1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
26 | #define OBJECT_H |
27 | |
27 | |
28 | #include <bitset> |
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29 | |
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30 | #include "cfperl.h" |
28 | #include "cfperl.h" |
31 | #include "shstr.h" |
29 | #include "shstr.h" |
32 | |
30 | |
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31 | //+GPL |
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32 | |
33 | typedef int tag_t; |
33 | typedef int tag_t; |
34 | |
34 | |
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35 | // also see common/item.C |
35 | enum { |
36 | enum |
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37 | { |
36 | body_skill, |
38 | body_skill, |
37 | body_combat, |
39 | body_combat, |
38 | body_range, |
40 | body_range, |
39 | body_shield, |
41 | body_shield, |
40 | body_arm, |
42 | body_arm, |
… | |
… | |
48 | body_wrist, |
50 | body_wrist, |
49 | body_waist, |
51 | body_waist, |
50 | NUM_BODY_LOCATIONS |
52 | NUM_BODY_LOCATIONS |
51 | }; |
53 | }; |
52 | |
54 | |
53 | enum slottype_t |
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54 | { |
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55 | slot_none, |
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56 | slot_combat, |
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57 | slot_ranged, |
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58 | }; |
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59 | |
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60 | /* See common/item.c */ |
55 | /* See common/item.c */ |
61 | |
56 | |
62 | typedef struct Body_Locations |
57 | typedef struct Body_Locations |
63 | { |
58 | { |
64 | keyword save_name; /* Name used to load/save it to disk */ |
59 | keyword save_name; /* Name used to load/save it to disk */ |
65 | const char *use_name; /* Name used when describing an item we can use */ |
60 | const char *use_name; /* Name used when describing an item we can use */ |
66 | const char *nonuse_name; /* Name to describe objects we can't use */ |
61 | const char *nonuse_name; /* Name to describe objects we can't use */ |
67 | } Body_Locations; |
62 | } Body_Locations; |
68 | |
63 | |
69 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
64 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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65 | |
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66 | #define NUM_COINS 4 /* number of coin types */ |
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67 | extern const char *const coins[NUM_COINS + 1]; |
70 | |
68 | |
71 | /* |
69 | /* |
72 | * Each object (this also means archetypes!) could have a few of these |
70 | * Each object (this also means archetypes!) could have a few of these |
73 | * "dangling" from it; this could also end up containing 'parse errors'. |
71 | * "dangling" from it; this could also end up containing 'parse errors'. |
74 | * |
72 | * |
75 | * key and value are shared-strings. |
73 | * key and value are shared-strings. |
76 | * |
74 | * |
77 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
75 | * Please use kv_get/kv_set/kv_del from object rather than |
78 | * accessing the list directly. |
76 | * accessing the list directly. |
79 | * Exception is if you want to walk this list for some reason. |
77 | * Exception is if you want to walk this list for some reason. |
80 | */ |
78 | */ |
81 | struct key_value |
79 | struct key_value : slice_allocated |
82 | { |
80 | { |
83 | key_value *next; |
81 | key_value *next; |
84 | shstr key, value; |
82 | shstr key, value; |
85 | }; |
83 | }; |
86 | |
84 | |
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85 | //-GPL |
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86 | |
87 | struct UUID |
87 | struct UUID |
88 | { |
88 | { |
89 | uint64 seq; |
89 | uint64 seq; |
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90 | |
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91 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
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92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
90 | |
96 | |
91 | UUID () { } |
97 | UUID () { } |
92 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
93 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
94 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
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101 | |
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102 | bool parse (const char *s); |
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103 | char *append (char *buf) const; |
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104 | char *c_str () const; |
95 | }; |
105 | }; |
96 | |
106 | |
97 | extern void init_uuid (); |
107 | //+GPL |
98 | extern UUID gen_uuid (); |
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99 | extern const uint64 UUID_SKIP; |
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100 | |
108 | |
101 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
109 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
102 | * sprinkled in the code. Note that some of these also replace fields |
110 | * sprinkled in the code. Note that some of these also replace fields |
103 | * that were in the can_apply area. What is the point of having both |
111 | * that were in the can_apply area. What is the point of having both |
104 | * can_apply and will_apply? |
112 | * can_apply and will_apply? |
… | |
… | |
109 | #define WILL_APPLY_DOOR 0x08 |
117 | #define WILL_APPLY_DOOR 0x08 |
110 | #define WILL_APPLY_FOOD 0x10 |
118 | #define WILL_APPLY_FOOD 0x10 |
111 | |
119 | |
112 | struct body_slot |
120 | struct body_slot |
113 | { |
121 | { |
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122 | signed char used:4; /* Calculated value based on items equipped */ |
114 | signed char info:4; /* body info as loaded from the file */ |
123 | signed char info:4; /* body info as loaded from the file */ |
115 | signed char used:4; /* Calculated value based on items equipped */ |
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116 | }; |
124 | }; |
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125 | |
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126 | typedef struct oblnk |
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127 | { /* Used to link together several objects */ |
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128 | object_ptr ob; |
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129 | struct oblnk *next; |
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130 | } objectlink; |
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131 | |
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132 | typedef struct oblinkpt |
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133 | { /* Used to link together several object links */ |
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134 | struct oblnk *link; |
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135 | struct oblinkpt *next; |
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136 | shstr id; /* Used as connected value in buttons/gates */ |
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137 | } oblinkpt; |
117 | |
138 | |
118 | INTERFACE_CLASS (object) |
139 | INTERFACE_CLASS (object) |
119 | // these are being copied |
140 | // these are being copied |
120 | struct object_copy : attachable |
141 | struct object_copy : attachable |
121 | { |
142 | { |
122 | typedef bitset<NUM_FLAGS> flags_t; |
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123 | |
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124 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
143 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
125 | |
144 | |
126 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
145 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
127 | uint8 ACC (RW, subtype); /* subtype of object */ |
146 | uint8 ACC (RW, subtype); /* subtype of object */ |
128 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
147 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
… | |
… | |
132 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
151 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
