1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
26 | #define OBJECT_H |
26 | |
27 | |
27 | #include <bitset> |
28 | #include <bitset> |
28 | |
29 | |
29 | #include "cfperl.h" |
30 | #include "cfperl.h" |
30 | #include "shstr.h" |
31 | #include "shstr.h" |
31 | |
32 | |
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33 | //+GPL |
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34 | |
32 | typedef int tag_t; |
35 | typedef int tag_t; |
33 | |
36 | |
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37 | // also see common/item.C |
34 | enum { |
38 | enum { |
35 | body_skill, |
39 | body_skill, |
36 | body_combat, |
40 | body_combat, |
37 | body_range, |
41 | body_range, |
38 | body_shield, |
42 | body_shield, |
… | |
… | |
47 | body_wrist, |
51 | body_wrist, |
48 | body_waist, |
52 | body_waist, |
49 | NUM_BODY_LOCATIONS |
53 | NUM_BODY_LOCATIONS |
50 | }; |
54 | }; |
51 | |
55 | |
52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
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58 | |
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59 | /* See common/item.c */ |
56 | /* See common/item.c */ |
60 | |
57 | |
61 | typedef struct Body_Locations |
58 | typedef struct Body_Locations |
62 | { |
59 | { |
63 | keyword save_name; /* Name used to load/save it to disk */ |
60 | keyword save_name; /* Name used to load/save it to disk */ |
… | |
… | |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
62 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | } Body_Locations; |
63 | } Body_Locations; |
67 | |
64 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
65 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
69 | |
66 | |
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67 | #define NUM_COINS 4 /* number of coin types */ |
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68 | extern const char *const coins[NUM_COINS + 1]; |
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69 | |
70 | /* |
70 | /* |
71 | * Each object (this also means archetypes!) could have a few of these |
71 | * Each object (this also means archetypes!) could have a few of these |
72 | * "dangling" from it; this could also end up containing 'parse errors'. |
72 | * "dangling" from it; this could also end up containing 'parse errors'. |
73 | * |
73 | * |
74 | * key and value are shared-strings. |
74 | * key and value are shared-strings. |
75 | * |
75 | * |
76 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
76 | * Please use kv_get/kv_set/kv_del from object rather than |
77 | * accessing the list directly. |
77 | * accessing the list directly. |
78 | * Exception is if you want to walk this list for some reason. |
78 | * Exception is if you want to walk this list for some reason. |
79 | */ |
79 | */ |
80 | struct key_value |
80 | struct key_value : slice_allocated |
81 | { |
81 | { |
82 | key_value *next; |
82 | key_value *next; |
83 | shstr key, value; |
83 | shstr key, value; |
84 | }; |
84 | }; |
85 | |
85 | |
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86 | //-GPL |
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87 | |
86 | struct UUID |
88 | struct UUID |
87 | { |
89 | { |
88 | uint64 seq; |
90 | uint64 seq; |
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91 | |
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92 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
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93 | |
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94 | static UUID cur; // last uuid generated |
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95 | static void init (); |
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96 | static UUID gen (); |
89 | |
97 | |
90 | UUID () { } |
98 | UUID () { } |
91 | UUID (uint64 seq) : seq(seq) { } |
99 | UUID (uint64 seq) : seq(seq) { } |
92 | operator uint64() { return seq; } |
100 | operator uint64() { return seq; } |
93 | void operator =(uint64 seq) { this->seq = seq; } |
101 | void operator =(uint64 seq) { this->seq = seq; } |
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102 | |
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103 | bool parse (const char *s); |
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104 | char *append (char *buf) const; |
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105 | char *c_str () const; |
94 | }; |
106 | }; |
95 | |
107 | |
96 | extern void init_uuid (); |
108 | //+GPL |
97 | extern UUID gen_uuid (); |
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98 | extern const uint64 UUID_SKIP; |
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99 | |
109 | |
100 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
110 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
101 | * sprinkled in the code. Note that some of these also replace fields |
111 | * sprinkled in the code. Note that some of these also replace fields |
102 | * that were in the can_apply area. What is the point of having both |
112 | * that were in the can_apply area. What is the point of having both |
103 | * can_apply and will_apply? |
113 | * can_apply and will_apply? |
… | |
… | |
108 | #define WILL_APPLY_DOOR 0x08 |
118 | #define WILL_APPLY_DOOR 0x08 |
109 | #define WILL_APPLY_FOOD 0x10 |
119 | #define WILL_APPLY_FOOD 0x10 |
110 | |
120 | |
111 | struct body_slot |
121 | struct body_slot |
112 | { |
122 | { |
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123 | signed char used:4; /* Calculated value based on items equipped */ |
113 | signed char info:4; /* body info as loaded from the file */ |
124 | signed char info:4; /* body info as loaded from the file */ |
114 | signed char used:4; /* Calculated value based on items equipped */ |
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115 | }; |
125 | }; |
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126 | |
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127 | typedef struct oblnk |
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128 | { /* Used to link together several objects */ |
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129 | object_ptr ob; |
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130 | struct oblnk *next; |
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131 | } objectlink; |
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132 | |
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133 | typedef struct oblinkpt |
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134 | { /* Used to link together several object links */ |
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135 | struct oblnk *link; |
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136 | struct oblinkpt *next; |
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137 | shstr id; /* Used as connected value in buttons/gates */ |
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138 | } oblinkpt; |
116 | |
139 | |
117 | INTERFACE_CLASS (object) |
140 | INTERFACE_CLASS (object) |
118 | // these are being copied |
141 | // these are being copied |
119 | struct object_copy : attachable |
142 | struct object_copy : attachable |
120 | { |
143 | { |
121 | typedef bitset<NUM_FLAGS> flags_t; |
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122 | |
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123 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
144 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
124 | |
145 | |
125 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
146 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
126 | uint8 ACC (RW, subtype); /* subtype of object */ |
