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Comparing deliantra/server/include/object.h (file contents):
Revision 1.134 by root, Sun Jun 24 00:33:54 2007 UTC vs.
Revision 1.188 by root, Sun Nov 16 03:52:12 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify
9 * under the terms of the GNU General Public License as published by the Free 9 * it under the terms of the GNU General Public License as published by
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * the Free Software Foundation, either version 3 of the License, or
11 * any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 20 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#ifndef OBJECT_H 24#ifndef OBJECT_H
26#define OBJECT_H 25#define OBJECT_H
27 26
66 const char *nonuse_name; /* Name to describe objects we can't use */ 65 const char *nonuse_name; /* Name to describe objects we can't use */
67} Body_Locations; 66} Body_Locations;
68 67
69extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 68extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
70 69
70#define NUM_COINS 4 /* number of coin types */
71extern const char *const coins[NUM_COINS + 1];
72
71/* 73/*
72 * Each object (this also means archetypes!) could have a few of these 74 * Each object (this also means archetypes!) could have a few of these
73 * "dangling" from it; this could also end up containing 'parse errors'. 75 * "dangling" from it; this could also end up containing 'parse errors'.
74 * 76 *
75 * key and value are shared-strings. 77 * key and value are shared-strings.
76 * 78 *
77 * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than 79 * Please use kv_get/kv_set/kv_del from object rather than
78 * accessing the list directly. 80 * accessing the list directly.
79 * Exception is if you want to walk this list for some reason. 81 * Exception is if you want to walk this list for some reason.
80 */ 82 */
81struct key_value 83struct key_value : slice_allocated
82{ 84{
83 key_value *next; 85 key_value *next;
84 shstr key, value; 86 shstr key, value;
85}; 87};
86 88
87struct UUID 89struct UUID
88{ 90{
89 uint64 seq; 91 uint64 seq;
92
93 static UUID cur; // last uuid generated
94 static void init ();
95 static UUID gen ();
90 96
91 UUID () { } 97 UUID () { }
92 UUID (uint64 seq) : seq(seq) { } 98 UUID (uint64 seq) : seq(seq) { }
93 operator uint64() { return seq; } 99 operator uint64() { return seq; }
94 void operator =(uint64 seq) { this->seq = seq; } 100 void operator =(uint64 seq) { this->seq = seq; }
101
102 typedef char BUF [32];
103
104 bool parse (const char *s)
105 {
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
95}; 122};
96
97extern void init_uuid ();
98extern UUID gen_uuid ();
99extern const uint64 UUID_SKIP;
100 123
101/* Definition for WILL_APPLY values. Replaces having harcoded values 124/* Definition for WILL_APPLY values. Replaces having harcoded values
102 * sprinkled in the code. Note that some of these also replace fields 125 * sprinkled in the code. Note that some of these also replace fields
103 * that were in the can_apply area. What is the point of having both 126 * that were in the can_apply area. What is the point of having both
104 * can_apply and will_apply? 127 * can_apply and will_apply?