133 | shstr ACC (RW, title); /* Of foo, etc */ |
152 | shstr ACC (RW, title); /* Of foo, etc */ |
134 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
153 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
135 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
154 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
136 | /* If this is an exit, this is the filename */ |
155 | /* If this is an exit, this is the filename */ |
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156 | |
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157 | typedef bitset<NUM_FLAGS> flags_t; |
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158 | flags_t flag; /* various flags */ |
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159 | #if FOR_PERL |
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160 | bool ACC (RW, flag[NUM_FLAGS]); |
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161 | #endif |
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162 | |
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163 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
137 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
164 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
138 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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139 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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140 | /* To get put into books and the like. */ |
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141 | shstr ACC (RW, materialname); /* specific material name */ |
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142 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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143 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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144 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
165 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
145 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
166 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
146 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
167 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
147 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
168 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
148 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
169 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
151 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
172 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
152 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
173 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
153 | |
174 | |
154 | float ACC (RW, speed); /* The overall speed of this object */ |
175 | float ACC (RW, speed); /* The overall speed of this object */ |
155 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
176 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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177 | |
156 | uint32 ACC (RW, nrof); /* How many of the objects */ |
178 | sint32 ACC (RW, nrof); /* How many of the objects */ |
157 | |
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158 | /* This next big block are basically used for monsters and equipment */ |
179 | /* This next big block is basically used for monsters and equipment */ |
159 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
180 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
160 | |
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161 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
181 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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182 | |
162 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
183 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
163 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
184 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
164 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
185 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
165 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
186 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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187 | |
166 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
188 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
167 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
189 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
168 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
190 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
169 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
191 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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192 | |
170 | /* Note that the last_.. values are sometimes used for non obvious |
193 | /* Note that the last_.. values are sometimes used for non obvious |
171 | * meanings by some objects, eg, sp penalty, permanent exp. |
194 | * meanings by some objects, eg, sp penalty, permanent exp. |
172 | */ |
195 | */ |
173 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
196 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
174 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
197 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
175 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
198 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
176 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
199 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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200 | |
177 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
201 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
178 | sint16 ACC (RW, level); /* Level of creature or object */ |
202 | sint16 ACC (RW, level); /* Level of creature or object */ |
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203 | |
179 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
204 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
180 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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181 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
182 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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207 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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208 | |
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209 | body_slot slot [NUM_BODY_LOCATIONS]; |
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210 | |
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211 | faceidx ACC (RW, face); /* the graphical face */ |
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212 | |
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213 | faceidx ACC (RW, sound); /* the sound face */ |
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214 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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215 | |
183 | sint32 ACC (RW, weight); /* Attributes of the object */ |
216 | sint32 ACC (RW, weight); /* Attributes of the object */ |
184 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
217 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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218 | |
185 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
219 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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220 | |
186 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
221 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
187 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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188 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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189 | body_slot slot [NUM_BODY_LOCATIONS]; |
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190 | faceidx ACC (RW, face); /* Face with colors */ |
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191 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
222 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
192 | /* See the pod/objects.pod for more info about body locations */ |
223 | /* See the pod/objects.pod for more info about body locations */ |
