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Comparing deliantra/server/include/object.h (file contents):
Revision 1.149 by root, Mon Sep 10 12:44:06 2007 UTC vs.
Revision 1.235 by root, Tue Apr 6 21:11:48 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
25#define OBJECT_H 26#define OBJECT_H
26 27
27#include <bitset>
28
29#include "cfperl.h" 28#include "cfperl.h"
30#include "shstr.h" 29#include "shstr.h"
31 30
31//+GPL
32
32typedef int tag_t; 33typedef int tag_t;
33 34
35// also see common/item.C
34enum { 36enum
37{
35 body_skill, 38 body_skill,
36 body_combat, 39 body_combat,
37 body_range, 40 body_range,
38 body_shield, 41 body_shield,
39 body_arm, 42 body_arm,
47 body_wrist, 50 body_wrist,
48 body_waist, 51 body_waist,
49 NUM_BODY_LOCATIONS 52 NUM_BODY_LOCATIONS
50}; 53};
51 54
52enum slottype_t
53{
54 slot_none,
55 slot_combat,
56 slot_ranged,
57};
58
59/* See common/item.c */ 55/* See common/item.c */
60 56
61typedef struct Body_Locations 57typedef struct Body_Locations
62{ 58{
63 keyword save_name; /* Name used to load/save it to disk */ 59 keyword save_name; /* Name used to load/save it to disk */
64 const char *use_name; /* Name used when describing an item we can use */ 60 const char *use_name; /* Name used when describing an item we can use */
65 const char *nonuse_name; /* Name to describe objects we can't use */ 61 const char *nonuse_name; /* Name to describe objects we can't use */
66} Body_Locations; 62} Body_Locations;
67 63
68extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 64extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
65
66#define NUM_COINS 4 /* number of coin types */
67extern const char *const coins[NUM_COINS + 1];
69 68
70/* 69/*
71 * Each object (this also means archetypes!) could have a few of these 70 * Each object (this also means archetypes!) could have a few of these
72 * "dangling" from it; this could also end up containing 'parse errors'. 71 * "dangling" from it; this could also end up containing 'parse errors'.
73 * 72 *
74 * key and value are shared-strings. 73 * key and value are shared-strings.
75 * 74 *
76 * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than 75 * Please use kv_get/kv_set/kv_del from object rather than
77 * accessing the list directly. 76 * accessing the list directly.
78 * Exception is if you want to walk this list for some reason. 77 * Exception is if you want to walk this list for some reason.
79 */ 78 */
80struct key_value 79struct key_value : slice_allocated
81{ 80{
82 key_value *next; 81 key_value *next;
83 shstr key, value; 82 shstr key, value;
84}; 83};
85 84
85//-GPL
86
86struct UUID 87struct UUID
87{ 88{
88 uint64 seq; 89 uint64 seq;
90
91 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
92
93 static UUID cur; // last uuid generated
94 static void init ();
95 static UUID gen ();
89 96
90 UUID () { } 97 UUID () { }
91 UUID (uint64 seq) : seq(seq) { } 98 UUID (uint64 seq) : seq(seq) { }
92 operator uint64() { return seq; } 99 operator uint64() { return seq; }
93 void operator =(uint64 seq) { this->seq = seq; } 100 void operator =(uint64 seq) { this->seq = seq; }
101
102 bool parse (const char *s);
103 char *append (char *buf) const;
104 char *c_str () const;
94}; 105};
95 106
96extern void init_uuid (); 107//+GPL
97extern UUID gen_uuid ();
98extern const uint64 UUID_SKIP;
99 108
100/* Definition for WILL_APPLY values. Replaces having harcoded values 109/* Definition for WILL_APPLY values. Replaces having harcoded values
101 * sprinkled in the code. Note that some of these also replace fields 110 * sprinkled in the code. Note that some of these also replace fields
102 * that were in the can_apply area. What is the point of having both 111 * that were in the can_apply area. What is the point of having both
103 * can_apply and will_apply? 112 * can_apply and will_apply?
