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Comparing deliantra/server/include/object.h (file contents):
Revision 1.114 by root, Thu May 3 09:26:45 2007 UTC vs.
Revision 1.134 by root, Sun Jun 24 00:33:54 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer Online RPG 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
30#include "cfperl.h" 30#include "cfperl.h"
31#include "shstr.h" 31#include "shstr.h"
32 32
33typedef int tag_t; 33typedef int tag_t;
34 34
35#define NUM_BODY_LOCATIONS 12 35enum {
36#define BODY_ARMS 1 36 body_skill,
37 body_combat,
38 body_range,
39 body_shield,
40 body_arm,
41 body_torso,
42 body_head,
43 body_neck,
44 body_finger,
45 body_shoulder,
46 body_foot,
47 body_hand,
48 body_wrist,
49 body_waist,
50 NUM_BODY_LOCATIONS
51};
52
53enum slottype_t
54{
55 slot_none,
56 slot_combat,
57 slot_ranged,
58};
37 59
38/* See common/item.c */ 60/* See common/item.c */
39 61
40typedef struct Body_Locations 62typedef struct Body_Locations
41{ 63{
42 const char *save_name; /* Name used to load/save it to disk */ 64 keyword save_name; /* Name used to load/save it to disk */
43 const char *use_name; /* Name used when describing an item we can use */ 65 const char *use_name; /* Name used when describing an item we can use */
44 const char *nonuse_name; /* Name to describe objects we can't use */ 66 const char *nonuse_name; /* Name to describe objects we can't use */
45} Body_Locations; 67} Body_Locations;
46 68
47extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 69extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
85#define WILL_APPLY_TREASURE 0x02 107#define WILL_APPLY_TREASURE 0x02
86#define WILL_APPLY_EARTHWALL 0x04 108#define WILL_APPLY_EARTHWALL 0x04
87#define WILL_APPLY_DOOR 0x08 109#define WILL_APPLY_DOOR 0x08
88#define WILL_APPLY_FOOD 0x10 110#define WILL_APPLY_FOOD 0x10
89 111
90/* However, if you're keeping a pointer of some sort, you probably 112struct body_slot
91 * don't just want it copied, so you'll need to add to common/object.C, 113{
92 * e.g. ->copy_to () 114 signed char info:4; /* body info as loaded from the file */
93 */ 115 signed char used:4; /* Calculated value based on items equipped */
116};
94 117
95INTERFACE_CLASS (object) 118INTERFACE_CLASS (object)
96// these are being copied 119// these are being copied
97struct object_copy : attachable 120struct object_copy : attachable
98{ 121{
99 typedef bitset<NUM_FLAGS> flags_t; 122 typedef bitset<NUM_FLAGS> flags_t;
100 123
101 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ 124 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
125
126 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
127 uint8 ACC (RW, subtype); /* subtype of object */
102 sint8 ACC (RW, direction); /* Means the object is moving that way. */ 128 sint8 ACC (RW, direction); /* Means the object is moving that way. */
103 sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ 129 sint8 ACC (RW, facing); /* Object is oriented/facing that way. */
130
104 shstr ACC (RW, name); /* The name of the object, obviously... */ 131 shstr ACC (RW, name); /* The name of the object, obviously... */
105 shstr ACC (RW, name_pl); /* The plural name of the object */ 132 shstr ACC (RW, name_pl); /* The plural name of the object */
106 shstr ACC (RW, title); /* Of foo, etc */ 133 shstr ACC (RW, title); /* Of foo, etc */
107 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 134 shstr ACC (RW, race); /* human, goblin, dragon, etc */
108 shstr ACC (RW, slaying); /* Which race to do double damage to */ 135 shstr ACC (RW, slaying); /* Which race to do double damage to */
127 float ACC (RW, speed); /* The overall speed of this object */ 154 float ACC (RW, speed); /* The overall speed of this object */
128 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 155 float ACC (RW, speed_left); /* How much speed is left to spend this round */
129 uint32 ACC (RW, nrof); /* How many of the objects */ 156 uint32 ACC (RW, nrof); /* How many of the objects */
130 157
131 /* This next big block are basically used for monsters and equipment */ 158 /* This next big block are basically used for monsters and equipment */
132 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
133 uint8 ACC (RW, subtype); /* subtype of object */
134 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 159 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
160
135 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 161 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
136 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 162 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
137 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 163 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
138 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ 164 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */
