1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
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16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
25 | #define OBJECT_H |
26 | |
26 | |
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65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | } Body_Locations; |
66 | } Body_Locations; |
67 | |
67 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
69 | |
69 | |
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70 | #define NUM_COINS 4 /* number of coin types */ |
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71 | extern const char *const coins[NUM_COINS + 1]; |
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72 | |
70 | /* |
73 | /* |
71 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
72 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
73 | * |
76 | * |
74 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
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85 | |
88 | |
86 | struct UUID |
89 | struct UUID |
87 | { |
90 | { |
88 | uint64 seq; |
91 | uint64 seq; |
89 | |
92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
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96 | |
90 | UUID () { } |
97 | UUID () { } |
91 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
92 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
93 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
94 | }; |
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95 | |
101 | |
96 | extern void init_uuid (); |
102 | typedef char BUF [32]; |
97 | extern UUID gen_uuid (); |
103 | |
98 | extern const uint64 UUID_SKIP; |
104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1%*[,.]%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
99 | |
123 | |
100 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
101 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
102 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
103 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
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507 | MTH struct region *region () const; |
531 | MTH struct region *region () const; |
508 | |
532 | |
509 | void statusmsg (const char *msg, int color = NDI_BLACK); |
533 | void statusmsg (const char *msg, int color = NDI_BLACK); |
510 | void failmsg (const char *msg, int color = NDI_RED); |
534 | void failmsg (const char *msg, int color = NDI_RED); |
511 | |
535 | |
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536 | const char *query_inventory (object *who = 0, const char *indent = ""); |
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537 | |
512 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
538 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
513 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
539 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
514 | |
540 | |
515 | protected: |
541 | protected: |
516 | void link (); |
542 | void link (); |
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577 | MTH static archetype *get (const_utf8_string name); // find or create |
603 | MTH static archetype *get (const_utf8_string name); // find or create |
578 | MTH static archetype *find (const_utf8_string name); |
604 | MTH static archetype *find (const_utf8_string name); |
579 | |
605 | |
580 | MTH void link (); |
606 | MTH void link (); |
581 | MTH void unlink (); |
607 | MTH void unlink (); |
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608 | |
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609 | MTH object *instance (); |
582 | |
610 | |
583 | object_vector_index ACC (RW, archid); // index in archvector |
611 | object_vector_index ACC (RW, archid); // index in archvector |
584 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
612 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
585 | bool ACC (RW, stub); // if true, this is an invalid archetype |
613 | bool ACC (RW, stub); // if true, this is an invalid archetype |
586 | |
614 | |
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637 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
665 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
638 | * Use for treasure chests so the new object is the highest thing |
666 | * Use for treasure chests so the new object is the highest thing |
639 | * beneath the player, but not actually above it. Note - the |
667 | * beneath the player, but not actually above it. Note - the |
640 | * map and x,y coordinates for the object to be inserted must |
668 | * map and x,y coordinates for the object to be inserted must |
641 | * match the originator. |
669 | * match the originator. |
642 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
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643 | * speed up map loading process, as we assume the ordering in |
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644 | * loaded map is correct. |
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645 | * |
670 | * |
646 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
671 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
647 | * are mutually exclusive. The behaviour for passing more than one |
672 | * are mutually exclusive. The behaviour for passing more than one |
648 | * should be considered undefined - while you may notice what happens |
673 | * should be considered undefined - while you may notice what happens |
649 | * right now if you pass more than one, that could very well change |
674 | * right now if you pass more than one, that could very well change |
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652 | #define INS_NO_MERGE 0x0001 |
677 | #define INS_NO_MERGE 0x0001 |
653 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
678 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
654 | #define INS_NO_WALK_ON 0x0004 |
679 | #define INS_NO_WALK_ON 0x0004 |
655 | #define INS_ON_TOP 0x0008 |
680 | #define INS_ON_TOP 0x0008 |
656 | #define INS_BELOW_ORIGINATOR 0x0010 |
681 | #define INS_BELOW_ORIGINATOR 0x0010 |
657 | #define INS_MAP_LOAD 0x0020 |
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658 | |
682 | |
659 | #define ARCH_DEPLETION "depletion" |
683 | #define ARCH_DEPLETION "depletion" |
660 | |
684 | |
661 | #endif |
685 | #endif |
662 | |
686 | |