108#define WILL_APPLY_DOOR 0x08 117#define WILL_APPLY_DOOR 0x08
109#define WILL_APPLY_FOOD 0x10 118#define WILL_APPLY_FOOD 0x10
110 119
111struct body_slot 120struct body_slot
112{ 121{
122 signed char used:4; /* Calculated value based on items equipped */
113 signed char info:4; /* body info as loaded from the file */ 123 signed char info:4; /* body info as loaded from the file */
114 signed char used:4; /* Calculated value based on items equipped */
115}; 124};
125
126typedef struct oblnk
127{ /* Used to link together several objects */
128 object_ptr ob;
129 struct oblnk *next;
130} objectlink;
131
132typedef struct oblinkpt
133{ /* Used to link together several object links */
134 struct oblnk *link;
135 struct oblinkpt *next;
136 shstr id; /* Used as connected value in buttons/gates */
137} oblinkpt;
116 138
117INTERFACE_CLASS (object) 139INTERFACE_CLASS (object)
118// these are being copied 140// these are being copied
119struct object_copy : attachable 141struct object_copy : attachable
120{ 142{
121 typedef bitset<NUM_FLAGS> flags_t;
122
123 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ 143 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
124 144
125 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ 145 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
126 uint8 ACC (RW, subtype); /* subtype of object */ 146 uint8 ACC (RW, subtype); /* subtype of object */
127 sint8 ACC (RW, direction); /* Means the object is moving that way. */ 147 sint8 ACC (RW, direction); /* Means the object is moving that way. */
131 shstr ACC (RW, name_pl); /* The plural name of the object */ 151 shstr ACC (RW, name_pl); /* The plural name of the object */
132 shstr ACC (RW, title); /* Of foo, etc */ 152 shstr ACC (RW, title); /* Of foo, etc */
133 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 153 shstr ACC (RW, race); /* human, goblin, dragon, etc */
134 shstr ACC (RW, slaying); /* Which race to do double damage to */ 154 shstr ACC (RW, slaying); /* Which race to do double damage to */
135 /* If this is an exit, this is the filename */ 155 /* If this is an exit, this is the filename */
136 shstr ACC (RW, tag); // a tag used to tracking this object 156
157 typedef bitset<NUM_FLAGS> flags_t;
158 flags_t flag; /* various flags */
159#if FOR_PERL
160 bool ACC (RW, flag[NUM_FLAGS]);
161#endif
162
163 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
137 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 164 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
138 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
139 shstr ACC (RW, lore); /* Obscure information about this object, */
140 /* To get put into books and the like. */
141 shstr ACC (RW, materialname); /* specific material name */
142 shstr ACC (RW, custom_name); /* Custom name assigned by player */
143// materialtype_t *ACC (RW, material); /* What material this object consists of */
144 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 165 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
145 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 166 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
146 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 167 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
147 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 168 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
148 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 169 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
151 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 172 arch_ptr ACC (RW, arch); /* Pointer to archetype */
152 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 173 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
153 174
154 float ACC (RW, speed); /* The overall speed of this object */ 175 float ACC (RW, speed); /* The overall speed of this object */
155 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 176 float ACC (RW, speed_left); /* How much speed is left to spend this round */
177
156 uint32 ACC (RW, nrof); /* How many of the objects */ 178 sint32 ACC (RW, nrof); /* How many of the objects */
157
158 /* This next big block are basically used for monsters and equipment */ 179 /* This next big block is basically used for monsters and equipment */
159 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 180 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
160
161 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 181 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
182
162 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 183 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
163 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 184 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
164 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ 185 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */
165 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ 186 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
187
166 uint16 ACC (RW, materials); /* What materials this object consists of */ 188 uint16 ACC (RW, materials); /* What materials this object consists of */
167 sint8 ACC (RW, magic); /* Any magical bonuses to this item */ 189 sint8 ACC (RW, magic); /* Any magical bonuses to this item */
168 uint8 ACC (RW, state); /* How the object was last drawn (animation) */ 190 uint8 ACC (RW, state); /* How the object was last drawn (animation) */
169 sint32 ACC (RW, value); /* How much money it is worth (or contains) */ 191 sint32 ACC (RW, value); /* How much money it is worth (or contains) */
192
170 /* Note that the last_.. values are sometimes used for non obvious 193 /* Note that the last_.. values are sometimes used for non obvious
171 * meanings by some objects, eg, sp penalty, permanent exp. 194 * meanings by some objects, eg, sp penalty, permanent exp.
172 */ 195 */
173 sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ 196 sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */
174 sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ 197 sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */
175 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ 198 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */
176 sint16 ACC (RW, last_eat); /* How long since we last ate */ 199 sint16 ACC (RW, last_eat); /* How long since we last ate */
200
177 sint16 ACC (RW, invisible); /* How much longer the object will be invis */ 201 sint16 ACC (RW, invisible); /* How much longer the object will be invis */
178 sint16 ACC (RW, level); /* Level of creature or object */ 202 sint16 ACC (RW, level); /* Level of creature or object */
203
179 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 204 uint8 ACC (RW, pick_up); /* See crossfire.doc */
180 sint8 ACC (RW, item_power); /* power rating of the object */
181 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
182 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
207 uint8 ACC (RW, weapontype); /* type of weapon */
208
209 body_slot slot [NUM_BODY_LOCATIONS];
210
211 faceidx ACC (RW, face); /* the graphical face */
212
213 faceidx ACC (RW, sound); /* the sound face */
214 faceidx ACC (RW, sound_destroy); /* played on destroy */
215
183 sint32 ACC (RW, weight); /* Attributes of the object */ 216 sint32 ACC (RW, weight); /* Attributes of the object */
184 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 217 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
218
185 sint32 ACC (RW, carrying); /* How much weight this object contains */ 219 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
220
186 sint64 ACC (RW, perm_exp); /* Permanent exp */ 221 sint64 ACC (RW, perm_exp); /* Permanent exp */
187 uint32 ACC (RW, weapontype); /* type of weapon */
188 uint32 ACC (RW, tooltype); /* type of tool or build facility */
189 body_slot slot [NUM_BODY_LOCATIONS];
190 faceidx ACC (RW, face); /* the graphical face */
191 faceidx ACC (RW, sound); /* the sound face */
192 faceidx ACC (RW, sound_destroy); /* played on destroy */
193 living ACC (RO, stats); /* Str, Con, Dex, etc */ 222 living ACC (RO, stats); /* Str, Con, Dex, etc */
194 /* See the pod/objects.pod for more info about body locations */ 223 /* See the pod/objects.pod for more info about body locations */
195 224
196 /* Following mostly refers to fields only used for monsters */ 225 /* Following mostly refers to fields only used for monsters */
197 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
198
199 /* allows different movement patterns for attackers */
200 sint32 ACC (RW, move_status); /* What stage in attack mode */
201 uint16 ACC (RW, attack_movement); /* What kind of attack movement */
202 uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
203 float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */
204 /* races/classes can need less/more exp to gain levels */
205 226
206 /* Spell related information, may be useful elsewhere 227 /* Spell related information, may be useful elsewhere
207 * Note that other fields are used - these files are basically 228 * Note that other fields are used - these files are basically
208 * only used in spells. 229 * only used in spells.