117 140
118INTERFACE_CLASS (object) 141INTERFACE_CLASS (object)
119// these are being copied 142// these are being copied
120struct object_copy : attachable 143struct object_copy : attachable
121{ 144{
122 typedef bitset<NUM_FLAGS> flags_t;
123
124 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ 145 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
125 146
126 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ 147 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
127 uint8 ACC (RW, subtype); /* subtype of object */ 148 uint8 ACC (RW, subtype); /* subtype of object */
128 sint8 ACC (RW, direction); /* Means the object is moving that way. */ 149 sint8 ACC (RW, direction); /* Means the object is moving that way. */
132 shstr ACC (RW, name_pl); /* The plural name of the object */ 153 shstr ACC (RW, name_pl); /* The plural name of the object */
133 shstr ACC (RW, title); /* Of foo, etc */ 154 shstr ACC (RW, title); /* Of foo, etc */
134 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 155 shstr ACC (RW, race); /* human, goblin, dragon, etc */
135 shstr ACC (RW, slaying); /* Which race to do double damage to */ 156 shstr ACC (RW, slaying); /* Which race to do double damage to */
136 /* If this is an exit, this is the filename */ 157 /* If this is an exit, this is the filename */
158
159 typedef bitset<NUM_FLAGS> flags_t;
160 flags_t flag; /* various flags */
161#if FOR_PERL
162 bool ACC (RW, flag[NUM_FLAGS]);
163#endif
164
165 shstr ACC (RW, materialname); /* specific material name */
137 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 166 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
138 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
139 shstr ACC (RW, lore); /* Obscure information about this object, */
140 /* To get put into books and the like. */
141 shstr ACC (RW, materialname); /* specific material name */
142 shstr ACC (RW, custom_name); /* Custom name assigned by player */
143// materialtype_t *ACC (RW, material); /* What material this object consists of */ 167// materialtype_t *ACC (RW, material); /* What material this object consists of */
144 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 168 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
145 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 169 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
146 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 170 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
147 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 171 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
151 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 175 arch_ptr ACC (RW, arch); /* Pointer to archetype */
152 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
153 177
154 float ACC (RW, speed); /* The overall speed of this object */ 178 float ACC (RW, speed); /* The overall speed of this object */
155 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 179 float ACC (RW, speed_left); /* How much speed is left to spend this round */
156 uint32 ACC (RW, nrof); /* How many of the objects */ 180 sint32 ACC (RW, nrof); /* How many of the objects */
157 181
158 /* This next big block are basically used for monsters and equipment */ 182 /* This next big block is basically used for monsters and equipment */
159 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
160
161 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 184 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
185
162 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
163 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
164 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ 188 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */
165 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ 189 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
190
166 uint16 ACC (RW, materials); /* What materials this object consists of */ 191 uint16 ACC (RW, materials); /* What materials this object consists of */
167 sint8 ACC (RW, magic); /* Any magical bonuses to this item */ 192 sint8 ACC (RW, magic); /* Any magical bonuses to this item */
168 uint8 ACC (RW, state); /* How the object was last drawn (animation) */ 193 uint8 ACC (RW, state); /* How the object was last drawn (animation) */
194
169 sint32 ACC (RW, value); /* How much money it is worth (or contains) */ 195 sint32 ACC (RW, value); /* How much money it is worth (or contains) */
170 /* Note that the last_.. values are sometimes used for non obvious 196 /* Note that the last_.. values are sometimes used for non obvious
171 * meanings by some objects, eg, sp penalty, permanent exp. 197 * meanings by some objects, eg, sp penalty, permanent exp.
172 */ 198 */
173 sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ 199 sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */
174 sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ 200 sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */
175 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ 201 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */
176 sint16 ACC (RW, last_eat); /* How long since we last ate */ 202 sint16 ACC (RW, last_eat); /* How long since we last ate */
177 sint16 ACC (RW, invisible); /* How much longer the object will be invis */ 203 sint16 ACC (RW, invisible); /* How much longer the object will be invis */
178 sint16 ACC (RW, level); /* Level of creature or object */ 204 sint16 ACC (RW, level); /* Level of creature or object */
205
179 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 206 uint8 ACC (RW, pick_up); /* See crossfire.doc */
180 sint8 ACC (RW, item_power); /* power rating of the object */
181 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 207 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
182 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 208 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
209 uint8 ACC (RW, weapontype); /* type of weapon */
210
211 faceidx ACC (RW, face); /* the graphical face */
212
213 faceidx ACC (RW, sound); /* the sound face */
214 faceidx ACC (RW, sound_destroy); /* played on destroy */
215
216 body_slot slot [NUM_BODY_LOCATIONS];
217
183 sint32 ACC (RW, weight); /* Attributes of the object */ 218 sint32 ACC (RW, weight); /* Attributes of the object */
184 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 219 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
185 sint32 ACC (RW, carrying); /* How much weight this object contains */ 220 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
186 sint64 ACC (RW, perm_exp); /* Permanent exp */ 221 sint64 ACC (RW, perm_exp); /* Permanent exp */
187 uint32 ACC (RW, weapontype); /* type of weapon */
188 uint32 ACC (RW, tooltype); /* type of tool or build facility */
189 body_slot slot [NUM_BODY_LOCATIONS];
190 faceidx ACC (RW, face); /* Face with colors */
191 living ACC (RO, stats); /* Str, Con, Dex, etc */ 222 living ACC (RO, stats); /* Str, Con, Dex, etc */
192 /* See the pod/objects.pod for more info about body locations */ 223 /* See the pod/objects.pod for more info about body locations */
193 224
194 /* Following mostly refers to fields only used for monsters */ 225 /* Following mostly refers to fields only used for monsters */
195 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
196 226
197 /* allows different movement patterns for attackers */ 227 /* allows different movement patterns for attackers */
198 sint32 ACC (RW, move_status); /* What stage in attack mode */ 228 sint32 ACC (RW, move_status); /* What stage in attack mode */
199 uint16 ACC (RW, attack_movement); /* What kind of attack movement */ 229 uint16 ACC (RW, attack_movement); /* What kind of attack movement */
200 uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ 230 uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
206 * only used in spells. 236 * only used in spells.
