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Comparing deliantra/server/include/object.h (file contents):
Revision 1.127 by root, Sun May 27 23:56:21 2007 UTC vs.
Revision 1.147 by root, Thu Aug 30 05:37:58 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer Online RPG 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#ifndef OBJECT_H 24#ifndef OBJECT_H
26#define OBJECT_H 25#define OBJECT_H
27 26
185 sint32 ACC (RW, carrying); /* How much weight this object contains */ 184 sint32 ACC (RW, carrying); /* How much weight this object contains */
186 sint64 ACC (RW, perm_exp); /* Permanent exp */ 185 sint64 ACC (RW, perm_exp); /* Permanent exp */
187 uint32 ACC (RW, weapontype); /* type of weapon */ 186 uint32 ACC (RW, weapontype); /* type of weapon */
188 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 187 uint32 ACC (RW, tooltype); /* type of tool or build facility */
189 body_slot slot [NUM_BODY_LOCATIONS]; 188 body_slot slot [NUM_BODY_LOCATIONS];
190 faceidx ACC (RW, face); /* Face with colors */ 189 faceidx ACC (RW, face); /* the graphical face */
190 faceidx ACC (RW, sound); /* the sound face */
191 faceidx ACC (RW, sound_destroy); /* played on destroy */
191 living ACC (RO, stats); /* Str, Con, Dex, etc */ 192 living ACC (RO, stats); /* Str, Con, Dex, etc */
192 /* See the pod/objects.pod for more info about body locations */ 193 /* See the pod/objects.pod for more info about body locations */
193 194
194 /* Following mostly refers to fields only used for monsters */ 195 /* Following mostly refers to fields only used for monsters */
195 uint32 ACC (RW, hide); /* The object is hidden, not invisible */ 196 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
246 // These variables are not changed by ->copy_to 247 // These variables are not changed by ->copy_to
247 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 248 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */
248 249
249 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 250 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
250 int ACC (RO, count); 251 int ACC (RO, count);
251 int ACC (RO, index); // index into objects 252 object_vector_index ACC (RO, index); // index into objects
252 int ACC (RO, active); // index into actives 253 object_vector_index ACC (RO, active); // index into actives
253 254
254 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ 255 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
255 256
256 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 257 object *ACC (RW, below); /* Pointer to the object stacked below this one */
257 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 258 object *ACC (RW, above); /* Pointer to the object stacked above this one */
258 /* Note: stacked in the *same* environment */ 259 /* Note: stacked in the *same* environment */
259 object *inv; /* Pointer to the first object in the inventory */ 260 object *inv; /* Pointer to the first object in the inventory */
275 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 276 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
276 bool write (object_freezer &f); 277 bool write (object_freezer &f);
277 278
278 MTH int slottype () const; 279 MTH int slottype () const;
279 MTH static object *create (); 280 MTH static object *create ();
281 const mapxy &operator =(const mapxy &pos);
280 object &operator =(const object &src); 282 object &operator =(const object &src);
281 MTH void copy_to (object *dst); 283 MTH void copy_to (object *dst);
282 MTH object *clone (); // create + copy_to 284 MTH object *clone (); // create + copy_to
283 void do_destroy (); 285 void do_destroy ();
284 void gather_callbacks (AV *&callbacks, event_type event) const; 286 void gather_callbacks (AV *&callbacks, event_type event) const;
285 MTH void destroy (bool destroy_inventory = false); 287 MTH void destroy (bool destroy_inventory = false);
286 288
287 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 289 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
288 MTH void destroy_inv (bool drop_to_ground = false); 290 MTH void destroy_inv (bool drop_to_ground = false);
289 MTH object *insert (object *item); // insert into inventory 291 MTH object *insert (object *item); // insert into inventory
