1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
25 | #define OBJECT_H |
26 | |
26 | |
… | |
… | |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | } Body_Locations; |
66 | } Body_Locations; |
67 | |
67 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
69 | |
69 | |
|
|
70 | #define NUM_COINS 4 /* number of coin types */ |
|
|
71 | extern const char *const coins[NUM_COINS + 1]; |
|
|
72 | |
70 | /* |
73 | /* |
71 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
72 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
73 | * |
76 | * |
74 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
75 | * |
78 | * |
76 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
77 | * accessing the list directly. |
80 | * accessing the list directly. |
78 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
79 | */ |
82 | */ |
80 | struct key_value |
83 | struct key_value : slice_allocated |
81 | { |
84 | { |
82 | key_value *next; |
85 | key_value *next; |
83 | shstr key, value; |
86 | shstr key, value; |
84 | }; |
87 | }; |
85 | |
88 | |
86 | struct UUID |
89 | struct UUID |
87 | { |
90 | { |
88 | uint64 seq; |
91 | uint64 seq; |
|
|
92 | |
|
|
93 | static UUID cur; // last uuid generated |
|
|
94 | static void init (); |
|
|
95 | static UUID gen (); |
89 | |
96 | |
90 | UUID () { } |
97 | UUID () { } |
91 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
92 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
93 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
|
|
101 | |
|
|
102 | typedef char BUF [32]; |
|
|
103 | |
|
|
104 | bool parse (const char *s) |
|
|
105 | { |
|
|
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
|
|
107 | } |
|
|
108 | |
|
|
109 | const char *c_str (char *buf, int len) const |
|
|
110 | { |
|
|
111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
|
|
112 | |
|
|
113 | return buf; |
|
|
114 | } |
|
|
115 | |
|
|
116 | const char *c_str () const |
|
|
117 | { |
|
|
118 | static BUF buf; |
|
|
119 | |
|
|
120 | return c_str (buf, sizeof (buf)); |
|
|
121 | } |
94 | }; |
122 | }; |
95 | |
|
|
96 | extern void init_uuid (); |
|
|
97 | extern UUID gen_uuid (); |
|
|
98 | extern const uint64 UUID_SKIP; |
|
|
99 | |
123 | |
100 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
101 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
102 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
103 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
… | |
… | |
112 | { |
136 | { |
113 | signed char info:4; /* body info as loaded from the file */ |
137 | signed char info:4; /* body info as loaded from the file */ |
114 | signed char used:4; /* Calculated value based on items equipped */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
115 | }; |
139 | }; |
116 | |
140 | |
|
|
141 | typedef struct oblnk |
|
|
142 | { /* Used to link together several objects */ |
|
|
143 | object_ptr ob; |
|
|
144 | struct oblnk *next; |
|
|
145 | } objectlink; |
|
|
146 | |
|
|
147 | typedef struct oblinkpt |
|
|
148 | { /* Used to link together several object links */ |
|
|
149 | struct oblnk *link; |
|
|
150 | struct oblinkpt *next; |
|
|
151 | shstr id; /* Used as connected value in buttons/gates */ |
|
|
152 | } oblinkpt; |
|
|
153 | |
117 | INTERFACE_CLASS (object) |
154 | INTERFACE_CLASS (object) |
118 | // these are being copied |
155 | // these are being copied |
119 | struct object_copy : attachable |
156 | struct object_copy : attachable |
120 | { |
157 | { |
121 | typedef bitset<NUM_FLAGS> flags_t; |
|
|
122 | |
|
|
123 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
158 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
124 | |
159 | |
125 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
160 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
126 | uint8 ACC (RW, subtype); /* subtype of object */ |
161 | uint8 ACC (RW, subtype); /* subtype of object */ |
127 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
162 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
… | |
… | |
131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
166 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
167 | shstr ACC (RW, title); /* Of foo, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
168 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
169 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
135 | /* If this is an exit, this is the filename */ |
170 | /* If this is an exit, this is the filename */ |
136 | shstr ACC (RW, tag); // a tag used to tracking this object |
171 | |
|
|
172 | typedef bitset<NUM_FLAGS> flags_t; |
|
|
173 | flags_t flag; /* various flags */ |
|
|
174 | #if FOR_PERL |
|
|
175 | bool ACC (RW, flag[NUM_FLAGS]); |
|
|
176 | #endif |
|
|
177 | |
|
|
178 | shstr ACC (RW, materialname); /* specific material name */ |
137 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
179 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
138 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
|
|
139 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
|
|
140 | /* To get put into books and the like. */ |
|
|
141 | shstr ACC (RW, materialname); /* specific material name */ |
|
|
142 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