207 */ 237 */
208 sint16 ACC (RW, duration); /* How long the spell lasts */ 238 sint16 ACC (RW, duration); /* How long the spell lasts */
209 sint16 ACC (RW, casting_time);/* time left before spell goes off */ 239 sint16 ACC (RW, casting_time);/* time left before spell goes off */
210 240
211 uint16 ACC (RW, start_holding);
212 uint8 ACC (RW, duration_modifier); /* how level modifies duration */ 241 uint8 ACC (RW, duration_modifier); /* how level modifies duration */
213 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ 242 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
214
215 sint8 ACC (RW, range); /* Range of the spell */ 243 sint8 ACC (RW, range); /* Range of the spell */
216 uint8 ACC (RW, range_modifier); /* How going up in level effects range */ 244 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
245
217 MoveType ACC (RW, move_type); /* Type of movement this object uses */ 246 MoveType ACC (RW, move_type); /* Type of movement this object uses */
218 MoveType ACC (RW, move_block);/* What movement types this blocks */ 247 MoveType ACC (RW, move_block);/* What movement types this blocks */
219
220 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ 248 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
221 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ 249 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
250
222 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 251 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
223 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 252 MoveType ACC (RW, move_slow); /* Movement types this slows down */
224 253
254 sint8 ACC (RW, item_power); /* power rating of the object */
255 // 8 free bits
256
225 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 257 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
226
227 char *ACC (RW, spellarg); 258 char *ACC (RW, spellarg);
228 259
229 /* Following are values used by any object */ 260 /* Following are values used by any object */
230 /* this objects turns into or what this object creates */ 261 /* this objects turns into or what this object creates */
231 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 262 treasurelist *ACC (RW, randomitems); /* Items to be generated */
232 flags_t flag; /* various flags */ 263
233#if FOR_PERL
234 bool ACC (RW, flag[NUM_FLAGS]);
235#endif
236 uint16 ACC (RW, animation_id);/* An index into the animation array */ 264 uint16 ACC (RW, animation_id);/* An index into the animation array */
237 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ 265 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
238 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 266 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
239 sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ 267
240 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 268 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
241 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 269 uint8 ACC (RW, will_apply); /* See crossfire.doc */
270 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
271
272 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
273 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
274
275 // rarely-accessed members should be at the end
276 shstr ACC (RW, tag); // a tag used to tracking this object
277 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
278 shstr ACC (RW, lore); /* Obscure information about this object, */
279 /* To get put into books and the like. */
280 shstr ACC (RW, custom_name); /* Custom name assigned by player */
242}; 281};
243 282
244struct object : zero_initialised, object_copy 283struct object : zero_initialised, object_copy
245{ 284{
246 // These variables are not changed by ->copy_to 285 // These variables are not changed by ->copy_to
247 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 286 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
248 287
249 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 288 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
250 int ACC (RO, count); 289 int ACC (RO, count);
251 object_vector_index ACC (RO, index); // index into objects 290 object_vector_index ACC (RO, index); // index into objects
252 object_vector_index ACC (RO, active); // index into actives 291 object_vector_index ACC (RO, active); // index into actives
253 292
254 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ 293 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
255 294
256 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 295 object *ACC (RW, below); /* Pointer to the object stacked below this one */
257 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 296 object *ACC (RW, above); /* Pointer to the object stacked above this one */
258 /* Note: stacked in the *same* environment */ 297 /* Note: stacked in the *same* environment */
259 object *inv; /* Pointer to the first object in the inventory */ 298 object *inv; /* Pointer to the first object in the inventory */
268 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 307 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
269 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 308 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
270 client_container *seen_by; // seen by which player/container currently? 309 client_container *seen_by; // seen by which player/container currently?