147 | uint8 ACC (RW, subtype); /* subtype of object */ |
127 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
148 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
… | |
… | |
131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
152 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
153 | shstr ACC (RW, title); /* Of foo, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
154 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
155 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
135 | /* If this is an exit, this is the filename */ |
156 | /* If this is an exit, this is the filename */ |
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157 | |
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158 | typedef bitset<NUM_FLAGS> flags_t; |
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159 | flags_t flag; /* various flags */ |
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160 | #if FOR_PERL |
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161 | bool ACC (RW, flag[NUM_FLAGS]); |
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162 | #endif |
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163 | |
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164 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
136 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
165 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
137 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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138 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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139 | /* To get put into books and the like. */ |
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140 | shstr ACC (RW, materialname); /* specific material name */ |
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141 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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142 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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143 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
166 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
144 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
167 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
145 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
168 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
146 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
169 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
147 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
170 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
… | |
150 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
173 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
151 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
174 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
152 | |
175 | |
153 | float ACC (RW, speed); /* The overall speed of this object */ |
176 | float ACC (RW, speed); /* The overall speed of this object */ |
154 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
177 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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178 | |
155 | uint32 ACC (RW, nrof); /* How many of the objects */ |
179 | sint32 ACC (RW, nrof); /* How many of the objects */ |
156 | |
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157 | /* This next big block are basically used for monsters and equipment */ |
180 | /* This next big block is basically used for monsters and equipment */ |
158 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
181 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
159 | |
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160 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
182 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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183 | |
161 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
184 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
162 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
185 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
163 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
186 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
164 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
187 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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188 | |
165 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
189 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
166 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
190 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
167 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
191 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
168 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
192 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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193 | |
169 | /* Note that the last_.. values are sometimes used for non obvious |
194 | /* Note that the last_.. values are sometimes used for non obvious |
170 | * meanings by some objects, eg, sp penalty, permanent exp. |
195 | * meanings by some objects, eg, sp penalty, permanent exp. |
171 | */ |
196 | */ |
172 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
197 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
173 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
198 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
174 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
199 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
175 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
200 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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201 | |
176 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
202 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
177 | sint16 ACC (RW, level); /* Level of creature or object */ |
203 | sint16 ACC (RW, level); /* Level of creature or object */ |
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204 | |
178 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
205 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
179 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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180 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
181 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
207 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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208 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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209 | |
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210 | body_slot slot [NUM_BODY_LOCATIONS]; |
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211 | |
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212 | faceidx ACC (RW, face); /* the graphical face */ |
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213 | |
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214 | faceidx ACC (RW, sound); /* the sound face */ |
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215 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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216 | |
182 | sint32 ACC (RW, weight); /* Attributes of the object */ |
217 | sint32 ACC (RW, weight); /* Attributes of the object */ |
183 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
218 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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219 | |
184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
