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Comparing deliantra/server/include/object.h (file contents):
Revision 1.130 by root, Mon Jun 4 13:04:00 2007 UTC vs.
Revision 1.152 by root, Tue Oct 16 00:30:24 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#ifndef OBJECT_H 24#ifndef OBJECT_H
132 shstr ACC (RW, name_pl); /* The plural name of the object */ 131 shstr ACC (RW, name_pl); /* The plural name of the object */
133 shstr ACC (RW, title); /* Of foo, etc */ 132 shstr ACC (RW, title); /* Of foo, etc */
134 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 133 shstr ACC (RW, race); /* human, goblin, dragon, etc */
135 shstr ACC (RW, slaying); /* Which race to do double damage to */ 134 shstr ACC (RW, slaying); /* Which race to do double damage to */
136 /* If this is an exit, this is the filename */ 135 /* If this is an exit, this is the filename */
136 shstr ACC (RW, tag); // a tag used to tracking this object
137 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 137 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
138 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ 138 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
139 shstr ACC (RW, lore); /* Obscure information about this object, */ 139 shstr ACC (RW, lore); /* Obscure information about this object, */
140 /* To get put into books and the like. */ 140 /* To get put into books and the like. */
141 shstr ACC (RW, materialname); /* specific material name */ 141 shstr ACC (RW, materialname); /* specific material name */
185 sint32 ACC (RW, carrying); /* How much weight this object contains */ 185 sint32 ACC (RW, carrying); /* How much weight this object contains */
186 sint64 ACC (RW, perm_exp); /* Permanent exp */ 186 sint64 ACC (RW, perm_exp); /* Permanent exp */
187 uint32 ACC (RW, weapontype); /* type of weapon */ 187 uint32 ACC (RW, weapontype); /* type of weapon */
188 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 188 uint32 ACC (RW, tooltype); /* type of tool or build facility */
189 body_slot slot [NUM_BODY_LOCATIONS]; 189 body_slot slot [NUM_BODY_LOCATIONS];
190 faceidx ACC (RW, face); /* Face with colors */ 190 faceidx ACC (RW, face); /* the graphical face */
191 faceidx ACC (RW, sound); /* the sound face */
192 faceidx ACC (RW, sound_destroy); /* played on destroy */
191 living ACC (RO, stats); /* Str, Con, Dex, etc */ 193 living ACC (RO, stats); /* Str, Con, Dex, etc */
192 /* See the pod/objects.pod for more info about body locations */ 194 /* See the pod/objects.pod for more info about body locations */
193 195
194 /* Following mostly refers to fields only used for monsters */ 196 /* Following mostly refers to fields only used for monsters */
195 uint32 ACC (RW, hide); /* The object is hidden, not invisible */ 197 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
246 // These variables are not changed by ->copy_to 248 // These variables are not changed by ->copy_to
247 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 249 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */
248 250
249 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 251 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
250 int ACC (RO, count); 252 int ACC (RO, count);
251 int ACC (RO, index); // index into objects 253 object_vector_index ACC (RO, index); // index into objects
252 int ACC (RO, active); // index into actives 254 object_vector_index ACC (RO, active); // index into actives
253 255
254 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ 256 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
255 257
256 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 258 object *ACC (RW, below); /* Pointer to the object stacked below this one */
257 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 259 object *ACC (RW, above); /* Pointer to the object stacked above this one */
258 /* Note: stacked in the *same* environment */ 260 /* Note: stacked in the *same* environment */
259 object *inv; /* Pointer to the first object in the inventory */ 261 object *inv; /* Pointer to the first object in the inventory */
269 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 271 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
270 client_container *seen_by; // seen by which player/container currently? 272 client_container *seen_by; // seen by which player/container currently?