|
|
143 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
180 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
144 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
181 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
145 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
182 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
146 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
183 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
147 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
184 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
… | |
… | |
151 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
188 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
152 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
189 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
153 | |
190 | |
154 | float ACC (RW, speed); /* The overall speed of this object */ |
191 | float ACC (RW, speed); /* The overall speed of this object */ |
155 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
192 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
|
|
193 | |
156 | uint32 ACC (RW, nrof); /* How many of the objects */ |
194 | sint32 ACC (RW, nrof); /* How many of the objects */ |
157 | |
|
|
158 | /* This next big block are basically used for monsters and equipment */ |
195 | /* This next big block is basically used for monsters and equipment */ |
159 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
196 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
160 | |
|
|
161 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
197 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
|
|
198 | |
162 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
199 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
163 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
200 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
164 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
201 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
165 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
202 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
|
|
203 | |
166 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
204 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
167 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
205 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
168 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
206 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
169 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
207 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
|
|
208 | |
170 | /* Note that the last_.. values are sometimes used for non obvious |
209 | /* Note that the last_.. values are sometimes used for non obvious |
171 | * meanings by some objects, eg, sp penalty, permanent exp. |
210 | * meanings by some objects, eg, sp penalty, permanent exp. |
172 | */ |
211 | */ |
173 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
212 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
174 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
213 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
175 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
214 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
176 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
215 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
|
|
216 | |
177 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
217 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
178 | sint16 ACC (RW, level); /* Level of creature or object */ |
218 | sint16 ACC (RW, level); /* Level of creature or object */ |
|
|
219 | |
179 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
220 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
180 | sint8 ACC (RW, item_power); /* power rating of the object */ |
|
|
181 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
221 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
182 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
222 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
|
|
223 | uint8 ACC (RW, weapontype); /* type of weapon */ |
|
|
224 | |
|
|
225 | faceidx ACC (RW, face); /* the graphical face */ |
|
|
226 | |
|
|
227 | faceidx ACC (RW, sound); /* the sound face */ |
|
|
228 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
|
|
229 | |
|
|
230 | body_slot slot [NUM_BODY_LOCATIONS]; |
|
|
231 | |
183 | sint32 ACC (RW, weight); /* Attributes of the object */ |
232 | sint32 ACC (RW, weight); /* Attributes of the object */ |
184 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
233 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
|
|
234 | |
185 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
235 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
|
|
236 | |
186 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
237 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
187 | uint32 ACC (RW, weapontype); /* type of weapon */ |
|
|
188 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
|
|
189 | body_slot slot [NUM_BODY_LOCATIONS]; |
|
|
190 | faceidx ACC (RW, face); /* the graphical face */ |
|
|
