1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer Online RPG |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
20 | * |
22 | * The authors can be reached via e-mail at crossfire@schmorp.de |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
26 | #define OBJECT_H |
25 | #define OBJECT_H |
27 | |
26 | |
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29 | |
28 | |
30 | #include "cfperl.h" |
29 | #include "cfperl.h" |
31 | #include "shstr.h" |
30 | #include "shstr.h" |
32 | |
31 | |
33 | typedef int tag_t; |
32 | typedef int tag_t; |
34 | #define NUM_BODY_LOCATIONS 12 |
33 | |
35 | #define BODY_ARMS 1 |
34 | enum { |
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35 | body_skill, |
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36 | body_combat, |
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37 | body_range, |
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38 | body_shield, |
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39 | body_arm, |
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40 | body_torso, |
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41 | body_head, |
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42 | body_neck, |
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43 | body_finger, |
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44 | body_shoulder, |
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45 | body_foot, |
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46 | body_hand, |
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47 | body_wrist, |
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48 | body_waist, |
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49 | NUM_BODY_LOCATIONS |
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50 | }; |
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51 | |
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52 | enum slottype_t |
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53 | { |
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54 | slot_none, |
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55 | slot_combat, |
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56 | slot_ranged, |
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57 | }; |
36 | |
58 | |
37 | /* See common/item.c */ |
59 | /* See common/item.c */ |
38 | |
60 | |
39 | typedef struct Body_Locations |
61 | typedef struct Body_Locations |
40 | { |
62 | { |
41 | const char *save_name; /* Name used to load/save it to disk */ |
63 | keyword save_name; /* Name used to load/save it to disk */ |
42 | const char *use_name; /* Name used when describing an item we can use */ |
64 | const char *use_name; /* Name used when describing an item we can use */ |
43 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
44 | } Body_Locations; |
66 | } Body_Locations; |
45 | |
67 | |
46 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
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84 | #define WILL_APPLY_TREASURE 0x02 |
106 | #define WILL_APPLY_TREASURE 0x02 |
85 | #define WILL_APPLY_EARTHWALL 0x04 |
107 | #define WILL_APPLY_EARTHWALL 0x04 |
86 | #define WILL_APPLY_DOOR 0x08 |
108 | #define WILL_APPLY_DOOR 0x08 |
87 | #define WILL_APPLY_FOOD 0x10 |
109 | #define WILL_APPLY_FOOD 0x10 |
88 | |
110 | |
89 | /* However, if you're keeping a pointer of some sort, you probably |
111 | struct body_slot |
90 | * don't just want it copied, so you'll need to add to common/object.C, |
112 | { |
91 | * e.g. ->copy_to () |
113 | signed char info:4; /* body info as loaded from the file */ |
92 | */ |
114 | signed char used:4; /* Calculated value based on items equipped */ |
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115 | }; |
93 | |
116 | |
94 | INTERFACE_CLASS (object) |
117 | INTERFACE_CLASS (object) |
95 | // these are being copied |
118 | // these are being copied |
96 | struct object_copy : attachable |
119 | struct object_copy : attachable |
97 | { |
120 | { |
98 | typedef bitset<NUM_FLAGS> flags_t; |
121 | typedef bitset<NUM_FLAGS> flags_t; |
99 | |
122 | |
100 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
123 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
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124 | |
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125 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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126 | uint8 ACC (RW, subtype); /* subtype of object */ |
101 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
127 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
102 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
128 | sint8 ACC (RW, facing); /* Object is oriented/facing that way. */ |
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129 | |
103 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
130 | shstr ACC (RW, name); /* The name of the object, obviously... */ |
104 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
105 | shstr ACC (RW, title); /* Of foo, etc */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
106 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
107 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
108 | /* If this is an exit, this is the filename */ |
135 | /* If this is an exit, this is the filename */ |
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136 | shstr ACC (RW, tag); // a tag used to tracking this object |
109 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
137 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
110 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
138 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
111 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
139 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
112 | /* To get put into books and the like. */ |
140 | /* To get put into books and the like. */ |
113 | shstr ACC (RW, materialname); /* specific material name */ |
141 | shstr ACC (RW, materialname); /* specific material name */ |
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121 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
