const; |
404 | |
550 | |
405 | MTH std::string long_desc (object *who = 0); |
551 | MTH std::string long_desc (object *who = 0); |
406 | MTH std::string describe_monster (object *who = 0); |
552 | MTH std::string describe_monster (object *who = 0); |
407 | MTH std::string describe_item (object *who = 0); |
553 | MTH std::string describe_item (object *who = 0); |
408 | MTH std::string describe (object *who = 0); |
554 | MTH std::string describe (object *who = 0); |
… | |
… | |
416 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
562 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
417 | |
563 | |
418 | // insert object at same map position as 'where' |
564 | // insert object at same map position as 'where' |
419 | // handles both inventory and map "positions" |
565 | // handles both inventory and map "positions" |
420 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
566 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
567 | MTH void drop_unpaid_items (); |
421 | |
568 | |
422 | MTH void activate (); |
569 | MTH void activate (); |
423 | MTH void deactivate (); |
570 | MTH void deactivate (); |
424 | MTH void activate_recursive (); |
571 | MTH void activate_recursive (); |
425 | MTH void deactivate_recursive (); |
572 | MTH void deactivate_recursive (); |
426 | |
573 | |
427 | // set the givne flag on all objects in the inventory recursively |
574 | // set the given flag on all objects in the inventory recursively |
428 | MTH void set_flag_inv (int flag, int value = 1); |
575 | MTH void set_flag_inv (int flag, int value = 1); |
429 | |
576 | |
430 | void enter_exit (object *exit);//Perl |
577 | void enter_exit (object *exit);//Perl |
431 | MTH void enter_map (maptile *newmap, int x, int y); |
578 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
579 | void player_goto (const char *path, int x, int y); // only for players |
432 | |
580 | |
433 | // returns the mapspace this object is in |
581 | // returns the mapspace this object is in |
434 | mapspace &ms () const; |
582 | mapspace &ms () const; |
435 | |
583 | |
436 | // fully recursive iterator |
584 | // fully recursive iterator |
… | |
… | |
472 | { |
620 | { |
473 | return this; |
621 | return this; |
474 | } |
622 | } |
475 | |
623 | |
476 | /* This returns TRUE if the object is something that |
624 | /* This returns TRUE if the object is something that |
477 | * should be displayed in the floorbox/inventory window |
625 | * a client might want to know about. |
478 | */ |
626 | */ |
479 | MTH bool client_visible () const |
627 | MTH bool client_visible () const |
480 | { |
628 | { |
481 | return !invisible && type != PLAYER; |
629 | return !invisible && type != PLAYER; |
482 | } |
630 | } |
483 | |
631 | |
|
|
632 | // the client does nrof * this weight |
|
|
633 | MTH sint32 client_weight () const |
|
|
634 | { |
|
|
635 | return weight + carrying; |
|
|
636 | } |
|
|
637 | |
484 | MTH struct region *region () const; |
638 | MTH struct region *region () const; |
485 | |
639 | |
|
|
640 | void statusmsg (const char *msg, int color = NDI_BLACK); |
|
|
641 | void failmsg (const char *msg, int color = NDI_RED); |
|
|
642 | |
|
|
643 | const char *query_inventory (object *who = 0, const char *indent = ""); |
|
|
644 | |
|
|
645 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
|
|
646 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
|
|
647 | |
|
|
648 | // make some noise with given item into direction dir, |
|
|
649 | // currently only used for players to make them temporarily visible |
|
|
650 | // when they are invisible. |
|
|
651 | MTH void make_noise (); |
|
|
652 | |
486 | protected: |
653 | protected: |
487 | friend struct archetype; |
|
|
488 | |
|
|
489 | void link (); |
654 | void link (); |
490 | void unlink (); |
655 | void unlink (); |
491 | |
656 | |
492 | object (); |
657 | object (); |
493 | ~object (); |
658 | ~object (); |
|
|
659 | |
|
|
660 | private: |
|
|
661 | object &operator =(const object &); |
|
|
662 | object (const object &); |
494 | }; |
663 | }; |
495 | |
664 | |
496 | // move this object to the top of its env's inventory to speed up |
665 | // move this object to the top of its env's inventory to speed up |
497 | // searches for it. |
666 | // searches for it. |
498 | static object * |
667 | static object * |
… | |
… | |
510 | } |
679 | } |
511 | |
680 | |
512 | return ob; |
681 | return ob; |
513 | } |
682 | } |
514 | |
683 | |
515 | typedef object_vector<object, &object::index > objectvec; |
|
|
516 | typedef object_vector<object, &object::active> activevec; |
|
|
517 | |
|
|
518 | extern objectvec objects; |
|
|
519 | extern activevec actives; |
|
|
520 | |
|
|
521 | #define for_all_objects(var) \ |
|
