1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
… | |
… | |
185 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
186 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
187 | uint32 ACC (RW, weapontype); /* type of weapon */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
188 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
189 | body_slot slot [NUM_BODY_LOCATIONS]; |
188 | body_slot slot [NUM_BODY_LOCATIONS]; |
190 | faceidx ACC (RW, face); /* Face with colors */ |
189 | faceidx ACC (RW, face); /* the graphical face */ |
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190 | faceidx ACC (RW, sound); /* the sound face */ |
191 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
191 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
192 | /* See the pod/objects.pod for more info about body locations */ |
192 | /* See the pod/objects.pod for more info about body locations */ |
193 | |
193 | |
194 | /* Following mostly refers to fields only used for monsters */ |
194 | /* Following mostly refers to fields only used for monsters */ |
195 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
195 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
… | |
… | |
285 | MTH void destroy (bool destroy_inventory = false); |
285 | MTH void destroy (bool destroy_inventory = false); |
286 | |
286 | |
287 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
287 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
288 | MTH void destroy_inv (bool drop_to_ground = false); |
288 | MTH void destroy_inv (bool drop_to_ground = false); |
289 | MTH object *insert (object *item); // insert into inventory |
289 | MTH object *insert (object *item); // insert into inventory |
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290 | MTH void play_sound (faceidx sound) const; |
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291 | |
290 | void do_remove (); |
292 | void do_remove (); |
291 | MTH void remove () |
293 | MTH void remove () |
292 | { |
294 | { |
293 | if (!flag [FLAG_REMOVED]) |
295 | if (!flag [FLAG_REMOVED]) |
294 | do_remove (); |
296 | do_remove (); |
… | |
… | |
312 | MTH void open_container (object *new_container); |
314 | MTH void open_container (object *new_container); |
313 | MTH void close_container () |
315 | MTH void close_container () |
314 | { |
316 | { |
315 | open_container (0); |
317 | open_container (0); |
316 | } |
318 | } |
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319 | |
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320 | MTH object *force_find (const shstr name); |
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321 | MTH void force_add (const shstr name, int duration = 0); |
317 | |
322 | |
318 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
323 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
319 | bool should_invoke (event_type event) |
324 | bool should_invoke (event_type event) |
320 | { |
325 | { |
321 | return ev_want_event [event] || ev_want_type [type] || cb; |
326 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
421 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
426 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
422 | |
427 | |
423 | // insert object at same map position as 'where' |
428 | // insert object at same map position as 'where' |
424 | // handles both inventory and map "positions" |
429 | // handles both inventory and map "positions" |
425 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
430 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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431 | MTH void drop_unpaid_items (); |
426 | |
432 | |
427 | MTH void activate (); |
433 | MTH void activate (); |
428 | MTH void deactivate (); |
434 | MTH void deactivate (); |
429 | MTH void activate_recursive (); |
435 | MTH void activate_recursive (); |
430 | MTH void deactivate_recursive (); |
436 | MTH void deactivate_recursive (); |