149 | object_ptr ACC (RW, spell); /* Spell that was being cast */ |
122 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
150 | object_ptr ACC (RW, current_weapon); /* Pointer to the weapon currently used */ |
123 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
151 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
124 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
152 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
125 | |
153 | |
126 | facetile *ACC (RW, face); /* Face with colors */ |
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127 | float ACC (RW, speed); /* The overall speed of this object */ |
154 | float ACC (RW, speed); /* The overall speed of this object */ |
128 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
155 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
129 | uint32 ACC (RW, nrof); /* How many of the objects */ |
156 | uint32 ACC (RW, nrof); /* How many of the objects */ |
130 | |
157 | |
131 | /* This next big block are basically used for monsters and equipment */ |
158 | /* This next big block are basically used for monsters and equipment */ |
132 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
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133 | uint8 ACC (RW, subtype); /* subtype of object */ |
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134 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
159 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
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160 | |
135 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
161 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
136 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
162 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
137 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
163 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
138 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
164 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
139 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
165 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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158 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
184 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
159 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
185 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
160 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
186 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
161 | uint32 ACC (RW, weapontype); /* type of weapon */ |
187 | uint32 ACC (RW, weapontype); /* type of weapon */ |
162 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
188 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
163 | sint8 ACC (RW, body_info[NUM_BODY_LOCATIONS]); /* body info as loaded from the file */ |
189 | body_slot slot [NUM_BODY_LOCATIONS]; |
164 | sint8 ACC (RW, body_used[NUM_BODY_LOCATIONS]); /* Calculated value based on items equipped */ |
190 | faceidx ACC (RW, face); /* the graphical face */ |
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191 | faceidx ACC (RW, sound); /* the sound face */ |
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192 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
165 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
193 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
166 | /* See the pod/objects.pod for more info about body locations */ |
194 | /* See the pod/objects.pod for more info about body locations */ |
167 | |
195 | |
168 | /* Following mostly refers to fields only used for monsters */ |
196 | /* Following mostly refers to fields only used for monsters */ |
169 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
197 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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179 | * Note that other fields are used - these files are basically |
207 | * Note that other fields are used - these files are basically |
180 | * only used in spells. |
208 | * only used in spells. |
181 | */ |
209 | */ |
182 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
210 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
183 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
211 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
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212 | |
184 | uint16 ACC (RW, start_holding); |
213 | uint16 ACC (RW, start_holding); |
185 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
214 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
186 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
215 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
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216 | |
187 | sint8 ACC (RW, range); /* Range of the spell */ |
217 | sint8 ACC (RW, range); /* Range of the spell */ |
188 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
218 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
189 | |
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190 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
219 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
191 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
220 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
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221 | |
192 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
222 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
193 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
223 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
194 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
224 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
195 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
225 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
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226 | |
196 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
227 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
197 | |
228 | |
198 | char *ACC (RW, spellarg); |
229 | char *ACC (RW, spellarg); |
199 | |