193 | |
224 | |
194 | /* Following mostly refers to fields only used for monsters */ |
225 | /* Following mostly refers to fields only used for monsters */ |
195 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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196 | |
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197 | /* allows different movement patterns for attackers */ |
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198 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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199 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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200 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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201 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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202 | /* races/classes can need less/more exp to gain levels */ |
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203 | |
226 | |
204 | /* Spell related information, may be useful elsewhere |
227 | /* Spell related information, may be useful elsewhere |
205 | * Note that other fields are used - these files are basically |
228 | * Note that other fields are used - these files are basically |
206 | * only used in spells. |
229 | * only used in spells. |
207 | */ |
230 | */ |
208 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
231 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
209 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
232 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
210 | |
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211 | uint16 ACC (RW, start_holding); |
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212 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
233 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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234 | |
213 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
235 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
214 | |
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215 | sint8 ACC (RW, range); /* Range of the spell */ |
236 | sint8 ACC (RW, range); /* Range of the spell */ |
216 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
237 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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238 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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239 | |
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240 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
217 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
241 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
218 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
242 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
219 | |
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220 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
243 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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244 | |
221 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
245 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
222 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
246 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
223 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
247 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
224 | |
248 | |
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249 | // 8 free bits |
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250 | |
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251 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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252 | // /* races/classes can need less/more exp to gain levels */ |
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253 | static const float expmul = 1.0;//D |
225 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
254 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
226 | |
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227 | char *ACC (RW, spellarg); |
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228 | |
255 | |
229 | /* Following are values used by any object */ |
256 | /* Following are values used by any object */ |
230 | /* this objects turns into or what this object creates */ |
257 | /* this objects turns into or what this object creates */ |
231 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
258 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
232 | flags_t flag; /* various flags */ |
259 | |
233 | #if FOR_PERL |
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234 | bool ACC (RW, flag[NUM_FLAGS]); |
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235 | #endif |
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236 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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237 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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238 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
260 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
239 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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240 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
261 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
241 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
262 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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264 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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265 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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266 | |
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267 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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268 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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269 | /* allows different movement patterns for attackers */ |
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270 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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271 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
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272 | |
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273 | //16+ free bits |
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274 | |
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275 | // rarely-accessed members should be at the end |
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276 | shstr ACC (RW, tag); // a tag used to tracking this object |
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277 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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279 | /* To get put into books and the like. */ |
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280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
242 | }; |
281 | }; |
243 | |
282 | |
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283 | const_utf8_string query_weight (const object *op); |
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284 | const_utf8_string query_short_name (const object *op); |
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285 | const_utf8_string query_name (const object *op); |
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286 | const_utf8_string query_base_name (const object *op, int plural); |
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287 | sint64 query_cost (const object *tmp, object *who, int flag); |
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288 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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289 | |
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290 | int change_ability_duration (object *spell, object *caster); |
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291 | int min_casting_level (object *caster, object *spell); |
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292 | int casting_level (object *caster, object *spell); |