139 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ 165 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
158 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 184 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
159 sint32 ACC (RW, carrying); /* How much weight this object contains */ 185 sint32 ACC (RW, carrying); /* How much weight this object contains */
160 sint64 ACC (RW, perm_exp); /* Permanent exp */ 186 sint64 ACC (RW, perm_exp); /* Permanent exp */
161 uint32 ACC (RW, weapontype); /* type of weapon */ 187 uint32 ACC (RW, weapontype); /* type of weapon */
162 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 188 uint32 ACC (RW, tooltype); /* type of tool or build facility */
163 sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ 189 body_slot slot [NUM_BODY_LOCATIONS];
164 sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */
165 faceidx ACC (RW, face); /* Face with colors */ 190 faceidx ACC (RW, face); /* Face with colors */
166 living ACC (RO, stats); /* Str, Con, Dex, etc */ 191 living ACC (RO, stats); /* Str, Con, Dex, etc */
167 /* See the pod/objects.pod for more info about body locations */ 192 /* See the pod/objects.pod for more info about body locations */
168 193
169 /* Following mostly refers to fields only used for monsters */ 194 /* Following mostly refers to fields only used for monsters */
180 * Note that other fields are used - these files are basically 205 * Note that other fields are used - these files are basically
181 * only used in spells. 206 * only used in spells.
182 */ 207 */
183 sint16 ACC (RW, duration); /* How long the spell lasts */ 208 sint16 ACC (RW, duration); /* How long the spell lasts */
184 sint16 ACC (RW, casting_time);/* time left before spell goes off */ 209 sint16 ACC (RW, casting_time);/* time left before spell goes off */
210
185 uint16 ACC (RW, start_holding); 211 uint16 ACC (RW, start_holding);
186 uint8 ACC (RW, duration_modifier); /* how level modifies duration */ 212 uint8 ACC (RW, duration_modifier); /* how level modifies duration */
187 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ 213 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
214
188 sint8 ACC (RW, range); /* Range of the spell */ 215 sint8 ACC (RW, range); /* Range of the spell */
189 uint8 ACC (RW, range_modifier); /* How going up in level effects range */ 216 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
190
191 MoveType ACC (RW, move_type); /* Type of movement this object uses */ 217 MoveType ACC (RW, move_type); /* Type of movement this object uses */
192 MoveType ACC (RW, move_block);/* What movement types this blocks */ 218 MoveType ACC (RW, move_block);/* What movement types this blocks */
219
193 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ 220 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
194 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ 221 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
195 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 222 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
196 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 223 MoveType ACC (RW, move_slow); /* Movement types this slows down */
224
197 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 225 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
198 226
199 char *ACC (RW, spellarg); 227 char *ACC (RW, spellarg);
200 228
201 /* Following are values used by any object */ 229 /* Following are values used by any object */
218 // These variables are not changed by ->copy_to 246 // These variables are not changed by ->copy_to
219 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 247 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */
220 248
221 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 249 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
222 int ACC (RO, count); 250 int ACC (RO, count);
223 int ACC (RO, index); // index into objects 251 object_vector_index ACC (RO, index); // index into objects
224 int ACC (RO, active); // index into actives 252 object_vector_index ACC (RO, active); // index into actives
225 253
226 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ 254 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */
227 255
228 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 256 object *ACC (RW, below); /* Pointer to the object stacked below this one */
229 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 257 object *ACC (RW, above); /* Pointer to the object stacked above this one */
241 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 269 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
242 client_container *seen_by; // seen by which player/container currently? 270 client_container *seen_by; // seen by which player/container currently?