209 */ 230 */
210 sint16 ACC (RW, duration); /* How long the spell lasts */ 231 sint16 ACC (RW, duration); /* How long the spell lasts */
211 sint16 ACC (RW, casting_time);/* time left before spell goes off */ 232 uint8 ACC (RW, casting_time); /* time left before spell goes off */
212
213 uint16 ACC (RW, start_holding);
214 uint8 ACC (RW, duration_modifier); /* how level modifies duration */ 233 uint8 ACC (RW, duration_modifier); /* how level modifies duration */
234
215 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ 235 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
216
217 sint8 ACC (RW, range); /* Range of the spell */ 236 sint8 ACC (RW, range); /* Range of the spell */
218 uint8 ACC (RW, range_modifier); /* How going up in level effects range */ 237 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
238 sint8 ACC (RW, item_power); /* power rating of the object */
239
240 uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
219 MoveType ACC (RW, move_type); /* Type of movement this object uses */ 241 MoveType ACC (RW, move_type); /* Type of movement this object uses */
220 MoveType ACC (RW, move_block);/* What movement types this blocks */ 242 MoveType ACC (RW, move_block);/* What movement types this blocks */
221
222 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ 243 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
244
223 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ 245 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
224 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 246 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
225 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 247 MoveType ACC (RW, move_slow); /* Movement types this slows down */
226 248
249 // 8 free bits
250
251 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
252 // /* races/classes can need less/more exp to gain levels */
253 static const float expmul = 1.0;//D
227 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 254 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
228
229 char *ACC (RW, spellarg);
230 255
231 /* Following are values used by any object */ 256 /* Following are values used by any object */
232 /* this objects turns into or what this object creates */ 257 /* this objects turns into or what this object creates */
233 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 258 treasurelist *ACC (RW, randomitems); /* Items to be generated */
234 flags_t flag; /* various flags */ 259
235#if FOR_PERL
236 bool ACC (RW, flag[NUM_FLAGS]);
237#endif
238 uint16 ACC (RW, animation_id);/* An index into the animation array */
239 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
240 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 260 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
241 sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */
242 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 261 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
243 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 262 uint8 ACC (RW, will_apply); /* See crossfire.doc */
263 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
264 uint16 ACC (RW, animation_id);/* An index into the animation array */
265 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
266
267 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
268 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
269 /* allows different movement patterns for attackers */
270 uint8 ACC (RW, move_status); /* What stage in attack mode */
271 uint8 ACC (RW, attack_movement);/* What kind of attack movement */
272
273 //16+ free bits
274
275 // rarely-accessed members should be at the end
276 shstr ACC (RW, tag); // a tag used to tracking this object
277 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
278 shstr ACC (RW, lore); /* Obscure information about this object, */
279 /* To get put into books and the like. */
280 shstr ACC (RW, custom_name); /* Custom name assigned by player */
244}; 281};
245 282
283const_utf8_string query_weight (const object *op);
284const_utf8_string query_short_name (const object *op);
285const_utf8_string query_name (const object *op);
286const_utf8_string query_base_name (const object *op, int plural);
287sint64 query_cost (const object *tmp, object *who, int flag);
288const char *query_cost_string (const object *tmp, object *who, int flag);
289
290int change_ability_duration (object *spell, object *caster);
291int min_casting_level (object *caster, object *spell);
292int casting_level (object *caster, object *spell);
293sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
294int SP_level_dam_adjust (object *caster, object *spob);
295int SP_level_duration_adjust (object *caster, object *spob);
296int SP_level_range_adjust (object *caster, object *spob);
297
246struct object : zero_initialised, object_copy 298struct object : zero_initialised, object_copy
247{ 299{
248 // These variables are not changed by ->copy_to 300 // These variables are not changed by ->copy_to
249 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 301 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
250 302
251 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 303 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
252 int ACC (RO, count); 304 int ACC (RO, count);
253 object_vector_index ACC (RO, index); // index into objects 305 object_vector_index ACC (RO, index); // index into objects
254 object_vector_index ACC (RO, active); // index into actives 306 object_vector_index ACC (RO, active); // index into actives
259 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 311 object *ACC (RW, above); /* Pointer to the object stacked above this one */
260 /* Note: stacked in the *same* environment */ 312 /* Note: stacked in the *same* environment */
261 object *inv; /* Pointer to the first object in the inventory */ 313 object *inv; /* Pointer to the first object in the inventory */
262 314
263 //TODO: container must move into client 315 //TODO: container must move into client
264 object_ptr ACC (RW, container); /* Current container being used. I think this 316 object_ptr ACC (RW, container);/* Currently opened container. I think this
265 * is only used by the player right now. 317 * is only used by the player right now.