230 | |
200 | /* Following are values used by any object */ |
231 | /* Following are values used by any object */ |
201 | /* this objects turns into or what this object creates */ |
232 | /* this objects turns into or what this object creates */ |
202 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
233 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
203 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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204 | flags_t flag; /* various flags */ |
234 | flags_t flag; /* various flags */ |
205 | #if FOR_PERL |
235 | #if FOR_PERL |
206 | bool ACC (RW, flag[NUM_FLAGS]); |
236 | bool ACC (RW, flag[NUM_FLAGS]); |
207 | #endif |
237 | #endif |
208 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
238 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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218 | // These variables are not changed by ->copy_to |
248 | // These variables are not changed by ->copy_to |
219 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
249 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
220 | |
250 | |
221 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
251 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
222 | int ACC (RO, count); |
252 | int ACC (RO, count); |
223 | int ACC (RO, index); // index into objects |
253 | object_vector_index ACC (RO, index); // index into objects |
224 | int ACC (RO, active); // index into actives |
254 | object_vector_index ACC (RO, active); // index into actives |
225 | |
255 | |
226 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
256 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
227 | |
257 | |
228 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
258 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
229 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
259 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
230 | /* Note: stacked in the *same* environment */ |
260 | /* Note: stacked in the *same* environment */ |
231 | object *inv; /* Pointer to the first object in the inventory */ |
261 | object *inv; /* Pointer to the first object in the inventory */ |
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238 | * This is typically the container that the object is in. |
268 | * This is typically the container that the object is in. |
239 | */ |
269 | */ |
240 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
270 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
241 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
271 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
242 | client_container *seen_by; // seen by which player/container currently? |
272 | client_container *seen_by; // seen by which player/container currently? |
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273 | key_value *key_values; /* Fields not explictly known by the loader. */ |
243 | |
274 | |
244 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
275 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
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276 | MTH void post_load_check (); // do some adjustments after parsing |
245 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
277 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
246 | bool write (object_freezer &f); |
278 | bool write (object_freezer &f); |
247 | |
279 | |
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280 | MTH int slottype () const; |
248 | MTH static object *create (); |
281 | MTH static object *create (); |
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282 | const mapxy &operator =(const mapxy &pos); |
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283 | object &operator =(const object &src); |
249 | MTH void copy_to (object *dst); |
284 | MTH void copy_to (object *dst); |
250 | MTH object *clone (); // create + copy_to |
285 | MTH object *clone (); // create + copy_to |
251 | void do_destroy (); |
286 | void do_destroy (); |
252 | void gather_callbacks (AV *&callbacks, event_type event) const; |
287 | void gather_callbacks (AV *&callbacks, event_type event) const; |
253 | MTH void destroy (bool destroy_inventory = false); |
288 | MTH void destroy (bool destroy_inventory = false); |
254 | |
289 | |
255 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
290 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
256 | MTH void destroy_inv (bool drop_to_ground = false); |
291 | MTH void destroy_inv (bool drop_to_ground = false); |
257 | MTH object *insert (object *item); // insert into inventory |
292 | MTH object *insert (object *item); // insert into inventory |
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293 | MTH void play_sound (faceidx sound) const; |
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294 | |
258 | void do_remove (); |
295 | void do_remove (); |
259 | MTH void remove () |
296 | MTH void remove () |
260 | { |
297 | { |
261 | if (!flag [FLAG_REMOVED]) |
298 | if (!flag [FLAG_REMOVED]) |
262 | do_remove (); |
299 | do_remove (); |
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300 | } |
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301 | |
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302 | void move_to (const mapxy &pos) |
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303 | { |
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304 | remove (); |
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305 | *this = pos; |
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306 | insert_at (this, this); |
263 | } |
307 | } |
264 | |
308 | |
265 | static bool can_merge_slow (object *op1, object *op2); |
309 | static bool can_merge_slow (object *op1, object *op2); |
266 | |
310 | |
267 | // this is often used in time-critical code, so optimise |
311 | // this is often used in time-critical code, so optimise |
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272 | && can_merge_slow (op1, op2); |
316 | && can_merge_slow (op1, op2); |
273 | } |
317 | } |
274 | |
318 | |
275 | MTH void set_owner (object *owner); |
319 | MTH void set_owner (object *owner); |
