1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
25 | #define OBJECT_H |
26 | |
26 | |
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65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | } Body_Locations; |
66 | } Body_Locations; |
67 | |
67 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
69 | |
69 | |
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70 | #define NUM_COINS 4 /* number of coin types */ |
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71 | extern const char *const coins[NUM_COINS + 1]; |
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72 | |
70 | /* |
73 | /* |
71 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
72 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
73 | * |
76 | * |
74 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
75 | * |
78 | * |
76 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
77 | * accessing the list directly. |
80 | * accessing the list directly. |
78 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
79 | */ |
82 | */ |
80 | struct key_value |
83 | struct key_value : slice_allocated |
81 | { |
84 | { |
82 | key_value *next; |
85 | key_value *next; |
83 | shstr key, value; |
86 | shstr key, value; |
84 | }; |
87 | }; |
85 | |
88 | |
86 | struct UUID |
89 | struct UUID |
87 | { |
90 | { |
88 | uint64 seq; |
91 | uint64 seq; |
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92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
89 | |
96 | |
90 | UUID () { } |
97 | UUID () { } |
91 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
92 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
93 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
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101 | |
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102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
94 | }; |
122 | }; |
95 | |
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96 | extern void init_uuid (); |
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97 | extern UUID gen_uuid (); |
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98 | extern const uint64 UUID_SKIP; |
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99 | |
123 | |
100 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
101 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
102 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
103 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
… | |
… | |
131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
135 | /* If this is an exit, this is the filename */ |
159 | /* If this is an exit, this is the filename */ |
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160 | shstr ACC (RW, tag); // a tag used to tracking this object |
136 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
137 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
138 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
139 | /* To get put into books and the like. */ |
164 | /* To get put into books and the like. */ |
140 | shstr ACC (RW, materialname); /* specific material name */ |
165 | shstr ACC (RW, materialname); /* specific material name */ |
… | |
… | |
150 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
151 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
152 | |
177 | |
153 | float ACC (RW, speed); /* The overall speed of this object */ |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
154 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
155 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
156 | |
181 | |
157 | /* This next big block are basically used for monsters and equipment */ |
182 | /* This next big block is basically used for monsters and equipment */ |
158 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
159 | |
184 | |
160 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
161 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
162 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
… | |
… | |
179 | sint8 ACC (RW, item_power); /* power rating of the object */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
180 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
181 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
182 | sint32 ACC (RW, weight); /* Attributes of the object */ |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
183 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
188 | body_slot slot [NUM_BODY_LOCATIONS]; |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
189 | faceidx ACC (RW, face); /* the graphical face */ |
214 | faceidx ACC (RW, face); /* the graphical face */ |
… | |
… | |
235 | bool ACC (RW, flag[NUM_FLAGS]); |
260 | bool ACC (RW, flag[NUM_FLAGS]); |
236 | #endif |
261 | #endif |
237 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
238 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
239 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
240 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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241 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
265 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
242 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
266 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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267 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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268 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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269 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
243 | }; |
270 | }; |
244 | |
271 | |
245 | struct object : zero_initialised, object_copy |
272 | struct object : zero_initialised, object_copy |
246 | { |
273 | { |
247 | // These variables are not changed by ->copy_to |
274 | // These variables are not changed by ->copy_to |
248 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
275 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
249 | |
276 | |
250 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
277 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
251 | int ACC (RO, count); |
278 | int ACC (RO, count); |
252 | object_vector_index ACC (RO, index); // index into objects |
279 | object_vector_index ACC (RO, index); // index into objects |
253 | object_vector_index ACC (RO, active); // index into actives |
280 | object_vector_index ACC (RO, active); // index into actives |
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269 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