220 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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221 | |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
222 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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188 | body_slot slot [NUM_BODY_LOCATIONS]; |
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189 | faceidx ACC (RW, face); /* Face with colors */ |
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190 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
223 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
191 | /* See the pod/objects.pod for more info about body locations */ |
224 | /* See the pod/objects.pod for more info about body locations */ |
192 | |
225 | |
193 | /* Following mostly refers to fields only used for monsters */ |
226 | /* Following mostly refers to fields only used for monsters */ |
194 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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195 | |
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196 | /* allows different movement patterns for attackers */ |
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197 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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198 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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199 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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200 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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201 | /* races/classes can need less/more exp to gain levels */ |
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202 | |
227 | |
203 | /* Spell related information, may be useful elsewhere |
228 | /* Spell related information, may be useful elsewhere |
204 | * Note that other fields are used - these files are basically |
229 | * Note that other fields are used - these files are basically |
205 | * only used in spells. |
230 | * only used in spells. |
206 | */ |
231 | */ |
207 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
232 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
208 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
233 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
209 | |
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210 | uint16 ACC (RW, start_holding); |
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211 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
234 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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235 | |
212 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
236 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
213 | |
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214 | sint8 ACC (RW, range); /* Range of the spell */ |
237 | sint8 ACC (RW, range); /* Range of the spell */ |
215 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
238 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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239 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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240 | |
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241 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
216 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
242 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
217 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
243 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
218 | |
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219 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
244 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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245 | |
220 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
246 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
221 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
247 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
222 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
248 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
223 | |
249 | |
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250 | // 8 free bits |
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251 | |
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252 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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253 | // /* races/classes can need less/more exp to gain levels */ |
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254 | static const float expmul = 1.0;//D |
224 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
255 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
225 | |
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226 | char *ACC (RW, spellarg); |
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227 | |
256 | |
228 | /* Following are values used by any object */ |
257 | /* Following are values used by any object */ |
229 | /* this objects turns into or what this object creates */ |
258 | /* this objects turns into or what this object creates */ |
230 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
259 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
231 | flags_t flag; /* various flags */ |
260 | |
232 | #if FOR_PERL |
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233 | bool ACC (RW, flag[NUM_FLAGS]); |
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234 | #endif |
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235 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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236 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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237 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
261 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
238 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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239 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
262 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
240 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
263 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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264 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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265 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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266 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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267 | |
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268 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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269 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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270 | /* allows different movement patterns for attackers */ |
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271 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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272 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
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273 | |
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274 | //16+ free bits |
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275 | |
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276 | // rarely-accessed members should be at the end |
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277 | shstr ACC (RW, tag); // a tag used to tracking this object |