191 | faceidx ACC (RW, sound); /* the sound face */ |
|
|
192 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
|
|
193 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
238 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
194 | /* See the pod/objects.pod for more info about body locations */ |
239 | /* See the pod/objects.pod for more info about body locations */ |
195 | |
240 | |
196 | /* Following mostly refers to fields only used for monsters */ |
241 | /* Following mostly refers to fields only used for monsters */ |
197 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
|
|
198 | |
|
|
199 | /* allows different movement patterns for attackers */ |
|
|
200 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
|
|
201 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
|
|
202 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
|
|
203 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
|
|
204 | /* races/classes can need less/more exp to gain levels */ |
|
|
205 | |
242 | |
206 | /* Spell related information, may be useful elsewhere |
243 | /* Spell related information, may be useful elsewhere |
207 | * Note that other fields are used - these files are basically |
244 | * Note that other fields are used - these files are basically |
208 | * only used in spells. |
245 | * only used in spells. |
209 | */ |
246 | */ |
210 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
247 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
211 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
248 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
212 | |
|
|
213 | uint16 ACC (RW, start_holding); |
|
|
214 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
249 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
|
|
250 | |
215 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
251 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
216 | |
|
|
217 | sint8 ACC (RW, range); /* Range of the spell */ |
252 | sint8 ACC (RW, range); /* Range of the spell */ |
218 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
253 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
|
|
254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
|
|
255 | |
|
|
256 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
219 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
257 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
220 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
258 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
221 | |
|
|
222 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
259 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
|
|
260 | |
223 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
261 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
224 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
262 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
225 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
263 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
226 | |
264 | |
|
|
265 | // 8 free bits |
|
|
266 | |
|
|
267 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
|
|
268 | /* races/classes can need less/more exp to gain levels */ |
227 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
269 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
228 | |
|
|
229 | char *ACC (RW, spellarg); |
|
|
230 | |
270 | |
231 | /* Following are values used by any object */ |
271 | /* Following are values used by any object */ |
232 | /* this objects turns into or what this object creates */ |
272 | /* this objects turns into or what this object creates */ |
233 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
273 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
234 | flags_t flag; /* various flags */ |
274 | |
235 | #if FOR_PERL |
|
|
236 | bool ACC (RW, flag[NUM_FLAGS]); |
|
|
237 | #endif |
|
|
238 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
|
|
239 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
|
|
240 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
275 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
241 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
|
|
242 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
276 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
243 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
277 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
|
|
278 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
|
|
279 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
|
|
280 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
|
|
281 | |
|
|
282 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
|
|
283 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
|
|
284 | /* allows different movement patterns for attackers */ |
|
|
285 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
|
|
286 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
|
|
287 | |
|
|
288 | //16+ free bits |
|
|
289 | |
|
|
290 | // rarely-accessed members should be at the end |
|
|
291 | shstr ACC (RW, tag); // a tag used to tracking this object |
|
|
292 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
|
|
293 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
