1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
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16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
25 | #define OBJECT_H |
26 | |
26 | |
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65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | } Body_Locations; |
66 | } Body_Locations; |
67 | |
67 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
69 | |
69 | |
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70 | #define NUM_COINS 4 /* number of coin types */ |
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71 | extern const char *const coins[NUM_COINS + 1]; |
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72 | |
70 | /* |
73 | /* |
71 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
72 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
73 | * |
76 | * |
74 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
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85 | |
88 | |
86 | struct UUID |
89 | struct UUID |
87 | { |
90 | { |
88 | uint64 seq; |
91 | uint64 seq; |
89 | |
92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
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96 | |
90 | UUID () { } |
97 | UUID () { } |
91 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
92 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
93 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
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101 | |
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102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
94 | }; |
122 | }; |
95 | |
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96 | extern void init_uuid (); |
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97 | extern UUID gen_uuid (); |
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98 | extern const uint64 UUID_SKIP; |
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99 | |
123 | |
100 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
101 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
102 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
103 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
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353 | // info must hold 256 * 3 bytes currently |
377 | // info must hold 256 * 3 bytes currently |
354 | const char *debug_desc (char *info) const; |
378 | const char *debug_desc (char *info) const; |
355 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
379 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
356 | const char *flag_desc (char *desc, int len) const; |
380 | const char *flag_desc (char *desc, int len) const; |
357 | |
381 | |
358 | int number_of () const |
382 | MTH int number_of () const |
359 | { |
383 | { |
360 | return nrof ? nrof : 1; |
384 | return nrof ? nrof : 1; |
361 | } |
385 | } |
362 | |
386 | |
363 | uint64 total_weight () const |
387 | MTH sint32 total_weight () const |
364 | { |
388 | { |
365 | return weight * number_of (); |
389 | return weight * number_of () + carrying; |
366 | } |
390 | } |
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391 | |
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392 | MTH void update_weight (); |
367 | |
393 | |
368 | // return the dominant material of this item, always return something |
394 | // return the dominant material of this item, always return something |
369 | const materialtype_t *dominant_material () const; |
395 | const materialtype_t *dominant_material () const; |
370 | |
396 | |
371 | // return the volume of this object in cm³ |
397 | // return the volume of this object in cm³ |
372 | uint64 volume () const |
398 | MTH uint64 volume () const |
373 | { |
399 | { |
374 | return total_weight () |
400 | return total_weight () |
375 | * 1000 |
401 | * 1000 |
376 | * (type == CONTAINER ? 1000 : 1) |
402 | * (type == CONTAINER ? 1000 : 1) |
377 | / dominant_material ()->density; |
403 | / dominant_material ()->density; |
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401 | /* This return true if object has still randomitems which |
427 | /* This return true if object has still randomitems which |
402 | * could be expanded. |
428 | * could be expanded. |
403 | */ |
429 | */ |
404 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
430 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
405 | |
431 | |
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432 | // returns the outermost environment, never returns 0 |
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433 | MTH object *outer_env () |
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434 | { |
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435 | for (object *op = this; ; op = op->env) |
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436 | if (!op->env) |
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437 | return op; |
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438 | } |
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439 | |
406 | // returns the player that has this object in his inventory, or 0 |
440 | // returns the player that has this object in his inventory, or 0 |
407 | MTH object *in_player () const |
441 | MTH object *in_player () const |
408 | { |
442 | { |
409 | for (object *op = env; op; op = op->env) |
443 | for (object *op = env; op; op = op->env) |
410 | if (op->type == PLAYER) |
444 | if (op->type == PLAYER) |
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445 | MTH void activate (); |
479 | MTH void activate (); |
446 | MTH void deactivate (); |
480 | MTH void deactivate (); |
447 | MTH void activate_recursive (); |
481 | MTH void activate_recursive (); |
448 | MTH void deactivate_recursive (); |
482 | MTH void deactivate_recursive (); |
449 | |
483 | |
450 | // set the givne flag on all objects in the inventory recursively |
484 | // set the given flag on all objects in the inventory recursively |
451 | MTH void set_flag_inv (int flag, int value = 1); |
485 | MTH void set_flag_inv (int flag, int value = 1); |
452 | |
486 | |
453 | void enter_exit (object *exit);//Perl |
487 | void enter_exit (object *exit);//Perl |
454 | MTH void enter_map (maptile *newmap, int x, int y); |
488 | MTH void enter_map (maptile *newmap, int x, int y); |
455 | |
489 | |
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507 | MTH struct region *region () const; |
541 | MTH struct region *region () const; |
508 | |
542 | |
509 | void statusmsg (const char *msg, int color = NDI_BLACK); |
543 | void statusmsg (const char *msg, int color = NDI_BLACK); |
510 | void failmsg (const char *msg, int color = NDI_RED); |