|
522 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
|
|
523 | declvar (object *, var, objects [_i]) |
|
|
524 | |
|
|
525 | #define for_all_actives(var) \ |
|
|
526 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
|
|
527 | declvar (object *, var, actives [_i]) |
|
|
528 | |
|
|
529 | typedef struct oblnk |
684 | typedef struct oblnk |
530 | { /* Used to link together several objects */ |
685 | { /* Used to link together several objects */ |
531 | object_ptr ob; |
686 | object_ptr ob; |
532 | struct oblnk *next; |
687 | struct oblnk *next; |
533 | } objectlink; |
688 | } objectlink; |
534 | |
689 | |
535 | typedef struct oblinkpt |
690 | typedef struct oblinkpt |
536 | { /* Used to link together several object links */ |
691 | { /* Used to link together several object links */ |
537 | struct oblnk *link; |
692 | struct oblnk *link; |
538 | long value; /* Used as connected value in buttons/gates */ |
693 | sint32 value; /* Used as connected value in buttons/gates */ |
539 | struct oblinkpt *next; |
694 | struct oblinkpt *next; |
540 | } oblinkpt; |
695 | } oblinkpt; |
541 | |
696 | |
542 | object *find_skill_by_name (object *who, const char *name); |
697 | object *find_skill_by_name (object *who, const char *name); |
543 | object *find_skill_by_name (object *who, const shstr &sh); |
698 | object *find_skill_by_name (object *who, const shstr &sh); |
… | |
… | |
551 | * object and pointers. This structure should get removed, and just replaced |
706 | * object and pointers. This structure should get removed, and just replaced |
552 | * by the object structure |
707 | * by the object structure |
553 | */ |
708 | */ |
554 | |
709 | |
555 | INTERFACE_CLASS (archetype) |
710 | INTERFACE_CLASS (archetype) |
556 | struct archetype : zero_initialised, attachable |
711 | struct archetype : object |
557 | { |
712 | { |
558 | archetype (); |
713 | static arch_ptr empty; // the empty_archetype |
|
|
714 | MTH static void gc (); |
|
|
715 | |
|
|
716 | archetype (const char *name); |
559 | ~archetype (); |
717 | ~archetype (); |
560 | void gather_callbacks (AV *&callbacks, event_type event) const; |
718 | void gather_callbacks (AV *&callbacks, event_type event) const; |
561 | |
719 | |
|
|
720 | MTH static archetype *find (const_utf8_string name); |
|
|
721 | |
|
|
722 | MTH void link (); |
|
|
723 | MTH void unlink (); |
|
|
724 | |
|
|
725 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
|
|
726 | MTH object *instance (); |
|
|
727 | |
|
|
728 | object_vector_index ACC (RW, archid); // index in archvector |
|
|
729 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
|
|
730 | |
|
|
731 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
|
|
732 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
733 | |
|
|
734 | // support for archetype loading |
562 | static archetype *read (object_thawer &f); |
735 | static archetype *read (object_thawer &f); |
563 | static archetype *get (const char *name); // find or create |
736 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
564 | static archetype *find (const char *name); |
737 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
565 | |
|
|
566 | void hash_add (); // add to hashtable |
|
|
567 | void hash_del (); // remove from hashtable |
|
|
568 | |
|
|
569 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
|
|
570 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
|
|
571 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
|
|
572 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
|
|
573 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
|
|
574 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
|
|
575 | bool ACC (RW, linked); // linked into list of heads |
|
|
576 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
|
|
577 | * in comparison to the head. |
|
|
578 | */ |
|
|
579 | }; |
738 | }; |
|
|
739 | |
|
|
740 | // compatbiility, remove once replaced by ->instance |
|
|
741 | inline object * |
|
|
742 | arch_to_object (archetype *at) |
|
|
743 | { |
|
|
744 | return at->instance (); |
|
|
745 | } |
|
|
746 | |
|
|
747 | inline void |
|
|
748 | object_freezer::put (keyword k, archetype *v) |
|
|
749 | { |
|
|
750 | put (k, v ? &v->archname : (const char *)0); |
|
|
751 | } |
|
|
752 | |
|
|
753 | typedef object_vector<object, &object::index > objectvec; |
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754 | typedef object_vector<object, &object::active> activevec; |
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755 | typedef object_vector<archetype, &archetype::archid> archvec; |
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756 | |
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757 | extern objectvec objects; |