271 key_value *key_values; /* Fields not explictly known by the loader. */ 273 key_value *key_values; /* Fields not explictly known by the loader. */
272 274
273 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 275 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
274 void post_load_check (); // do some adjustments after parsing 276 MTH void post_load_check (); // do some adjustments after parsing
275 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 277 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
276 bool write (object_freezer &f); 278 bool write (object_freezer &f);
277 279
278 MTH int slottype () const; 280 MTH int slottype () const;
279 MTH static object *create (); 281 MTH static object *create ();
282 const mapxy &operator =(const mapxy &pos);
280 object &operator =(const object &src); 283 object &operator =(const object &src);
281 MTH void copy_to (object *dst); 284 MTH void copy_to (object *dst);
282 MTH object *clone (); // create + copy_to 285 MTH object *clone (); // create + copy_to
283 void do_destroy (); 286 void do_destroy ();
284 void gather_callbacks (AV *&callbacks, event_type event) const; 287 void gather_callbacks (AV *&callbacks, event_type event) const;
285 MTH void destroy (bool destroy_inventory = false); 288 MTH void destroy (bool destroy_inventory = false);
286 289
287 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 290 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
288 MTH void destroy_inv (bool drop_to_ground = false); 291 MTH void destroy_inv (bool drop_to_ground = false);
289 MTH object *insert (object *item); // insert into inventory 292 MTH object *insert (object *item); // insert into inventory
293 MTH void play_sound (faceidx sound) const;
294
290 void do_remove (); 295 void do_remove ();
291 MTH void remove () 296 MTH void remove ()
292 { 297 {
293 if (!flag [FLAG_REMOVED]) 298 if (!flag [FLAG_REMOVED])
294 do_remove (); 299 do_remove ();
300 }
301
302 MTH bool blocked (maptile *m, int x, int y) const;
303
304 void move_to (const mapxy &pos)
305 {
306 remove ();
307 *this = pos;
308 insert_at (this, this);
295 } 309 }
296 310
297 static bool can_merge_slow (object *op1, object *op2); 311 static bool can_merge_slow (object *op1, object *op2);
298 312
299 // this is often used in time-critical code, so optimise 313 // this is often used in time-critical code, so optimise
312 MTH void open_container (object *new_container); 326 MTH void open_container (object *new_container);
313 MTH void close_container () 327 MTH void close_container ()
314 { 328 {
315 open_container (0); 329 open_container (0);
316 } 330 }
331
332 MTH object *force_find (const shstr name);
333 MTH void force_add (const shstr name, int duration = 0);
317 334
318 // overwrite the attachable should_invoke function with a version that also checks ev_want_type 335 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
319 bool should_invoke (event_type event) 336 bool should_invoke (event_type event)
320 { 337 {
321 return ev_want_event [event] || ev_want_type [type] || cb; 338 return ev_want_event [event] || ev_want_type [type] || cb;
377 394
378 // temporary: wether the object can be saved in a map file 395 // temporary: wether the object can be saved in a map file
379 // contr => is a player 396 // contr => is a player
380 // head => only save head of a multitile object 397 // head => only save head of a multitile object
381 // owner => can not reference owner yet 398 // owner => can not reference owner yet
382 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } 399 MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; }
383 400
384 /* This return true if object has still randomitems which 401 /* This return true if object has still randomitems which
385 * could be expanded. 402 * could be expanded.
