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Comparing deliantra/server/include/object.h (file contents):
Revision 1.149 by root, Mon Sep 10 12:44:06 2007 UTC vs.
Revision 1.185 by root, Mon Sep 29 10:35:36 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#ifndef OBJECT_H 24#ifndef OBJECT_H
25#define OBJECT_H 25#define OBJECT_H
26 26
65 const char *nonuse_name; /* Name to describe objects we can't use */ 65 const char *nonuse_name; /* Name to describe objects we can't use */
66} Body_Locations; 66} Body_Locations;
67 67
68extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 68extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
69 69
70#define NUM_COINS 4 /* number of coin types */
71extern const char *const coins[NUM_COINS + 1];
72
70/* 73/*
71 * Each object (this also means archetypes!) could have a few of these 74 * Each object (this also means archetypes!) could have a few of these
72 * "dangling" from it; this could also end up containing 'parse errors'. 75 * "dangling" from it; this could also end up containing 'parse errors'.
73 * 76 *
74 * key and value are shared-strings. 77 * key and value are shared-strings.
75 * 78 *
76 * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than 79 * Please use kv_get/kv_set/kv_del from object rather than
77 * accessing the list directly. 80 * accessing the list directly.
78 * Exception is if you want to walk this list for some reason. 81 * Exception is if you want to walk this list for some reason.
79 */ 82 */
80struct key_value 83struct key_value : slice_allocated
81{ 84{
82 key_value *next; 85 key_value *next;
83 shstr key, value; 86 shstr key, value;
84}; 87};
85 88
86struct UUID 89struct UUID
87{ 90{
88 uint64 seq; 91 uint64 seq;
92
93 static UUID cur; // last uuid generated
94 static void init ();
95 static UUID gen ();
89 96
90 UUID () { } 97 UUID () { }
91 UUID (uint64 seq) : seq(seq) { } 98 UUID (uint64 seq) : seq(seq) { }
92 operator uint64() { return seq; } 99 operator uint64() { return seq; }
93 void operator =(uint64 seq) { this->seq = seq; } 100 void operator =(uint64 seq) { this->seq = seq; }
101
102 typedef char BUF [32];
103
104 bool parse (const char *s)
105 {
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
94}; 122};
95
96extern void init_uuid ();
97extern UUID gen_uuid ();
98extern const uint64 UUID_SKIP;
99 123
100/* Definition for WILL_APPLY values. Replaces having harcoded values 124/* Definition for WILL_APPLY values. Replaces having harcoded values
101 * sprinkled in the code. Note that some of these also replace fields 125 * sprinkled in the code. Note that some of these also replace fields
102 * that were in the can_apply area. What is the point of having both 126 * that were in the can_apply area. What is the point of having both
103 * can_apply and will_apply? 127 * can_apply and will_apply?
151 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 175 arch_ptr ACC (RW, arch); /* Pointer to archetype */
152 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
153 177
154 float ACC (RW, speed); /* The overall speed of this object */ 178 float ACC (RW, speed); /* The overall speed of this object */
155 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 179 float ACC (RW, speed_left); /* How much speed is left to spend this round */
156 uint32 ACC (RW, nrof); /* How many of the objects */ 180 sint32 ACC (RW, nrof); /* How many of the objects */
157 181
158 /* This next big block are basically used for monsters and equipment */ 182 /* This next big block is basically used for monsters and equipment */
159 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
160 184
161 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
162 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
163 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
180 sint8 ACC (RW, item_power); /* power rating of the object */ 204 sint8 ACC (RW, item_power); /* power rating of the object */
181 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
182 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
183 sint32 ACC (RW, weight); /* Attributes of the object */ 207 sint32 ACC (RW, weight); /* Attributes of the object */
184 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 208 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
185 sint32 ACC (RW, carrying); /* How much weight this object contains */ 209 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
186 sint64 ACC (RW, perm_exp); /* Permanent exp */ 210 sint64 ACC (RW, perm_exp); /* Permanent exp */
187 uint32 ACC (RW, weapontype); /* type of weapon */ 211 uint32 ACC (RW, weapontype); /* type of weapon */