296 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
270 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
297 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
271 | client_container *seen_by; // seen by which player/container currently? |
298 | client_container *seen_by; // seen by which player/container currently? |
272 | key_value *key_values; /* Fields not explictly known by the loader. */ |
299 | key_value *key_values; /* Fields not explictly known by the loader. */ |
273 | |
300 | |
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301 | // privates / perl |
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302 | const shstr &kv_get (const shstr &key) const; |
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303 | void kv_del (const shstr &key); |
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304 | void kv_set (const shstr &key, const shstr &value); |
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305 | |
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306 | // custom extra fields management |
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307 | struct key_value_access_proxy |
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308 | { |
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309 | object &ob; |
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310 | shstr key; |
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311 | |
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312 | key_value_access_proxy (object &ob, const shstr &key) |
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313 | : ob (ob), key (key) |
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314 | { |
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315 | } |
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316 | |
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317 | const key_value_access_proxy &operator =(const shstr &value) const |
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318 | { |
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319 | ob.kv_set (key, value); |
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320 | return *this; |
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321 | } |
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322 | |
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323 | operator const shstr &() const { return ob.kv_get (key); } |
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324 | operator const char *() const { return ob.kv_get (key); } |
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325 | |
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326 | private: |
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327 | void operator =(int); |
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328 | }; |
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329 | |
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330 | // operator [] is too annoying to use |
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331 | const key_value_access_proxy kv (const shstr &key) |
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332 | { |
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333 | return key_value_access_proxy (*this, key); |
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334 | } |
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335 | |
274 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
336 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
275 | void post_load_check (); // do some adjustments after parsing |
337 | MTH void post_load_check (); // do some adjustments after parsing |
276 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
338 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
277 | bool write (object_freezer &f); |
339 | bool write (object_freezer &f); |
278 | |
340 | |
279 | MTH int slottype () const; |
341 | MTH int slottype () const; |
280 | MTH static object *create (); |
342 | MTH static object *create (); |
281 | object &operator =(const object &src); |
343 | const mapxy &operator =(const mapxy &pos); |
282 | MTH void copy_to (object *dst); |
344 | MTH void copy_to (object *dst); |
283 | MTH object *clone (); // create + copy_to |
345 | MTH object *clone (); // create + copy_to a single object |
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346 | MTH object *deep_clone (); // copy whole more chain and inventory |
284 | void do_destroy (); |
347 | void do_destroy (); |
285 | void gather_callbacks (AV *&callbacks, event_type event) const; |
348 | void gather_callbacks (AV *&callbacks, event_type event) const; |
286 | MTH void destroy (bool destroy_inventory = false); |
349 | MTH void destroy (); |
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350 | MTH void drop_and_destroy () |
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351 | { |
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352 | destroy_inv (true); |
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353 | destroy (); |
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354 | } |
287 | |
355 | |
288 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
356 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
289 | MTH void destroy_inv (bool drop_to_ground = false); |
357 | MTH void destroy_inv (bool drop_to_ground = false); |
290 | MTH object *insert (object *item); // insert into inventory |
358 | MTH object *insert (object *item); // insert into inventory |
291 | MTH void play_sound (faceidx sound) const; |
359 | MTH void play_sound (faceidx sound); |
292 | |
360 | |
293 | void do_remove (); |
361 | void do_remove (); |
294 | MTH void remove () |
362 | MTH void remove () |
295 | { |
363 | { |
296 | if (!flag [FLAG_REMOVED]) |
364 | if (!flag [FLAG_REMOVED]) |
297 | do_remove (); |
365 | do_remove (); |
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366 | } |
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367 | |
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368 | MTH bool blocked (maptile *m, int x, int y) const; |
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369 | |
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370 | void move_to (const mapxy &pos) |
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371 | { |
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372 | remove (); |
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373 | *this = pos; |
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374 | insert_at (this, this); |
298 | } |
375 | } |
299 | |
376 | |
