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Comparing deliantra/server/include/object.h (file contents):
Revision 1.150 by root, Wed Sep 12 11:10:10 2007 UTC vs.
Revision 1.264 by root, Mon Nov 12 03:14:32 2012 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
25#define OBJECT_H 26#define OBJECT_H
26 27
27#include <bitset>
28
29#include "cfperl.h" 28#include "cfperl.h"
30#include "shstr.h" 29#include "shstr.h"
31 30
31//+GPL
32
32typedef int tag_t; 33typedef int tag_t;
33 34
35// also see common/item.C
34enum { 36enum
35 body_skill, 37{
36 body_combat, 38# define def(name, use, nonuse) body_ ## name,
37 body_range, 39# include "slotinc.h"
38 body_shield, 40# undef def
39 body_arm,
40 body_torso,
41 body_head,
42 body_neck,
43 body_finger,
44 body_shoulder,
45 body_foot,
46 body_hand,
47 body_wrist,
48 body_waist,
49 NUM_BODY_LOCATIONS 41 NUM_BODY_LOCATIONS
50}; 42};
51 43
52enum slottype_t
53{
54 slot_none,
55 slot_combat,
56 slot_ranged,
57};
58
59/* See common/item.c */ 44/* See common/item.c */
60 45
61typedef struct Body_Locations 46struct Body_Locations
62{ 47{
48 const char *name; /* Short name/identifier */
63 keyword save_name; /* Name used to load/save it to disk */ 49 keyword kw; /* Name used to load/save it to disk */
64 const char *use_name; /* Name used when describing an item we can use */ 50 const char *use_name; /* Name used when describing an item we can use */
65 const char *nonuse_name; /* Name to describe objects we can't use */ 51 const char *nonuse_name; /* Name to describe objects we can't use */
66} Body_Locations; 52};
67 53
68extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 54extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
55
56// for each set of directions (1 == up, 2 == right, 4 == down, 8 == left)
57// contains the wall suffix (0, 1_3, 1_4 and so on).
58extern const char *wall_suffix[16];
59
60#define NUM_COINS 4 /* number of coin types */
61extern const char *const coins[NUM_COINS + 1];
62
63// restart server when object_count reaches this value
64#define RESTART_COUNT 0xe0000000
69 65
70/* 66/*
71 * Each object (this also means archetypes!) could have a few of these 67 * Each object (this also means archetypes!) could have a few of these
72 * "dangling" from it; this could also end up containing 'parse errors'. 68 * "dangling" from it; this could also end up containing 'parse errors'.
73 * 69 *
74 * key and value are shared-strings. 70 * key and value are shared-strings.
75 * 71 *
76 * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than 72 * Please use kv_get/kv_set/kv_del from object rather than
77 * accessing the list directly. 73 * accessing the list directly.
78 * Exception is if you want to walk this list for some reason. 74 * Exception is if you want to walk this list for some reason.
79 */ 75 */
80struct key_value 76struct key_value : slice_allocated
81{ 77{
82 key_value *next; 78 key_value *next; // must be first element
83 shstr key, value; 79 shstr key, value;
84}; 80};
85 81
82// "crossfires version of a perl hash."
83struct key_values
84{
85 key_value *first; // must be first element
86
87 bool empty() const
88 {
89 return !first;
90 }
91
92 void clear ();
93 shstr_tmp get (shstr_tmp key) const;
94 void del (shstr_tmp key);
95 void set (shstr_tmp key, shstr_tmp value);
96
97 void add (shstr_tmp key, shstr_tmp value); // liek set, but doesn't check for duplicates
98 void reverse (); // reverses the ordering, to be used after loading an object
99 key_values &operator =(const key_values &kv);
100
101 // custom extra fields management
102 struct access_proxy
103 {
104 key_values &kv;
105 shstr_tmp key;
106
107 access_proxy (key_values &kv, shstr_tmp key)
108 : kv (kv), key (key)
109 {
110 }
111
112 const access_proxy &operator =(shstr_tmp value) const
113 {
114 kv.set (key, value);
115 return *this;
116 }
117
118 operator const shstr_tmp () const { return kv.get (key); }
119 operator const char *() const { return kv.get (key); }
120
121 private:
122 void operator =(int);
123 };
124
125 const access_proxy operator [](shstr_tmp key)
126 {
127 return access_proxy (*this, key);
128 }
129};
130
131//-GPL
132
86struct UUID 133struct UUID
87{ 134{
88 uint64 seq; 135 uint64 seq;
136
137 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
138
139 static UUID cur; // last uuid generated
140 static void init ();
141 static UUID gen ();
89 142
90 UUID () { } 143 UUID () { }
91 UUID (uint64 seq) : seq(seq) { } 144 UUID (uint64 seq) : seq(seq) { }
92 operator uint64() { return seq; } 145 operator uint64() { return seq; }
93 void operator =(uint64 seq) { this->seq = seq; } 146 void operator =(uint64 seq) { this->seq = seq; }
147
148 bool parse (const char *s);
149 char *append (char *buf) const;
150 char *c_str () const;
94}; 151};
95 152
96extern void init_uuid (); 153//+GPL
97extern UUID gen_uuid ();
98extern const uint64 UUID_SKIP;
99 154
100/* Definition for WILL_APPLY values. Replaces having harcoded values 155/* Definition for WILL_APPLY values. Replaces having harcoded values
101 * sprinkled in the code. Note that some of these also replace fields 156 * sprinkled in the code. Note that some of these also replace fields
102 * that were in the can_apply area. What is the point of having both 157 * that were in the can_apply area. What is the point of having both
103 * can_apply and will_apply? 158 * can_apply and will_apply?