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293 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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294 | int SP_level_dam_adjust (object *caster, object *spob); |
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295 | int SP_level_duration_adjust (object *caster, object *spob); |
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296 | int SP_level_range_adjust (object *caster, object *spob); |
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297 | |
244 | struct object : zero_initialised, object_copy |
298 | struct object : zero_initialised, object_copy |
245 | { |
299 | { |
246 | // These variables are not changed by ->copy_to |
300 | // These variables are not changed by ->copy_to |
247 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
301 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
248 | |
302 | |
249 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
303 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
250 | int ACC (RO, count); |
304 | int ACC (RO, count); |
251 | object_vector_index ACC (RO, index); // index into objects |
305 | object_vector_index ACC (RO, index); // index into objects |
252 | object_vector_index ACC (RO, active); // index into actives |
306 | object_vector_index ACC (RO, active); // index into actives |
253 | |
307 | |
254 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
308 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
255 | |
309 | |
256 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
310 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
257 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
311 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
258 | /* Note: stacked in the *same* environment */ |
312 | /* Note: stacked in the *same* environment */ |
259 | object *inv; /* Pointer to the first object in the inventory */ |
313 | object *inv; /* Pointer to the first object in the inventory */ |
260 | |
314 | |
261 | //TODO: container must move into client |
315 | //TODO: container must move into client |
262 | object_ptr ACC (RW, container); /* Current container being used. I think this |
316 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
263 | * is only used by the player right now. |
317 | * is only used by the player right now. |
264 | */ |
318 | */ |
265 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
319 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
266 | * This is typically the container that the object is in. |
320 | * This is typically the container that the object is in. |
267 | */ |
321 | */ |
268 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
322 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
269 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
323 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
270 | client_container *seen_by; // seen by which player/container currently? |
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271 | key_value *key_values; /* Fields not explictly known by the loader. */ |
324 | key_value *key_values; /* Fields not explictly known by the loader. */ |
272 | |
325 | |
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326 | MTH void set_flag (int flagnum) |
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327 | { |
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328 | flag [flagnum] = true; |
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329 | } |
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330 | |
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331 | MTH void clr_flag (int flagnum) |
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332 | { |
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333 | flag [flagnum] = false; |
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334 | } |
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335 | |
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336 | // privates / perl |
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337 | shstr_tmp kv_get (shstr_tmp key) const; |
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338 | void kv_del (shstr_tmp key); |
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339 | void kv_set (shstr_tmp key, shstr_tmp value); |
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340 | |
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341 | //-GPL |
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342 | |
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343 | // custom extra fields management |
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344 | struct key_value_access_proxy |
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345 | { |
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346 | object &ob; |
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347 | shstr_tmp key; |
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348 | |
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349 | key_value_access_proxy (object &ob, shstr_tmp key) |
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350 | : ob (ob), key (key) |
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351 | { |
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352 | } |
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353 | |
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354 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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355 | { |
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356 | ob.kv_set (key, value); |
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357 | return *this; |
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358 | } |
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359 | |
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360 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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361 | operator const char *() const { return ob.kv_get (key); } |
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362 | |
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363 | private: |
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364 | void operator =(int); |
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365 | }; |
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366 | |
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367 | // operator [] is too annoying to use |
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368 | const key_value_access_proxy kv (shstr_tmp key) |
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369 | { |
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370 | return key_value_access_proxy (*this, key); |
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371 | } |
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372 | |
273 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
373 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
274 | void post_load_check (); // do some adjustments after parsing |
374 | MTH void post_load_check (); // do some adjustments after parsing |
275 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
375 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
276 | bool write (object_freezer &f); |
376 | bool write (object_freezer &f); |
277 | |
377 | |
278 | MTH int slottype () const; |
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279 | MTH static object *create (); |
378 | MTH static object *create (); |
280 | object &operator =(const object &src); |
379 | const mapxy &operator =(const mapxy &pos); |
281 | MTH void copy_to (object *dst); |
380 | MTH void copy_to (object *dst); |
282 | MTH object *clone (); // create + copy_to |
381 | MTH object *clone (); // create + copy_to a single object |
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382 | MTH object *deep_clone (); // copy whole more chain and inventory |
283 | void do_destroy (); |
383 | void do_destroy (); |
284 | void gather_callbacks (AV *&callbacks, event_type event) const; |
384 | void gather_callbacks (AV *&callbacks, event_type event) const; |
285 | MTH void destroy (bool destroy_inventory = false); |
385 | MTH void destroy (); |
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386 | MTH void drop_and_destroy () |