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278 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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279 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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280 | /* To get put into books and the like. */ |
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281 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
241 | }; |
282 | }; |
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283 | |
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284 | const_utf8_string query_weight (const object *op); |
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285 | const_utf8_string query_short_name (const object *op); |
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286 | const_utf8_string query_name (const object *op); |
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287 | const_utf8_string query_base_name (const object *op, int plural); |
242 | |
288 | |
243 | struct object : zero_initialised, object_copy |
289 | struct object : zero_initialised, object_copy |
244 | { |
290 | { |
245 | // These variables are not changed by ->copy_to |
291 | // These variables are not changed by ->copy_to |
246 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
292 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
247 | |
293 | |
248 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
294 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
249 | int ACC (RO, count); |
295 | int ACC (RO, count); |
250 | object_vector_index ACC (RO, index); // index into objects |
296 | object_vector_index ACC (RO, index); // index into objects |
251 | object_vector_index ACC (RO, active); // index into actives |
297 | object_vector_index ACC (RO, active); // index into actives |
252 | |
298 | |
253 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
299 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
254 | |
300 | |
255 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
301 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
256 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
302 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
257 | /* Note: stacked in the *same* environment */ |
303 | /* Note: stacked in the *same* environment */ |
258 | object *inv; /* Pointer to the first object in the inventory */ |
304 | object *inv; /* Pointer to the first object in the inventory */ |
259 | |
305 | |
260 | //TODO: container must move into client |
306 | //TODO: container must move into client |
261 | object_ptr ACC (RW, container); /* Current container being used. I think this |
307 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
262 | * is only used by the player right now. |
308 | * is only used by the player right now. |
263 | */ |
309 | */ |
264 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
310 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
265 | * This is typically the container that the object is in. |
311 | * This is typically the container that the object is in. |
266 | */ |
312 | */ |
267 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
313 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
268 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
314 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
269 | client_container *seen_by; // seen by which player/container currently? |
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270 | key_value *key_values; /* Fields not explictly known by the loader. */ |
315 | key_value *key_values; /* Fields not explictly known by the loader. */ |
271 | |
316 | |
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317 | // privates / perl |
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318 | shstr_tmp kv_get (shstr_tmp key) const; |
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319 | void kv_del (shstr_tmp key); |
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320 | void kv_set (shstr_tmp key, shstr_tmp value); |
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321 | |
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322 | //-GPL |
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323 | |
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324 | // custom extra fields management |
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325 | struct key_value_access_proxy |
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326 | { |
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327 | object &ob; |
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328 | shstr_tmp key; |
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329 | |
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330 | key_value_access_proxy (object &ob, shstr_tmp key) |
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331 | : ob (ob), key (key) |
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332 | { |
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333 | } |
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334 | |
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335 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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336 | { |
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337 | ob.kv_set (key, value); |
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338 | return *this; |
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339 | } |
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340 | |
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341 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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342 | operator const char *() const { return ob.kv_get (key); } |
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343 | |
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344 | private: |
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345 | void operator =(int); |
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346 | }; |
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347 | |
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348 | // operator [] is too annoying to use |
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349 | const key_value_access_proxy kv (shstr_tmp key) |
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350 | { |
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351 | return key_value_access_proxy (*this, key); |
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352 | } |
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353 | |
272 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
354 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
273 | void post_load_check (); // do some adjustments after parsing |
355 | MTH void post_load_check (); // do some adjustments after parsing |
274 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
356 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
275 | bool write (object_freezer &f); |
357 | bool write (object_freezer &f); |
276 | |
358 | |
277 | MTH int slottype () const; |
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278 | MTH static object *create (); |
359 | MTH static object *create (); |
279 | object &operator =(const object &src); |
360 | const mapxy &operator =(const mapxy &pos); |
280 | MTH void copy_to (object *dst); |
361 | MTH void copy_to (object *dst); |
281 | MTH object *clone (); // create + copy_to |
362 | MTH object *clone (); // create + copy_to a single object |