271 key_value *key_values; /* Fields not explictly known by the loader. */ 310 key_value *key_values; /* Fields not explictly known by the loader. */
272 311
312 // privates / perl
313 const shstr &kv_get (const shstr &key) const;
314 void kv_del (const shstr &key);
315 void kv_set (const shstr &key, const shstr &value);
316
317 // custom extra fields management
318 struct key_value_access_proxy
319 {
320 object &ob;
321 shstr key;
322
323 key_value_access_proxy (object &ob, const shstr &key)
324 : ob (ob), key (key)
325 {
326 }
327
328 const key_value_access_proxy &operator =(const shstr &value) const
329 {
330 ob.kv_set (key, value);
331 return *this;
332 }
333
334 operator const shstr &() const { return ob.kv_get (key); }
335 operator const char *() const { return ob.kv_get (key); }
336
337 private:
338 void operator =(int);
339 };
340
341 // operator [] is too annoying to use
342 const key_value_access_proxy kv (const shstr &key)
343 {
344 return key_value_access_proxy (*this, key);
345 }
346
273 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 347 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
274 void post_load_check (); // do some adjustments after parsing 348 MTH void post_load_check (); // do some adjustments after parsing
275 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 349 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
276 bool write (object_freezer &f); 350 bool write (object_freezer &f);
277 351
278 MTH int slottype () const; 352 MTH int slottype () const;
279 MTH static object *create (); 353 MTH static object *create ();
280 object &operator =(const object &src); 354 const mapxy &operator =(const mapxy &pos);
281 MTH void copy_to (object *dst); 355 MTH void copy_to (object *dst);
282 MTH object *clone (); // create + copy_to 356 MTH object *clone (); // create + copy_to a single object
357 MTH object *deep_clone (); // copy whole more chain and inventory
283 void do_destroy (); 358 void do_destroy ();
284 void gather_callbacks (AV *&callbacks, event_type event) const; 359 void gather_callbacks (AV *&callbacks, event_type event) const;
285 MTH void destroy (bool destroy_inventory = false); 360 MTH void destroy ();
361 MTH void drop_and_destroy ()
362 {
363 destroy_inv (true);
364 destroy ();
365 }
286 366
287 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 367 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
288 MTH void destroy_inv (bool drop_to_ground = false); 368 MTH void destroy_inv (bool drop_to_ground = false);
289 MTH object *insert (object *item); // insert into inventory 369 MTH object *insert (object *item); // insert into inventory
370 MTH void play_sound (faceidx sound);
371
290 void do_remove (); 372 void do_remove ();
291 MTH void remove () 373 MTH void remove ()
292 { 374 {
293 if (!flag [FLAG_REMOVED]) 375 if (!flag [FLAG_REMOVED])
294 do_remove (); 376 do_remove ();
377 }
378
379 MTH bool blocked (maptile *m, int x, int y) const;
380
381 void move_to (const mapxy &pos)
382 {
383 remove ();
384 *this = pos;
385 insert_at (this, this);
295 } 386 }
296 387
297 static bool can_merge_slow (object *op1, object *op2); 388 static bool can_merge_slow (object *op1, object *op2);
298 389
299 // this is often used in time-critical code, so optimise 390 // this is often used in time-critical code, so optimise
312 MTH void open_container (object *new_container); 403 MTH void open_container (object *new_container);
313 MTH void close_container () 404 MTH void close_container ()
314 { 405 {
315 open_container (0); 406 open_container (0);
316 } 407 }
408
409 MTH object *force_find (const shstr name);
410 MTH void force_add (const shstr name, int duration = 0);
317 411
318 // overwrite the attachable should_invoke function with a version that also checks ev_want_type 412 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
319 bool should_invoke (event_type event) 413 bool should_invoke (event_type event)
320 { 414 {
321 return ev_want_event [event] || ev_want_type [type] || cb; 415 return ev_want_event [event] || ev_want_type [type] || cb;
336 // info must hold 256 * 3 bytes currently 430 // info must hold 256 * 3 bytes currently
337 const char *debug_desc (char *info) const; 431 const char *debug_desc (char *info) const;
338 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 432 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
339 const char *flag_desc (char *desc, int len) const; 433 const char *flag_desc (char *desc, int len) const;
340 434
435 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
