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Comparing deliantra/server/include/object.h (file contents):
Revision 1.119 by root, Sat May 12 13:27:37 2007 UTC vs.
Revision 1.134 by root, Sun Jun 24 00:33:54 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer Online RPG 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#ifndef OBJECT_H 25#ifndef OBJECT_H
26#define OBJECT_H 26#define OBJECT_H
27 27
31#include "shstr.h" 31#include "shstr.h"
32 32
33typedef int tag_t; 33typedef int tag_t;
34 34
35enum { 35enum {
36 body_skill,
37 body_combat,
36 body_range, 38 body_range,
37 body_shield, 39 body_shield,
38 body_combat,
39 body_arm, 40 body_arm,
40 body_torso, 41 body_torso,
41 body_head, 42 body_head,
42 body_neck, 43 body_neck,
43 body_skill,
44 body_finger, 44 body_finger,
45 body_shoulder, 45 body_shoulder,
46 body_foot, 46 body_foot,
47 body_hand, 47 body_hand,
48 body_wrist, 48 body_wrist,
49 body_waist, 49 body_waist,
50 NUM_BODY_LOCATIONS 50 NUM_BODY_LOCATIONS
51}; 51};
52 52
53enum slottype_t
54{
55 slot_none,
56 slot_combat,
57 slot_ranged,
58};
59
53/* See common/item.c */ 60/* See common/item.c */
54 61
55typedef struct Body_Locations 62typedef struct Body_Locations
56{ 63{
57 const char *save_name; /* Name used to load/save it to disk */ 64 keyword save_name; /* Name used to load/save it to disk */
58 const char *use_name; /* Name used when describing an item we can use */ 65 const char *use_name; /* Name used when describing an item we can use */
59 const char *nonuse_name; /* Name to describe objects we can't use */ 66 const char *nonuse_name; /* Name to describe objects we can't use */
60} Body_Locations; 67} Body_Locations;
61 68
62extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 69extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
99#define WILL_APPLY_HANDLE 0x01 106#define WILL_APPLY_HANDLE 0x01
100#define WILL_APPLY_TREASURE 0x02 107#define WILL_APPLY_TREASURE 0x02
101#define WILL_APPLY_EARTHWALL 0x04 108#define WILL_APPLY_EARTHWALL 0x04
102#define WILL_APPLY_DOOR 0x08 109#define WILL_APPLY_DOOR 0x08
103#define WILL_APPLY_FOOD 0x10 110#define WILL_APPLY_FOOD 0x10
104
105/* However, if you're keeping a pointer of some sort, you probably
106 * don't just want it copied, so you'll need to add to common/object.C,
107 * e.g. ->copy_to ()
108 */
109 111
110struct body_slot 112struct body_slot
111{ 113{
112 signed char info:4; /* body info as loaded from the file */ 114 signed char info:4; /* body info as loaded from the file */
113 signed char used:4; /* Calculated value based on items equipped */ 115 signed char used:4; /* Calculated value based on items equipped */
244 // These variables are not changed by ->copy_to 246 // These variables are not changed by ->copy_to
245 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 247 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */
246 248
247 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 249 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
248 int ACC (RO, count); 250 int ACC (RO, count);
249 int ACC (RO, index); // index into objects 251 object_vector_index ACC (RO, index); // index into objects
250 int ACC (RO, active); // index into actives 252 object_vector_index ACC (RO, active); // index into actives
251 253
252 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ 254 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */
253 255
254 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 256 object *ACC (RW, below); /* Pointer to the object stacked below this one */
255 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 257 object *ACC (RW, above); /* Pointer to the object stacked above this one */
271 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 273 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
272 void post_load_check (); // do some adjustments after parsing 274 void post_load_check (); // do some adjustments after parsing
273 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 275 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
274 bool write (object_freezer &f); 276 bool write (object_freezer &f);
275 277
278 MTH int slottype () const;
276 MTH static object *create (); 279 MTH static object *create ();
277 object &operator =(const object &src); 280 object &operator =(const object &src);
278 MTH void copy_to (object *dst); 281 MTH void copy_to (object *dst);
279 MTH object *clone (); // create + copy_to 282 MTH object *clone (); // create + copy_to
280 void do_destroy (); 283 void do_destroy ();
289 { 292 {
290 if (!flag [FLAG_REMOVED]) 293 if (!flag [FLAG_REMOVED])
291 do_remove (); 294 do_remove ();
292 } 295 }
293 296
294 // move this object to the top of its env's inventory to speed up
295 // searches for it.