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363 | MTH object *deep_clone (); // copy whole more chain and inventory |
282 | void do_destroy (); |
364 | void do_destroy (); |
283 | void gather_callbacks (AV *&callbacks, event_type event) const; |
365 | void gather_callbacks (AV *&callbacks, event_type event) const; |
284 | MTH void destroy (bool destroy_inventory = false); |
366 | MTH void destroy (); |
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367 | MTH void drop_and_destroy () |
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368 | { |
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369 | destroy_inv (true); |
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370 | destroy (); |
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371 | } |
285 | |
372 | |
286 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
373 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
287 | MTH void destroy_inv (bool drop_to_ground = false); |
374 | MTH void destroy_inv (bool drop_to_ground = false); |
288 | MTH object *insert (object *item); // insert into inventory |
375 | MTH object *insert (object *item); // insert into inventory |
289 | MTH void play_sound (faceidx sound) const; |
376 | MTH void play_sound (faceidx sound) const; |
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377 | MTH void say_msg (const_utf8_string msg) const; |
290 | |
378 | |
291 | void do_remove (); |
379 | void do_remove (); |
292 | MTH void remove () |
380 | MTH void remove () |
293 | { |
381 | { |
294 | if (!flag [FLAG_REMOVED]) |
382 | if (!flag [FLAG_REMOVED]) |
295 | do_remove (); |
383 | do_remove (); |
296 | } |
384 | } |
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385 | |
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386 | MTH bool blocked (maptile *m, int x, int y) const; |
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387 | |
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388 | void move_to (const mapxy &pos) |
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389 | { |
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390 | remove (); |
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391 | *this = pos; |
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392 | insert_at (this, this); |
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393 | } |
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394 | |
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395 | // high-level move method. |
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396 | // object op is trying to move in direction dir. |
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397 | // originator is typically the same as op, but |
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398 | // can be different if originator is causing op to |
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399 | // move (originator is pushing op) |
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400 | // returns 0 if the object is not able to move to the |
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401 | // desired space, 1 otherwise (in which case we also |
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402 | // move the object accordingly. This function is |
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403 | // very similiar to move_object. |
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404 | int move (int dir, object *originator); |
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405 | |
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406 | int move (int dir) |
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407 | { |
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408 | return move (dir, this); |
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409 | } |
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410 | |
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411 | // changes move_type to a new value - handles move_on/move_off effects |
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412 | MTH void change_move_type (MoveType mt); |
297 | |
413 | |
298 | static bool can_merge_slow (object *op1, object *op2); |
414 | static bool can_merge_slow (object *op1, object *op2); |
299 | |
415 | |
300 | // this is often used in time-critical code, so optimise |
416 | // this is often used in time-critical code, so optimise |
301 | MTH static bool can_merge (object *op1, object *op2) |
417 | MTH static bool can_merge (object *op1, object *op2) |
… | |
… | |
305 | && can_merge_slow (op1, op2); |
421 | && can_merge_slow (op1, op2); |
306 | } |
422 | } |
307 | |
423 | |
308 | MTH void set_owner (object *owner); |
424 | MTH void set_owner (object *owner); |
309 | MTH void set_speed (float speed); |
425 | MTH void set_speed (float speed); |
310 | MTH bool change_weapon (object *ob); |
426 | MTH void set_glow_radius (sint8 rad); |
311 | MTH bool change_skill (object *ob); |
427 | MTH bool change_skill (object *ob); // deprecated? |
312 | |
428 | |
313 | MTH void open_container (object *new_container); |
429 | MTH void open_container (object *new_container); |
314 | MTH void close_container () |
430 | MTH void close_container () |
315 | { |
431 | { |
316 | open_container (0); |
432 | open_container (0); |
317 | } |
433 | } |
318 | |
434 | |
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435 | // potential future accessor for "container" |
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436 | MTH object *container_ () const |
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437 | { |
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438 | return container; |
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439 | } |
|
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440 | |
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441 | MTH bool is_open_container () const |
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442 | { |
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443 | // strangely enough, using ?: here causes code to inflate |
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444 | return type == CONTAINER |
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445 | && ((env && env->container_ () == this) |
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446 | || (!env && flag [FLAG_APPLIED])); |
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447 | } |
|
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448 | |
319 | MTH object *force_find (const shstr name); |
449 | MTH object *force_find (shstr_tmp name); |
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450 | MTH void force_set_timer (int duration); |
320 | MTH void force_add (const shstr name, int duration = 0); |
451 | MTH object *force_add (shstr_tmp name, int duration = 0); |
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452 | |
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453 | oblinkpt *find_link () const; |
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454 | MTH void add_link (maptile *map, shstr_tmp id); |
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455 | MTH void remove_link (); |
321 | |
456 | |
322 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
457 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
323 | bool should_invoke (event_type event) |
458 | bool should_invoke (event_type event) |
324 | { |
459 | { |
325 | return ev_want_event [event] || ev_want_type [type] || cb; |
460 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
336 | MTH void drain_stat (); |
471 | MTH void drain_stat (); |
337 | MTH void drain_specific_stat (int deplete_stats); |
