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/cvs/deliantra/server/include/object.h
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Comparing deliantra/server/include/object.h (file contents):
Revision 1.139 by root, Tue Jul 31 17:33:14 2007 UTC vs.
Revision 1.149 by root, Mon Sep 10 12:44:06 2007 UTC

131 shstr ACC (RW, name_pl); /* The plural name of the object */ 131 shstr ACC (RW, name_pl); /* The plural name of the object */
132 shstr ACC (RW, title); /* Of foo, etc */ 132 shstr ACC (RW, title); /* Of foo, etc */
133 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 133 shstr ACC (RW, race); /* human, goblin, dragon, etc */
134 shstr ACC (RW, slaying); /* Which race to do double damage to */ 134 shstr ACC (RW, slaying); /* Which race to do double damage to */
135 /* If this is an exit, this is the filename */ 135 /* If this is an exit, this is the filename */
136 shstr ACC (RW, tag); // a tag used to tracking this object
136 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 137 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
137 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ 138 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
138 shstr ACC (RW, lore); /* Obscure information about this object, */ 139 shstr ACC (RW, lore); /* Obscure information about this object, */
139 /* To get put into books and the like. */ 140 /* To get put into books and the like. */
140 shstr ACC (RW, materialname); /* specific material name */ 141 shstr ACC (RW, materialname); /* specific material name */
186 uint32 ACC (RW, weapontype); /* type of weapon */ 187 uint32 ACC (RW, weapontype); /* type of weapon */
187 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 188 uint32 ACC (RW, tooltype); /* type of tool or build facility */
188 body_slot slot [NUM_BODY_LOCATIONS]; 189 body_slot slot [NUM_BODY_LOCATIONS];
189 faceidx ACC (RW, face); /* the graphical face */ 190 faceidx ACC (RW, face); /* the graphical face */
190 faceidx ACC (RW, sound); /* the sound face */ 191 faceidx ACC (RW, sound); /* the sound face */
192 faceidx ACC (RW, sound_destroy); /* played on destroy */
191 living ACC (RO, stats); /* Str, Con, Dex, etc */ 193 living ACC (RO, stats); /* Str, Con, Dex, etc */
192 /* See the pod/objects.pod for more info about body locations */ 194 /* See the pod/objects.pod for more info about body locations */
193 195
194 /* Following mostly refers to fields only used for monsters */ 196 /* Following mostly refers to fields only used for monsters */
195 uint32 ACC (RW, hide); /* The object is hidden, not invisible */ 197 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
249 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 251 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
250 int ACC (RO, count); 252 int ACC (RO, count);
251 object_vector_index ACC (RO, index); // index into objects 253 object_vector_index ACC (RO, index); // index into objects
252 object_vector_index ACC (RO, active); // index into actives 254 object_vector_index ACC (RO, active); // index into actives
253 255
254 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ 256 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
255 257
256 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 258 object *ACC (RW, below); /* Pointer to the object stacked below this one */
257 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 259 object *ACC (RW, above); /* Pointer to the object stacked above this one */
258 /* Note: stacked in the *same* environment */ 260 /* Note: stacked in the *same* environment */
259 object *inv; /* Pointer to the first object in the inventory */ 261 object *inv; /* Pointer to the first object in the inventory */
269 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 271 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
270 client_container *seen_by; // seen by which player/container currently? 272 client_container *seen_by; // seen by which player/container currently?
271 key_value *key_values; /* Fields not explictly known by the loader. */ 273 key_value *key_values; /* Fields not explictly known by the loader. */
272 274
273 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 275 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
274 void post_load_check (); // do some adjustments after parsing 276 MTH void post_load_check (); // do some adjustments after parsing
275 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 277 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
276 bool write (object_freezer &f); 278 bool write (object_freezer &f);
277 279
278 MTH int slottype () const; 280 MTH int slottype () const;
279 MTH static object *create (); 281 MTH static object *create ();
282 const mapxy &operator =(const mapxy &pos);
280 object &operator =(const object &src); 283 object &operator =(const object &src);
281 MTH void copy_to (object *dst); 284 MTH void copy_to (object *dst);
282 MTH object *clone (); // create + copy_to 285 MTH object *clone (); // create + copy_to
283 void do_destroy (); 286 void do_destroy ();
284 void gather_callbacks (AV *&callbacks, event_type event) const; 287 void gather_callbacks (AV *&callbacks, event_type event) const;
292 void do_remove (); 295 void do_remove ();
293 MTH void remove () 296 MTH void remove ()
294 { 297 {
295 if (!flag [FLAG_REMOVED]) 298 if (!flag [FLAG_REMOVED])
296 do_remove (); 299 do_remove ();
300 }
301
302 void move_to (const mapxy &pos)
303 {
304 remove ();
305 *this = pos;
306 insert_at (this, this);
297 } 307 }
298 308
299 static bool can_merge_slow (object *op1, object *op2); 309 static bool can_merge_slow (object *op1, object *op2);
300 310
301 // this is often used in time-critical code, so optimise 311 // this is often used in time-critical code, so optimise
382 392
383 // temporary: wether the object can be saved in a map file 393 // temporary: wether the object can be saved in a map file
384 // contr => is a player 394 // contr => is a player
385 // head => only save head of a multitile object 395 // head => only save head of a multitile object
386 // owner => can not reference owner yet 396 // owner => can not reference owner yet
387 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } 397 MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; }
388 398
389 /* This return true if object has still randomitems which 399 /* This return true if object has still randomitems which
390 * could be expanded. 400 * could be expanded.
391 */ 401 */
392 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 402 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
491 { 501 {
492 return !invisible && type != PLAYER; 502 return !invisible && type != PLAYER;
493 } 503 }
494 504
495 MTH struct region *region () const; 505 MTH struct region *region () const;
506
507 void statusmsg (const char *msg, int color = NDI_BLACK);
508 void failmsg (const char *msg, int color = NDI_RED);
509
510 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
511 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
496 512
497protected: 513protected:
498 void link (); 514 void link ();
499 void unlink (); 515 void unlink ();
500 516
553 archetype (const char *name); 569 archetype (const char *name);
554 ~archetype (); 570 ~archetype ();
555 void gather_callbacks (AV *&callbacks, event_type event) const; 571 void gather_callbacks (AV *&callbacks, event_type event) const;
556 572
557 static archetype *read (object_thawer &f); 573 static archetype *read (object_thawer &f);
574
558 static archetype *get (const char *name); // find or create 575 MTH static archetype *get (const_utf8_string name); // find or create
559 static archetype *find (const char *name); 576 MTH static archetype *find (const_utf8_string name);
560 577
561 void link (); 578 MTH void link ();
562 void unlink (); 579 MTH void unlink ();
563 580
564 object_vector_index ACC (RW, archid); // index in archvector 581 object_vector_index ACC (RW, archid); // index in archvector
565 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 582 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
566 bool ACC (RW, stub); // if true, this is an invalid archetype 583 bool ACC (RW, stub); // if true, this is an invalid archetype
567 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
568 584
569 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 585 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
570 sint8 ACC (RW, max_x), ACC (RW, max_y); 586 sint8 ACC (RW, max_x), ACC (RW, max_y);
571}; 587};
572 588

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