266 */ 318 */
267 object *ACC (RW, env); /* Pointer to the object which is the environment. 319 object *ACC (RW, env); /* Pointer to the object which is the environment.
268 * This is typically the container that the object is in. 320 * This is typically the container that the object is in.
269 */ 321 */
270 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 322 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
271 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 323 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
272 client_container *seen_by; // seen by which player/container currently?
273 key_value *key_values; /* Fields not explictly known by the loader. */ 324 key_value *key_values; /* Fields not explictly known by the loader. */
325
326 // privates / perl
327 shstr_tmp kv_get (shstr_tmp key) const;
328 void kv_del (shstr_tmp key);
329 void kv_set (shstr_tmp key, shstr_tmp value);
330
331//-GPL
332
333 // custom extra fields management
334 struct key_value_access_proxy
335 {
336 object &ob;
337 shstr_tmp key;
338
339 key_value_access_proxy (object &ob, shstr_tmp key)
340 : ob (ob), key (key)
341 {
342 }
343
344 const key_value_access_proxy &operator =(shstr_tmp value) const
345 {
346 ob.kv_set (key, value);
347 return *this;
348 }
349
350 operator const shstr_tmp () const { return ob.kv_get (key); }
351 operator const char *() const { return ob.kv_get (key); }
352
353 private:
354 void operator =(int);
355 };
356
357 // operator [] is too annoying to use
358 const key_value_access_proxy kv (shstr_tmp key)
359 {
360 return key_value_access_proxy (*this, key);
361 }
274 362
275 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 363 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
276 MTH void post_load_check (); // do some adjustments after parsing 364 MTH void post_load_check (); // do some adjustments after parsing
277 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 365 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
278 bool write (object_freezer &f); 366 bool write (object_freezer &f);
279 367
280 MTH int slottype () const;
281 MTH static object *create (); 368 MTH static object *create ();
282 const mapxy &operator =(const mapxy &pos); 369 const mapxy &operator =(const mapxy &pos);
283 object &operator =(const object &src);
284 MTH void copy_to (object *dst); 370 MTH void copy_to (object *dst);
285 MTH object *clone (); // create + copy_to 371 MTH object *clone (); // create + copy_to a single object
372 MTH object *deep_clone (); // copy whole more chain and inventory
286 void do_destroy (); 373 void do_destroy ();
287 void gather_callbacks (AV *&callbacks, event_type event) const; 374 void gather_callbacks (AV *&callbacks, event_type event) const;
288 MTH void destroy (bool destroy_inventory = false); 375 MTH void destroy ();
376 MTH void drop_and_destroy ()
377 {
378 destroy_inv (true);
379 destroy ();
380 }
289 381
290 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 382 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
291 MTH void destroy_inv (bool drop_to_ground = false); 383 MTH void destroy_inv (bool drop_to_ground = false);
292 MTH object *insert (object *item); // insert into inventory 384 MTH object *insert (object *item); // insert into inventory
293 MTH void play_sound (faceidx sound) const; 385 MTH void play_sound (faceidx sound) const;
386 MTH void say_msg (const_utf8_string msg) const;
294 387
295 void do_remove (); 388 void do_remove ();
296 MTH void remove () 389 MTH void remove ()
297 { 390 {
298 if (!flag [FLAG_REMOVED]) 391 if (!flag [FLAG_REMOVED])
299 do_remove (); 392 do_remove ();
300 } 393 }
394
395 MTH bool blocked (maptile *m, int x, int y) const;
301 396
302 void move_to (const mapxy &pos) 397 void move_to (const mapxy &pos)
303 { 398 {
304 remove (); 399 remove ();
305 *this = pos; 400 *this = pos;
306 insert_at (this, this); 401 insert_at (this, this);
307 } 402 }
308 403
404 // high-level move method.
405 // object op is trying to move in direction dir.