243 key_value *key_values; /* Fields not explictly known by the loader. */ 271 key_value *key_values; /* Fields not explictly known by the loader. */
244 272
245 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 273 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
274 void post_load_check (); // do some adjustments after parsing
246 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 275 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
247 bool write (object_freezer &f); 276 bool write (object_freezer &f);
248 277
278 MTH int slottype () const;
249 MTH static object *create (); 279 MTH static object *create ();
250 object &operator =(const object &src); 280 object &operator =(const object &src);
251 MTH void copy_to (object *dst); 281 MTH void copy_to (object *dst);
252 MTH object *clone (); // create + copy_to 282 MTH object *clone (); // create + copy_to
253 void do_destroy (); 283 void do_destroy ();
274 && can_merge_slow (op1, op2); 304 && can_merge_slow (op1, op2);
275 } 305 }
276 306
277 MTH void set_owner (object *owner); 307 MTH void set_owner (object *owner);
278 MTH void set_speed (float speed); 308 MTH void set_speed (float speed);
309 MTH bool change_weapon (object *ob);
310 MTH bool change_skill (object *ob);
279 311
280 MTH void open_container (object *new_container); 312 MTH void open_container (object *new_container);
281 MTH void close_container () 313 MTH void close_container ()
282 { 314 {
283 open_container (0); 315 open_container (0);
316 }
317
318 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
319 bool should_invoke (event_type event)
320 {
321 return ev_want_event [event] || ev_want_type [type] || cb;
284 } 322 }
285 323
286 MTH void instantiate (); 324 MTH void instantiate ();
287 325
288 // recalculate all stats 326 // recalculate all stats
362 MTH object *head_ () 400 MTH object *head_ ()
363 { 401 {
364 return head ? head : this; 402 return head ? head : this;
365 } 403 }
366 404
405 MTH bool is_head ()
406 {
407 return head_ () == this;
408 }
409
367 MTH std::string long_desc (object *who = 0); 410 MTH std::string long_desc (object *who = 0);
368 MTH std::string describe_monster (object *who = 0); 411 MTH std::string describe_monster (object *who = 0);
369 MTH std::string describe_item (object *who = 0); 412 MTH std::string describe_item (object *who = 0);
370 MTH std::string describe (object *who = 0); 413 MTH std::string describe (object *who = 0);
371 414
444 } 487 }
445 488
446 MTH struct region *region () const; 489 MTH struct region *region () const;
447 490
448protected: 491protected:
449 friend struct archetype;
450
451 void link (); 492 void link ();
452 void unlink (); 493 void unlink ();
453 494
454 object (); 495 object ();
455 ~object (); 496 ~object ();
456}; 497};
457 498
458typedef object_vector<object, &object::index > objectvec; 499// move this object to the top of its env's inventory to speed up
459typedef object_vector<object, &object::active> activevec; 500// searches for it.
501static object *
502splay (object *ob)
503{
504 if (ob->env && ob->env->inv != ob)
505 {
506 if (ob->above) ob->above->below = ob->below;
507 if (ob->below) ob->below->above = ob->above;
460 508
461extern objectvec objects; 509 ob->above = 0;
462extern activevec actives; 510 ob->below = ob->env->inv;
511 ob->below->above = ob;
512 ob->env->inv = ob;
513 }
463 514
464#define for_all_objects(var) \ 515 return ob;
465 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 516}
466 declvar (object *, var, objects [_i])
467
468#define for_all_actives(var) \
469 for (unsigned _i = 0; _i < actives.size (); ++_i) \
470 declvar (object *, var, actives [_i])
471 517
472typedef struct oblnk 518typedef struct oblnk
473{ /* Used to link together several objects */ 519{ /* Used to link together several objects */
474 object_ptr ob; 520 object_ptr ob;
475 struct oblnk *next; 521 struct oblnk *next;
479{ /* Used to link together several object links */ 525{ /* Used to link together several object links */
480 struct oblnk *link; 526 struct oblnk *link;
481 long value; /* Used as connected value in buttons/gates */ 527 long value; /* Used as connected value in buttons/gates */
482 struct oblinkpt *next; 528 struct oblinkpt *next;
483} oblinkpt; 529} oblinkpt;
530
531object *find_skill_by_name (object *who, const char *name);
532object *find_skill_by_name (object *who, const shstr &sh);
533object *find_skill_by_number (object *who, int skillno);
484 534
485/* 535/*
486 * The archetype structure is a set of rules on how to generate and manipulate 536 * The archetype structure is a set of rules on how to generate and manipulate
487 * objects which point to archetypes. 537 * objects which point to archetypes.