292 MTH void play_sound (faceidx sound) const;
293
290 void do_remove (); 294 void do_remove ();
291 MTH void remove () 295 MTH void remove ()
292 { 296 {
293 if (!flag [FLAG_REMOVED]) 297 if (!flag [FLAG_REMOVED])
294 do_remove (); 298 do_remove ();
299 }
300
301 void move_to (const mapxy &pos)
302 {
303 remove ();
304 *this = pos;
305 insert_at (this, this);
295 } 306 }
296 307
297 static bool can_merge_slow (object *op1, object *op2); 308 static bool can_merge_slow (object *op1, object *op2);
298 309
299 // this is often used in time-critical code, so optimise 310 // this is often used in time-critical code, so optimise
312 MTH void open_container (object *new_container); 323 MTH void open_container (object *new_container);
313 MTH void close_container () 324 MTH void close_container ()
314 { 325 {
315 open_container (0); 326 open_container (0);
316 } 327 }
328
329 MTH object *force_find (const shstr name);
330 MTH void force_add (const shstr name, int duration = 0);
317 331
318 // overwrite the attachable should_invoke function with a version that also checks ev_want_type 332 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
319 bool should_invoke (event_type event) 333 bool should_invoke (event_type event)
320 { 334 {
321 return ev_want_event [event] || ev_want_type [type] || cb; 335 return ev_want_event [event] || ev_want_type [type] || cb;
377 391
378 // temporary: wether the object can be saved in a map file 392 // temporary: wether the object can be saved in a map file
379 // contr => is a player 393 // contr => is a player
380 // head => only save head of a multitile object 394 // head => only save head of a multitile object
381 // owner => can not reference owner yet 395 // owner => can not reference owner yet
382 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } 396 MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; }
383 397
384 /* This return true if object has still randomitems which 398 /* This return true if object has still randomitems which
385 * could be expanded. 399 * could be expanded.
386 */ 400 */
387 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 401 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
398 412
399 // "temporary" helper function 413 // "temporary" helper function
400 MTH object *head_ () 414 MTH object *head_ ()
401 { 415 {
402 return head ? head : this; 416 return head ? head : this;
417 }
418
419 MTH bool is_head ()
420 {
421 return head_ () == this;
403 } 422 }
404 423
405 MTH std::string long_desc (object *who = 0); 424 MTH std::string long_desc (object *who = 0);
406 MTH std::string describe_monster (object *who = 0); 425 MTH std::string describe_monster (object *who = 0);
407 MTH std::string describe_item (object *who = 0); 426 MTH std::string describe_item (object *who = 0);
416 MTH void create_treasure (treasurelist *tl, int flags = 0); 435 MTH void create_treasure (treasurelist *tl, int flags = 0);
417 436
418 // insert object at same map position as 'where' 437 // insert object at same map position as 'where'
419 // handles both inventory and map "positions" 438 // handles both inventory and map "positions"
420 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 439 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
440 MTH void drop_unpaid_items ();
421 441
422 MTH void activate (); 442 MTH void activate ();
423 MTH void deactivate (); 443 MTH void deactivate ();
424 MTH void activate_recursive (); 444 MTH void activate_recursive ();
425 MTH void deactivate_recursive (); 445 MTH void deactivate_recursive ();
481 return !invisible && type != PLAYER; 501 return !invisible && type != PLAYER;
482 } 502 }
483 503
484 MTH struct region *region () const; 504 MTH struct region *region () const;
485 505
506 void statusmsg (const char *msg, int color = NDI_BLACK);
507 void failmsg (const char *msg, int color = NDI_RED);
508
486protected: 509protected:
487 friend struct archetype;
488
489 void link (); 510 void link ();
490 void unlink (); 511 void unlink ();
491 512
492 object (); 513 object ();
493 ~object (); 514 ~object ();
494}; 515};
509 ob->env->inv = ob; 530 ob->env->inv = ob;
510 } 531 }
511 532
512 return ob; 533 return ob;
513} 534}
514
515typedef object_vector<object, &object::index > objectvec;