300 | static bool can_merge_slow (object *op1, object *op2); |
377 | static bool can_merge_slow (object *op1, object *op2); |
301 | |
378 | |
302 | // this is often used in time-critical code, so optimise |
379 | // this is often used in time-critical code, so optimise |
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342 | // info must hold 256 * 3 bytes currently |
419 | // info must hold 256 * 3 bytes currently |
343 | const char *debug_desc (char *info) const; |
420 | const char *debug_desc (char *info) const; |
344 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
421 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
345 | const char *flag_desc (char *desc, int len) const; |
422 | const char *flag_desc (char *desc, int len) const; |
346 | |
423 | |
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424 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
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425 | MTH object *split (sint32 nr = 1); // return 0 on failure |
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426 | |
347 | int number_of () const |
427 | MTH int number_of () const |
348 | { |
428 | { |
349 | return nrof ? nrof : 1; |
429 | return nrof ? nrof : 1; |
350 | } |
430 | } |
351 | |
431 | |
352 | uint64 total_weight () const |
432 | MTH sint32 total_weight () const |
353 | { |
433 | { |
354 | return weight * number_of (); |
434 | return (weight + carrying) * number_of (); |
355 | } |
435 | } |
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436 | |
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437 | MTH void update_weight (); |
356 | |
438 | |
357 | // return the dominant material of this item, always return something |
439 | // return the dominant material of this item, always return something |
358 | const materialtype_t *dominant_material () const; |
440 | const materialtype_t *dominant_material () const; |
359 | |
441 | |
360 | // return the volume of this object in cm³ |
442 | // return the volume of this object in cm³ |
361 | uint64 volume () const |
443 | MTH uint64 volume () const |
362 | { |
444 | { |
363 | return total_weight () |
445 | return total_weight () |
364 | * 1000 |
446 | * 1000 |
365 | * (type == CONTAINER ? 1000 : 1) |
447 | * (type == CONTAINER ? 1000 : 1) |
366 | / dominant_material ()->density; |
448 | / dominant_material ()->density; |
367 | } |
449 | } |
368 | |
450 | |
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451 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
369 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
452 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
370 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
453 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
371 | || type == CLOAK || type == BOOTS || type == GLOVES |
454 | || type == CLOAK || type == BOOTS || type == GLOVES |
372 | || type == BRACERS || type == GIRDLE; } |
455 | || type == BRACERS || type == GIRDLE; } |
373 | MTH bool is_alive () const { return (type == PLAYER |
456 | MTH bool is_alive () const { return (type == PLAYER |
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383 | |
466 | |
384 | // temporary: wether the object can be saved in a map file |
467 | // temporary: wether the object can be saved in a map file |
385 | // contr => is a player |
468 | // contr => is a player |
386 | // head => only save head of a multitile object |
469 | // head => only save head of a multitile object |
387 | // owner => can not reference owner yet |
470 | // owner => can not reference owner yet |
388 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
471 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
389 | |
472 | |
390 | /* This return true if object has still randomitems which |
473 | /* This return true if object has still randomitems which |
391 | * could be expanded. |
474 | * could be expanded. |
392 | */ |
475 | */ |
393 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
476 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
394 | |
477 | |
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478 | MTH bool has_dialogue () const { return *&msg == '@'; } |
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479 | |
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480 | // returns the outermost owner, never returns 0 |
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481 | MTH object *outer_owner () |
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482 | { |
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483 | object *op; |
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484 | |
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485 | for (op = this; op->owner; op = op->owner) |
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486 | ; |
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487 | |
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488 | return op; |
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489 | } |
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490 | |
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491 | // returns the outermost environment, never returns 0 |
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492 | MTH object *outer_env () |
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493 | { |
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494 | object *op; |
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495 | |
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496 | for (op = this; op->env; op = op->env) |
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497 | ; |
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498 | |
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499 | return op; |
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500 | } |
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501 | |
395 | // returns the player that has this object in his inventory, or 0 |
502 | // returns the player that has this object in his inventory, or 0 |
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503 | // we assume the player is always the outer env |
396 | MTH object *in_player () const |
504 | MTH object *in_player () |
397 | { |
505 | { |
398 | for (object *op = env; op; op = op->env) |
506 | object *op = outer_env (); |
399 | if (op->type == PLAYER) |
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400 | return op; |
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401 | |
507 | |
402 | return 0; |
508 | return op->type == PLAYER ? op : 0; |
403 | } |
509 | } |
404 | |