472 | MTH void drain_specific_stat (int deplete_stats); |
338 | MTH void change_luck (int value); |
473 | MTH void change_luck (int value); |
339 | |
474 | |
340 | // info must hold 256 * 3 bytes currently |
475 | // info must hold 256 * 3 bytes currently |
341 | const char *debug_desc (char *info) const; |
476 | const_utf8_string debug_desc (char *info) const; |
342 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
477 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
343 | const char *flag_desc (char *desc, int len) const; |
478 | const_utf8_string flag_desc (char *desc, int len) const; |
344 | |
479 | |
|
|
480 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
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|
481 | MTH object *split (sint32 nr = 1); // return 0 on failure |
|
|
482 | |
345 | int number_of () const |
483 | MTH int number_of () const |
346 | { |
484 | { |
347 | return nrof ? nrof : 1; |
485 | return nrof ? nrof : 1; |
348 | } |
486 | } |
349 | |
487 | |
350 | uint64 total_weight () const |
488 | MTH sint32 total_weight () const |
351 | { |
489 | { |
352 | return weight * number_of (); |
490 | return (weight + carrying) * number_of (); |
353 | } |
491 | } |
|
|
492 | |
|
|
493 | MTH void update_weight (); |
354 | |
494 | |
355 | // return the dominant material of this item, always return something |
495 | // return the dominant material of this item, always return something |
356 | const materialtype_t *dominant_material () const; |
496 | const materialtype_t *dominant_material () const |
|
|
497 | { |
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|
498 | return material; |
|
|
499 | } |
357 | |
500 | |
358 | // return the volume of this object in cm³ |
501 | // return the volume of this object in cm³ |
359 | uint64 volume () const |
502 | MTH uint64 volume () const |
360 | { |
503 | { |
361 | return total_weight () |
504 | return (uint64)total_weight () |
362 | * 1000 |
505 | * 1024 // 1000 actually |
363 | * (type == CONTAINER ? 1000 : 1) |
506 | * (type == CONTAINER ? 128 : 1) |
364 | / dominant_material ()->density; |
507 | / dominant_material ()->density; // ugh, division |
365 | } |
508 | } |
366 | |
509 | |
|
|
510 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
|
|
511 | |
|
|
512 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
367 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
513 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
368 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
514 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
369 | || type == CLOAK || type == BOOTS || type == GLOVES |
515 | || type == CLOAK || type == BOOTS || type == GLOVES |
370 | || type == BRACERS || type == GIRDLE; } |
516 | || type == BRACERS || type == GIRDLE; } |
371 | MTH bool is_alive () const { return (type == PLAYER |
517 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
375 | MTH bool is_arrow () const { return type == ARROW |
521 | MTH bool is_arrow () const { return type == ARROW |
376 | || (type == SPELL_EFFECT |
522 | || (type == SPELL_EFFECT |
377 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
523 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
378 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
524 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
379 | |
525 | |
|
|
526 | MTH bool is_dragon () const; |
|
|
527 | |
380 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
528 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
381 | |
529 | |
382 | // temporary: wether the object can be saved in a map file |
530 | // temporary: wether the object can be saved in a map file |
383 | // contr => is a player |
531 | // contr => is a player |
384 | // head => only save head of a multitile object |
532 | // head => only save head of a multitile object |
385 | // owner => can not reference owner yet |
533 | // owner => can not reference owner yet |
386 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
534 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
387 | |
535 | |
388 | /* This return true if object has still randomitems which |
536 | /* This return true if object has still randomitems which |
389 | * could be expanded. |
537 | * could be expanded. |
390 | */ |
538 | */ |
391 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
539 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
392 | |
540 | |
|
|
541 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
|
|
542 | |
|
|
543 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
|
|
544 | |
|
|
545 | // returns the outermost owner, never returns 0 |
|
|
546 | MTH object *outer_owner () |
|
|
547 | { |
|
|
548 | object *op; |
|
|
549 | |
|
|
550 | for (op = this; op->owner; op = op->owner) |
|
|
551 | ; |
|
|
552 | |
|
|
553 | return op; |
|
|
554 | } |
|
|
555 | |
|
|
556 | // returns the outermost environment, never returns 0 |
|
|
557 | MTH object *outer_env_or_self () const |
|
|
558 | { |
|
|
559 | const object *op; |
|
|
560 | |
|
|
561 | for (op = this; op->env; op = op->env) |
|
|
562 | ; |
|
|
563 | |
|
|
564 | return const_cast<object *>(op); |
|
|
565 | } |
|
|
566 | |
|
|
567 | // returns the outermost environment, may return 0 |
|
|
568 | MTH object *outer_env () const |
|
|
569 | { |
|
|
570 | return env ? outer_env_or_self () : 0; |
|
|
571 | } |
|
|
572 | |
393 | // returns the player that has this object in his inventory, or 0 |
573 | // returns the player that has this object in his inventory, or 0 |
|
|
574 | // we assume the player is always the outer env |
394 | MTH object *in_player () const |
575 | MTH object *in_player () const |
395 | { |
576 | { |
396 | for (object *op = env; op; op = op->env) |
577 | object *op = outer_env_or_self (); |
397 | if (op->type == PLAYER) |
|
|
398 | return op; |
|
|
399 | |
578 | |
400 | return 0; |
579 | return op->type == PLAYER ? op : 0; |
401 | } |
580 | } |
402 | |
581 | |
403 | // "temporary" helper function |
582 | // "temporary" helper function |
404 | MTH object *head_ () |
583 | MTH object *head_ () const |
405 | { |
584 | { |
406 | return head ? head : this; |
585 | return head ? head : const_cast<object *>(this); |
407 | } |
586 | } |
408 | |
587 | |
409 | MTH bool is_head () |
588 | MTH bool is_head () const |
410 | { |
589 | { |
411 | return head_ () == this; |
590 | return head_ () == this; |
412 | } |
591 | } |
413 | |
592 | |
|
|
593 | MTH bool is_on_map () const |
|
|
594 | { |
|
|
595 | return !env && !flag [FLAG_REMOVED]; |
|
|
596 | } |
|
|
597 | |
|
|
598 | MTH bool is_inserted () const |
|
|
599 | { |
|
|
600 | return !flag [FLAG_REMOVED]; |
|
|
601 | } |
|
|
602 | |
|
|
603 | MTH bool is_player () const |
|
|
604 | { |
|
|
605 | return !!contr; |
|
|
606 | } |
|
|
607 | |
|
|
608 | MTH bool affects_los () const |
|
|
609 | { |
|
|
610 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
611 | } |
|
|
612 | |
|
|
613 | MTH bool has_carried_lights () const |
|
|
614 | { |
|
|
615 | return glow_radius; |
|
|
616 | } |
|
|
617 | |
|
|
618 | // returns the player that cna see this object, if any |
|
|
619 | MTH object *visible_to () const; |
|
|
620 | |
414 | MTH std::string long_desc (object *who = 0); |
621 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
415 | MTH std::string describe_monster (object *who = 0); |
622 | MTH std::string describe_monster (object *who = 0); |
416 | MTH std::string describe_item (object *who = 0); |
623 | MTH std::string describe_item (object *who = 0); |
417 | MTH std::string describe (object *who = 0); |
624 | MTH std::string describe (object *who = 0); // long description, without name |
|
|