544 | void failmsg (const char *msg, int color = NDI_RED); |
511 | |
545 | |
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546 | const char *query_inventory (object *who = 0, const char *indent = ""); |
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547 | |
512 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
548 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
513 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
549 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
514 | |
550 | |
515 | protected: |
551 | protected: |
516 | void link (); |
552 | void link (); |
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546 | } objectlink; |
582 | } objectlink; |
547 | |
583 | |
548 | typedef struct oblinkpt |
584 | typedef struct oblinkpt |
549 | { /* Used to link together several object links */ |
585 | { /* Used to link together several object links */ |
550 | struct oblnk *link; |
586 | struct oblnk *link; |
551 | long value; /* Used as connected value in buttons/gates */ |
587 | sint32 value; /* Used as connected value in buttons/gates */ |
552 | struct oblinkpt *next; |
588 | struct oblinkpt *next; |
553 | } oblinkpt; |
589 | } oblinkpt; |
554 | |
590 | |
555 | object *find_skill_by_name (object *who, const char *name); |
591 | object *find_skill_by_name (object *who, const char *name); |
556 | object *find_skill_by_name (object *who, const shstr &sh); |
592 | object *find_skill_by_name (object *who, const shstr &sh); |
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566 | */ |
602 | */ |
567 | |
603 | |
568 | INTERFACE_CLASS (archetype) |
604 | INTERFACE_CLASS (archetype) |
569 | struct archetype : object |
605 | struct archetype : object |
570 | { |
606 | { |
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607 | static arch_ptr empty; // the empty_archetype |
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608 | MTH static void gc (); |
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609 | |
571 | archetype (const char *name); |
610 | archetype (const char *name); |
572 | ~archetype (); |
611 | ~archetype (); |
573 | void gather_callbacks (AV *&callbacks, event_type event) const; |
612 | void gather_callbacks (AV *&callbacks, event_type event) const; |
574 | |
613 | |
575 | static archetype *read (object_thawer &f); |
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576 | |
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577 | MTH static archetype *get (const_utf8_string name); // find or create |
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578 | MTH static archetype *find (const_utf8_string name); |
614 | MTH static archetype *find (const_utf8_string name); |
579 | |
615 | |
580 | MTH void link (); |
616 | MTH void link (); |
581 | MTH void unlink (); |
617 | MTH void unlink (); |
582 | |
618 | |
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619 | MTH object *instance (); |
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620 | |
583 | object_vector_index ACC (RW, archid); // index in archvector |
621 | object_vector_index ACC (RW, archid); // index in archvector |
584 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
622 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
585 | bool ACC (RW, stub); // if true, this is an invalid archetype |
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586 | |
623 | |
587 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
624 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
588 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
625 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
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626 | |
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627 | // support for archetype loading |
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628 | static archetype *read (object_thawer &f); |
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629 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
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630 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
589 | }; |
631 | }; |
590 | |
632 | |
591 | inline void |
633 | inline void |
592 | object_freezer::put (keyword k, archetype *v) |
634 | object_freezer::put (keyword k, archetype *v) |
593 | { |
635 | { |
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637 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
679 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
638 | * Use for treasure chests so the new object is the highest thing |
680 | * Use for treasure chests so the new object is the highest thing |
639 | * beneath the player, but not actually above it. Note - the |
681 | * beneath the player, but not actually above it. Note - the |
640 | * map and x,y coordinates for the object to be inserted must |
682 | * map and x,y coordinates for the object to be inserted must |
641 | * match the originator. |
683 | * match the originator. |
642 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
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643 | * speed up map loading process, as we assume the ordering in |
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644 | * loaded map is correct. |
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645 | * |
684 | * |
646 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
685 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
647 | * are mutually exclusive. The behaviour for passing more than one |
686 | * are mutually exclusive. The behaviour for passing more than one |
648 | * should be considered undefined - while you may notice what happens |
687 | * should be considered undefined - while you may notice what happens |
649 | * right now if you pass more than one, that could very well change |
688 | * right now if you pass more than one, that could very well change |
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652 | #define INS_NO_MERGE 0x0001 |
691 | #define INS_NO_MERGE 0x0001 |
653 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
692 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
654 | #define INS_NO_WALK_ON 0x0004 |
693 | #define INS_NO_WALK_ON 0x0004 |
655 | #define INS_ON_TOP 0x0008 |
694 | #define INS_ON_TOP 0x0008 |
656 | #define INS_BELOW_ORIGINATOR 0x0010 |
695 | #define INS_BELOW_ORIGINATOR 0x0010 |
657 | #define INS_MAP_LOAD 0x0020 |
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658 | |
696 | |
659 | #define ARCH_DEPLETION "depletion" |
697 | #define ARCH_DEPLETION "depletion" |
660 | |
698 | |
661 | #endif |
699 | #endif |
662 | |
700 | |