296 MTH void inv_splay ()
297 {
298 if (env && env->inv != this)
299 {
300 if (above) above->below = below;
301 if (below) below->above = above;
302
303 above = 0;
304 below = env->inv;
305 below->above = this;
306 env->inv = this;
307 }
308 }
309
310 static bool can_merge_slow (object *op1, object *op2); 297 static bool can_merge_slow (object *op1, object *op2);
311 298
312 // this is often used in time-critical code, so optimise 299 // this is often used in time-critical code, so optimise
313 MTH static bool can_merge (object *op1, object *op2) 300 MTH static bool can_merge (object *op1, object *op2)
314 { 301 {
317 && can_merge_slow (op1, op2); 304 && can_merge_slow (op1, op2);
318 } 305 }
319 306
320 MTH void set_owner (object *owner); 307 MTH void set_owner (object *owner);
321 MTH void set_speed (float speed); 308 MTH void set_speed (float speed);
322 MTH void set_weapon (object *ob); 309 MTH bool change_weapon (object *ob);
310 MTH bool change_skill (object *ob);
323 311
324 MTH void open_container (object *new_container); 312 MTH void open_container (object *new_container);
325 MTH void close_container () 313 MTH void close_container ()
326 { 314 {
327 open_container (0); 315 open_container (0);
316 }
317
318 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
319 bool should_invoke (event_type event)
320 {
321 return ev_want_event [event] || ev_want_type [type] || cb;
328 } 322 }
329 323
330 MTH void instantiate (); 324 MTH void instantiate ();
331 325
332 // recalculate all stats 326 // recalculate all stats
406 MTH object *head_ () 400 MTH object *head_ ()
407 { 401 {
408 return head ? head : this; 402 return head ? head : this;
409 } 403 }
410 404
405 MTH bool is_head ()
406 {
407 return head_ () == this;
408 }
409
411 MTH std::string long_desc (object *who = 0); 410 MTH std::string long_desc (object *who = 0);
412 MTH std::string describe_monster (object *who = 0); 411 MTH std::string describe_monster (object *who = 0);
413 MTH std::string describe_item (object *who = 0); 412 MTH std::string describe_item (object *who = 0);
414 MTH std::string describe (object *who = 0); 413 MTH std::string describe (object *who = 0);
415 414
488 } 487 }
489 488
490 MTH struct region *region () const; 489 MTH struct region *region () const;
491 490
492protected: 491protected:
493 friend struct archetype;
494
495 void link (); 492 void link ();
496 void unlink (); 493 void unlink ();
497 494
498 object (); 495 object ();
499 ~object (); 496 ~object ();
500}; 497};
501 498
502typedef object_vector<object, &object::index > objectvec; 499// move this object to the top of its env's inventory to speed up
503typedef object_vector<object, &object::active> activevec; 500// searches for it.
501static object *
502splay (object *ob)
503{
504 if (ob->env && ob->env->inv != ob)
505 {
506 if (ob->above) ob->above->below = ob->below;
507 if (ob->below) ob->below->above = ob->above;
504 508
505extern objectvec objects; 509 ob->above = 0;
506extern activevec actives; 510 ob->below = ob->env->inv;
511 ob->below->above = ob;
512 ob->env->inv = ob;
513 }
507 514
508#define for_all_objects(var) \ 515 return ob;
509 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 516}
510 declvar (object *, var, objects [_i])
511
512#define for_all_actives(var) \
513 for (unsigned _i = 0; _i < actives.size (); ++_i) \
514 declvar (object *, var, actives [_i])
515 517
516typedef struct oblnk 518typedef struct oblnk
517{ /* Used to link together several objects */ 519{ /* Used to link together several objects */
518 object_ptr ob; 520 object_ptr ob;
519 struct oblnk *next; 521 struct oblnk *next;
523{ /* Used to link together several object links */ 525{ /* Used to link together several object links */
524 struct oblnk *link; 526 struct oblnk *link;
525 long value; /* Used as connected value in buttons/gates */ 527 long value; /* Used as connected value in buttons/gates */
526 struct oblinkpt *next; 528 struct oblinkpt *next;
527} oblinkpt; 529} oblinkpt;
530
531object *find_skill_by_name (object *who, const char *name);
532object *find_skill_by_name (object *who, const shstr &sh);
533object *find_skill_by_number (object *who, int skillno);
528 534
529/* 535/*
530 * The archetype structure is a set of rules on how to generate and manipulate 536 * The archetype structure is a set of rules on how to generate and manipulate
531 * objects which point to archetypes. 537 * objects which point to archetypes.