436 MTH object *split (sint32 nr = 1); // return 0 on failure
437
341 int number_of () const 438 MTH int number_of () const
342 { 439 {
343 return nrof ? nrof : 1; 440 return nrof ? nrof : 1;
344 } 441 }
345 442
346 uint64 total_weight () const 443 MTH sint32 total_weight () const
347 { 444 {
348 return weight * number_of (); 445 return (weight + carrying) * number_of ();
349 } 446 }
447
448 MTH void update_weight ();
350 449
351 // return the dominant material of this item, always return something 450 // return the dominant material of this item, always return something
352 const materialtype_t *dominant_material () const; 451 const materialtype_t *dominant_material () const;
353 452
354 // return the volume of this object in cm³ 453 // return the volume of this object in cm³
355 uint64 volume () const 454 MTH uint64 volume () const
356 { 455 {
357 return total_weight () 456 return total_weight ()
358 * 1000 457 * 1000
359 * (type == CONTAINER ? 1000 : 1) 458 * (type == CONTAINER ? 1000 : 1)
360 / dominant_material ()->density; 459 / dominant_material ()->density;
361 } 460 }
362 461
462 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
363 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 463 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
364 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 464 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
365 || type == CLOAK || type == BOOTS || type == GLOVES 465 || type == CLOAK || type == BOOTS || type == GLOVES
366 || type == BRACERS || type == GIRDLE; } 466 || type == BRACERS || type == GIRDLE; }
367 MTH bool is_alive () const { return (type == PLAYER 467 MTH bool is_alive () const { return (type == PLAYER
377 477
378 // temporary: wether the object can be saved in a map file 478 // temporary: wether the object can be saved in a map file
379 // contr => is a player 479 // contr => is a player
380 // head => only save head of a multitile object 480 // head => only save head of a multitile object
381 // owner => can not reference owner yet 481 // owner => can not reference owner yet
382 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } 482 MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; }
383 483
384 /* This return true if object has still randomitems which 484 /* This return true if object has still randomitems which
385 * could be expanded. 485 * could be expanded.
386 */ 486 */
387 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 487 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
388 488
489 MTH bool has_dialogue () const { return *&msg == '@'; }
490
491 // returns the outermost owner, never returns 0
492 MTH object *outer_owner ()
493 {
494 object *op;
495
496 for (op = this; op->owner; op = op->owner)
497 ;
498
499 return op;
500 }
501
502 // returns the outermost environment, never returns 0
503 MTH object *outer_env ()
504 {
505 object *op;
506
507 for (op = this; op->env; op = op->env)
508 ;
509
510 return op;
511 }
512
389 // returns the player that has this object in his inventory, or 0 513 // returns the player that has this object in his inventory, or 0
514 // we assume the player is always the outer env
390 MTH object *in_player () const 515 MTH object *in_player ()
391 { 516 {
392 for (object *op = env; op; op = op->env) 517 object *op = outer_env ();
393 if (op->type == PLAYER)
394 return op;
395 518
396 return 0; 519 return op->type == PLAYER ? op : 0;
397 } 520 }
398 521
399 // "temporary" helper function 522 // "temporary" helper function
400 MTH object *head_ () 523 MTH object *head_ ()
401 { 524 {
404 527
405 MTH bool is_head () 528 MTH bool is_head ()
406 { 529 {
407 return head_ () == this; 530 return head_ () == this;
408 } 531 }
532
533 MTH bool is_on_map () const
534 {
535 return !env && !flag [FLAG_REMOVED];
536 }
537
538 MTH bool is_inserted () const
539 {
540 return !flag [FLAG_REMOVED];
541 }
542
543 // returns the player that cna see this object, if any
544 MTH object *visible_to () const;
409 545
410 MTH std::string long_desc (object *who = 0); 546 MTH std::string long_desc (object *who = 0);
411 MTH std::string describe_monster (object *who = 0); 547 MTH std::string describe_monster (object *who = 0);
412 MTH std::string describe_item (object *who = 0); 548 MTH std::string describe_item (object *who = 0);
413 MTH std::string describe (object *who = 0); 549 MTH std::string describe (object *who = 0);
421 MTH void create_treasure (treasurelist *tl, int flags = 0); 557 MTH void create_treasure (treasurelist *tl, int flags = 0);