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387 | { |
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388 | destroy_inv (true); |
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389 | destroy (); |
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390 | } |
286 | |
391 | |
287 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
392 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
288 | MTH void destroy_inv (bool drop_to_ground = false); |
393 | MTH void destroy_inv (bool drop_to_ground = false); |
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394 | MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too |
289 | MTH object *insert (object *item); // insert into inventory |
395 | MTH object *insert (object *item); // insert into inventory |
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396 | MTH void play_sound (faceidx sound) const; |
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397 | MTH void say_msg (const_utf8_string msg) const; |
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398 | |
290 | void do_remove (); |
399 | void do_remove (); |
291 | MTH void remove () |
400 | MTH void remove () |
292 | { |
401 | { |
293 | if (!flag [FLAG_REMOVED]) |
402 | if (!flag [FLAG_REMOVED]) |
294 | do_remove (); |
403 | do_remove (); |
295 | } |
404 | } |
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405 | |
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406 | MTH bool blocked (maptile *m, int x, int y) const; |
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407 | |
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408 | void move_to (const mapxy &pos) |
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409 | { |
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410 | remove (); |
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411 | *this = pos; |
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412 | insert_at (this, this); |
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413 | } |
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414 | |
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415 | // high-level move method. |
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416 | // object op is trying to move in direction dir. |
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417 | // originator is typically the same as op, but |
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418 | // can be different if originator is causing op to |
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419 | // move (originator is pushing op) |
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420 | // returns 0 if the object is not able to move to the |
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421 | // desired space, 1 otherwise (in which case we also |
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422 | // move the object accordingly. This function is |
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423 | // very similiar to move_object. |
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424 | int move (int dir, object *originator); |
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425 | |
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426 | int move (int dir) |
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427 | { |
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428 | return move (dir, this); |
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429 | } |
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|
430 | |
|
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431 | // changes move_type to a new value - handles move_on/move_off effects |
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|
432 | MTH void change_move_type (MoveType mt); |
296 | |
433 | |
297 | static bool can_merge_slow (object *op1, object *op2); |
434 | static bool can_merge_slow (object *op1, object *op2); |
298 | |
435 | |
299 | // this is often used in time-critical code, so optimise |
436 | // this is often used in time-critical code, so optimise |
300 | MTH static bool can_merge (object *op1, object *op2) |
437 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
304 | && can_merge_slow (op1, op2); |
441 | && can_merge_slow (op1, op2); |
305 | } |
442 | } |
306 | |
443 | |
307 | MTH void set_owner (object *owner); |
444 | MTH void set_owner (object *owner); |
308 | MTH void set_speed (float speed); |
445 | MTH void set_speed (float speed); |
309 | MTH bool change_weapon (object *ob); |
446 | MTH void set_glow_radius (sint8 rad); |
310 | MTH bool change_skill (object *ob); |
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311 | |
447 | |
312 | MTH void open_container (object *new_container); |
448 | MTH void open_container (object *new_container); |
313 | MTH void close_container () |
449 | MTH void close_container () |
314 | { |
450 | { |
315 | open_container (0); |
451 | open_container (0); |
316 | } |
452 | } |
|
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453 | |
|
|
454 | // potential future accessor for "container" |
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455 | MTH object *container_ () const |
|
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456 | { |
|
|
457 | return container; |
|
|
458 | } |
|
|
459 | |
|
|
460 | MTH bool is_open_container () const |
|
|
461 | { |
|
|
462 | // strangely enough, using ?: here causes code to inflate |
|
|
463 | return type == CONTAINER |
|
|
464 | && ((env && env->container_ () == this) |
|
|
465 | || (!env && flag [FLAG_APPLIED])); |
|
|
466 | } |
|
|
467 | |
|
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468 | MTH object *force_find (shstr_tmp name); |
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469 | MTH void force_set_timer (int duration); |
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470 | MTH object *force_add (shstr_tmp name, int duration = 0); |
|
|
471 | |
|
|
472 | oblinkpt *find_link () const; |
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473 | MTH void add_link (maptile *map, shstr_tmp id); |
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|
474 | MTH void remove_link (); |
317 | |
475 | |
318 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
476 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
319 | bool should_invoke (event_type event) |
477 | bool should_invoke (event_type event) |
320 | { |
478 | { |
321 | return ev_want_event [event] || ev_want_type [type] || cb; |
479 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
332 | MTH void drain_stat (); |
490 | MTH void drain_stat (); |
333 | MTH void drain_specific_stat (int deplete_stats); |
491 | MTH void drain_specific_stat (int deplete_stats); |
334 | MTH void change_luck (int value); |
492 | MTH void change_luck (int value); |
335 | |
493 | |
336 | // info must hold 256 * 3 bytes currently |
494 | // info must hold 256 * 3 bytes currently |
337 | const char *debug_desc (char *info) const; |
495 | const_utf8_string debug_desc (char *info) const; |
338 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
496 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
339 | const char *flag_desc (char *desc, int len) const; |
497 | const_utf8_string flag_desc (char *desc, int len) const; |
340 | |
498 | |
|
|
499 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
|
|
500 | MTH object *split (sint32 nr = 1); // return 0 on failure |
|
|
501 | |
341 | int number_of () const |
502 | MTH int number_of () const |
342 | { |
503 | { |
343 | return nrof ? nrof : 1; |
504 | return nrof ? nrof : 1; |
344 | } |
505 | } |
345 | |
506 | |
346 | uint64 total_weight () const |
507 | MTH sint32 total_weight () const |
347 | { |
508 | { |
348 | return weight * number_of (); |
509 | return (weight + carrying) * number_of (); |
349 | } |
510 | } |
|
|
511 | |
|
|
512 | MTH void update_weight (); |
350 | |
513 | |
351 | // return the dominant material of this item, always return something |
514 | // return the dominant material of this item, always return something |
352 | const materialtype_t *dominant_material () const; |
515 | const materialtype_t *dominant_material () const |
|
|
516 | { |
|
|
517 | return material; |
|
|
518 | } |
353 | |
519 | |
354 | // return the volume of this object in cm³ |