|
|
294 | /* To get put into books and the like. */ |
|
|
295 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
244 | }; |
296 | }; |
245 | |
297 | |
|
|
298 | const char *query_weight (const object *op); |
|
|
299 | const char *query_short_name (const object *op); |
|
|
300 | const char *query_name (const object *op); |
|
|
301 | const char *query_base_name (const object *op, int plural); |
|
|
302 | |
246 | struct object : zero_initialised, object_copy |
303 | struct object : zero_initialised, object_copy |
247 | { |
304 | { |
248 | // These variables are not changed by ->copy_to |
305 | // These variables are not changed by ->copy_to |
249 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
306 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
250 | |
307 | |
251 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
308 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
252 | int ACC (RO, count); |
309 | int ACC (RO, count); |
253 | object_vector_index ACC (RO, index); // index into objects |
310 | object_vector_index ACC (RO, index); // index into objects |
254 | object_vector_index ACC (RO, active); // index into actives |
311 | object_vector_index ACC (RO, active); // index into actives |
… | |
… | |
270 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
327 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
271 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
328 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
272 | client_container *seen_by; // seen by which player/container currently? |
329 | client_container *seen_by; // seen by which player/container currently? |
273 | key_value *key_values; /* Fields not explictly known by the loader. */ |
330 | key_value *key_values; /* Fields not explictly known by the loader. */ |
274 | |
331 | |
|
|
332 | // privates / perl |
|
|
333 | shstr_tmp kv_get (shstr_tmp key) const; |
|
|
334 | void kv_del (shstr_tmp key); |
|
|
335 | void kv_set (shstr_tmp key, shstr_tmp value); |
|
|
336 | |
|
|
337 | // custom extra fields management |
|
|
338 | struct key_value_access_proxy |
|
|
339 | { |
|
|
340 | object &ob; |
|
|
341 | shstr_tmp key; |
|
|
342 | |
|
|
343 | key_value_access_proxy (object &ob, shstr_tmp key) |
|
|
344 | : ob (ob), key (key) |
|
|
345 | { |
|
|
346 | } |
|
|
347 | |
|
|
348 | const key_value_access_proxy &operator =(shstr_tmp value) const |
|
|
349 | { |
|
|
350 | ob.kv_set (key, value); |
|
|
351 | return *this; |
|
|
352 | } |
|
|
353 | |
|
|
354 | operator const shstr_tmp () const { return ob.kv_get (key); } |
|
|
355 | operator const char *() const { return ob.kv_get (key); } |
|
|
356 | |
|
|
357 | private: |
|
|
358 | void operator =(int); |
|
|
359 | }; |
|
|
360 | |
|
|
361 | // operator [] is too annoying to use |
|
|
362 | const key_value_access_proxy kv (shstr_tmp key) |
|
|
363 | { |
|
|
364 | return key_value_access_proxy (*this, key); |
|
|
365 | } |
|
|
366 | |
275 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
367 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
276 | MTH void post_load_check (); // do some adjustments after parsing |
368 | MTH void post_load_check (); // do some adjustments after parsing |
277 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
369 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
278 | bool write (object_freezer &f); |
370 | bool write (object_freezer &f); |
279 | |
371 | |
280 | MTH int slottype () const; |
372 | MTH int slottype () const; |
281 | MTH static object *create (); |
373 | MTH static object *create (); |
282 | const mapxy &operator =(const mapxy &pos); |
374 | const mapxy &operator =(const mapxy &pos); |
283 | object &operator =(const object &src); |
|
|
284 | MTH void copy_to (object *dst); |
375 | MTH void copy_to (object *dst); |
285 | MTH object *clone (); // create + copy_to |
376 | MTH object *clone (); // create + copy_to a single object |
|
|
377 | MTH object *deep_clone (); // copy whole more chain and inventory |
286 | void do_destroy (); |
378 | void do_destroy (); |
287 | void gather_callbacks (AV *&callbacks, event_type event) const; |
379 | void gather_callbacks (AV *&callbacks, event_type event) const; |
288 | MTH void destroy (bool destroy_inventory = false); |
380 | MTH void destroy (); |
|
|
381 | MTH void drop_and_destroy () |
|
|
382 | { |
|
|
383 | destroy_inv (true); |
|
|
384 | destroy (); |
|
|
385 | } |
289 | |
386 | |
290 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
387 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
291 | MTH void destroy_inv (bool drop_to_ground = false); |
388 | MTH void destroy_inv (bool drop_to_ground = false); |
292 | MTH object *insert (object *item); // insert into inventory |
389 | MTH object *insert (object *item); // insert into inventory |
293 | MTH void play_sound (faceidx sound) const; |
390 | MTH void play_sound (faceidx sound) const; |
|
|
391 | MTH void say_msg (const char *msg) const; |
294 | |
392 | |
295 | void do_remove (); |
393 | void do_remove (); |
296 | MTH void remove () |
394 | MTH void remove () |
297 | { |
395 | { |
298 | if (!flag [FLAG_REMOVED]) |
396 | if (!flag [FLAG_REMOVED]) |
299 | do_remove (); |
397 | do_remove (); |