510 | |
405 | // "temporary" helper function |
511 | // "temporary" helper function |
406 | MTH object *head_ () |
512 | MTH object *head_ () |
407 | { |
513 | { |
… | |
… | |
410 | |
516 | |
411 | MTH bool is_head () |
517 | MTH bool is_head () |
412 | { |
518 | { |
413 | return head_ () == this; |
519 | return head_ () == this; |
414 | } |
520 | } |
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521 | |
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522 | MTH bool is_on_map () const |
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523 | { |
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524 | return !env && !flag [FLAG_REMOVED]; |
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525 | } |
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526 | |
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527 | MTH bool is_inserted () const |
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528 | { |
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529 | return !flag [FLAG_REMOVED]; |
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530 | } |
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531 | |
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532 | // returns the player that cna see this object, if any |
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533 | MTH object *visible_to () const; |
415 | |
534 | |
416 | MTH std::string long_desc (object *who = 0); |
535 | MTH std::string long_desc (object *who = 0); |
417 | MTH std::string describe_monster (object *who = 0); |
536 | MTH std::string describe_monster (object *who = 0); |
418 | MTH std::string describe_item (object *who = 0); |
537 | MTH std::string describe_item (object *who = 0); |
419 | MTH std::string describe (object *who = 0); |
538 | MTH std::string describe (object *who = 0); |
… | |
… | |
434 | MTH void activate (); |
553 | MTH void activate (); |
435 | MTH void deactivate (); |
554 | MTH void deactivate (); |
436 | MTH void activate_recursive (); |
555 | MTH void activate_recursive (); |
437 | MTH void deactivate_recursive (); |
556 | MTH void deactivate_recursive (); |
438 | |
557 | |
439 | // set the givne flag on all objects in the inventory recursively |
558 | // set the given flag on all objects in the inventory recursively |
440 | MTH void set_flag_inv (int flag, int value = 1); |
559 | MTH void set_flag_inv (int flag, int value = 1); |
441 | |
560 | |
442 | void enter_exit (object *exit);//Perl |
561 | void enter_exit (object *exit);//Perl |
443 | MTH void enter_map (maptile *newmap, int x, int y); |
562 | MTH void enter_map (maptile *newmap, int x, int y); |
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|
563 | void player_goto (const char *path, int x, int y); // only for players |
444 | |
564 | |
445 | // returns the mapspace this object is in |
565 | // returns the mapspace this object is in |
446 | mapspace &ms () const; |
566 | mapspace &ms () const; |
447 | |
567 | |
448 | // fully recursive iterator |
568 | // fully recursive iterator |
… | |
… | |
484 | { |
604 | { |
485 | return this; |
605 | return this; |
486 | } |
606 | } |
487 | |
607 | |
488 | /* This returns TRUE if the object is something that |
608 | /* This returns TRUE if the object is something that |
489 | * should be displayed in the floorbox/inventory window |
609 | * a client might want to know about. |
490 | */ |
610 | */ |
491 | MTH bool client_visible () const |
611 | MTH bool client_visible () const |
492 | { |
612 | { |
493 | return !invisible && type != PLAYER; |
613 | return !invisible && type != PLAYER; |
494 | } |
614 | } |
495 | |
615 | |
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616 | // the client does nrof * this weight |
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617 | MTH sint32 client_weight () const |
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618 | { |
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619 | return weight + carrying; |
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620 | } |
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621 | |
496 | MTH struct region *region () const; |
622 | MTH struct region *region () const; |
497 | |
623 | |
498 | void statusmsg (const char *msg, int color = NDI_BLACK); |
624 | void statusmsg (const char *msg, int color = NDI_BLACK); |
499 | void errormsg (const char *msg, int color = NDI_RED); |
625 | void failmsg (const char *msg, int color = NDI_RED); |
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626 | |
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627 | const char *query_inventory (object *who = 0, const char *indent = ""); |
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628 | |
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|
629 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
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|
630 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
500 | |
631 | |
501 | protected: |
632 | protected: |
502 | void link (); |
633 | void link (); |
503 | void unlink (); |
634 | void unlink (); |
504 | |
635 | |
505 | object (); |
636 | object (); |
506 | ~object (); |
637 | ~object (); |
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638 | |
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639 | private: |
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640 | object &operator =(const object &); |
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641 | object (const object &); |
507 | }; |
642 | }; |
508 | |
643 | |
509 | // move this object to the top of its env's inventory to speed up |
644 | // move this object to the top of its env's inventory to speed up |
510 | // searches for it. |
645 | // searches for it. |
511 | static object * |
646 | static object * |
… | |
… | |
532 | } objectlink; |
667 | } objectlink; |
533 | |
668 | |
534 | typedef struct oblinkpt |
669 | typedef struct oblinkpt |
535 | { /* Used to link together several object links */ |
670 | { /* Used to link together several object links */ |
536 | struct oblnk *link; |
671 | struct oblnk *link; |
537 | long value; /* Used as connected value in buttons/gates */ |
672 | sint32 value; /* Used as connected value in buttons/gates */ |
538 | struct oblinkpt *next; |
673 | struct oblinkpt *next; |
539 | } oblinkpt; |
674 | } oblinkpt; |
540 | |
675 | |
541 | object *find_skill_by_name (object *who, const char *name); |
676 | object *find_skill_by_name (object *who, const char *name); |
542 | object *find_skill_by_name (object *who, const shstr &sh); |