520 | // return the volume of this object in cm³ |
355 | uint64 volume () const |
521 | MTH uint64 volume () const |
356 | { |
522 | { |
357 | return total_weight () |
523 | return (uint64)total_weight () |
358 | * 1000 |
524 | * 1024 // 1000 actually |
359 | * (type == CONTAINER ? 1000 : 1) |
525 | * (type == CONTAINER ? 128 : 1) |
360 | / dominant_material ()->density; |
526 | / dominant_material ()->density; // ugh, division |
361 | } |
527 | } |
362 | |
528 | |
|
|
529 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
|
|
530 | |
|
|
531 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
363 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
532 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
364 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
533 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
365 | || type == CLOAK || type == BOOTS || type == GLOVES |
534 | || type == CLOAK || type == BOOTS || type == GLOVES |
366 | || type == BRACERS || type == GIRDLE; } |
535 | || type == BRACERS || type == GIRDLE; } |
367 | MTH bool is_alive () const { return (type == PLAYER |
536 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
371 | MTH bool is_arrow () const { return type == ARROW |
540 | MTH bool is_arrow () const { return type == ARROW |
372 | || (type == SPELL_EFFECT |
541 | || (type == SPELL_EFFECT |
373 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
542 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
374 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
543 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
375 | |
544 | |
|
|
545 | MTH bool is_dragon () const; |
|
|
546 | |
|
|
547 | MTH bool is_immunity () const { return invisible && type == SIGN; } |
|
|
548 | |
376 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
549 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
377 | |
550 | |
378 | // temporary: wether the object can be saved in a map file |
551 | // temporary: wether the object can be saved in a map file |
379 | // contr => is a player |
552 | // contr => is a player |
380 | // head => only save head of a multitile object |
553 | // head => only save head of a multitile object |
381 | // owner => can not reference owner yet |
554 | // owner => can not reference owner yet |
382 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
555 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
383 | |
556 | |
384 | /* This return true if object has still randomitems which |
557 | /* This return true if object has still randomitems which |
385 | * could be expanded. |
558 | * could be expanded. |
386 | */ |
559 | */ |
387 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
560 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
388 | |
561 | |
|
|
562 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
|
|
563 | |
|
|
564 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
|
|
565 | |
|
|
566 | // returns the outermost owner, never returns 0 |
|
|
567 | MTH object *outer_owner () |
|
|
568 | { |
|
|
569 | object *op; |
|
|
570 | |
|
|
571 | for (op = this; op->owner; op = op->owner) |
|
|
572 | ; |
|
|
573 | |
|
|
574 | return op; |
|
|
575 | } |
|
|
576 | |
|
|
577 | // returns the outermost environment, never returns 0 |
|
|
578 | MTH object *outer_env_or_self () const |
|
|
579 | { |
|
|
580 | const object *op; |
|
|
581 | |
|
|
582 | for (op = this; op->env; op = op->env) |
|
|
583 | ; |
|
|
584 | |
|
|
585 | return const_cast<object *>(op); |
|
|
586 | } |
|
|
587 | |
|
|
588 | // returns the outermost environment, may return 0 |
|
|
589 | MTH object *outer_env () const |
|
|
590 | { |
|
|
591 | return env ? outer_env_or_self () : 0; |
|
|
592 | } |
|
|
593 | |
389 | // returns the player that has this object in his inventory, or 0 |
594 | // returns the player that has this object in his inventory, or 0 |
|
|
595 | // we assume the player is always the outer env |
390 | MTH object *in_player () const |
596 | MTH object *in_player () const |
391 | { |
597 | { |
392 | for (object *op = env; op; op = op->env) |
598 | object *op = outer_env_or_self (); |
393 | if (op->type == PLAYER) |
|
|
394 | return op; |
|
|
395 | |
599 | |
396 | return 0; |
600 | return op->type == PLAYER ? op : 0; |
397 | } |
601 | } |
398 | |
602 | |
399 | // "temporary" helper function |
603 | // "temporary" helper function |
400 | MTH object *head_ () |
604 | MTH object *head_ () const |
401 | { |
605 | { |
402 | return head ? head : this; |
606 | return head ? head : const_cast<object *>(this); |
403 | } |
607 | } |
404 | |
608 | |
405 | MTH bool is_head () |
609 | MTH bool is_head () const |
406 | { |
610 | { |
407 | return head_ () == this; |
611 | return head_ () == this; |
408 | } |
612 | } |
409 | |
613 | |
|
|
614 | MTH bool is_on_map () const |
|
|
615 | { |
|
|
616 | return !env && !flag [FLAG_REMOVED]; |
|
|
617 | } |
|
|
618 | |
|
|
619 | MTH bool is_inserted () const |
|
|
620 | { |
|
|
621 | return !flag [FLAG_REMOVED]; |
|
|
622 | } |
|
|
623 | |
|
|
624 | MTH bool is_player () const |
|
|
625 | { |
|
|
626 | return !!contr; |
|
|
627 | } |
|
|
628 | |
|
|
629 | /* elmex: this method checks whether the object is in a shop */ |
|
|
630 | MTH bool is_in_shop () const; |
|
|
631 | |
|
|
632 | MTH bool affects_los () const |
|
|
633 | { |
|
|
634 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
635 | } |
|
|
636 | |
|
|
637 | MTH bool has_carried_lights () const |
|
|
638 | { |
|
|
639 | return glow_radius; |
|
|
640 | } |
|
|
641 | |
|
|
642 | // returns the player that cna see this object, if any |
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|
643 | MTH object *visible_to () const; |
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|
644 | |
410 | MTH std::string long_desc (object *who = 0); |
645 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
411 | MTH std::string describe_monster (object *who = 0); |
646 | MTH std::string describe_monster (object *who = 0); |
412 | MTH std::string describe_item (object *who = 0); |
647 | MTH std::string describe_item (object *who = 0); |
413 | MTH std::string describe (object *who = 0); |
648 | MTH std::string describe (object *who = 0); // long description, without name |
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649 | |
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650 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
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651 | MTH const_utf8_string query_name () { return ::query_name (this); } |
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652 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
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653 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
414 | |
654 | |
415 | // If this object has no extra parts but should have them, |
655 | // If this object has no extra parts but should have them, |
416 | // add them, effectively expanding heads into multipart |
656 | // add them, effectively expanding heads into multipart |
417 | // objects. This method only works on objects not inserted |
657 | // objects. This method only works on objects not inserted |
418 | // anywhere. |
658 | // anywhere. |
… | |
… | |
421 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
661 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
422 | |
662 | |
423 | // insert object at same map position as 'where' |
663 | // insert object at same map position as 'where' |
424 | // handles both inventory and map "positions" |
664 | // handles both inventory and map "positions" |
425 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
665 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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666 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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667 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
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668 | MTH void drop_unpaid_items (); |
426 | |
669 | |
427 | MTH void activate (); |
670 | MTH void activate (); |
428 | MTH void deactivate (); |
671 | MTH void deactivate (); |
429 | MTH void activate_recursive (); |
672 | MTH void activate_recursive (); |
430 | MTH void deactivate_recursive (); |