276 | MTH void set_speed (float speed); |
320 | MTH void set_speed (float speed); |
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321 | MTH bool change_weapon (object *ob); |
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322 | MTH bool change_skill (object *ob); |
277 | |
323 | |
278 | MTH void open_container (object *new_container); |
324 | MTH void open_container (object *new_container); |
279 | MTH void close_container () |
325 | MTH void close_container () |
280 | { |
326 | { |
281 | open_container (0); |
327 | open_container (0); |
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328 | } |
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329 | |
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330 | MTH object *force_find (const shstr name); |
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331 | MTH void force_add (const shstr name, int duration = 0); |
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332 | |
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333 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
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334 | bool should_invoke (event_type event) |
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335 | { |
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336 | return ev_want_event [event] || ev_want_type [type] || cb; |
282 | } |
337 | } |
283 | |
338 | |
284 | MTH void instantiate (); |
339 | MTH void instantiate (); |
285 | |
340 | |
286 | // recalculate all stats |
341 | // recalculate all stats |
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293 | MTH void drain_specific_stat (int deplete_stats); |
348 | MTH void drain_specific_stat (int deplete_stats); |
294 | MTH void change_luck (int value); |
349 | MTH void change_luck (int value); |
295 | |
350 | |
296 | // info must hold 256 * 3 bytes currently |
351 | // info must hold 256 * 3 bytes currently |
297 | const char *debug_desc (char *info) const; |
352 | const char *debug_desc (char *info) const; |
298 | MTH const char *debug_desc () const; |
353 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
299 | const char *debug_desc2 () const; // another debug_desc, pure convinience function |
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300 | const char *flag_desc (char *desc, int len) const; |
354 | const char *flag_desc (char *desc, int len) const; |
301 | |
355 | |
302 | int number_of () const |
356 | int number_of () const |
303 | { |
357 | { |
304 | return nrof ? nrof : 1; |
358 | return nrof ? nrof : 1; |
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330 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
384 | || (flag [FLAG_ALIVE] && !flag [FLAG_GENERATOR] && type != DOOR)) |
331 | && !flag [FLAG_IS_A_TEMPLATE]; } |
385 | && !flag [FLAG_IS_A_TEMPLATE]; } |
332 | MTH bool is_arrow () const { return type == ARROW |
386 | MTH bool is_arrow () const { return type == ARROW |
333 | || (type == SPELL_EFFECT |
387 | || (type == SPELL_EFFECT |
334 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
388 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
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389 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
335 | |
390 | |
336 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
391 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
337 | |
392 | |
338 | // temporary: wether the object can be saved in a map file |
393 | // temporary: wether the object can be saved in a map file |
339 | // contr => is a player |
394 | // contr => is a player |
340 | // head => only save head of a multitile object |
395 | // head => only save head of a multitile object |
341 | // owner => can not reference owner yet |
396 | // owner => can not reference owner yet |
342 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
397 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
343 | |
398 | |
344 | /* This return true if object has still randomitems which |
399 | /* This return true if object has still randomitems which |
345 | * could be expanded. |
400 | * could be expanded. |
346 | */ |
401 | */ |
347 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
402 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
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360 | MTH object *head_ () |
415 | MTH object *head_ () |
361 | { |
416 | { |
362 | return head ? head : this; |
417 | return head ? head : this; |
363 | } |
418 | } |
364 | |
419 | |
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420 | MTH bool is_head () |
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421 | { |
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422 | return head_ () == this; |
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423 | } |
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424 | |
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425 | MTH std::string long_desc (object *who = 0); |
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426 | MTH std::string describe_monster (object *who = 0); |
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427 | MTH std::string describe_item (object *who = 0); |
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428 | MTH std::string describe (object *who = 0); |
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429 | |
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430 | // If this object has no extra parts but should have them, |
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431 | // add them, effectively expanding heads into multipart |
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432 | // objects. This method only works on objects not inserted |
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433 | // anywhere. |
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434 | MTH void expand_tail (); |
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435 | |
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436 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
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437 | |