188 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 212 uint32 ACC (RW, tooltype); /* type of tool or build facility */
189 body_slot slot [NUM_BODY_LOCATIONS]; 213 body_slot slot [NUM_BODY_LOCATIONS];
190 faceidx ACC (RW, face); /* the graphical face */ 214 faceidx ACC (RW, face); /* the graphical face */
236 bool ACC (RW, flag[NUM_FLAGS]); 260 bool ACC (RW, flag[NUM_FLAGS]);
237#endif 261#endif
238 uint16 ACC (RW, animation_id);/* An index into the animation array */ 262 uint16 ACC (RW, animation_id);/* An index into the animation array */
239 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ 263 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
240 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 264 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
241 sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */
242 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 265 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
243 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 266 uint8 ACC (RW, will_apply); /* See crossfire.doc */
267 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
268 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
269 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
244}; 270};
245 271
246struct object : zero_initialised, object_copy 272struct object : zero_initialised, object_copy
247{ 273{
248 // These variables are not changed by ->copy_to 274 // These variables are not changed by ->copy_to
249 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 275 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
250 276
251 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 277 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
252 int ACC (RO, count); 278 int ACC (RO, count);
253 object_vector_index ACC (RO, index); // index into objects 279 object_vector_index ACC (RO, index); // index into objects
254 object_vector_index ACC (RO, active); // index into actives 280 object_vector_index ACC (RO, active); // index into actives
270 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 296 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
271 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 297 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
272 client_container *seen_by; // seen by which player/container currently? 298 client_container *seen_by; // seen by which player/container currently?
273 key_value *key_values; /* Fields not explictly known by the loader. */ 299 key_value *key_values; /* Fields not explictly known by the loader. */
274 300
301 // privates / perl
302 const shstr &kv_get (const shstr &key) const;
303 void kv_del (const shstr &key);
304 void kv_set (const shstr &key, const shstr &value);
305
306 // custom extra fields management
307 struct key_value_access_proxy
308 {
309 object &ob;
310 shstr key;
311
312 key_value_access_proxy (object &ob, const shstr &key)
313 : ob (ob), key (key)
314 {
315 }
316
317 const key_value_access_proxy &operator =(const shstr &value) const
318 {
319 ob.kv_set (key, value);
320 return *this;
321 }
322
323 operator const shstr &() const { return ob.kv_get (key); }
324 operator const char *() const { return ob.kv_get (key); }
325
326 private:
327 void operator =(int);
328 };
329
330 // operator [] is too annoying to use
331 const key_value_access_proxy kv (const shstr &key)
332 {
333 return key_value_access_proxy (*this, key);
334 }
335
275 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 336 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
276 MTH void post_load_check (); // do some adjustments after parsing 337 MTH void post_load_check (); // do some adjustments after parsing
277 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 338 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
278 bool write (object_freezer &f); 339 bool write (object_freezer &f);
279 340
280 MTH int slottype () const; 341 MTH int slottype () const;
281 MTH static object *create (); 342 MTH static object *create ();
282 const mapxy &operator =(const mapxy &pos); 343 const mapxy &operator =(const mapxy &pos);
283 object &operator =(const object &src);
284 MTH void copy_to (object *dst); 344 MTH void copy_to (object *dst);
285 MTH object *clone (); // create + copy_to 345 MTH object *clone (); // create + copy_to a single object
346 MTH object *deep_clone (); // copy whole more chain and inventory
286 void do_destroy (); 347 void do_destroy ();
287 void gather_callbacks (AV *&callbacks, event_type event) const; 348 void gather_callbacks (AV *&callbacks, event_type event) const;
288 MTH void destroy (bool destroy_inventory = false); 349 MTH void destroy ();
350 MTH void drop_and_destroy ()
351 {
352 destroy_inv (true);
353 destroy ();
354 }
289 355