422 558
423 // insert object at same map position as 'where' 559 // insert object at same map position as 'where'
424 // handles both inventory and map "positions" 560 // handles both inventory and map "positions"
425 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 561 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
562 MTH void drop_unpaid_items ();
426 563
427 MTH void activate (); 564 MTH void activate ();
428 MTH void deactivate (); 565 MTH void deactivate ();
429 MTH void activate_recursive (); 566 MTH void activate_recursive ();
430 MTH void deactivate_recursive (); 567 MTH void deactivate_recursive ();
431 568
432 // set the givne flag on all objects in the inventory recursively 569 // set the given flag on all objects in the inventory recursively
433 MTH void set_flag_inv (int flag, int value = 1); 570 MTH void set_flag_inv (int flag, int value = 1);
434 571
435 void enter_exit (object *exit);//Perl 572 void enter_exit (object *exit);//Perl
436 MTH void enter_map (maptile *newmap, int x, int y); 573 MTH void enter_map (maptile *newmap, int x, int y);
574 void player_goto (const char *path, int x, int y); // only for players
437 575
438 // returns the mapspace this object is in 576 // returns the mapspace this object is in
439 mapspace &ms () const; 577 mapspace &ms () const;
440 578
441 // fully recursive iterator 579 // fully recursive iterator
477 { 615 {
478 return this; 616 return this;
479 } 617 }
480 618
481 /* This returns TRUE if the object is something that 619 /* This returns TRUE if the object is something that
482 * should be displayed in the floorbox/inventory window 620 * a client might want to know about.
483 */ 621 */
484 MTH bool client_visible () const 622 MTH bool client_visible () const
485 { 623 {
486 return !invisible && type != PLAYER; 624 return !invisible && type != PLAYER;
487 } 625 }
488 626
627 // the client does nrof * this weight
628 MTH sint32 client_weight () const
629 {
630 return weight + carrying;
631 }
632
489 MTH struct region *region () const; 633 MTH struct region *region () const;
634
635 void statusmsg (const char *msg, int color = NDI_BLACK);
636 void failmsg (const char *msg, int color = NDI_RED);
637
638 const char *query_inventory (object *who = 0, const char *indent = "");
639
640 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
641 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
490 642
491protected: 643protected:
492 void link (); 644 void link ();
493 void unlink (); 645 void unlink ();
494 646
495 object (); 647 object ();
496 ~object (); 648 ~object ();
649
650private:
651 object &operator =(const object &);
652 object (const object &);
497}; 653};
498 654
499// move this object to the top of its env's inventory to speed up 655// move this object to the top of its env's inventory to speed up
500// searches for it. 656// searches for it.
501static object * 657static object *
522} objectlink; 678} objectlink;
523 679
524typedef struct oblinkpt 680typedef struct oblinkpt
525{ /* Used to link together several object links */ 681{ /* Used to link together several object links */
526 struct oblnk *link; 682 struct oblnk *link;
527 long value; /* Used as connected value in buttons/gates */ 683 sint32 value; /* Used as connected value in buttons/gates */
528 struct oblinkpt *next; 684 struct oblinkpt *next;
529} oblinkpt; 685} oblinkpt;
530 686
531object *find_skill_by_name (object *who, const char *name); 687object *find_skill_by_name (object *who, const char *name);
532object *find_skill_by_name (object *who, const shstr &sh); 688object *find_skill_by_name (object *who, const shstr &sh);
542 */ 698 */
543 699
544INTERFACE_CLASS (archetype) 700INTERFACE_CLASS (archetype)
545struct archetype : object 701struct archetype : object
546{ 702{
703 static arch_ptr empty; // the empty_archetype
704 MTH static void gc ();
705
547 archetype (const char *name); 706 archetype (const char *name);
548 ~archetype (); 707 ~archetype ();
549 void gather_callbacks (AV *&callbacks, event_type event) const; 708 void gather_callbacks (AV *&callbacks, event_type event) const;
550 709
551 static archetype *read (object_thawer &f);
552 static archetype *get (const char *name); // find or create
553 static archetype *find (const char *name); 710 MTH static archetype *find (const_utf8_string name);
554 711
555 void link (); 712 MTH void link ();
556 void unlink (); 713 MTH void unlink ();
714
715 MTH static object *get (const char *name); // (find() || singularity)->instance()
716 MTH object *instance ();
