… | |
… | |
131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
135 | /* If this is an exit, this is the filename */ |
135 | /* If this is an exit, this is the filename */ |
|
|
136 | shstr ACC (RW, tag); // a tag used to tracking this object |
136 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
137 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
137 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
138 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
138 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
139 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
139 | /* To get put into books and the like. */ |
140 | /* To get put into books and the like. */ |
140 | shstr ACC (RW, materialname); /* specific material name */ |
141 | shstr ACC (RW, materialname); /* specific material name */ |
… | |
… | |
184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
185 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
186 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
187 | uint32 ACC (RW, weapontype); /* type of weapon */ |
187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
188 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
188 | body_slot slot [NUM_BODY_LOCATIONS]; |
189 | body_slot slot [NUM_BODY_LOCATIONS]; |
189 | faceidx ACC (RW, face); /* Face with colors */ |
190 | faceidx ACC (RW, face); /* the graphical face */ |
|
|
191 | faceidx ACC (RW, sound); /* the sound face */ |
|
|
192 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
190 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
193 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
191 | /* See the pod/objects.pod for more info about body locations */ |
194 | /* See the pod/objects.pod for more info about body locations */ |
192 | |
195 | |
193 | /* Following mostly refers to fields only used for monsters */ |
196 | /* Following mostly refers to fields only used for monsters */ |
194 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
197 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
… | |
… | |
248 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
251 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
249 | int ACC (RO, count); |
252 | int ACC (RO, count); |
250 | object_vector_index ACC (RO, index); // index into objects |
253 | object_vector_index ACC (RO, index); // index into objects |
251 | object_vector_index ACC (RO, active); // index into actives |
254 | object_vector_index ACC (RO, active); // index into actives |
252 | |
255 | |
253 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
256 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
254 | |
257 | |
255 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
258 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
256 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
259 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
257 | /* Note: stacked in the *same* environment */ |
260 | /* Note: stacked in the *same* environment */ |
258 | object *inv; /* Pointer to the first object in the inventory */ |
261 | object *inv; /* Pointer to the first object in the inventory */ |
… | |
… | |
268 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
271 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
269 | client_container *seen_by; // seen by which player/container currently? |
272 | client_container *seen_by; // seen by which player/container currently? |
270 | key_value *key_values; /* Fields not explictly known by the loader. */ |
273 | key_value *key_values; /* Fields not explictly known by the loader. */ |
271 | |
274 | |
272 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
275 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
273 | void post_load_check (); // do some adjustments after parsing |
276 | MTH void post_load_check (); // do some adjustments after parsing |
274 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
277 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
275 | bool write (object_freezer &f); |
278 | bool write (object_freezer &f); |
276 | |
279 | |
277 | MTH int slottype () const; |
280 | MTH int slottype () const; |
278 | MTH static object *create (); |
281 | MTH static object *create (); |
|
|
282 | const mapxy &operator =(const mapxy &pos); |
279 | object &operator =(const object &src); |
283 | object &operator =(const object &src); |
280 | MTH void copy_to (object *dst); |
284 | MTH void copy_to (object *dst); |
281 | MTH object *clone (); // create + copy_to |
285 | MTH object *clone (); // create + copy_to |
282 | void do_destroy (); |
286 | void do_destroy (); |
283 | void gather_callbacks (AV *&callbacks, event_type event) const; |
287 | void gather_callbacks (AV *&callbacks, event_type event) const; |
… | |
… | |
291 | void do_remove (); |
295 | void do_remove (); |
292 | MTH void remove () |
296 | MTH void remove () |
293 | { |
297 | { |
294 | if (!flag [FLAG_REMOVED]) |
298 | if (!flag [FLAG_REMOVED]) |
295 | do_remove (); |
299 | do_remove (); |
|
|
300 | } |
|
|
301 | |
|
|
302 | void move_to (const mapxy &pos) |
|
|
303 | { |
|
|
304 | remove (); |
|
|
305 | *this = pos; |
|
|
306 | insert_at (this, this); |
296 | } |
307 | } |
297 | |
308 | |
298 | static bool can_merge_slow (object *op1, object *op2); |
309 | static bool can_merge_slow (object *op1, object *op2); |
299 | |
310 | |
300 | // this is often used in time-critical code, so optimise |
311 | // this is often used in time-critical code, so optimise |
… | |
… | |
381 | |
392 | |
382 | // temporary: wether the object can be saved in a map file |
393 | // temporary: wether the object can be saved in a map file |
383 | // contr => is a player |
394 | // contr => is a player |
384 | // head => only save head of a multitile object |
395 | // head => only save head of a multitile object |
385 | // owner => can not reference owner yet |
396 | // owner => can not reference owner yet |
386 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
397 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
387 | |
398 | |
388 | /* This return true if object has still randomitems which |
399 | /* This return true if object has still randomitems which |
389 | * could be expanded. |
400 | * could be expanded. |
390 | */ |
401 | */ |
391 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
402 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
… | |
… | |
490 | { |
501 | { |
491 | return !invisible && type != PLAYER; |
502 | return !invisible && type != PLAYER; |
492 | } |
503 | } |
493 | |
504 | |
494 | MTH struct region *region () const; |
505 | MTH struct region *region () const; |
|
|
506 | |
|
|
507 | void statusmsg (const char *msg, int color = NDI_BLACK); |
|
|
508 | void failmsg (const char *msg, int color = NDI_RED); |
|
|
509 | |
|
|
510 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
|
|
511 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
495 | |
512 | |
496 | protected: |
513 | protected: |
497 | void link (); |
514 | void link (); |
498 | void unlink (); |
515 | void unlink (); |
499 | |
516 | |
… | |
… | |
552 | archetype (const char *name); |
569 | archetype (const char *name); |
553 | ~archetype (); |
570 | ~archetype (); |
554 | void gather_callbacks (AV *&callbacks, event_type event) const; |
571 | void gather_callbacks (AV *&callbacks, event_type event) const; |
555 | |
572 | |
556 | static archetype *read (object_thawer &f); |
573 | static archetype *read (object_thawer &f); |
|
|
574 | |
557 | static archetype *get (const char *name); // find or create |
575 | MTH static archetype *get (const_utf8_string name); // find or create |
558 | static archetype *find (const char *name); |
576 | MTH static archetype *find (const_utf8_string name); |
559 | |
577 | |
560 | void link (); |
578 | MTH void link (); |
561 | void unlink (); |
579 | MTH void unlink (); |
562 | |
580 | |
563 | object_vector_index ACC (RW, archid); // index in archvector |
581 | object_vector_index ACC (RW, archid); // index in archvector |
564 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
582 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
565 | bool ACC (RW, stub); // if true, this is an invalid archetype |
583 | bool ACC (RW, stub); // if true, this is an invalid archetype |
566 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
|
|
567 | |
584 | |
568 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
585 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
569 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
586 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
570 | }; |
587 | }; |
571 | |
588 | |