673 | MTH void deactivate_recursive (); |
431 | |
674 | |
432 | // set the givne flag on all objects in the inventory recursively |
675 | // set the given flag on all objects in the inventory recursively |
433 | MTH void set_flag_inv (int flag, int value = 1); |
676 | MTH void set_flag_inv (int flag, int value = 1); |
434 | |
677 | |
435 | void enter_exit (object *exit);//Perl |
678 | void enter_exit (object *exit);//Perl |
436 | MTH void enter_map (maptile *newmap, int x, int y); |
679 | MTH void enter_map (maptile *newmap, int x, int y); |
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|
680 | void player_goto (const_utf8_string path, int x, int y); // only for players |
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|
681 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
437 | |
682 | |
438 | // returns the mapspace this object is in |
683 | // returns the mapspace this object is in |
439 | mapspace &ms () const; |
684 | mapspace &ms () const; |
440 | |
685 | |
441 | // fully recursive iterator |
686 | // fully recursive iterator |
… | |
… | |
477 | { |
722 | { |
478 | return this; |
723 | return this; |
479 | } |
724 | } |
480 | |
725 | |
481 | /* This returns TRUE if the object is something that |
726 | /* This returns TRUE if the object is something that |
482 | * should be displayed in the floorbox/inventory window |
727 | * a client might want to know about. |
483 | */ |
728 | */ |
484 | MTH bool client_visible () const |
729 | MTH bool client_visible () const |
485 | { |
730 | { |
486 | return !invisible && type != PLAYER; |
731 | return !invisible && type != PLAYER; |
487 | } |
732 | } |
488 | |
733 | |
|
|
734 | // the client does nrof * this weight |
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735 | MTH sint32 client_weight () const |
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736 | { |
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737 | return weight + carrying; |
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|
738 | } |
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739 | |
489 | MTH struct region *region () const; |
740 | MTH struct region *region () const; |
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741 | |
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742 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
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743 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
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744 | void failmsgf (const_utf8_string format, ...); // always NDI_RED... |
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745 | |
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746 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
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747 | |
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748 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
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749 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
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750 | |
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|
751 | // make some noise with given item into direction dir, |
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|
752 | // currently only used for players to make them temporarily visible |
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753 | // when they are invisible. |
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754 | MTH void make_noise (); |
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755 | |
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756 | /* animation */ |
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757 | MTH bool has_anim () const { return animation_id; } |
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758 | const animation &anim () const { return animations [animation_id]; } |
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759 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
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760 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
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761 | /* anim_frames () returns the number of animations allocated. The last |
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762 | * usuable animation will be anim_frames () - 1 (for example, if an object |
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763 | * has 8 animations, anim_frames () will return 8, but the values will |
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764 | * range from 0 through 7. |
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765 | */ |
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766 | MTH int anim_frames () const { return anim ().num_animations; } |
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767 | MTH int anim_facings () const { return anim ().facings; } |
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768 | |
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|
769 | MTH utf8_string as_string (); |
490 | |
770 | |
491 | protected: |
771 | protected: |
492 | void link (); |
772 | void link (); |
493 | void unlink (); |
773 | void unlink (); |
494 | |
774 | |
495 | object (); |
775 | object (); |
496 | ~object (); |
776 | ~object (); |
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777 | |
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778 | private: |
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779 | object &operator =(const object &); |
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780 | object (const object &); |
497 | }; |
781 | }; |
498 | |
782 | |
499 | // move this object to the top of its env's inventory to speed up |
783 | // move this object to the top of its env's inventory to speed up |
500 | // searches for it. |
784 | // searches for it. |
501 | static object * |
785 | static inline object * |
502 | splay (object *ob) |
786 | splay (object *ob) |
503 | { |
787 | { |
504 | if (ob->env && ob->env->inv != ob) |
788 | if (ob->above && ob->env) |
505 | { |
789 | { |
506 | if (ob->above) ob->above->below = ob->below; |
790 | if (ob->above) ob->above->below = ob->below; |
507 | if (ob->below) ob->below->above = ob->above; |
791 | if (ob->below) ob->below->above = ob->above; |
508 | |
792 | |
509 | ob->above = 0; |
793 | ob->above = 0; |
… | |
… | |
513 | } |
797 | } |
514 | |
798 | |
515 | return ob; |
799 | return ob; |
516 | } |
800 | } |
517 | |
801 | |
518 | typedef struct oblnk |
802 | //+GPL |
519 | { /* Used to link together several objects */ |
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520 | object_ptr ob; |
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521 | struct oblnk *next; |
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522 | } objectlink; |
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523 | |
803 | |
524 | typedef struct oblinkpt |
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525 | { /* Used to link together several object links */ |
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526 | struct oblnk *link; |
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527 | long value; /* Used as connected value in buttons/gates */ |
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528 | struct oblinkpt *next; |
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|
529 | } oblinkpt; |
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530 | |
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531 | object *find_skill_by_name (object *who, const char *name); |
804 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
532 | object *find_skill_by_name (object *who, const shstr &sh); |
805 | object *find_skill_by_name (object *who, shstr_cmp sh); |
533 | object *find_skill_by_number (object *who, int skillno); |
806 | object *find_skill_by_number (object *who, int skillno); |
534 | |
807 | |
535 | /* |
808 | /* |
536 | * The archetype structure is a set of rules on how to generate and manipulate |
809 | * The archetype structure is a set of rules on how to generate and manipulate |
537 | * objects which point to archetypes. |
810 | * objects which point to archetypes. |
… | |
… | |
539 | * be much left in the archetype - all it really is is a holder for the |
