1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
9 | * it under the terms of the GNU General Public License as published by |
9 | * under the terms of the GNU General Public License as published by the Free |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
11 | * (at your option) any later version. |
11 | * any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, but |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 | * GNU General Public License for more details. |
16 | * for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License along |
19 | * along with this program; if not, write to the Free Software |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
… | |
… | |
31 | #include "shstr.h" |
31 | #include "shstr.h" |
32 | |
32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
35 | enum { |
35 | enum { |
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36 | body_skill, |
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37 | body_combat, |
36 | body_range, |
38 | body_range, |
37 | body_shield, |
39 | body_shield, |
38 | body_combat, |
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39 | body_arm, |
40 | body_arm, |
40 | body_torso, |
41 | body_torso, |
41 | body_head, |
42 | body_head, |
42 | body_neck, |
43 | body_neck, |
43 | body_skill, |
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44 | body_finger, |
44 | body_finger, |
45 | body_shoulder, |
45 | body_shoulder, |
46 | body_foot, |
46 | body_foot, |
47 | body_hand, |
47 | body_hand, |
48 | body_wrist, |
48 | body_wrist, |
49 | body_waist, |
49 | body_waist, |
50 | NUM_BODY_LOCATIONS |
50 | NUM_BODY_LOCATIONS |
51 | }; |
51 | }; |
52 | |
52 | |
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53 | enum slottype_t |
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54 | { |
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55 | slot_none, |
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56 | slot_combat, |
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57 | slot_ranged, |
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58 | }; |
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59 | |
53 | /* See common/item.c */ |
60 | /* See common/item.c */ |
54 | |
61 | |
55 | typedef struct Body_Locations |
62 | typedef struct Body_Locations |
56 | { |
63 | { |
57 | const char *save_name; /* Name used to load/save it to disk */ |
64 | keyword save_name; /* Name used to load/save it to disk */ |
58 | const char *use_name; /* Name used when describing an item we can use */ |
65 | const char *use_name; /* Name used when describing an item we can use */ |
59 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | const char *nonuse_name; /* Name to describe objects we can't use */ |
60 | } Body_Locations; |
67 | } Body_Locations; |
61 | |
68 | |
62 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
69 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
… | |
… | |
99 | #define WILL_APPLY_HANDLE 0x01 |
106 | #define WILL_APPLY_HANDLE 0x01 |
100 | #define WILL_APPLY_TREASURE 0x02 |
107 | #define WILL_APPLY_TREASURE 0x02 |
101 | #define WILL_APPLY_EARTHWALL 0x04 |
108 | #define WILL_APPLY_EARTHWALL 0x04 |
102 | #define WILL_APPLY_DOOR 0x08 |
109 | #define WILL_APPLY_DOOR 0x08 |
103 | #define WILL_APPLY_FOOD 0x10 |
110 | #define WILL_APPLY_FOOD 0x10 |
104 | |
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105 | /* However, if you're keeping a pointer of some sort, you probably |
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106 | * don't just want it copied, so you'll need to add to common/object.C, |
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107 | * e.g. ->copy_to () |
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108 | */ |
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109 | |
111 | |
110 | struct body_slot |
112 | struct body_slot |
111 | { |
113 | { |
112 | signed char info:4; /* body info as loaded from the file */ |
114 | signed char info:4; /* body info as loaded from the file */ |
113 | signed char used:4; /* Calculated value based on items equipped */ |
115 | signed char used:4; /* Calculated value based on items equipped */ |
… | |
… | |
271 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
273 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
272 | void post_load_check (); // do some adjustments after parsing |
274 | void post_load_check (); // do some adjustments after parsing |
273 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
275 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
274 | bool write (object_freezer &f); |
276 | bool write (object_freezer &f); |
275 | |
277 | |
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278 | MTH int slottype () const; |
276 | MTH static object *create (); |
279 | MTH static object *create (); |
277 | object &operator =(const object &src); |
280 | object &operator =(const object &src); |
278 | MTH void copy_to (object *dst); |
281 | MTH void copy_to (object *dst); |