300 | } |
398 | } |
|
|
399 | |
|
|
400 | MTH bool blocked (maptile *m, int x, int y) const; |
301 | |
401 | |
302 | void move_to (const mapxy &pos) |
402 | void move_to (const mapxy &pos) |
303 | { |
403 | { |
304 | remove (); |
404 | remove (); |
305 | *this = pos; |
405 | *this = pos; |
306 | insert_at (this, this); |
406 | insert_at (this, this); |
307 | } |
407 | } |
308 | |
408 | |
|
|
409 | // high-level move functions, return true if successful |
|
|
410 | int move (int dir, object *originator); |
|
|
411 | |
|
|
412 | int move (int dir) |
|
|
413 | { |
|
|
414 | return move (dir, this); |
|
|
415 | } |
|
|
416 | |
309 | static bool can_merge_slow (object *op1, object *op2); |
417 | static bool can_merge_slow (object *op1, object *op2); |
310 | |
418 | |
311 | // this is often used in time-critical code, so optimise |
419 | // this is often used in time-critical code, so optimise |
312 | MTH static bool can_merge (object *op1, object *op2) |
420 | MTH static bool can_merge (object *op1, object *op2) |
313 | { |
421 | { |
… | |
… | |
316 | && can_merge_slow (op1, op2); |
424 | && can_merge_slow (op1, op2); |
317 | } |
425 | } |
318 | |
426 | |
319 | MTH void set_owner (object *owner); |
427 | MTH void set_owner (object *owner); |
320 | MTH void set_speed (float speed); |
428 | MTH void set_speed (float speed); |
|
|
429 | MTH void set_glow_radius (sint8 rad); |
321 | MTH bool change_weapon (object *ob); |
430 | MTH bool change_weapon (object *ob); |
322 | MTH bool change_skill (object *ob); |
431 | MTH bool change_skill (object *ob); |
323 | |
432 | |
324 | MTH void open_container (object *new_container); |
433 | MTH void open_container (object *new_container); |
325 | MTH void close_container () |
434 | MTH void close_container () |
326 | { |
435 | { |
327 | open_container (0); |
436 | open_container (0); |
328 | } |
437 | } |
329 | |
438 | |
330 | MTH object *force_find (const shstr name); |
439 | MTH object *force_find (shstr_tmp name); |
331 | MTH void force_add (const shstr name, int duration = 0); |
440 | MTH object *force_add (shstr_tmp name, int duration = 0); |
|
|
441 | |
|
|
442 | oblinkpt *find_link () const; |
|
|
443 | MTH void add_link (maptile *map, shstr_tmp id); |
|
|
444 | MTH void remove_link (); |
332 | |
445 | |
333 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
446 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
334 | bool should_invoke (event_type event) |
447 | bool should_invoke (event_type event) |
335 | { |
448 | { |
336 | return ev_want_event [event] || ev_want_type [type] || cb; |
449 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
351 | // info must hold 256 * 3 bytes currently |
464 | // info must hold 256 * 3 bytes currently |
352 | const char *debug_desc (char *info) const; |
465 | const char *debug_desc (char *info) const; |
353 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
466 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
354 | const char *flag_desc (char *desc, int len) const; |
467 | const char *flag_desc (char *desc, int len) const; |
355 | |
468 | |
|
|
469 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
|
|
470 | MTH object *split (sint32 nr = 1); // return 0 on failure |
|
|
471 | |
356 | int number_of () const |
472 | MTH int number_of () const |
357 | { |
473 | { |
358 | return nrof ? nrof : 1; |
474 | return nrof ? nrof : 1; |
359 | } |
475 | } |
360 | |
476 | |
361 | uint64 total_weight () const |
477 | MTH sint32 total_weight () const |
362 | { |
478 | { |
363 | return weight * number_of (); |
479 | return (weight + carrying) * number_of (); |
364 | } |
480 | } |
|
|
481 | |
|
|
482 | MTH void update_weight (); |
365 | |
483 | |
366 | // return the dominant material of this item, always return something |
484 | // return the dominant material of this item, always return something |
367 | const materialtype_t *dominant_material () const; |
485 | const materialtype_t *dominant_material () const; |
368 | |
486 | |
369 | // return the volume of this object in cm³ |
487 | // return the volume of this object in cm³ |
370 | uint64 volume () const |
488 | MTH uint64 volume () const |
371 | { |
489 | { |
372 | return total_weight () |
490 | return (uint64)total_weight () |
373 | * 1000 |
491 | * 1000 |
374 | * (type == CONTAINER ? 1000 : 1) |
492 | * (type == CONTAINER ? 1000 : 1) |
375 | / dominant_material ()->density; |
493 | / dominant_material ()->density; |
376 | } |
494 | } |
377 | |
495 | |
|
|
496 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
378 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
497 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
379 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
498 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
380 | || type == CLOAK || type == BOOTS || type == GLOVES |
499 | || type == CLOAK || type == BOOTS || type == GLOVES |
381 | || type == BRACERS || type == GIRDLE; } |
500 | || type == BRACERS || type == GIRDLE; } |
382 | MTH bool is_alive () const { return (type == PLAYER |
501 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
399 | /* This return true if object has still randomitems which |