406 // originator is typically the same as op, but
407 // can be different if originator is causing op to
408 // move (originator is pushing op)
409 // returns 0 if the object is not able to move to the
410 // desired space, 1 otherwise (in which case we also
411 // move the object accordingly. This function is
412 // very similiar to move_object.
413 int move (int dir, object *originator);
414
415 int move (int dir)
416 {
417 return move (dir, this);
418 }
419
420 // changes move_type to a new value - handles move_on/move_off effects
421 MTH void change_move_type (MoveType mt);
422
309 static bool can_merge_slow (object *op1, object *op2); 423 static bool can_merge_slow (object *op1, object *op2);
310 424
311 // this is often used in time-critical code, so optimise 425 // this is often used in time-critical code, so optimise
312 MTH static bool can_merge (object *op1, object *op2) 426 MTH static bool can_merge (object *op1, object *op2)
313 { 427 {
316 && can_merge_slow (op1, op2); 430 && can_merge_slow (op1, op2);
317 } 431 }
318 432
319 MTH void set_owner (object *owner); 433 MTH void set_owner (object *owner);
320 MTH void set_speed (float speed); 434 MTH void set_speed (float speed);
321 MTH bool change_weapon (object *ob); 435 MTH void set_glow_radius (sint8 rad);
322 MTH bool change_skill (object *ob); 436 MTH bool change_skill (object *ob); // deprecated?
323 437
324 MTH void open_container (object *new_container); 438 MTH void open_container (object *new_container);
325 MTH void close_container () 439 MTH void close_container ()
326 { 440 {
327 open_container (0); 441 open_container (0);
328 } 442 }
329 443
444 // potential future accessor for "container"
445 MTH object *container_ () const
446 {
447 return container;
448 }
449
450 MTH bool is_open_container () const
451 {
452 // strangely enough, using ?: here causes code to inflate
453 return type == CONTAINER
454 && ((env && env->container_ () == this)
455 || (!env && flag [FLAG_APPLIED]));
456 }
457
330 MTH object *force_find (const shstr name); 458 MTH object *force_find (shstr_tmp name);
459 MTH void force_set_timer (int duration);
331 MTH void force_add (const shstr name, int duration = 0); 460 MTH object *force_add (shstr_tmp name, int duration = 0);
461
462 oblinkpt *find_link () const;
463 MTH void add_link (maptile *map, shstr_tmp id);
464 MTH void remove_link ();
332 465
333 // overwrite the attachable should_invoke function with a version that also checks ev_want_type 466 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
334 bool should_invoke (event_type event) 467 bool should_invoke (event_type event)
335 { 468 {
336 return ev_want_event [event] || ev_want_type [type] || cb; 469 return ev_want_event [event] || ev_want_type [type] || cb;
347 MTH void drain_stat (); 480 MTH void drain_stat ();
348 MTH void drain_specific_stat (int deplete_stats); 481 MTH void drain_specific_stat (int deplete_stats);
349 MTH void change_luck (int value); 482 MTH void change_luck (int value);
350 483
351 // info must hold 256 * 3 bytes currently 484 // info must hold 256 * 3 bytes currently
352 const char *debug_desc (char *info) const; 485 const_utf8_string debug_desc (char *info) const;
353 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 486 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
354 const char *flag_desc (char *desc, int len) const; 487 const_utf8_string flag_desc (char *desc, int len) const;
355 488
489 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
490 MTH object *split (sint32 nr = 1); // return 0 on failure
491
356 int number_of () const 492 MTH int number_of () const
357 { 493 {
358 return nrof ? nrof : 1; 494 return nrof ? nrof : 1;
359 } 495 }
360 496
361 uint64 total_weight () const 497 MTH sint32 total_weight () const
362 { 498 {
363 return weight * number_of (); 499 return (weight + carrying) * number_of ();
364 } 500 }
501
502 MTH void update_weight ();
365 503
366 // return the dominant material of this item, always return something 504 // return the dominant material of this item, always return something
367 const materialtype_t *dominant_material () const; 505 const materialtype_t *dominant_material () const
506 {
507 return material;
508 }
368 509
369 // return the volume of this object in cm³ 510 // return the volume of this object in cm³
370 uint64 volume () const 511 MTH uint64 volume () const
371 { 512 {
372 return total_weight () 513 return (uint64)total_weight ()
373 * 1000 514 * 1024 // 1000 actually
374 * (type == CONTAINER ? 1000 : 1) 515 * (type == CONTAINER ? 128 : 1)
375 / dominant_material ()->density; 516 / dominant_material ()->density; // ugh, division
376 } 517 }
377 518
519 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
520
521 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
378 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 522 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
379 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 523 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
380 || type == CLOAK || type == BOOTS || type == GLOVES 524 || type == CLOAK || type == BOOTS || type == GLOVES
381 || type == BRACERS || type == GIRDLE; } 525 || type == BRACERS || type == GIRDLE; }
382 MTH bool is_alive () const { return (type == PLAYER 526 MTH bool is_alive () const { return (type == PLAYER
386 MTH bool is_arrow () const { return type == ARROW 530 MTH bool is_arrow () const { return type == ARROW
387 || (type == SPELL_EFFECT 531 || (type == SPELL_EFFECT
388 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 532 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
389 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 533 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
390 534
535 MTH bool is_dragon () const;
536
391 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 537 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
392 538
393 // temporary: wether the object can be saved in a map file 539 // temporary: wether the object can be saved in a map file
394 // contr => is a player 540 // contr => is a player
395 // head => only save head of a multitile object 541 // head => only save head of a multitile object
396 // owner => can not reference owner yet 542 // owner => can not reference owner yet
399 /* This return true if object has still randomitems which 545 /* This return true if object has still randomitems which
400 * could be expanded. 546 * could be expanded.