812 | * be much left in the archetype - all it really is is a holder for the |
540 | * object and pointers. This structure should get removed, and just replaced |
813 | * object and pointers. This structure should get removed, and just replaced |
541 | * by the object structure |
814 | * by the object structure |
542 | */ |
815 | */ |
543 | |
816 | |
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|
817 | //-GPL |
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|
818 | |
544 | INTERFACE_CLASS (archetype) |
819 | INTERFACE_CLASS (archetype) |
545 | struct archetype : object |
820 | struct archetype : object |
546 | { |
821 | { |
547 | archetype (const char *name); |
822 | static arch_ptr empty; // the empty_archetype |
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|
823 | MTH static void gc (); |
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824 | |
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825 | archetype (const_utf8_string name); |
548 | ~archetype (); |
826 | ~archetype (); |
549 | void gather_callbacks (AV *&callbacks, event_type event) const; |
827 | void gather_callbacks (AV *&callbacks, event_type event) const; |
550 | |
828 | |
551 | static archetype *read (object_thawer &f); |
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|
552 | static archetype *get (const char *name); // find or create |
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|
553 | static archetype *find (const char *name); |
829 | MTH static archetype *find (const_utf8_string name); |
554 | |
830 | |
555 | void link (); |
831 | MTH void link (); |
556 | void unlink (); |
832 | MTH void unlink (); |
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|
833 | |
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834 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
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|
835 | MTH object *instance (); |
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|
836 | |
|
|
837 | MTH void post_load_check (); // do some adjustments after parsing |
557 | |
838 | |
558 | object_vector_index ACC (RW, archid); // index in archvector |
839 | object_vector_index ACC (RW, archid); // index in archvector |
559 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
840 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
560 | bool ACC (RW, stub); // if true, this is an invalid archetype |
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561 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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|
562 | |
841 | |
563 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
842 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
564 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
843 | |
|
|
844 | // support for archetype loading |
|
|
845 | static archetype *read (object_thawer &f); |
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|
846 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
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|
847 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
565 | }; |
848 | }; |
566 | |
849 | |
|
|
850 | // returns whether the object is a dragon player, which are often specialcased |
|
|
851 | inline bool |
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|
852 | object::is_dragon () const |
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|
853 | { |
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|
854 | return arch->race == shstr_dragon && is_player (); |
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|
855 | } |
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|
856 | |
567 | inline void |
857 | inline void |
568 | object_freezer::put (keyword k, archetype *v) |
858 | object_freezer::put (const keyword_string k, archetype *v) |
569 | { |
859 | { |
570 | put (k, v ? &v->archname : (const char *)0); |
860 | if (expect_true (v)) |
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|
861 | put (k, v->archname); |
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|
862 | else |
|
|
863 | put (k); |
571 | } |
864 | } |
572 | |
865 | |
573 | typedef object_vector<object, &object::index > objectvec; |
866 | typedef object_vector<object, &object::index > objectvec; |
574 | typedef object_vector<object, &object::active> activevec; |
867 | typedef object_vector<object, &object::active> activevec; |
575 | typedef object_vector<archetype, &archetype::archid> archvec; |
868 | typedef object_vector<archetype, &archetype::archid> archvec; |
576 | |
869 | |
577 | extern objectvec objects; |
870 | extern objectvec objects; |
578 | extern activevec actives; |
871 | extern activevec actives; |
579 | extern archvec archetypes; |
872 | extern archvec archetypes; |
580 | |
873 | |
|
|
874 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
875 | // quite horrible, that's why its hidden in some macro |
|
|
876 | #define for_inv_removable(op,var) \ |
|
|
877 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
878 | |
581 | #define for_all_objects(var) \ |
879 | #define for_all_objects(var) \ |
582 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
880 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
583 | statementvar (object *, var, objects [_i]) |
881 | statementvar (object *, var, objects [_i]) |
584 | |
882 | |
585 | #define for_all_actives(var) \ |
883 | #define for_all_actives(var) \ |
586 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
884 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
587 | statementvar (object *, var, actives [_i]) |
885 | statementvar (object *, var, actives [_i]) |
588 | |
886 | |
589 | #define for_all_archetypes(var) \ |
887 | #define for_all_archetypes(var) \ |
590 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
888 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
591 | statementvar (archetype *, var, archetypes [_i]) |
889 | statementvar (archetype *, var, archetypes [_i]) |
|
|
890 | |
|
|
891 | //+GPL |
592 | |
892 | |
593 | /* Used by update_object to know if the object being passed is |
893 | /* Used by update_object to know if the object being passed is |
594 | * being added or removed. |
894 | * being added or removed. |
595 | */ |
895 | */ |
596 | #define UP_OBJ_INSERT 1 |
896 | #define UP_OBJ_INSERT 1 |
… | |
… | |
613 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
913 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
614 | * Use for treasure chests so the new object is the highest thing |
914 | * Use for treasure chests so the new object is the highest thing |
615 | * beneath the player, but not actually above it. Note - the |
915 | * beneath the player, but not actually above it. Note - the |
616 | * map and x,y coordinates for the object to be inserted must |
916 | * map and x,y coordinates for the object to be inserted must |
617 | * match the originator. |
917 | * match the originator. |
618 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
|
|
619 | * speed up map loading process, as we assume the ordering in |
|
|
620 | * loaded map is correct. |
|
|
621 | * |
918 | * |
622 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
919 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
623 | * are mutually exclusive. The behaviour for passing more than one |
920 | * are mutually exclusive. The behaviour for passing more than one |
624 | * should be considered undefined - while you may notice what happens |
921 | * should be considered undefined - while you may notice what happens |
625 | * right now if you pass more than one, that could very well change |
922 | * right now if you pass more than one, that could very well change |
… | |
… | |
628 | #define INS_NO_MERGE 0x0001 |
925 | #define INS_NO_MERGE 0x0001 |
629 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
926 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
630 | #define INS_NO_WALK_ON 0x0004 |
927 | #define INS_NO_WALK_ON 0x0004 |
631 | #define INS_ON_TOP 0x0008 |
928 | #define INS_ON_TOP 0x0008 |
632 | #define INS_BELOW_ORIGINATOR 0x0010 |
929 | #define INS_BELOW_ORIGINATOR 0x0010 |
633 | #define INS_MAP_LOAD 0x0020 |
|
|
634 | |
930 | |
635 | #define ARCH_DEPLETION "depletion" |
931 | //-GPL |
636 | |
932 | |
637 | #endif |
933 | #endif |
638 | |
934 | |