625 | |
|
|
626 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
|
|
627 | MTH const_utf8_string query_name () { return ::query_name (this); } |
|
|
628 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
|
|
629 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
418 | |
630 | |
419 | // If this object has no extra parts but should have them, |
631 | // If this object has no extra parts but should have them, |
420 | // add them, effectively expanding heads into multipart |
632 | // add them, effectively expanding heads into multipart |
421 | // objects. This method only works on objects not inserted |
633 | // objects. This method only works on objects not inserted |
422 | // anywhere. |
634 | // anywhere. |
… | |
… | |
425 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
637 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
426 | |
638 | |
427 | // insert object at same map position as 'where' |
639 | // insert object at same map position as 'where' |
428 | // handles both inventory and map "positions" |
640 | // handles both inventory and map "positions" |
429 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
641 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
|
|
642 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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|
643 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
430 | MTH void drop_unpaid_items (); |
644 | MTH void drop_unpaid_items (); |
431 | |
645 | |
432 | MTH void activate (); |
646 | MTH void activate (); |
433 | MTH void deactivate (); |
647 | MTH void deactivate (); |
434 | MTH void activate_recursive (); |
648 | MTH void activate_recursive (); |
435 | MTH void deactivate_recursive (); |
649 | MTH void deactivate_recursive (); |
436 | |
650 | |
437 | // set the givne flag on all objects in the inventory recursively |
651 | // set the given flag on all objects in the inventory recursively |
438 | MTH void set_flag_inv (int flag, int value = 1); |
652 | MTH void set_flag_inv (int flag, int value = 1); |
439 | |
653 | |
440 | void enter_exit (object *exit);//Perl |
654 | void enter_exit (object *exit);//Perl |
441 | MTH void enter_map (maptile *newmap, int x, int y); |
655 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
656 | void player_goto (const_utf8_string path, int x, int y); // only for players |
|
|
657 | MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0 |
442 | |
658 | |
443 | // returns the mapspace this object is in |
659 | // returns the mapspace this object is in |
444 | mapspace &ms () const; |
660 | mapspace &ms () const; |
445 | |
661 | |
446 | // fully recursive iterator |
662 | // fully recursive iterator |
… | |
… | |
482 | { |
698 | { |
483 | return this; |
699 | return this; |
484 | } |
700 | } |
485 | |
701 | |
486 | /* This returns TRUE if the object is something that |
702 | /* This returns TRUE if the object is something that |
487 | * should be displayed in the floorbox/inventory window |
703 | * a client might want to know about. |
488 | */ |
704 | */ |
489 | MTH bool client_visible () const |
705 | MTH bool client_visible () const |
490 | { |
706 | { |
491 | return !invisible && type != PLAYER; |
707 | return !invisible && type != PLAYER; |
492 | } |
708 | } |
493 | |
709 | |
|
|
710 | // the client does nrof * this weight |
|
|
711 | MTH sint32 client_weight () const |
|
|
712 | { |
|
|
713 | return weight + carrying; |
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|
714 | } |
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|
715 | |
494 | MTH struct region *region () const; |
716 | MTH struct region *region () const; |
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|
717 | |
|
|
718 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
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|
719 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
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|
720 | |
|
|
721 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
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|
722 | |
|
|
723 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
|
|
724 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
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|
725 | |
|
|
726 | // make some noise with given item into direction dir, |
|
|
727 | // currently only used for players to make them temporarily visible |
|
|
728 | // when they are invisible. |
|
|
729 | MTH void make_noise (); |
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730 | |
|
|
731 | /* animation */ |
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|
732 | MTH bool has_anim () const { return animation_id; } |
|
|
733 | const animation &anim () const { return animations [animation_id]; } |
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|
734 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
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|
735 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
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|
736 | /* anim_frames () returns the number of animations allocated. The last |
|
|
737 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
738 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
739 | * range from 0 through 7. |
|
|
740 | */ |
|
|
741 | MTH int anim_frames () const { return anim ().num_animations; } |
|
|
742 | MTH int anim_facings () const { return anim ().facings; } |
|
|
743 | |
|
|
744 | MTH utf8_string as_string (); |
495 | |
745 | |
496 | protected: |
746 | protected: |
497 | void link (); |
747 | void link (); |
498 | void unlink (); |
748 | void unlink (); |
499 | |
749 | |
500 | object (); |
750 | object (); |
501 | ~object (); |
751 | ~object (); |
|
|
752 | |
|
|
753 | private: |
|
|
754 | object &operator =(const object &); |
|
|
755 | object (const object &); |
502 | }; |
756 | }; |
503 | |
757 | |
504 | // move this object to the top of its env's inventory to speed up |
758 | // move this object to the top of its env's inventory to speed up |
505 | // searches for it. |
759 | // searches for it. |
506 | static object * |
760 | static inline object * |
507 | splay (object *ob) |
761 | splay (object *ob) |
508 | { |
762 | { |
509 | if (ob->env && ob->env->inv != ob) |
763 | if (ob->above && ob->env) |
510 | { |
764 | { |
511 | if (ob->above) ob->above->below = ob->below; |
765 | if (ob->above) ob->above->below = ob->below; |
512 | if (ob->below) ob->below->above = ob->above; |
766 | if (ob->below) ob->below->above = ob->above; |
513 | |
767 | |
514 | ob->above = 0; |
768 | ob->above = 0; |
… | |
… | |
518 | } |
772 | } |
519 | |
773 | |
520 | return ob; |
774 | return ob; |
521 | } |
775 | } |
522 | |
776 | |
523 | typedef struct oblnk |
777 | //+GPL |
524 | { /* Used to link together several objects */ |
|
|
525 | object_ptr ob; |
|
|
526 | struct oblnk *next; |
|
|
527 | } objectlink; |
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|
528 | |
778 | |
529 | typedef struct oblinkpt |
|
|
530 | { /* Used to link together several object links */ |
|
|
531 | struct oblnk *link; |
|
|
532 | long value; /* Used as connected value in buttons/gates */ |
|
|
533 | struct oblinkpt *next; |
|
|
534 | } oblinkpt; |
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|
535 | |
|
|
536 | object *find_skill_by_name (object *who, const char *name); |
779 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
537 | object *find_skill_by_name (object *who, const shstr &sh); |
780 | object *find_skill_by_name (object *who, shstr_cmp sh); |
538 | object *find_skill_by_number (object *who, int skillno); |