488 * This probably belongs in arch.h, but there really doesn't appear to 538 * This probably belongs in arch.h, but there really doesn't appear to
490 * object and pointers. This structure should get removed, and just replaced 540 * object and pointers. This structure should get removed, and just replaced
491 * by the object structure 541 * by the object structure
492 */ 542 */
493 543
494INTERFACE_CLASS (archetype) 544INTERFACE_CLASS (archetype)
495struct archetype : zero_initialised, attachable 545struct archetype : object
496{ 546{
497 archetype (); 547 archetype (const char *name);
498 ~archetype (); 548 ~archetype ();
499 void gather_callbacks (AV *&callbacks, event_type event) const; 549 void gather_callbacks (AV *&callbacks, event_type event) const;
500 550
501 static archetype *read (object_thawer &f); 551 static archetype *read (object_thawer &f);
502 static archetype *get (const char *name); // find or create 552 static archetype *get (const char *name); // find or create
503 static archetype *find (const char *name); 553 static archetype *find (const char *name);
504 554
505 void hash_add (); // add to hashtable 555 void link ();
506 void hash_del (); // remove from hashtable 556 void unlink ();
507 557
558 object_vector_index ACC (RW, archid); // index in archvector
508 shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ 559 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
509 struct archetype *ACC (RW, next); /* Next archetype in a linked list */ 560 bool ACC (RW, stub); // if true, this is an invalid archetype
510 struct archetype *ACC (RW, head); /* The main part of a linked object */
511 struct archetype *ACC (RW, more); /* Next part of a linked object */
512 object ACC (RO, clone); /* An object from which to do ->copy_to () */
513 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ 561 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
514 bool ACC (RW, linked); // linked into list of heads 562
515 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is 563 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
516 * in comparison to the head. 564 sint8 ACC (RW, max_x), ACC (RW, max_y);
517 */
518}; 565};
566
567inline void
568object_freezer::put (keyword k, archetype *v)
569{
570 put (k, v ? &v->archname : (const char *)0);
571}
572
573typedef object_vector<object, &object::index > objectvec;
574typedef object_vector<object, &object::active> activevec;
575typedef object_vector<archetype, &archetype::archid> archvec;
576
577extern objectvec objects;
578extern activevec actives;
579extern archvec archetypes;
580
581#define for_all_objects(var) \
582 for (unsigned _i = 0; _i < objects.size (); ++_i) \
583 statementvar (object *, var, objects [_i])
584
585#define for_all_actives(var) \
586 for (unsigned _i = 0; _i < actives.size (); ++_i) \
587 statementvar (object *, var, actives [_i])
588
589#define for_all_archetypes(var) \
590 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
591 statementvar (archetype *, var, archetypes [_i])
519 592
520/* Used by update_object to know if the object being passed is 593/* Used by update_object to know if the object being passed is
521 * being added or removed. 594 * being added or removed.
522 */ 595 */
523#define UP_OBJ_INSERT 1 596#define UP_OBJ_INSERT 1
557#define INS_NO_WALK_ON 0x0004 630#define INS_NO_WALK_ON 0x0004
558#define INS_ON_TOP 0x0008 631#define INS_ON_TOP 0x0008
559#define INS_BELOW_ORIGINATOR 0x0010 632#define INS_BELOW_ORIGINATOR 0x0010
560#define INS_MAP_LOAD 0x0020 633#define INS_MAP_LOAD 0x0020
561 634
562#define ARCH_SINGULARITY "singularity"
563#define ARCH_DETECT_MAGIC "detect_magic"
564#define ARCH_DEPLETION "depletion" 635#define ARCH_DEPLETION "depletion"
565#define ARCH_SYMPTOM "symptom"
566 636
567#endif 637#endif
568 638

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