518 | /* This return true if object has still randomitems which |
400 | * could be expanded. |
519 | * could be expanded. |
401 | */ |
520 | */ |
402 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
521 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
403 | |
522 | |
|
|
523 | MTH bool has_dialogue () const { return *&msg == '@'; } |
|
|
524 | |
|
|
525 | // returns the outermost owner, never returns 0 |
|
|
526 | MTH object *outer_owner () |
|
|
527 | { |
|
|
528 | object *op; |
|
|
529 | |
|
|
530 | for (op = this; op->owner; op = op->owner) |
|
|
531 | ; |
|
|
532 | |
|
|
533 | return op; |
|
|
534 | } |
|
|
535 | |
|
|
536 | // returns the outermost environment, never returns 0 |
|
|
537 | MTH object *outer_env () const |
|
|
538 | { |
|
|
539 | const object *op; |
|
|
540 | |
|
|
541 | for (op = this; op->env; op = op->env) |
|
|
542 | ; |
|
|
543 | |
|
|
544 | return const_cast<object *>(op); |
|
|
545 | } |
|
|
546 | |
404 | // returns the player that has this object in his inventory, or 0 |
547 | // returns the player that has this object in his inventory, or 0 |
|
|
548 | // we assume the player is always the outer env |
405 | MTH object *in_player () const |
549 | MTH object *in_player () const |
406 | { |
550 | { |
407 | for (object *op = env; op; op = op->env) |
551 | object *op = outer_env (); |
408 | if (op->type == PLAYER) |
|
|
409 | return op; |
|
|
410 | |
552 | |
411 | return 0; |
553 | return op->type == PLAYER ? op : 0; |
412 | } |
554 | } |
413 | |
555 | |
414 | // "temporary" helper function |
556 | // "temporary" helper function |
415 | MTH object *head_ () |
557 | MTH object *head_ () const |
416 | { |
558 | { |
417 | return head ? head : this; |
559 | return head ? head : const_cast<object *>(this); |
418 | } |
560 | } |
419 | |
561 | |
420 | MTH bool is_head () |
562 | MTH bool is_head () const |
421 | { |
563 | { |
422 | return head_ () == this; |
564 | return head_ () == this; |
423 | } |
565 | } |
|
|
566 | |
|
|
567 | MTH bool is_on_map () const |
|
|
568 | { |
|
|
569 | return !env && !flag [FLAG_REMOVED]; |
|
|
570 | } |
|
|
571 | |
|
|
572 | MTH bool is_inserted () const |
|
|
573 | { |
|
|
574 | return !flag [FLAG_REMOVED]; |
|
|
575 | } |
|
|
576 | |
|
|
577 | MTH bool is_player () const |
|
|
578 | { |
|
|
579 | return !!contr; |
|
|
580 | } |
|
|
581 | |
|
|
582 | MTH bool affects_los () const |
|
|
583 | { |
|
|
584 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
|
|
585 | } |
|
|
586 | |
|
|
587 | MTH bool has_carried_lights () const |
|
|
588 | { |
|
|
589 | return glow_radius; |
|
|
590 | } |
|
|
591 | |
|
|
592 | // returns the player that cna see this object, if any |
|
|
593 | MTH object *visible_to () const; |
424 | |
594 | |
425 | MTH std::string long_desc (object *who = 0); |
595 | MTH std::string long_desc (object *who = 0); |
426 | MTH std::string describe_monster (object *who = 0); |
596 | MTH std::string describe_monster (object *who = 0); |
427 | MTH std::string describe_item (object *who = 0); |
597 | MTH std::string describe_item (object *who = 0); |
428 | MTH std::string describe (object *who = 0); |
598 | MTH std::string describe (object *who = 0); |
|
|
599 | |
|
|
600 | MTH const char *query_weight () { return ::query_weight (this); } |
|
|
601 | MTH const char *query_name () { return ::query_name (this); } |
|
|
602 | MTH const char *query_short_name () { return ::query_short_name (this); } |
|
|
603 | MTH const char *query_base_name (bool plural) { return ::query_base_name (this, plural); } |
429 | |
604 | |
430 | // If this object has no extra parts but should have them, |
605 | // If this object has no extra parts but should have them, |
431 | // add them, effectively expanding heads into multipart |
606 | // add them, effectively expanding heads into multipart |
432 | // objects. This method only works on objects not inserted |
607 | // objects. This method only works on objects not inserted |
433 | // anywhere. |
608 | // anywhere. |
… | |
… | |
443 | MTH void activate (); |
618 | MTH void activate (); |
444 | MTH void deactivate (); |
619 | MTH void deactivate (); |
445 | MTH void activate_recursive (); |
620 | MTH void activate_recursive (); |
446 | MTH void deactivate_recursive (); |
621 | MTH void deactivate_recursive (); |
447 | |
622 | |
448 | // set the givne flag on all objects in the inventory recursively |
623 | // set the given flag on all objects in the inventory recursively |
449 | MTH void set_flag_inv (int flag, int value = 1); |
624 | MTH void set_flag_inv (int flag, int value = 1); |
450 | |
625 | |
451 | void enter_exit (object *exit);//Perl |
626 | void enter_exit (object *exit);//Perl |
452 | MTH void enter_map (maptile *newmap, int x, int y); |
627 | MTH void enter_map (maptile *newmap, int x, int y); |
|
|
628 | void player_goto (const char *path, int x, int y); // only for players |
453 | |
629 | |
454 | // returns the mapspace this object is in |
630 | // returns the mapspace this object is in |
455 | mapspace &ms () const; |
631 | mapspace &ms () const; |
456 | |
632 | |
457 | // fully recursive iterator |
633 | // fully recursive iterator |
… | |
… | |
493 | { |
669 | { |
494 | return this; |
670 | return this; |