677 | object *find_skill_by_name (object *who, const shstr &sh); |
… | |
… | |
552 | */ |
687 | */ |
553 | |
688 | |
554 | INTERFACE_CLASS (archetype) |
689 | INTERFACE_CLASS (archetype) |
555 | struct archetype : object |
690 | struct archetype : object |
556 | { |
691 | { |
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|
692 | static arch_ptr empty; // the empty_archetype |
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|
693 | MTH static void gc (); |
|
|
694 | |
557 | archetype (const char *name); |
695 | archetype (const char *name); |
558 | ~archetype (); |
696 | ~archetype (); |
559 | void gather_callbacks (AV *&callbacks, event_type event) const; |
697 | void gather_callbacks (AV *&callbacks, event_type event) const; |
560 | |
698 | |
561 | static archetype *read (object_thawer &f); |
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|
562 | static archetype *get (const char *name); // find or create |
|
|
563 | static archetype *find (const char *name); |
699 | MTH static archetype *find (const_utf8_string name); |
564 | |
700 | |
565 | void link (); |
701 | MTH void link (); |
566 | void unlink (); |
702 | MTH void unlink (); |
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|
703 | |
|
|
704 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
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|
705 | MTH object *instance (); |
567 | |
706 | |
568 | object_vector_index ACC (RW, archid); // index in archvector |
707 | object_vector_index ACC (RW, archid); // index in archvector |
569 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
708 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
570 | bool ACC (RW, stub); // if true, this is an invalid archetype |
|
|
571 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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|
572 | |
709 | |
573 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
710 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
574 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
711 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
712 | |
|
|
713 | // support for archetype loading |
|
|
714 | static archetype *read (object_thawer &f); |
|
|
715 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
|
|
716 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
575 | }; |
717 | }; |
|
|
718 | |
|
|
719 | // compatbiility, remove once replaced by ->instance |
|
|
720 | inline object * |
|
|
721 | arch_to_object (archetype *at) |
|
|
722 | { |
|
|
723 | return at->instance (); |
|
|
724 | } |
576 | |
725 | |
577 | inline void |
726 | inline void |
578 | object_freezer::put (keyword k, archetype *v) |
727 | object_freezer::put (keyword k, archetype *v) |
579 | { |
728 | { |
580 | put (k, v ? &v->archname : (const char *)0); |
729 | put (k, v ? &v->archname : (const char *)0); |
… | |
… | |
586 | |
735 | |
587 | extern objectvec objects; |
736 | extern objectvec objects; |
588 | extern activevec actives; |
737 | extern activevec actives; |
589 | extern archvec archetypes; |
738 | extern archvec archetypes; |
590 | |
739 | |
|
|
740 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
741 | // quite horrible, thats why its hidden in some macro |
|
|
742 | #define for_inv_removable(op,var) \ |
|
|
743 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
744 | |
591 | #define for_all_objects(var) \ |
745 | #define for_all_objects(var) \ |
592 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
746 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
593 | statementvar (object *, var, objects [_i]) |
747 | statementvar (object *, var, objects [_i]) |
594 | |
748 | |
595 | #define for_all_actives(var) \ |
749 | #define for_all_actives(var) \ |
596 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
750 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
597 | statementvar (object *, var, actives [_i]) |
751 | statementvar (object *, var, actives [_i]) |
598 | |
752 | |
599 | #define for_all_archetypes(var) \ |
753 | #define for_all_archetypes(var) \ |
600 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
754 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
601 | statementvar (archetype *, var, archetypes [_i]) |
755 | statementvar (archetype *, var, archetypes [_i]) |
602 | |
756 | |
603 | /* Used by update_object to know if the object being passed is |
757 | /* Used by update_object to know if the object being passed is |
604 | * being added or removed. |
758 | * being added or removed. |
… | |
… | |
623 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
777 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
624 | * Use for treasure chests so the new object is the highest thing |
778 | * Use for treasure chests so the new object is the highest thing |
625 | * beneath the player, but not actually above it. Note - the |
779 | * beneath the player, but not actually above it. Note - the |
626 | * map and x,y coordinates for the object to be inserted must |
780 | * map and x,y coordinates for the object to be inserted must |
627 | * match the originator. |
781 | * match the originator. |
628 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
|
|
629 | * speed up map loading process, as we assume the ordering in |
|
|
630 | * loaded map is correct. |
|
|
631 | * |
782 | * |
632 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
783 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
633 | * are mutually exclusive. The behaviour for passing more than one |
784 | * are mutually exclusive. The behaviour for passing more than one |
634 | * should be considered undefined - while you may notice what happens |
785 | * should be considered undefined - while you may notice what happens |
635 | * right now if you pass more than one, that could very well change |
786 | * right now if you pass more than one, that could very well change |
… | |
… | |
638 | #define INS_NO_MERGE 0x0001 |
789 | #define INS_NO_MERGE 0x0001 |
639 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
790 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
640 | #define INS_NO_WALK_ON 0x0004 |
791 | #define INS_NO_WALK_ON 0x0004 |
641 | #define INS_ON_TOP 0x0008 |
792 | #define INS_ON_TOP 0x0008 |
642 | #define INS_BELOW_ORIGINATOR 0x0010 |
793 | #define INS_BELOW_ORIGINATOR 0x0010 |
643 | #define INS_MAP_LOAD 0x0020 |
|
|
644 | |
794 | |
645 | #define ARCH_DEPLETION "depletion" |
795 | #define ARCH_DEPLETION "depletion" |
646 | |
796 | |
647 | #endif |
797 | #endif |
648 | |
798 | |