365 | // insert object at same map position as 'where' |
438 | // insert object at same map position as 'where' |
366 | // handles both inventory and map "positions" |
439 | // handles both inventory and map "positions" |
367 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
440 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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441 | MTH void drop_unpaid_items (); |
368 | |
442 | |
369 | MTH void activate (); |
443 | MTH void activate (); |
370 | MTH void deactivate (); |
444 | MTH void deactivate (); |
371 | MTH void activate_recursive (); |
445 | MTH void activate_recursive (); |
372 | MTH void deactivate_recursive (); |
446 | MTH void deactivate_recursive (); |
373 | |
447 | |
374 | // set the givne flag on all objects in the inventory recursively |
448 | // set the givne flag on all objects in the inventory recursively |
375 | MTH void set_flag_inv (int flag, int value = 1); |
449 | MTH void set_flag_inv (int flag, int value = 1); |
376 | |
450 | |
377 | void enter_exit (object *exit);//PERL |
451 | void enter_exit (object *exit);//Perl |
378 | MTH void enter_map (maptile *newmap, int x, int y); |
452 | MTH void enter_map (maptile *newmap, int x, int y); |
379 | |
453 | |
380 | // returns the mapspace this object is in |
454 | // returns the mapspace this object is in |
381 | mapspace &ms () const; |
455 | mapspace &ms () const; |
382 | |
456 | |
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428 | return !invisible && type != PLAYER; |
502 | return !invisible && type != PLAYER; |
429 | } |
503 | } |
430 | |
504 | |
431 | MTH struct region *region () const; |
505 | MTH struct region *region () const; |
432 | |
506 | |
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507 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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508 | void failmsg (const char *msg, int color = NDI_RED); |
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509 | |
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510 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
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511 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
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512 | |
433 | protected: |
513 | protected: |
434 | friend struct archetype; |
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435 | |
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436 | void link (); |
514 | void link (); |
437 | void unlink (); |
515 | void unlink (); |
438 | |
516 | |
439 | object (); |
517 | object (); |
440 | ~object (); |
518 | ~object (); |
441 | }; |
519 | }; |
442 | |
520 | |
443 | typedef object_vector<object, &object::index > objectvec; |
521 | // move this object to the top of its env's inventory to speed up |
444 | typedef object_vector<object, &object::active> activevec; |
522 | // searches for it. |
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523 | static object * |
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524 | splay (object *ob) |
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525 | { |
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526 | if (ob->env && ob->env->inv != ob) |
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527 | { |
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528 | if (ob->above) ob->above->below = ob->below; |
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529 | if (ob->below) ob->below->above = ob->above; |
445 | |
530 | |
446 | extern objectvec objects; |
531 | ob->above = 0; |
447 | extern activevec actives; |
532 | ob->below = ob->env->inv; |
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533 | ob->below->above = ob; |
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534 | ob->env->inv = ob; |
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535 | } |
448 | |
536 | |
449 | #define for_all_objects(var) \ |
537 | return ob; |
450 | for (int _i = 0; _i < objects.size (); ++_i) \ |
538 | } |
451 | declvar (object *, var, objects [_i]) |
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452 | |
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453 | #define for_all_actives(var) \ |
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454 | for (int _i = 0; _i < actives.size (); ++_i) \ |
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455 | declvar (object *, var, actives [_i]) |
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456 | |
539 | |
457 | typedef struct oblnk |
540 | typedef struct oblnk |
458 | { /* Used to link together several objects */ |
541 | { /* Used to link together several objects */ |
459 | object_ptr ob; |
542 | object_ptr ob; |
460 | struct oblnk *next; |
543 | struct oblnk *next; |
… | |
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464 | { /* Used to link together several object links */ |
547 | { /* Used to link together several object links */ |
465 | struct oblnk *link; |
548 | struct oblnk *link; |
466 | long value; /* Used as connected value in buttons/gates */ |
549 | long value; /* Used as connected value in buttons/gates */ |
467 | struct oblinkpt *next; |
550 | struct oblinkpt *next; |
468 | } oblinkpt; |
551 | } oblinkpt; |
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552 | |
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553 | object *find_skill_by_name (object *who, const char *name); |
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554 | object *find_skill_by_name (object *who, const shstr &sh); |
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555 | object *find_skill_by_number (object *who, int skillno); |
469 | |
556 | |
470 | /* |
557 | /* |
471 | * The archetype structure is a set of rules on how to generate and manipulate |
558 | * The archetype structure is a set of rules on how to generate and manipulate |
472 | * objects which point to archetypes. |
559 | * objects which point to archetypes. |
473 | * This probably belongs in arch.h, but there really doesn't appear to |
560 | * This probably belongs in arch.h, but there really doesn't appear to |