401 */ 547 */
402 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 548 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
403 549
550 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
551
552 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
553
554 // returns the outermost owner, never returns 0
555 MTH object *outer_owner ()
556 {
557 object *op;
558
559 for (op = this; op->owner; op = op->owner)
560 ;
561
562 return op;
563 }
564
565 // returns the outermost environment, never returns 0
566 MTH object *outer_env_or_self () const
567 {
568 const object *op;
569
570 for (op = this; op->env; op = op->env)
571 ;
572
573 return const_cast<object *>(op);
574 }
575
576 // returns the outermost environment, may return 0
577 MTH object *outer_env () const
578 {
579 return env ? outer_env_or_self () : 0;
580 }
581
404 // returns the player that has this object in his inventory, or 0 582 // returns the player that has this object in his inventory, or 0
583 // we assume the player is always the outer env
405 MTH object *in_player () const 584 MTH object *in_player () const
406 { 585 {
407 for (object *op = env; op; op = op->env) 586 object *op = outer_env_or_self ();
408 if (op->type == PLAYER)
409 return op;
410 587
411 return 0; 588 return op->type == PLAYER ? op : 0;
412 } 589 }
413 590
414 // "temporary" helper function 591 // "temporary" helper function
415 MTH object *head_ () 592 MTH object *head_ () const
416 { 593 {
417 return head ? head : this; 594 return head ? head : const_cast<object *>(this);
418 } 595 }
419 596
420 MTH bool is_head () 597 MTH bool is_head () const
421 { 598 {
422 return head_ () == this; 599 return head_ () == this;
423 } 600 }
424 601
602 MTH bool is_on_map () const
603 {
604 return !env && !flag [FLAG_REMOVED];
605 }
606
607 MTH bool is_inserted () const
608 {
609 return !flag [FLAG_REMOVED];
610 }
611
612 MTH bool is_player () const
613 {
614 return !!contr;
615 }
616
617 /* elmex: this method checks whether the object is in a shop */
618 MTH bool is_in_shop () const;
619
620 MTH bool affects_los () const
621 {
622 return glow_radius || flag [FLAG_BLOCKSVIEW];
623 }
624
625 MTH bool has_carried_lights () const
626 {
627 return glow_radius;
628 }
629
630 // returns the player that cna see this object, if any
631 MTH object *visible_to () const;
632
425 MTH std::string long_desc (object *who = 0); 633 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
426 MTH std::string describe_monster (object *who = 0); 634 MTH std::string describe_monster (object *who = 0);
427 MTH std::string describe_item (object *who = 0); 635 MTH std::string describe_item (object *who = 0);
428 MTH std::string describe (object *who = 0); 636 MTH std::string describe (object *who = 0); // long description, without name
637
638 MTH const_utf8_string query_weight () { return ::query_weight (this); }
639 MTH const_utf8_string query_name () { return ::query_name (this); }
640 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
641 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
429 642
430 // If this object has no extra parts but should have them, 643 // If this object has no extra parts but should have them,
431 // add them, effectively expanding heads into multipart 644 // add them, effectively expanding heads into multipart
432 // objects. This method only works on objects not inserted 645 // objects. This method only works on objects not inserted
433 // anywhere. 646 // anywhere.
436 MTH void create_treasure (treasurelist *tl, int flags = 0); 649 MTH void create_treasure (treasurelist *tl, int flags = 0);
437 650
438 // insert object at same map position as 'where' 651 // insert object at same map position as 'where'
439 // handles both inventory and map "positions" 652 // handles both inventory and map "positions"
440 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 653 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
654 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
655 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
441 MTH void drop_unpaid_items (); 656 MTH void drop_unpaid_items ();
442 657
443 MTH void activate (); 658 MTH void activate ();
444 MTH void deactivate (); 659 MTH void deactivate ();
445 MTH void activate_recursive (); 660 MTH void activate_recursive ();
446 MTH void deactivate_recursive (); 661 MTH void deactivate_recursive ();
447 662
448 // set the givne flag on all objects in the inventory recursively 663 // set the given flag on all objects in the inventory recursively
449 MTH void set_flag_inv (int flag, int value = 1); 664 MTH void set_flag_inv (int flag, int value = 1);
450 665
451 void enter_exit (object *exit);//Perl 666 void enter_exit (object *exit);//Perl
452 MTH void enter_map (maptile *newmap, int x, int y); 667 MTH void enter_map (maptile *newmap, int x, int y);
668 void player_goto (const_utf8_string path, int x, int y); // only for players
669 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
453 670
454 // returns the mapspace this object is in 671 // returns the mapspace this object is in
455 mapspace &ms () const; 672 mapspace &ms () const;
456 673
457 // fully recursive iterator 674 // fully recursive iterator
493 { 710 {
494 return this; 711 return this;
495 } 712 }
496 713
497 /* This returns TRUE if the object is something that 714 /* This returns TRUE if the object is something that
498 * should be displayed in the floorbox/inventory window 715 * a client might want to know about.