495 | } |
671 | } |
496 | |
672 | |
497 | /* This returns TRUE if the object is something that |
673 | /* This returns TRUE if the object is something that |
498 | * should be displayed in the floorbox/inventory window |
674 | * a client might want to know about. |
499 | */ |
675 | */ |
500 | MTH bool client_visible () const |
676 | MTH bool client_visible () const |
501 | { |
677 | { |
502 | return !invisible && type != PLAYER; |
678 | return !invisible && type != PLAYER; |
503 | } |
679 | } |
504 | |
680 | |
|
|
681 | // the client does nrof * this weight |
|
|
682 | MTH sint32 client_weight () const |
|
|
683 | { |
|
|
684 | return weight + carrying; |
|
|
685 | } |
|
|
686 | |
505 | MTH struct region *region () const; |
687 | MTH struct region *region () const; |
506 | |
688 | |
507 | void statusmsg (const char *msg, int color = NDI_BLACK); |
689 | void statusmsg (const char *msg, int color = NDI_BLACK); |
508 | void failmsg (const char *msg, int color = NDI_RED); |
690 | void failmsg (const char *msg, int color = NDI_RED); |
509 | |
691 | |
|
|
692 | const char *query_inventory (object *who = 0, const char *indent = ""); |
|
|
693 | |
510 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
694 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
511 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
695 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
|
|
696 | |
|
|
697 | // make some noise with given item into direction dir, |
|
|
698 | // currently only used for players to make them temporarily visible |
|
|
699 | // when they are invisible. |
|
|
700 | MTH void make_noise (); |
|
|
701 | |
|
|
702 | /* animation */ |
|
|
703 | bool has_anim () { return animation_id; } |
|
|
704 | const animation &anim () const { return animations [animation_id]; } |
|
|
705 | faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
706 | void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
707 | /* anim_frames () returns the number of animations allocated. The last |
|
|
708 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
709 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
710 | * range from 0 through 7. |
|
|
711 | */ |
|
|
712 | int anim_frames () const { return anim ().num_animations; } |
|
|
713 | int anim_facings () const { return anim ().facings; } |
512 | |
714 | |
513 | protected: |
715 | protected: |
514 | void link (); |
716 | void link (); |
515 | void unlink (); |
717 | void unlink (); |
516 | |
718 | |
517 | object (); |
719 | object (); |
518 | ~object (); |
720 | ~object (); |
|
|
721 | |
|
|
722 | private: |
|
|
723 | object &operator =(const object &); |
|
|
724 | object (const object &); |
519 | }; |
725 | }; |
520 | |
726 | |
521 | // move this object to the top of its env's inventory to speed up |
727 | // move this object to the top of its env's inventory to speed up |
522 | // searches for it. |
728 | // searches for it. |
523 | static object * |
729 | static object * |
… | |
… | |
535 | } |
741 | } |
536 | |
742 | |
537 | return ob; |
743 | return ob; |
538 | } |
744 | } |
539 | |
745 | |
540 | typedef struct oblnk |
|
|
541 | { /* Used to link together several objects */ |
|
|
542 | object_ptr ob; |
|
|
543 | struct oblnk *next; |
|
|
544 | } objectlink; |
|
|
545 | |
|
|
546 | typedef struct oblinkpt |
|
|
547 | { /* Used to link together several object links */ |
|
|
548 | struct oblnk *link; |
|
|
549 | long value; /* Used as connected value in buttons/gates */ |
|
|
550 | struct oblinkpt *next; |
|
|
551 | } oblinkpt; |
|
|
552 | |
|
|
553 | object *find_skill_by_name (object *who, const char *name); |
746 | object *find_skill_by_name_fuzzy (object *who, const char *name); |
554 | object *find_skill_by_name (object *who, const shstr &sh); |
747 | object *find_skill_by_name (object *who, shstr_cmp sh); |
555 | object *find_skill_by_number (object *who, int skillno); |
748 | object *find_skill_by_number (object *who, int skillno); |
556 | |
749 | |
557 | /* |
750 | /* |
558 | * The archetype structure is a set of rules on how to generate and manipulate |
751 | * The archetype structure is a set of rules on how to generate and manipulate |
559 | * objects which point to archetypes. |
752 | * objects which point to archetypes. |
… | |
… | |
564 | */ |
757 | */ |
565 | |
758 | |
566 | INTERFACE_CLASS (archetype) |
759 | INTERFACE_CLASS (archetype) |
567 | struct archetype : object |
760 | struct archetype : object |
568 | { |
761 | { |
|
|
762 | static arch_ptr empty; // the empty_archetype |
|
|
763 | MTH static void gc (); |
|
|
764 | |
569 | archetype (const char *name); |
765 | archetype (const char *name); |
570 | ~archetype (); |
766 | ~archetype (); |
571 | void gather_callbacks (AV *&callbacks, event_type event) const; |
767 | void gather_callbacks (AV *&callbacks, event_type event) const; |
572 | |
768 | |
573 | static archetype *read (object_thawer &f); |
|
|
574 | |
|
|
575 | MTH static archetype *get (const_utf8_string name); // find or create |
|
|
576 | MTH static archetype *find (const_utf8_string name); |
769 | MTH static archetype *find (const_utf8_string name); |
577 | |
770 | |
578 | MTH void link (); |
771 | MTH void link (); |
