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Comparing deliantra/server/include/object.h (file contents):
Revision 1.144 by root, Thu Aug 16 11:34:29 2007 UTC vs.
Revision 1.151 by root, Sun Sep 30 20:22:19 2007 UTC

131 shstr ACC (RW, name_pl); /* The plural name of the object */ 131 shstr ACC (RW, name_pl); /* The plural name of the object */
132 shstr ACC (RW, title); /* Of foo, etc */ 132 shstr ACC (RW, title); /* Of foo, etc */
133 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 133 shstr ACC (RW, race); /* human, goblin, dragon, etc */
134 shstr ACC (RW, slaying); /* Which race to do double damage to */ 134 shstr ACC (RW, slaying); /* Which race to do double damage to */
135 /* If this is an exit, this is the filename */ 135 /* If this is an exit, this is the filename */
136 shstr ACC (RW, tag); // a tag used to tracking this object
136 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 137 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
137 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ 138 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
138 shstr ACC (RW, lore); /* Obscure information about this object, */ 139 shstr ACC (RW, lore); /* Obscure information about this object, */
139 /* To get put into books and the like. */ 140 /* To get put into books and the like. */
140 shstr ACC (RW, materialname); /* specific material name */ 141 shstr ACC (RW, materialname); /* specific material name */
270 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 271 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
271 client_container *seen_by; // seen by which player/container currently? 272 client_container *seen_by; // seen by which player/container currently?
272 key_value *key_values; /* Fields not explictly known by the loader. */ 273 key_value *key_values; /* Fields not explictly known by the loader. */
273 274
274 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 275 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
275 void post_load_check (); // do some adjustments after parsing 276 MTH void post_load_check (); // do some adjustments after parsing
276 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 277 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
277 bool write (object_freezer &f); 278 bool write (object_freezer &f);
278 279
279 MTH int slottype () const; 280 MTH int slottype () const;
280 MTH static object *create (); 281 MTH static object *create ();
282 const mapxy &operator =(const mapxy &pos);
281 object &operator =(const object &src); 283 object &operator =(const object &src);
282 MTH void copy_to (object *dst); 284 MTH void copy_to (object *dst);
283 MTH object *clone (); // create + copy_to 285 MTH object *clone (); // create + copy_to
284 void do_destroy (); 286 void do_destroy ();
285 void gather_callbacks (AV *&callbacks, event_type event) const; 287 void gather_callbacks (AV *&callbacks, event_type event) const;
293 void do_remove (); 295 void do_remove ();
294 MTH void remove () 296 MTH void remove ()
295 { 297 {
296 if (!flag [FLAG_REMOVED]) 298 if (!flag [FLAG_REMOVED])
297 do_remove (); 299 do_remove ();
300 }
301
302 MTH bool blocked (maptile *m, int x, int y) const;
303
304 void move_to (const mapxy &pos)
305 {
306 remove ();
307 *this = pos;
308 insert_at (this, this);
298 } 309 }
299 310
300 static bool can_merge_slow (object *op1, object *op2); 311 static bool can_merge_slow (object *op1, object *op2);
301 312
302 // this is often used in time-critical code, so optimise 313 // this is often used in time-critical code, so optimise
383 394
384 // temporary: wether the object can be saved in a map file 395 // temporary: wether the object can be saved in a map file
385 // contr => is a player 396 // contr => is a player
386 // head => only save head of a multitile object 397 // head => only save head of a multitile object
387 // owner => can not reference owner yet 398 // owner => can not reference owner yet
388 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } 399 MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; }
389 400
390 /* This return true if object has still randomitems which 401 /* This return true if object has still randomitems which
391 * could be expanded. 402 * could be expanded.
392 */ 403 */
393 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 404 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
495 506
496 MTH struct region *region () const; 507 MTH struct region *region () const;
497 508
498 void statusmsg (const char *msg, int color = NDI_BLACK); 509 void statusmsg (const char *msg, int color = NDI_BLACK);
499 void failmsg (const char *msg, int color = NDI_RED); 510 void failmsg (const char *msg, int color = NDI_RED);
511
512 const char *query_inventory (object *who = 0, const char *indent = "");
513
514 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
515 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
500 516
501protected: 517protected:
502 void link (); 518 void link ();
503 void unlink (); 519 void unlink ();
504 520
557 archetype (const char *name); 573 archetype (const char *name);
558 ~archetype (); 574 ~archetype ();
559 void gather_callbacks (AV *&callbacks, event_type event) const; 575 void gather_callbacks (AV *&callbacks, event_type event) const;
560 576
561 static archetype *read (object_thawer &f); 577 static archetype *read (object_thawer &f);
578
562 static archetype *get (const char *name); // find or create 579 MTH static archetype *get (const_utf8_string name); // find or create
563 static archetype *find (const char *name); 580 MTH static archetype *find (const_utf8_string name);
564 581
565 void link (); 582 MTH void link ();
566 void unlink (); 583 MTH void unlink ();
567 584
568 object_vector_index ACC (RW, archid); // index in archvector 585 object_vector_index ACC (RW, archid); // index in archvector
569 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 586 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
570 bool ACC (RW, stub); // if true, this is an invalid archetype 587 bool ACC (RW, stub); // if true, this is an invalid archetype
571 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
572 588
573 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 589 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
574 sint8 ACC (RW, max_x), ACC (RW, max_y); 590 sint8 ACC (RW, max_x), ACC (RW, max_y);
575}; 591};
576 592
623 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 639 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
624 * Use for treasure chests so the new object is the highest thing 640 * Use for treasure chests so the new object is the highest thing
625 * beneath the player, but not actually above it. Note - the 641 * beneath the player, but not actually above it. Note - the
626 * map and x,y coordinates for the object to be inserted must 642 * map and x,y coordinates for the object to be inserted must
627 * match the originator. 643 * match the originator.
628 * INS_MAP_LOAD: disable lots of checkings done at insertion to
629 * speed up map loading process, as we assume the ordering in
630 * loaded map is correct.
631 * 644 *
632 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY 645 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY
633 * are mutually exclusive. The behaviour for passing more than one 646 * are mutually exclusive. The behaviour for passing more than one
634 * should be considered undefined - while you may notice what happens 647 * should be considered undefined - while you may notice what happens
635 * right now if you pass more than one, that could very well change 648 * right now if you pass more than one, that could very well change
638#define INS_NO_MERGE 0x0001 651#define INS_NO_MERGE 0x0001
639#define INS_ABOVE_FLOOR_ONLY 0x0002 652#define INS_ABOVE_FLOOR_ONLY 0x0002
640#define INS_NO_WALK_ON 0x0004 653#define INS_NO_WALK_ON 0x0004
641#define INS_ON_TOP 0x0008 654#define INS_ON_TOP 0x0008
642#define INS_BELOW_ORIGINATOR 0x0010 655#define INS_BELOW_ORIGINATOR 0x0010
643#define INS_MAP_LOAD 0x0020
644 656
645#define ARCH_DEPLETION "depletion" 657#define ARCH_DEPLETION "depletion"
646 658
647#endif 659#endif
648 660

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