386 */ 403 */
387 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 404 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
421 MTH void create_treasure (treasurelist *tl, int flags = 0); 438 MTH void create_treasure (treasurelist *tl, int flags = 0);
422 439
423 // insert object at same map position as 'where' 440 // insert object at same map position as 'where'
424 // handles both inventory and map "positions" 441 // handles both inventory and map "positions"
425 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 442 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
443 MTH void drop_unpaid_items ();
426 444
427 MTH void activate (); 445 MTH void activate ();
428 MTH void deactivate (); 446 MTH void deactivate ();
429 MTH void activate_recursive (); 447 MTH void activate_recursive ();
430 MTH void deactivate_recursive (); 448 MTH void deactivate_recursive ();
485 { 503 {
486 return !invisible && type != PLAYER; 504 return !invisible && type != PLAYER;
487 } 505 }
488 506
489 MTH struct region *region () const; 507 MTH struct region *region () const;
508
509 void statusmsg (const char *msg, int color = NDI_BLACK);
510 void failmsg (const char *msg, int color = NDI_RED);
511
512 const char *query_inventory (object *who = 0, const char *indent = "");
513
514 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
515 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
490 516
491protected: 517protected:
492 void link (); 518 void link ();
493 void unlink (); 519 void unlink ();
494 520
547 archetype (const char *name); 573 archetype (const char *name);
548 ~archetype (); 574 ~archetype ();
549 void gather_callbacks (AV *&callbacks, event_type event) const; 575 void gather_callbacks (AV *&callbacks, event_type event) const;
550 576
551 static archetype *read (object_thawer &f); 577 static archetype *read (object_thawer &f);
578
552 static archetype *get (const char *name); // find or create 579 MTH static archetype *get (const_utf8_string name); // find or create
553 static archetype *find (const char *name); 580 MTH static archetype *find (const_utf8_string name);
554 581
555 void link (); 582 MTH void link ();
556 void unlink (); 583 MTH void unlink ();
557 584
585 MTH object *instance ();
586
558 int ACC (RW, archid); // index in archvector 587 object_vector_index ACC (RW, archid); // index in archvector
559 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 588 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
560 bool ACC (RW, stub); // if true, this is an invalid archetype 589 bool ACC (RW, stub); // if true, this is an invalid archetype
561 struct archetype *ACC (RW, next); /* Next archetype in a linked list */
562 struct archetype *ACC (RW, head); /* The main part of a linked object */
563 struct archetype *ACC (RW, more); /* Next part of a linked object */
564 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
565 590
566 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 591 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
567 sint8 ACC (RW, max_x), ACC (RW, max_y); 592 sint8 ACC (RW, max_x), ACC (RW, max_y);
568}; 593};
594
595inline void
596object_freezer::put (keyword k, archetype *v)
597{
598 put (k, v ? &v->archname : (const char *)0);
599}
569 600
570typedef object_vector<object, &object::index > objectvec; 601typedef object_vector<object, &object::index > objectvec;
571typedef object_vector<object, &object::active> activevec; 602typedef object_vector<object, &object::active> activevec;
572typedef object_vector<archetype, &archetype::archid> archvec; 603typedef object_vector<archetype, &archetype::archid> archvec;
573 604
610 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 641 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
611 * Use for treasure chests so the new object is the highest thing 642 * Use for treasure chests so the new object is the highest thing
612 * beneath the player, but not actually above it. Note - the 643 * beneath the player, but not actually above it. Note - the
613 * map and x,y coordinates for the object to be inserted must 644 * map and x,y coordinates for the object to be inserted must
614 * match the originator. 645 * match the originator.
615 * INS_MAP_LOAD: disable lots of checkings done at insertion to
616 * speed up map loading process, as we assume the ordering in
617 * loaded map is correct.
618 * 646 *
619 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY 647 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY
620 * are mutually exclusive. The behaviour for passing more than one 648 * are mutually exclusive. The behaviour for passing more than one
621 * should be considered undefined - while you may notice what happens 649 * should be considered undefined - while you may notice what happens
622 * right now if you pass more than one, that could very well change 650 * right now if you pass more than one, that could very well change
625#define INS_NO_MERGE 0x0001 653#define INS_NO_MERGE 0x0001
626#define INS_ABOVE_FLOOR_ONLY 0x0002 654#define INS_ABOVE_FLOOR_ONLY 0x0002
627#define INS_NO_WALK_ON 0x0004 655#define INS_NO_WALK_ON 0x0004
628#define INS_ON_TOP 0x0008 656#define INS_ON_TOP 0x0008
629#define INS_BELOW_ORIGINATOR 0x0010 657#define INS_BELOW_ORIGINATOR 0x0010
630#define INS_MAP_LOAD 0x0020
631 658
632#define ARCH_SINGULARITY "singularity"
633#define ARCH_DETECT_MAGIC "detect_magic"
634#define ARCH_DEPLETION "depletion" 659#define ARCH_DEPLETION "depletion"
635#define ARCH_SYMPTOM "symptom"
636 660
637#endif 661#endif
638 662

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