279 | MTH object *clone (); // create + copy_to |
282 | MTH object *clone (); // create + copy_to |
280 | void do_destroy (); |
283 | void do_destroy (); |
… | |
… | |
301 | && can_merge_slow (op1, op2); |
304 | && can_merge_slow (op1, op2); |
302 | } |
305 | } |
303 | |
306 | |
304 | MTH void set_owner (object *owner); |
307 | MTH void set_owner (object *owner); |
305 | MTH void set_speed (float speed); |
308 | MTH void set_speed (float speed); |
306 | MTH void set_weapon (object *ob); |
309 | MTH bool change_weapon (object *ob); |
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310 | MTH bool change_skill (object *ob); |
307 | |
311 | |
308 | MTH void open_container (object *new_container); |
312 | MTH void open_container (object *new_container); |
309 | MTH void close_container () |
313 | MTH void close_container () |
310 | { |
314 | { |
311 | open_container (0); |
315 | open_container (0); |
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316 | } |
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317 | |
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318 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
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319 | bool should_invoke (event_type event) |
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320 | { |
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321 | return ev_want_event [event] || ev_want_type [type] || cb; |
312 | } |
322 | } |
313 | |
323 | |
314 | MTH void instantiate (); |
324 | MTH void instantiate (); |
315 | |
325 | |
316 | // recalculate all stats |
326 | // recalculate all stats |
… | |
… | |
481 | |
491 | |
482 | object (); |
492 | object (); |
483 | ~object (); |
493 | ~object (); |
484 | }; |
494 | }; |
485 | |
495 | |
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496 | // move this object to the top of its env's inventory to speed up |
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497 | // searches for it. |
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498 | static object * |
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499 | splay (object *ob) |
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500 | { |
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501 | if (ob->env && ob->env->inv != ob) |
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502 | { |
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503 | if (ob->above) ob->above->below = ob->below; |
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504 | if (ob->below) ob->below->above = ob->above; |
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505 | |
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506 | ob->above = 0; |
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507 | ob->below = ob->env->inv; |
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508 | ob->below->above = ob; |
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509 | ob->env->inv = ob; |
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510 | } |
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511 | |
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512 | return ob; |
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513 | } |
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514 | |
486 | typedef object_vector<object, &object::index > objectvec; |
515 | typedef object_vector<object, &object::index > objectvec; |
487 | typedef object_vector<object, &object::active> activevec; |
516 | typedef object_vector<object, &object::active> activevec; |
488 | |
517 | |
489 | extern objectvec objects; |
518 | extern objectvec objects; |
490 | extern activevec actives; |
519 | extern activevec actives; |
… | |
… | |
507 | { /* Used to link together several object links */ |
536 | { /* Used to link together several object links */ |
508 | struct oblnk *link; |
537 | struct oblnk *link; |
509 | long value; /* Used as connected value in buttons/gates */ |
538 | long value; /* Used as connected value in buttons/gates */ |
510 | struct oblinkpt *next; |
539 | struct oblinkpt *next; |
511 | } oblinkpt; |
540 | } oblinkpt; |
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541 | |
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542 | object *find_skill_by_name (object *who, const char *name); |
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543 | object *find_skill_by_name (object *who, const shstr &sh); |
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544 | object *find_skill_by_number (object *who, int skillno); |
512 | |
545 | |
513 | /* |
546 | /* |
514 | * The archetype structure is a set of rules on how to generate and manipulate |
547 | * The archetype structure is a set of rules on how to generate and manipulate |
515 | * objects which point to archetypes. |
548 | * objects which point to archetypes. |
516 | * This probably belongs in arch.h, but there really doesn't appear to |
549 | * This probably belongs in arch.h, but there really doesn't appear to |