290 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 356 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
291 MTH void destroy_inv (bool drop_to_ground = false); 357 MTH void destroy_inv (bool drop_to_ground = false);
292 MTH object *insert (object *item); // insert into inventory 358 MTH object *insert (object *item); // insert into inventory
293 MTH void play_sound (faceidx sound) const; 359 MTH void play_sound (faceidx sound);
294 360
295 void do_remove (); 361 void do_remove ();
296 MTH void remove () 362 MTH void remove ()
297 { 363 {
298 if (!flag [FLAG_REMOVED]) 364 if (!flag [FLAG_REMOVED])
299 do_remove (); 365 do_remove ();
300 } 366 }
367
368 MTH bool blocked (maptile *m, int x, int y) const;
301 369
302 void move_to (const mapxy &pos) 370 void move_to (const mapxy &pos)
303 { 371 {
304 remove (); 372 remove ();
305 *this = pos; 373 *this = pos;
351 // info must hold 256 * 3 bytes currently 419 // info must hold 256 * 3 bytes currently
352 const char *debug_desc (char *info) const; 420 const char *debug_desc (char *info) const;
353 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 421 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
354 const char *flag_desc (char *desc, int len) const; 422 const char *flag_desc (char *desc, int len) const;
355 423
424 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
425 MTH object *split (sint32 nr = 1); // return 0 on failure
426
356 int number_of () const 427 MTH int number_of () const
357 { 428 {
358 return nrof ? nrof : 1; 429 return nrof ? nrof : 1;
359 } 430 }
360 431
361 uint64 total_weight () const 432 MTH sint32 total_weight () const
362 { 433 {
363 return weight * number_of (); 434 return (weight + carrying) * number_of ();
364 } 435 }
436
437 MTH void update_weight ();
365 438
366 // return the dominant material of this item, always return something 439 // return the dominant material of this item, always return something
367 const materialtype_t *dominant_material () const; 440 const materialtype_t *dominant_material () const;
368 441
369 // return the volume of this object in cm³ 442 // return the volume of this object in cm³
370 uint64 volume () const 443 MTH uint64 volume () const
371 { 444 {
372 return total_weight () 445 return total_weight ()
373 * 1000 446 * 1000
374 * (type == CONTAINER ? 1000 : 1) 447 * (type == CONTAINER ? 1000 : 1)
375 / dominant_material ()->density; 448 / dominant_material ()->density;
376 } 449 }
377 450
451 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
378 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 452 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
379 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 453 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
380 || type == CLOAK || type == BOOTS || type == GLOVES 454 || type == CLOAK || type == BOOTS || type == GLOVES
381 || type == BRACERS || type == GIRDLE; } 455 || type == BRACERS || type == GIRDLE; }
382 MTH bool is_alive () const { return (type == PLAYER 456 MTH bool is_alive () const { return (type == PLAYER
399 /* This return true if object has still randomitems which 473 /* This return true if object has still randomitems which
400 * could be expanded. 474 * could be expanded.
401 */ 475 */
402 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 476 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
403 477
478 MTH bool has_dialogue () const { return *&msg == '@'; }
479
480 // returns the outermost owner, never returns 0
481 MTH object *outer_owner ()
482 {
483 object *op;
484
485 for (op = this; op->owner; op = op->owner)
486 ;
487
488 return op;
489 }
490
491 // returns the outermost environment, never returns 0
492 MTH object *outer_env ()
493 {
494 object *op;
495
496 for (op = this; op->env; op = op->env)
497 ;
498
499 return op;
500 }
501
404 // returns the player that has this object in his inventory, or 0 502 // returns the player that has this object in his inventory, or 0
503 // we assume the player is always the outer env
405 MTH object *in_player () const 504 MTH object *in_player ()
406 { 505 {
407 for (object *op = env; op; op = op->env) 506 object *op = outer_env ();
408 if (op->type == PLAYER)
409 return op;
410 507
411 return 0; 508 return op->type == PLAYER ? op : 0;
412 } 509 }
413 510
414 // "temporary" helper function 511 // "temporary" helper function
415 MTH object *head_ () 512 MTH object *head_ ()
416 { 513 {
419 516
420 MTH bool is_head () 517 MTH bool is_head ()
421 { 518 {
422 return head_ () == this; 519 return head_ () == this;
423 } 520 }
521
522 MTH bool is_on_map () const
523 {
524 return !env && !flag [FLAG_REMOVED];
525 }
526
527 // returns the player that cna see this object, if any