579 | MTH void unlink (); |
772 | MTH void unlink (); |
580 | |
773 | |
|
|
774 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
|
|
775 | MTH object *instance (); |
|
|
776 | |
581 | object_vector_index ACC (RW, archid); // index in archvector |
777 | object_vector_index ACC (RW, archid); // index in archvector |
582 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
778 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
583 | bool ACC (RW, stub); // if true, this is an invalid archetype |
|
|
584 | |
779 | |
585 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
780 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
586 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
781 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
782 | |
|
|
783 | // support for archetype loading |
|
|
784 | static archetype *read (object_thawer &f); |
|
|
785 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
|
|
786 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
587 | }; |
787 | }; |
|
|
788 | |
|
|
789 | // compatbiility, remove once replaced by ->instance |
|
|
790 | inline object * |
|
|
791 | arch_to_object (archetype *at) |
|
|
792 | { |
|
|
793 | return at->instance (); |
|
|
794 | } |
588 | |
795 | |
589 | inline void |
796 | inline void |
590 | object_freezer::put (keyword k, archetype *v) |
797 | object_freezer::put (keyword k, archetype *v) |
591 | { |
798 | { |
592 | put (k, v ? &v->archname : (const char *)0); |
799 | put (k, v ? &v->archname : (const char *)0); |
… | |
… | |
598 | |
805 | |
599 | extern objectvec objects; |
806 | extern objectvec objects; |
600 | extern activevec actives; |
807 | extern activevec actives; |
601 | extern archvec archetypes; |
808 | extern archvec archetypes; |
602 | |
809 | |
|
|
810 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
811 | // quite horrible, that's why its hidden in some macro |
|
|
812 | #define for_inv_removable(op,var) \ |
|
|
813 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
814 | |
603 | #define for_all_objects(var) \ |
815 | #define for_all_objects(var) \ |
604 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
816 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
605 | statementvar (object *, var, objects [_i]) |
817 | statementvar (object *, var, objects [_i]) |
606 | |
818 | |
607 | #define for_all_actives(var) \ |
819 | #define for_all_actives(var) \ |
608 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
820 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
609 | statementvar (object *, var, actives [_i]) |
821 | statementvar (object *, var, actives [_i]) |
610 | |
822 | |
611 | #define for_all_archetypes(var) \ |
823 | #define for_all_archetypes(var) \ |
612 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
824 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
613 | statementvar (archetype *, var, archetypes [_i]) |
825 | statementvar (archetype *, var, archetypes [_i]) |
614 | |
826 | |
615 | /* Used by update_object to know if the object being passed is |
827 | /* Used by update_object to know if the object being passed is |
616 | * being added or removed. |
828 | * being added or removed. |
… | |
… | |
635 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
847 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
636 | * Use for treasure chests so the new object is the highest thing |
848 | * Use for treasure chests so the new object is the highest thing |
637 | * beneath the player, but not actually above it. Note - the |
849 | * beneath the player, but not actually above it. Note - the |
638 | * map and x,y coordinates for the object to be inserted must |
850 | * map and x,y coordinates for the object to be inserted must |
639 | * match the originator. |
851 | * match the originator. |
640 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
|
|
641 | * speed up map loading process, as we assume the ordering in |
|
|
642 | * loaded map is correct. |
|
|
643 | * |
852 | * |
644 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
853 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
645 | * are mutually exclusive. The behaviour for passing more than one |
854 | * are mutually exclusive. The behaviour for passing more than one |
646 | * should be considered undefined - while you may notice what happens |
855 | * should be considered undefined - while you may notice what happens |
647 | * right now if you pass more than one, that could very well change |
856 | * right now if you pass more than one, that could very well change |
… | |
… | |
650 | #define INS_NO_MERGE 0x0001 |
859 | #define INS_NO_MERGE 0x0001 |
651 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
860 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
652 | #define INS_NO_WALK_ON 0x0004 |
861 | #define INS_NO_WALK_ON 0x0004 |
653 | #define INS_ON_TOP 0x0008 |
862 | #define INS_ON_TOP 0x0008 |
654 | #define INS_BELOW_ORIGINATOR 0x0010 |
863 | #define INS_BELOW_ORIGINATOR 0x0010 |
655 | #define INS_MAP_LOAD 0x0020 |
|
|
656 | |
864 | |
657 | #define ARCH_DEPLETION "depletion" |
865 | #define ARCH_DEPLETION "depletion" |
658 | |
866 | |
659 | #endif |
867 | #endif |
660 | |
868 | |