557 717
558 object_vector_index ACC (RW, archid); // index in archvector 718 object_vector_index ACC (RW, archid); // index in archvector
559 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 719 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
560 bool ACC (RW, stub); // if true, this is an invalid archetype
561 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
562 720
563 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 721 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
564 sint8 ACC (RW, max_x), ACC (RW, max_y); 722 sint8 ACC (RW, max_x), ACC (RW, max_y);
723
724 // support for archetype loading
725 static archetype *read (object_thawer &f);
726 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
727 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
565}; 728};
729
730// compatbiility, remove once replaced by ->instance
731inline object *
732arch_to_object (archetype *at)
733{
734 return at->instance ();
735}
566 736
567inline void 737inline void
568object_freezer::put (keyword k, archetype *v) 738object_freezer::put (keyword k, archetype *v)
569{ 739{
570 put (k, v ? &v->archname : (const char *)0); 740 put (k, v ? &v->archname : (const char *)0);
576 746
577extern objectvec objects; 747extern objectvec objects;
578extern activevec actives; 748extern activevec actives;
579extern archvec archetypes; 749extern archvec archetypes;
580 750
751// "safely" iterate over inv in a way such that the current item is removable
752// quite horrible, thats why its hidden in some macro
753#define for_inv_removable(op,var) \
754 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
755
581#define for_all_objects(var) \ 756#define for_all_objects(var) \
582 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 757 for (unsigned _i = 0; _i < objects.size (); ++_i) \
583 statementvar (object *, var, objects [_i]) 758 statementvar (object *, var, objects [_i])
584 759
585#define for_all_actives(var) \ 760#define for_all_actives(var) \
586 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 761 for (unsigned _i = 0; _i < actives.size (); ++_i) \
587 statementvar (object *, var, actives [_i]) 762 statementvar (object *, var, actives [_i])
588 763
589#define for_all_archetypes(var) \ 764#define for_all_archetypes(var) \
590 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 765 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
591 statementvar (archetype *, var, archetypes [_i]) 766 statementvar (archetype *, var, archetypes [_i])
592 767
593/* Used by update_object to know if the object being passed is 768/* Used by update_object to know if the object being passed is
594 * being added or removed. 769 * being added or removed.
613 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 788 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
614 * Use for treasure chests so the new object is the highest thing 789 * Use for treasure chests so the new object is the highest thing
615 * beneath the player, but not actually above it. Note - the 790 * beneath the player, but not actually above it. Note - the
616 * map and x,y coordinates for the object to be inserted must 791 * map and x,y coordinates for the object to be inserted must
617 * match the originator. 792 * match the originator.
618 * INS_MAP_LOAD: disable lots of checkings done at insertion to
619 * speed up map loading process, as we assume the ordering in
620 * loaded map is correct.
621 * 793 *
622 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY 794 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY
623 * are mutually exclusive. The behaviour for passing more than one 795 * are mutually exclusive. The behaviour for passing more than one
624 * should be considered undefined - while you may notice what happens 796 * should be considered undefined - while you may notice what happens
625 * right now if you pass more than one, that could very well change 797 * right now if you pass more than one, that could very well change
628#define INS_NO_MERGE 0x0001 800#define INS_NO_MERGE 0x0001
629#define INS_ABOVE_FLOOR_ONLY 0x0002 801#define INS_ABOVE_FLOOR_ONLY 0x0002
630#define INS_NO_WALK_ON 0x0004 802#define INS_NO_WALK_ON 0x0004
631#define INS_ON_TOP 0x0008 803#define INS_ON_TOP 0x0008
632#define INS_BELOW_ORIGINATOR 0x0010 804#define INS_BELOW_ORIGINATOR 0x0010
633#define INS_MAP_LOAD 0x0020
634 805
635#define ARCH_DEPLETION "depletion" 806#define ARCH_DEPLETION "depletion"
636 807
637#endif 808#endif
638 809

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