528 MTH object *visible_to () const;
424 529
425 MTH std::string long_desc (object *who = 0); 530 MTH std::string long_desc (object *who = 0);
426 MTH std::string describe_monster (object *who = 0); 531 MTH std::string describe_monster (object *who = 0);
427 MTH std::string describe_item (object *who = 0); 532 MTH std::string describe_item (object *who = 0);
428 MTH std::string describe (object *who = 0); 533 MTH std::string describe (object *who = 0);
443 MTH void activate (); 548 MTH void activate ();
444 MTH void deactivate (); 549 MTH void deactivate ();
445 MTH void activate_recursive (); 550 MTH void activate_recursive ();
446 MTH void deactivate_recursive (); 551 MTH void deactivate_recursive ();
447 552
448 // set the givne flag on all objects in the inventory recursively 553 // set the given flag on all objects in the inventory recursively
449 MTH void set_flag_inv (int flag, int value = 1); 554 MTH void set_flag_inv (int flag, int value = 1);
450 555
451 void enter_exit (object *exit);//Perl 556 void enter_exit (object *exit);//Perl
452 MTH void enter_map (maptile *newmap, int x, int y); 557 MTH void enter_map (maptile *newmap, int x, int y);
558 void player_goto (const char *path, int x, int y); // only for players
453 559
454 // returns the mapspace this object is in 560 // returns the mapspace this object is in
455 mapspace &ms () const; 561 mapspace &ms () const;
456 562
457 // fully recursive iterator 563 // fully recursive iterator
493 { 599 {
494 return this; 600 return this;
495 } 601 }
496 602
497 /* This returns TRUE if the object is something that 603 /* This returns TRUE if the object is something that
498 * should be displayed in the floorbox/inventory window 604 * a client might want to know about.
499 */ 605 */
500 MTH bool client_visible () const 606 MTH bool client_visible () const
501 { 607 {
502 return !invisible && type != PLAYER; 608 return !invisible && type != PLAYER;
503 } 609 }
504 610
611 // the client does nrof * this weight
612 MTH sint32 client_weight () const
613 {
614 return weight + carrying;
615 }
616
505 MTH struct region *region () const; 617 MTH struct region *region () const;
506 618
507 void statusmsg (const char *msg, int color = NDI_BLACK); 619 void statusmsg (const char *msg, int color = NDI_BLACK);
508 void failmsg (const char *msg, int color = NDI_RED); 620 void failmsg (const char *msg, int color = NDI_RED);
621
622 const char *query_inventory (object *who = 0, const char *indent = "");
509 623
510 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 624 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
511 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 625 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
512 626
513protected: 627protected:
514 void link (); 628 void link ();
515 void unlink (); 629 void unlink ();
516 630
517 object (); 631 object ();
518 ~object (); 632 ~object ();
633
634private:
635 object &operator =(const object &);
636 object (const object &);
519}; 637};
520 638
521// move this object to the top of its env's inventory to speed up 639// move this object to the top of its env's inventory to speed up
522// searches for it. 640// searches for it.
523static object * 641static object *
544} objectlink; 662} objectlink;
545 663
546typedef struct oblinkpt 664typedef struct oblinkpt
547{ /* Used to link together several object links */ 665{ /* Used to link together several object links */
548 struct oblnk *link; 666 struct oblnk *link;
549 long value; /* Used as connected value in buttons/gates */ 667 sint32 value; /* Used as connected value in buttons/gates */
550 struct oblinkpt *next; 668 struct oblinkpt *next;
551} oblinkpt; 669} oblinkpt;
552 670
553object *find_skill_by_name (object *who, const char *name); 671object *find_skill_by_name (object *who, const char *name);
554object *find_skill_by_name (object *who, const shstr &sh); 672object *find_skill_by_name (object *who, const shstr &sh);
564 */ 682 */
565 683
566INTERFACE_CLASS (archetype) 684INTERFACE_CLASS (archetype)
567struct archetype : object 685struct archetype : object
568{ 686{
687 static arch_ptr empty; // the empty_archetype
688 MTH static void gc ();
689
569 archetype (const char *name); 690 archetype (const char *name);
570 ~archetype (); 691 ~archetype ();
571 void gather_callbacks (AV *&callbacks, event_type event) const; 692 void gather_callbacks (AV *&callbacks, event_type event) const;
572 693
573 static archetype *read (object_thawer &f);
574
575 MTH static archetype *get (const_utf8_string name); // find or create
576 MTH static archetype *find (const_utf8_string name); 694 MTH static archetype *find (const_utf8_string name);