516typedef object_vector<object, &object::active> activevec;
517
518extern objectvec objects;
519extern activevec actives;
520
521#define for_all_objects(var) \
522 for (unsigned _i = 0; _i < objects.size (); ++_i) \
523 declvar (object *, var, objects [_i])
524
525#define for_all_actives(var) \
526 for (unsigned _i = 0; _i < actives.size (); ++_i) \
527 declvar (object *, var, actives [_i])
528 535
529typedef struct oblnk 536typedef struct oblnk
530{ /* Used to link together several objects */ 537{ /* Used to link together several objects */
531 object_ptr ob; 538 object_ptr ob;
532 struct oblnk *next; 539 struct oblnk *next;
551 * object and pointers. This structure should get removed, and just replaced 558 * object and pointers. This structure should get removed, and just replaced
552 * by the object structure 559 * by the object structure
553 */ 560 */
554 561
555INTERFACE_CLASS (archetype) 562INTERFACE_CLASS (archetype)
556struct archetype : zero_initialised, attachable 563struct archetype : object
557{ 564{
558 archetype (); 565 archetype (const char *name);
559 ~archetype (); 566 ~archetype ();
560 void gather_callbacks (AV *&callbacks, event_type event) const; 567 void gather_callbacks (AV *&callbacks, event_type event) const;
561 568
562 static archetype *read (object_thawer &f); 569 static archetype *read (object_thawer &f);
563 static archetype *get (const char *name); // find or create 570 static archetype *get (const char *name); // find or create
564 static archetype *find (const char *name); 571 static archetype *find (const char *name);
565 572
566 void hash_add (); // add to hashtable 573 void link ();
567 void hash_del (); // remove from hashtable 574 void unlink ();
568 575
576 object_vector_index ACC (RW, archid); // index in archvector
569 shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ 577 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
570 struct archetype *ACC (RW, next); /* Next archetype in a linked list */ 578 bool ACC (RW, stub); // if true, this is an invalid archetype
571 struct archetype *ACC (RW, head); /* The main part of a linked object */ 579
572 struct archetype *ACC (RW, more); /* Next part of a linked object */ 580 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
573 object ACC (RO, clone); /* An object from which to do ->copy_to () */ 581 sint8 ACC (RW, max_x), ACC (RW, max_y);
574 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
575 bool ACC (RW, linked); // linked into list of heads
576 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is
577 * in comparison to the head.
578 */
579}; 582};
583
584inline void
585object_freezer::put (keyword k, archetype *v)
586{
587 put (k, v ? &v->archname : (const char *)0);
588}
589
590typedef object_vector<object, &object::index > objectvec;
591typedef object_vector<object, &object::active> activevec;
592typedef object_vector<archetype, &archetype::archid> archvec;
593
594extern objectvec objects;
595extern activevec actives;
596extern archvec archetypes;
597
598#define for_all_objects(var) \
599 for (unsigned _i = 0; _i < objects.size (); ++_i) \
600 statementvar (object *, var, objects [_i])
601
602#define for_all_actives(var) \
603 for (unsigned _i = 0; _i < actives.size (); ++_i) \
604 statementvar (object *, var, actives [_i])
605
606#define for_all_archetypes(var) \
607 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
608 statementvar (archetype *, var, archetypes [_i])
580 609
581/* Used by update_object to know if the object being passed is 610/* Used by update_object to know if the object being passed is
582 * being added or removed. 611 * being added or removed.
583 */ 612 */
584#define UP_OBJ_INSERT 1 613#define UP_OBJ_INSERT 1
618#define INS_NO_WALK_ON 0x0004 647#define INS_NO_WALK_ON 0x0004
619#define INS_ON_TOP 0x0008 648#define INS_ON_TOP 0x0008
620#define INS_BELOW_ORIGINATOR 0x0010 649#define INS_BELOW_ORIGINATOR 0x0010
621#define INS_MAP_LOAD 0x0020 650#define INS_MAP_LOAD 0x0020
622 651
623#define ARCH_SINGULARITY "singularity"
624#define ARCH_DETECT_MAGIC "detect_magic"
625#define ARCH_DEPLETION "depletion" 652#define ARCH_DEPLETION "depletion"
626#define ARCH_SYMPTOM "symptom"
627 653
628#endif 654#endif
629 655

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