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131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
135 | /* If this is an exit, this is the filename */ |
135 | /* If this is an exit, this is the filename */ |
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136 | shstr ACC (RW, tag); // a tag used to tracking this object |
136 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
137 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
137 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
138 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
138 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
139 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
139 | /* To get put into books and the like. */ |
140 | /* To get put into books and the like. */ |
140 | shstr ACC (RW, materialname); /* specific material name */ |
141 | shstr ACC (RW, materialname); /* specific material name */ |
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186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
187 | uint32 ACC (RW, weapontype); /* type of weapon */ |
187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
188 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
188 | body_slot slot [NUM_BODY_LOCATIONS]; |
189 | body_slot slot [NUM_BODY_LOCATIONS]; |
189 | faceidx ACC (RW, face); /* the graphical face */ |
190 | faceidx ACC (RW, face); /* the graphical face */ |
190 | faceidx ACC (RW, sound); /* the sound face */ |
191 | faceidx ACC (RW, sound); /* the sound face */ |
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192 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
191 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
193 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
192 | /* See the pod/objects.pod for more info about body locations */ |
194 | /* See the pod/objects.pod for more info about body locations */ |
193 | |
195 | |
194 | /* Following mostly refers to fields only used for monsters */ |
196 | /* Following mostly refers to fields only used for monsters */ |
195 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
197 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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249 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
251 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
250 | int ACC (RO, count); |
252 | int ACC (RO, count); |
251 | object_vector_index ACC (RO, index); // index into objects |
253 | object_vector_index ACC (RO, index); // index into objects |
252 | object_vector_index ACC (RO, active); // index into actives |
254 | object_vector_index ACC (RO, active); // index into actives |
253 | |
255 | |
254 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
256 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
255 | |
257 | |
256 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
258 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
257 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
259 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
258 | /* Note: stacked in the *same* environment */ |
260 | /* Note: stacked in the *same* environment */ |
259 | object *inv; /* Pointer to the first object in the inventory */ |
261 | object *inv; /* Pointer to the first object in the inventory */ |
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269 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
271 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
270 | client_container *seen_by; // seen by which player/container currently? |
272 | client_container *seen_by; // seen by which player/container currently? |
271 | key_value *key_values; /* Fields not explictly known by the loader. */ |
273 | key_value *key_values; /* Fields not explictly known by the loader. */ |
272 | |
274 | |
273 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
275 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
274 | void post_load_check (); // do some adjustments after parsing |
276 | MTH void post_load_check (); // do some adjustments after parsing |
275 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
277 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
276 | bool write (object_freezer &f); |
278 | bool write (object_freezer &f); |
277 | |
279 | |
278 | MTH int slottype () const; |
280 | MTH int slottype () const; |
279 | MTH static object *create (); |
281 | MTH static object *create (); |
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282 | const mapxy &operator =(const mapxy &pos); |
280 | object &operator =(const object &src); |
283 | object &operator =(const object &src); |
281 | MTH void copy_to (object *dst); |
284 | MTH void copy_to (object *dst); |
282 | MTH object *clone (); // create + copy_to |
285 | MTH object *clone (); // create + copy_to |
283 | void do_destroy (); |
286 | void do_destroy (); |
284 | void gather_callbacks (AV *&callbacks, event_type event) const; |
287 | void gather_callbacks (AV *&callbacks, event_type event) const; |
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292 | void do_remove (); |
295 | void do_remove (); |
293 | MTH void remove () |
296 | MTH void remove () |
294 | { |
297 | { |
295 | if (!flag [FLAG_REMOVED]) |
298 | if (!flag [FLAG_REMOVED]) |
296 | do_remove (); |
299 | do_remove (); |
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300 | } |
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301 | |
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302 | MTH bool blocked (maptile *m, int x, int y) const; |
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303 | |
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304 | void move_to (const mapxy &pos) |
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305 | { |
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306 | remove (); |
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307 | *this = pos; |
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308 | insert_at (this, this); |
297 | } |
309 | } |
298 | |
310 | |
299 | static bool can_merge_slow (object *op1, object *op2); |
311 | static bool can_merge_slow (object *op1, object *op2); |
300 | |
312 | |
301 | // this is often used in time-critical code, so optimise |
313 | // this is often used in time-critical code, so optimise |
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382 | |
394 | |
383 | // temporary: wether the object can be saved in a map file |
395 | // temporary: wether the object can be saved in a map file |
384 | // contr => is a player |
396 | // contr => is a player |
385 | // head => only save head of a multitile object |
397 | // head => only save head of a multitile object |
386 | // owner => can not reference owner yet |
398 | // owner => can not reference owner yet |
387 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
399 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
388 | |
400 | |
389 | /* This return true if object has still randomitems which |
401 | /* This return true if object has still randomitems which |
390 | * could be expanded. |
402 | * could be expanded. |
391 | */ |
403 | */ |
392 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
404 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
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491 | { |
503 | { |
492 | return !invisible && type != PLAYER; |
504 | return !invisible && type != PLAYER; |
493 | } |
505 | } |
494 | |
506 | |
495 | MTH struct region *region () const; |
507 | MTH struct region *region () const; |
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508 | |
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509 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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510 | void failmsg (const char *msg, int color = NDI_RED); |
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511 | |
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512 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
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513 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
496 | |
514 | |
497 | protected: |
515 | protected: |
498 | void link (); |
516 | void link (); |
499 | void unlink (); |
517 | void unlink (); |
500 | |
518 | |
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553 | archetype (const char *name); |
571 | archetype (const char *name); |
554 | ~archetype (); |
572 | ~archetype (); |
555 | void gather_callbacks (AV *&callbacks, event_type event) const; |
573 | void gather_callbacks (AV *&callbacks, event_type event) const; |
556 | |
574 | |
557 | static archetype *read (object_thawer &f); |
575 | static archetype *read (object_thawer &f); |
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576 | |
558 | static archetype *get (const char *name); // find or create |
577 | MTH static archetype *get (const_utf8_string name); // find or create |
559 | static archetype *find (const char *name); |
578 | MTH static archetype *find (const_utf8_string name); |
560 | |
579 | |
561 | void link (); |
580 | MTH void link (); |
562 | void unlink (); |
581 | MTH void unlink (); |
563 | |
582 | |
564 | object_vector_index ACC (RW, archid); // index in archvector |
583 | object_vector_index ACC (RW, archid); // index in archvector |
565 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
584 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
566 | bool ACC (RW, stub); // if true, this is an invalid archetype |
585 | bool ACC (RW, stub); // if true, this is an invalid archetype |
567 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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568 | |
586 | |
569 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
587 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
570 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
588 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
571 | }; |
589 | }; |
572 | |
590 | |