577 695
578 MTH void link (); 696 MTH void link ();
579 MTH void unlink (); 697 MTH void unlink ();
580 698
699 MTH static object *get (const char *name); // (find() || singularity)->instance()
700 MTH object *instance ();
701
581 object_vector_index ACC (RW, archid); // index in archvector 702 object_vector_index ACC (RW, archid); // index in archvector
582 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 703 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
583 bool ACC (RW, stub); // if true, this is an invalid archetype
584 704
585 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 705 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
586 sint8 ACC (RW, max_x), ACC (RW, max_y); 706 sint8 ACC (RW, max_x), ACC (RW, max_y);
707
708 // support for archetype loading
709 static archetype *read (object_thawer &f);
710 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
711 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
587}; 712};
713
714// compatbiility, remove once replaced by ->instance
715inline object *
716arch_to_object (archetype *at)
717{
718 return at->instance ();
719}
588 720
589inline void 721inline void
590object_freezer::put (keyword k, archetype *v) 722object_freezer::put (keyword k, archetype *v)
591{ 723{
592 put (k, v ? &v->archname : (const char *)0); 724 put (k, v ? &v->archname : (const char *)0);
598 730
599extern objectvec objects; 731extern objectvec objects;
600extern activevec actives; 732extern activevec actives;
601extern archvec archetypes; 733extern archvec archetypes;
602 734
735// "safely" iterate over inv in a way such that the current item is removable
736// quite horrible, thats why its hidden in some macro
737#define for_inv_removable(op,var) \
738 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
739
603#define for_all_objects(var) \ 740#define for_all_objects(var) \
604 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 741 for (unsigned _i = 0; _i < objects.size (); ++_i) \
605 statementvar (object *, var, objects [_i]) 742 statementvar (object *, var, objects [_i])
606 743
607#define for_all_actives(var) \ 744#define for_all_actives(var) \
608 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 745 for (unsigned _i = 0; _i < actives.size (); ++_i) \
609 statementvar (object *, var, actives [_i]) 746 statementvar (object *, var, actives [_i])
610 747
611#define for_all_archetypes(var) \ 748#define for_all_archetypes(var) \
612 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 749 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
613 statementvar (archetype *, var, archetypes [_i]) 750 statementvar (archetype *, var, archetypes [_i])
614 751
615/* Used by update_object to know if the object being passed is 752/* Used by update_object to know if the object being passed is
616 * being added or removed. 753 * being added or removed.
635 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 772 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
636 * Use for treasure chests so the new object is the highest thing 773 * Use for treasure chests so the new object is the highest thing
637 * beneath the player, but not actually above it. Note - the 774 * beneath the player, but not actually above it. Note - the
638 * map and x,y coordinates for the object to be inserted must 775 * map and x,y coordinates for the object to be inserted must
639 * match the originator. 776 * match the originator.
640 * INS_MAP_LOAD: disable lots of checkings done at insertion to
641 * speed up map loading process, as we assume the ordering in
642 * loaded map is correct.
643 * 777 *
644 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY 778 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY
645 * are mutually exclusive. The behaviour for passing more than one 779 * are mutually exclusive. The behaviour for passing more than one
646 * should be considered undefined - while you may notice what happens 780 * should be considered undefined - while you may notice what happens
647 * right now if you pass more than one, that could very well change 781 * right now if you pass more than one, that could very well change
650#define INS_NO_MERGE 0x0001 784#define INS_NO_MERGE 0x0001
651#define INS_ABOVE_FLOOR_ONLY 0x0002 785#define INS_ABOVE_FLOOR_ONLY 0x0002
652#define INS_NO_WALK_ON 0x0004 786#define INS_NO_WALK_ON 0x0004
653#define INS_ON_TOP 0x0008 787#define INS_ON_TOP 0x0008
654#define INS_BELOW_ORIGINATOR 0x0010 788#define INS_BELOW_ORIGINATOR 0x0010
655#define INS_MAP_LOAD 0x0020
656 789
657#define ARCH_DEPLETION "depletion" 790#define ARCH_DEPLETION "depletion"
658 791
659#endif 792#endif
660 793

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