499 */ 716 */
500 MTH bool client_visible () const 717 MTH bool client_visible () const
501 { 718 {
502 return !invisible && type != PLAYER; 719 return !invisible && type != PLAYER;
503 } 720 }
504 721
722 // the client does nrof * this weight
723 MTH sint32 client_weight () const
724 {
725 return weight + carrying;
726 }
727
505 MTH struct region *region () const; 728 MTH struct region *region () const;
506 729
507 void statusmsg (const char *msg, int color = NDI_BLACK); 730 void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
508 void failmsg (const char *msg, int color = NDI_RED); 731 void failmsg (const_utf8_string msg, int color = NDI_RED);
732
733 const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
509 734
510 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 735 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
511 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 736 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
737
738 // make some noise with given item into direction dir,
739 // currently only used for players to make them temporarily visible
740 // when they are invisible.
741 MTH void make_noise ();
742
743 /* animation */
744 MTH bool has_anim () const { return animation_id; }
745 const animation &anim () const { return animations [animation_id]; }
746 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
747 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
748 /* anim_frames () returns the number of animations allocated. The last
749 * usuable animation will be anim_frames () - 1 (for example, if an object
750 * has 8 animations, anim_frames () will return 8, but the values will
751 * range from 0 through 7.
752 */
753 MTH int anim_frames () const { return anim ().num_animations; }
754 MTH int anim_facings () const { return anim ().facings; }
755
756 MTH utf8_string as_string ();
512 757
513protected: 758protected:
514 void link (); 759 void link ();
515 void unlink (); 760 void unlink ();
516 761
517 object (); 762 object ();
518 ~object (); 763 ~object ();
764
765private:
766 object &operator =(const object &);
767 object (const object &);
519}; 768};
520 769
521// move this object to the top of its env's inventory to speed up 770// move this object to the top of its env's inventory to speed up
522// searches for it. 771// searches for it.
523static object * 772static inline object *
524splay (object *ob) 773splay (object *ob)
525{ 774{
526 if (ob->env && ob->env->inv != ob) 775 if (ob->above && ob->env)
527 { 776 {
528 if (ob->above) ob->above->below = ob->below; 777 if (ob->above) ob->above->below = ob->below;
529 if (ob->below) ob->below->above = ob->above; 778 if (ob->below) ob->below->above = ob->above;
530 779
531 ob->above = 0; 780 ob->above = 0;
535 } 784 }
536 785
537 return ob; 786 return ob;
538} 787}
539 788
540typedef struct oblnk 789//+GPL
541{ /* Used to link together several objects */
542 object_ptr ob;
543 struct oblnk *next;
544} objectlink;
545 790
546typedef struct oblinkpt
547{ /* Used to link together several object links */
548 struct oblnk *link;
549 long value; /* Used as connected value in buttons/gates */
550 struct oblinkpt *next;
551} oblinkpt;
552
553object *find_skill_by_name (object *who, const char *name); 791object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
554object *find_skill_by_name (object *who, const shstr &sh); 792object *find_skill_by_name (object *who, shstr_cmp sh);
555object *find_skill_by_number (object *who, int skillno); 793object *find_skill_by_number (object *who, int skillno);
556 794
557/* 795/*
558 * The archetype structure is a set of rules on how to generate and manipulate 796 * The archetype structure is a set of rules on how to generate and manipulate
559 * objects which point to archetypes. 797 * objects which point to archetypes.