532 * This probably belongs in arch.h, but there really doesn't appear to 538 * This probably belongs in arch.h, but there really doesn't appear to
534 * object and pointers. This structure should get removed, and just replaced 540 * object and pointers. This structure should get removed, and just replaced
535 * by the object structure 541 * by the object structure
536 */ 542 */
537 543
538INTERFACE_CLASS (archetype) 544INTERFACE_CLASS (archetype)
539struct archetype : zero_initialised, attachable 545struct archetype : object
540{ 546{
541 archetype (); 547 archetype (const char *name);
542 ~archetype (); 548 ~archetype ();
543 void gather_callbacks (AV *&callbacks, event_type event) const; 549 void gather_callbacks (AV *&callbacks, event_type event) const;
544 550
545 static archetype *read (object_thawer &f); 551 static archetype *read (object_thawer &f);
546 static archetype *get (const char *name); // find or create 552 static archetype *get (const char *name); // find or create
547 static archetype *find (const char *name); 553 static archetype *find (const char *name);
548 554
549 void hash_add (); // add to hashtable 555 void link ();
550 void hash_del (); // remove from hashtable 556 void unlink ();
551 557
558 object_vector_index ACC (RW, archid); // index in archvector
552 shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ 559 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
553 struct archetype *ACC (RW, next); /* Next archetype in a linked list */ 560 bool ACC (RW, stub); // if true, this is an invalid archetype
554 struct archetype *ACC (RW, head); /* The main part of a linked object */
555 struct archetype *ACC (RW, more); /* Next part of a linked object */
556 object ACC (RO, clone); /* An object from which to do ->copy_to () */
557 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ 561 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
558 bool ACC (RW, linked); // linked into list of heads 562
559 sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is 563 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
560 * in comparison to the head. 564 sint8 ACC (RW, max_x), ACC (RW, max_y);
561 */
562}; 565};
566
567inline void
568object_freezer::put (keyword k, archetype *v)
569{
570 put (k, v ? &v->archname : (const char *)0);
571}
572
573typedef object_vector<object, &object::index > objectvec;
574typedef object_vector<object, &object::active> activevec;
575typedef object_vector<archetype, &archetype::archid> archvec;
576
577extern objectvec objects;
578extern activevec actives;
579extern archvec archetypes;
580
581#define for_all_objects(var) \
582 for (unsigned _i = 0; _i < objects.size (); ++_i) \
583 statementvar (object *, var, objects [_i])
584
585#define for_all_actives(var) \
586 for (unsigned _i = 0; _i < actives.size (); ++_i) \
587 statementvar (object *, var, actives [_i])
588
589#define for_all_archetypes(var) \
590 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
591 statementvar (archetype *, var, archetypes [_i])
563 592
564/* Used by update_object to know if the object being passed is 593/* Used by update_object to know if the object being passed is
565 * being added or removed. 594 * being added or removed.
566 */ 595 */
567#define UP_OBJ_INSERT 1 596#define UP_OBJ_INSERT 1
601#define INS_NO_WALK_ON 0x0004 630#define INS_NO_WALK_ON 0x0004
602#define INS_ON_TOP 0x0008 631#define INS_ON_TOP 0x0008
603#define INS_BELOW_ORIGINATOR 0x0010 632#define INS_BELOW_ORIGINATOR 0x0010
604#define INS_MAP_LOAD 0x0020 633#define INS_MAP_LOAD 0x0020
605 634
606#define ARCH_SINGULARITY "singularity"
607#define ARCH_DETECT_MAGIC "detect_magic"
608#define ARCH_DEPLETION "depletion" 635#define ARCH_DEPLETION "depletion"
609#define ARCH_SYMPTOM "symptom"
610 636
611#endif 637#endif
612 638

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