… | |
… | |
475 | * object and pointers. This structure should get removed, and just replaced |
562 | * object and pointers. This structure should get removed, and just replaced |
476 | * by the object structure |
563 | * by the object structure |
477 | */ |
564 | */ |
478 | |
565 | |
479 | INTERFACE_CLASS (archetype) |
566 | INTERFACE_CLASS (archetype) |
480 | struct archetype : zero_initialised, attachable |
567 | struct archetype : object |
481 | { |
568 | { |
482 | archetype (); |
569 | archetype (const char *name); |
483 | ~archetype (); |
570 | ~archetype (); |
484 | void gather_callbacks (AV *&callbacks, event_type event) const; |
571 | void gather_callbacks (AV *&callbacks, event_type event) const; |
485 | |
572 | |
486 | static archetype *read (object_thawer &f); |
573 | static archetype *read (object_thawer &f); |
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574 | |
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575 | MTH static archetype *get (const_utf8_string name); // find or create |
487 | static archetype *find (const char *name); |
576 | MTH static archetype *find (const_utf8_string name); |
488 | |
577 | |
489 | void hash_add (); // add to hashtable |
578 | MTH void link (); |
490 | void hash_del (); // remove from hashtable |
579 | MTH void unlink (); |
491 | |
580 | |
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581 | object_vector_index ACC (RW, archid); // index in archvector |
492 | shstr ACC (RW, name); /* More definite name, like "generate_kobold" */ |
582 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
493 | struct archetype *ACC (RW, next); /* Next archetype in a linked list */ |
583 | bool ACC (RW, stub); // if true, this is an invalid archetype |
494 | struct archetype *ACC (RW, head); /* The main part of a linked object */ |
584 | |
495 | struct archetype *ACC (RW, more); /* Next part of a linked object */ |
585 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
496 | object ACC (RO, clone); /* An object from which to do ->copy_to () */ |
586 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
497 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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498 | sint8 ACC (RW, tail_x), ACC (RW, tail_y); /* Where the lower right most portion of the object is |
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499 | * in comparison to the head. |
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500 | */ |
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501 | }; |
587 | }; |
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588 | |
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589 | inline void |
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590 | object_freezer::put (keyword k, archetype *v) |
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591 | { |
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592 | put (k, v ? &v->archname : (const char *)0); |
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593 | } |
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594 | |
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595 | typedef object_vector<object, &object::index > objectvec; |
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596 | typedef object_vector<object, &object::active> activevec; |
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597 | typedef object_vector<archetype, &archetype::archid> archvec; |
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598 | |
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599 | extern objectvec objects; |
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600 | extern activevec actives; |
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601 | extern archvec archetypes; |
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602 | |
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603 | #define for_all_objects(var) \ |
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|
604 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
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605 | statementvar (object *, var, objects [_i]) |
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606 | |
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|
607 | #define for_all_actives(var) \ |
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608 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
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609 | statementvar (object *, var, actives [_i]) |
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610 | |
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611 | #define for_all_archetypes(var) \ |
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612 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
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613 | statementvar (archetype *, var, archetypes [_i]) |
502 | |
614 | |
503 | /* Used by update_object to know if the object being passed is |
615 | /* Used by update_object to know if the object being passed is |
504 | * being added or removed. |
616 | * being added or removed. |
505 | */ |
617 | */ |
506 | #define UP_OBJ_INSERT 1 |
618 | #define UP_OBJ_INSERT 1 |
… | |
… | |
540 | #define INS_NO_WALK_ON 0x0004 |
652 | #define INS_NO_WALK_ON 0x0004 |
541 | #define INS_ON_TOP 0x0008 |
653 | #define INS_ON_TOP 0x0008 |
542 | #define INS_BELOW_ORIGINATOR 0x0010 |
654 | #define INS_BELOW_ORIGINATOR 0x0010 |
543 | #define INS_MAP_LOAD 0x0020 |
655 | #define INS_MAP_LOAD 0x0020 |
544 | |
656 | |
545 | #define ARCH_SINGULARITY "singularity" |
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|
546 | #define ARCH_SINGULARITY_LEN 11 |
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547 | #define ARCH_DETECT_MAGIC "detect_magic" |
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548 | #define ARCH_DEPLETION "depletion" |
657 | #define ARCH_DEPLETION "depletion" |
549 | #define ARCH_SYMPTOM "symptom" |
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550 | |
658 | |
551 | #endif |
659 | #endif |
552 | |
660 | |