561 * be much left in the archetype - all it really is is a holder for the 799 * be much left in the archetype - all it really is is a holder for the
562 * object and pointers. This structure should get removed, and just replaced 800 * object and pointers. This structure should get removed, and just replaced
563 * by the object structure 801 * by the object structure
564 */ 802 */
565 803
804//-GPL
805
566INTERFACE_CLASS (archetype) 806INTERFACE_CLASS (archetype)
567struct archetype : object 807struct archetype : object
568{ 808{
569 archetype (const char *name); 809 static arch_ptr empty; // the empty_archetype
810 MTH static void gc ();
811
812 archetype (const_utf8_string name);
570 ~archetype (); 813 ~archetype ();
571 void gather_callbacks (AV *&callbacks, event_type event) const; 814 void gather_callbacks (AV *&callbacks, event_type event) const;
572 815
573 static archetype *read (object_thawer &f);
574
575 MTH static archetype *get (const_utf8_string name); // find or create
576 MTH static archetype *find (const_utf8_string name); 816 MTH static archetype *find (const_utf8_string name);
577 817
578 MTH void link (); 818 MTH void link ();
579 MTH void unlink (); 819 MTH void unlink ();
580 820
821 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
822 MTH object *instance ();
823
824 MTH void post_load_check (); // do some adjustments after parsing
825
581 object_vector_index ACC (RW, archid); // index in archvector 826 object_vector_index ACC (RW, archid); // index in archvector
582 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 827 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
583 bool ACC (RW, stub); // if true, this is an invalid archetype
584 828
585 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 829 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
586 sint8 ACC (RW, max_x), ACC (RW, max_y); 830
831 // support for archetype loading
832 static archetype *read (object_thawer &f);
833 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
834 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
587}; 835};
588 836
837// returns whether the object is a dragon player, which are often specialcased
838inline bool
839object::is_dragon () const
840{
841 return arch->race == shstr_dragon && is_player ();
842}
843
589inline void 844inline void
590object_freezer::put (keyword k, archetype *v) 845object_freezer::put (const keyword_string k, archetype *v)
591{ 846{
592 put (k, v ? &v->archname : (const char *)0); 847 if (expect_true (v))
848 put (k, v->archname);
849 else
850 put (k);
593} 851}
594 852
595typedef object_vector<object, &object::index > objectvec; 853typedef object_vector<object, &object::index > objectvec;
596typedef object_vector<object, &object::active> activevec; 854typedef object_vector<object, &object::active> activevec;
597typedef object_vector<archetype, &archetype::archid> archvec; 855typedef object_vector<archetype, &archetype::archid> archvec;
598 856
599extern objectvec objects; 857extern objectvec objects;
600extern activevec actives; 858extern activevec actives;
601extern archvec archetypes; 859extern archvec archetypes;
602 860
861// "safely" iterate over inv in a way such that the current item is removable
862// quite horrible, that's why its hidden in some macro
863#define for_inv_removable(op,var) \
864 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
865
603#define for_all_objects(var) \ 866#define for_all_objects(var) \
604 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 867 for (unsigned _i = 0; _i < objects.size (); ++_i) \
605 statementvar (object *, var, objects [_i]) 868 statementvar (object *, var, objects [_i])
606 869
607#define for_all_actives(var) \ 870#define for_all_actives(var) \
608 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 871 for (unsigned _i = 0; _i < actives.size (); ++_i) \
609 statementvar (object *, var, actives [_i]) 872 statementvar (object *, var, actives [_i])
610 873
611#define for_all_archetypes(var) \ 874#define for_all_archetypes(var) \
612 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 875 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
613 statementvar (archetype *, var, archetypes [_i]) 876 statementvar (archetype *, var, archetypes [_i])
877
878//+GPL
614 879
615/* Used by update_object to know if the object being passed is 880/* Used by update_object to know if the object being passed is
616 * being added or removed. 881 * being added or removed.
617 */ 882 */
618#define UP_OBJ_INSERT 1 883#define UP_OBJ_INSERT 1
635 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 900 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
636 * Use for treasure chests so the new object is the highest thing 901 * Use for treasure chests so the new object is the highest thing
637 * beneath the player, but not actually above it. Note - the 902 * beneath the player, but not actually above it. Note - the
638 * map and x,y coordinates for the object to be inserted must 903 * map and x,y coordinates for the object to be inserted must
639 * match the originator. 904 * match the originator.
640 * INS_MAP_LOAD: disable lots of checkings done at insertion to
641 * speed up map loading process, as we assume the ordering in
642 * loaded map is correct.
643 * 905 *
644 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY 906 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY
645 * are mutually exclusive. The behaviour for passing more than one 907 * are mutually exclusive. The behaviour for passing more than one
646 * should be considered undefined - while you may notice what happens 908 * should be considered undefined - while you may notice what happens
647 * right now if you pass more than one, that could very well change 909 * right now if you pass more than one, that could very well change
650#define INS_NO_MERGE 0x0001 912#define INS_NO_MERGE 0x0001
651#define INS_ABOVE_FLOOR_ONLY 0x0002 913#define INS_ABOVE_FLOOR_ONLY 0x0002
652#define INS_NO_WALK_ON 0x0004 914#define INS_NO_WALK_ON 0x0004
653#define INS_ON_TOP 0x0008 915#define INS_ON_TOP 0x0008
654#define INS_BELOW_ORIGINATOR 0x0010 916#define INS_BELOW_ORIGINATOR 0x0010
655#define INS_MAP_LOAD 0x0020
656 917
657#define ARCH_DEPLETION "depletion" 918//-GPL
658 919
659#endif 920#endif
660 921

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