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758 | extern activevec actives; |
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759 | extern archvec archetypes; |
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760 | |
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761 | // "safely" iterate over inv in a way such that the current item is removable |
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762 | // quite horrible, thats why its hidden in some macro |
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763 | #define for_inv_removable(op,var) \ |
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764 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
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765 | |
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766 | #define for_all_objects(var) \ |
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767 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
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768 | statementvar (object *, var, objects [_i]) |
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769 | |
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770 | #define for_all_actives(var) \ |
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771 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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772 | statementvar (object *, var, actives [_i]) |
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773 | |
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774 | #define for_all_archetypes(var) \ |
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775 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
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776 | statementvar (archetype *, var, archetypes [_i]) |
580 | |
777 | |
581 | /* Used by update_object to know if the object being passed is |
778 | /* Used by update_object to know if the object being passed is |
582 | * being added or removed. |
779 | * being added or removed. |
583 | */ |
780 | */ |
584 | #define UP_OBJ_INSERT 1 |
781 | #define UP_OBJ_INSERT 1 |
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601 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
798 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
602 | * Use for treasure chests so the new object is the highest thing |
799 | * Use for treasure chests so the new object is the highest thing |
603 | * beneath the player, but not actually above it. Note - the |
800 | * beneath the player, but not actually above it. Note - the |
604 | * map and x,y coordinates for the object to be inserted must |
801 | * map and x,y coordinates for the object to be inserted must |
605 | * match the originator. |
802 | * match the originator. |
606 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
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607 | * speed up map loading process, as we assume the ordering in |
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608 | * loaded map is correct. |
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609 | * |
803 | * |
610 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
804 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
611 | * are mutually exclusive. The behaviour for passing more than one |
805 | * are mutually exclusive. The behaviour for passing more than one |
612 | * should be considered undefined - while you may notice what happens |
806 | * should be considered undefined - while you may notice what happens |
613 | * right now if you pass more than one, that could very well change |
807 | * right now if you pass more than one, that could very well change |
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616 | #define INS_NO_MERGE 0x0001 |
810 | #define INS_NO_MERGE 0x0001 |
617 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
811 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
618 | #define INS_NO_WALK_ON 0x0004 |
812 | #define INS_NO_WALK_ON 0x0004 |
619 | #define INS_ON_TOP 0x0008 |
813 | #define INS_ON_TOP 0x0008 |
620 | #define INS_BELOW_ORIGINATOR 0x0010 |
814 | #define INS_BELOW_ORIGINATOR 0x0010 |
621 | #define INS_MAP_LOAD 0x0020 |
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622 | |
815 | |
623 | #define ARCH_SINGULARITY "singularity" |
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624 | #define ARCH_DETECT_MAGIC "detect_magic" |
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625 | #define ARCH_DEPLETION "depletion" |
816 | #define ARCH_DEPLETION "depletion" |
626 | #define ARCH_SYMPTOM "symptom" |
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627 | |
817 | |
628 | #endif |
818 | #endif |
629 | |
819 | |