781 | object *find_skill_by_number (object *who, int skillno); |
539 | |
782 | |
540 | /* |
783 | /* |
541 | * The archetype structure is a set of rules on how to generate and manipulate |
784 | * The archetype structure is a set of rules on how to generate and manipulate |
542 | * objects which point to archetypes. |
785 | * objects which point to archetypes. |
… | |
… | |
544 | * be much left in the archetype - all it really is is a holder for the |
787 | * be much left in the archetype - all it really is is a holder for the |
545 | * object and pointers. This structure should get removed, and just replaced |
788 | * object and pointers. This structure should get removed, and just replaced |
546 | * by the object structure |
789 | * by the object structure |
547 | */ |
790 | */ |
548 | |
791 | |
|
|
792 | //-GPL |
|
|
793 | |
549 | INTERFACE_CLASS (archetype) |
794 | INTERFACE_CLASS (archetype) |
550 | struct archetype : object |
795 | struct archetype : object |
551 | { |
796 | { |
552 | archetype (const char *name); |
797 | static arch_ptr empty; // the empty_archetype |
|
|
798 | MTH static void gc (); |
|
|
799 | |
|
|
800 | archetype (const_utf8_string name); |
553 | ~archetype (); |
801 | ~archetype (); |
554 | void gather_callbacks (AV *&callbacks, event_type event) const; |
802 | void gather_callbacks (AV *&callbacks, event_type event) const; |
555 | |
803 | |
556 | static archetype *read (object_thawer &f); |
|
|
557 | static archetype *get (const char *name); // find or create |
|
|
558 | static archetype *find (const char *name); |
804 | MTH static archetype *find (const_utf8_string name); |
559 | |
805 | |
560 | void link (); |
806 | MTH void link (); |
561 | void unlink (); |
807 | MTH void unlink (); |
|
|
808 | |
|
|
809 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
|
|
810 | MTH object *instance (); |
|
|
811 | |
|
|
812 | MTH void post_load_check (); // do some adjustments after parsing |
562 | |
813 | |
563 | object_vector_index ACC (RW, archid); // index in archvector |
814 | object_vector_index ACC (RW, archid); // index in archvector |
564 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
815 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
565 | bool ACC (RW, stub); // if true, this is an invalid archetype |
|
|
566 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
|
|
567 | |
816 | |
568 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
817 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
569 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
818 | |
|
|
819 | // support for archetype loading |
|
|
820 | static archetype *read (object_thawer &f); |
|
|
821 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
|
|
822 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
570 | }; |
823 | }; |
571 | |
824 | |
|
|
825 | // returns whether the object is a dragon player, which are often specialcased |
|
|
826 | inline bool |
|
|
827 | object::is_dragon () const |
|
|
828 | { |
|
|
829 | return arch->race == shstr_dragon && is_player (); |
|
|
830 | } |
|
|
831 | |
572 | inline void |
832 | inline void |
573 | object_freezer::put (keyword k, archetype *v) |
833 | object_freezer::put (const keyword_string k, archetype *v) |
574 | { |
834 | { |
575 | put (k, v ? &v->archname : (const char *)0); |
835 | if (expect_true (v)) |
|
|
836 | put (k, v->archname); |
|
|
837 | else |
|
|
838 | put (k); |
576 | } |
839 | } |
577 | |
840 | |
578 | typedef object_vector<object, &object::index > objectvec; |
841 | typedef object_vector<object, &object::index > objectvec; |
579 | typedef object_vector<object, &object::active> activevec; |
842 | typedef object_vector<object, &object::active> activevec; |
580 | typedef object_vector<archetype, &archetype::archid> archvec; |
843 | typedef object_vector<archetype, &archetype::archid> archvec; |
581 | |
844 | |
582 | extern objectvec objects; |
845 | extern objectvec objects; |
583 | extern activevec actives; |
846 | extern activevec actives; |
584 | extern archvec archetypes; |
847 | extern archvec archetypes; |
585 | |
848 | |
|
|
849 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
850 | // quite horrible, that's why its hidden in some macro |
|
|
851 | #define for_inv_removable(op,var) \ |
|
|
852 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
853 | |
586 | #define for_all_objects(var) \ |
854 | #define for_all_objects(var) \ |
587 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
855 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
588 | statementvar (object *, var, objects [_i]) |
856 | statementvar (object *, var, objects [_i]) |
589 | |
857 | |
590 | #define for_all_actives(var) \ |
858 | #define for_all_actives(var) \ |
591 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
859 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
592 | statementvar (object *, var, actives [_i]) |
860 | statementvar (object *, var, actives [_i]) |
593 | |
861 | |
594 | #define for_all_archetypes(var) \ |
862 | #define for_all_archetypes(var) \ |
595 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
863 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
596 | statementvar (archetype *, var, archetypes [_i]) |
864 | statementvar (archetype *, var, archetypes [_i]) |
|
|
865 | |
|
|
866 | //+GPL |
597 | |
867 | |
598 | /* Used by update_object to know if the object being passed is |
868 | /* Used by update_object to know if the object being passed is |
599 | * being added or removed. |
869 | * being added or removed. |
600 | */ |
870 | */ |
601 | #define UP_OBJ_INSERT 1 |
871 | #define UP_OBJ_INSERT 1 |
… | |
… | |
618 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
888 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
619 | * Use for treasure chests so the new object is the highest thing |
889 | * Use for treasure chests so the new object is the highest thing |
620 | * beneath the player, but not actually above it. Note - the |
890 | * beneath the player, but not actually above it. Note - the |
621 | * map and x,y coordinates for the object to be inserted must |
891 | * map and x,y coordinates for the object to be inserted must |
622 | * match the originator. |
892 | * match the originator. |
623 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
|
|
624 | * speed up map loading process, as we assume the ordering in |
|
|
625 | * loaded map is correct. |
|
|
626 | * |
893 | * |
627 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
894 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
628 | * are mutually exclusive. The behaviour for passing more than one |
895 | * are mutually exclusive. The behaviour for passing more than one |
629 | * should be considered undefined - while you may notice what happens |
896 | * should be considered undefined - while you may notice what happens |
630 | * right now if you pass more than one, that could very well change |
897 | * right now if you pass more than one, that could very well change |
… | |
… | |
633 | #define INS_NO_MERGE 0x0001 |
900 | #define INS_NO_MERGE 0x0001 |
634 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
901 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
635 | #define INS_NO_WALK_ON 0x0004 |
902 | #define INS_NO_WALK_ON 0x0004 |
636 | #define INS_ON_TOP 0x0008 |
903 | #define INS_ON_TOP 0x0008 |
637 | #define INS_BELOW_ORIGINATOR 0x0010 |
904 | #define INS_BELOW_ORIGINATOR 0x0010 |
638 | #define INS_MAP_LOAD 0x0020 |
|
|
639 | |
905 | |
640 | #define ARCH_DEPLETION "depletion" |
906 | //-GPL |
641 | |
907 | |
642 | #endif |
908 | #endif |
643 | |
909 | |