108#define WILL_APPLY_DOOR 0x08 163#define WILL_APPLY_DOOR 0x08
109#define WILL_APPLY_FOOD 0x10 164#define WILL_APPLY_FOOD 0x10
110 165
111struct body_slot 166struct body_slot
112{ 167{
168 signed char used:4; /* Calculated value based on items equipped */
113 signed char info:4; /* body info as loaded from the file */ 169 signed char info:4; /* body info as loaded from the file */
114 signed char used:4; /* Calculated value based on items equipped */
115}; 170};
171
172typedef struct oblnk
173{ /* Used to link together several objects */
174 object_ptr ob;
175 struct oblnk *next;
176} objectlink;
177
178typedef struct oblinkpt
179{ /* Used to link together several object links */
180 struct oblnk *link;
181 struct oblinkpt *next;
182 shstr id; /* Used as connected value in buttons/gates */
183} oblinkpt;
116 184
117INTERFACE_CLASS (object) 185INTERFACE_CLASS (object)
118// these are being copied 186// these are being copied
119struct object_copy : attachable 187struct object_copy : attachable
120{ 188{
121 typedef bitset<NUM_FLAGS> flags_t;
122
123 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ 189 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
124 190
125 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ 191 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
126 uint8 ACC (RW, subtype); /* subtype of object */ 192 uint8 ACC (RW, subtype); /* subtype of object */
127 sint8 ACC (RW, direction); /* Means the object is moving that way. */ 193 sint8 ACC (RW, direction); /* Means the object is moving that way. */
131 shstr ACC (RW, name_pl); /* The plural name of the object */ 197 shstr ACC (RW, name_pl); /* The plural name of the object */
132 shstr ACC (RW, title); /* Of foo, etc */ 198 shstr ACC (RW, title); /* Of foo, etc */
133 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 199 shstr ACC (RW, race); /* human, goblin, dragon, etc */
134 shstr ACC (RW, slaying); /* Which race to do double damage to */ 200 shstr ACC (RW, slaying); /* Which race to do double damage to */
135 /* If this is an exit, this is the filename */ 201 /* If this is an exit, this is the filename */
136 shstr ACC (RW, tag); // a tag used to tracking this object 202
203 typedef bitset<NUM_FLAGS> flags_t;
204 flags_t flag; /* various flags */
205#if FOR_PERL
206 bool ACC (RW, flag[NUM_FLAGS]);
207#endif
208
209 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
137 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 210 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
138 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
139 shstr ACC (RW, lore); /* Obscure information about this object, */
140 /* To get put into books and the like. */
141 shstr ACC (RW, materialname); /* specific material name */
142 shstr ACC (RW, custom_name); /* Custom name assigned by player */
143// materialtype_t *ACC (RW, material); /* What material this object consists of */
144 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 211 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
145 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 212 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
146 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 213 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
147 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 214 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
148 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 215 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
151 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 218 arch_ptr ACC (RW, arch); /* Pointer to archetype */
152 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 219 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
153 220
154 float ACC (RW, speed); /* The overall speed of this object */ 221 float ACC (RW, speed); /* The overall speed of this object */
155 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 222 float ACC (RW, speed_left); /* How much speed is left to spend this round */
223
156 uint32 ACC (RW, nrof); /* How many of the objects */ 224 sint32 ACC (RW, nrof); /* How many of the objects */
157
158 /* This next big block are basically used for monsters and equipment */ 225 /* This next big block is basically used for monsters and equipment */
159 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 226 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
160
161 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 227 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
228
162 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 229 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
163 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 230 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
164 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ 231 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */
165 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ 232 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
233
166 uint16 ACC (RW, materials); /* What materials this object consists of */ 234 uint16 ACC (RW, materials); /* What materials this object consists of */
167 sint8 ACC (RW, magic); /* Any magical bonuses to this item */ 235 sint8 ACC (RW, magic); /* Any magical bonuses to this item */
168 uint8 ACC (RW, state); /* How the object was last drawn (animation) */ 236 uint8 ACC (RW, state); /* How the object was last drawn (animation) */
169 sint32 ACC (RW, value); /* How much money it is worth (or contains) */ 237 sint32 ACC (RW, value); /* How much money it is worth (or contains) */
238
170 /* Note that the last_.. values are sometimes used for non obvious 239 /* Note that the last_.. values are sometimes used for non obvious
171 * meanings by some objects, eg, sp penalty, permanent exp. 240 * meanings by some objects, eg, sp penalty, permanent exp.
172 */ 241 */
173 sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ 242 sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */
174 sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ 243 sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */
175 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ 244 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */
176 sint16 ACC (RW, last_eat); /* How long since we last ate */ 245 sint16 ACC (RW, last_eat); /* How long since we last ate */
246
177 sint16 ACC (RW, invisible); /* How much longer the object will be invis */ 247 sint16 ACC (RW, invisible); /* How much longer the object will be invis */
178 sint16 ACC (RW, level); /* Level of creature or object */ 248 sint16 ACC (RW, level); /* Level of creature or object */
249
179 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 250 uint8 ACC (RW, pick_up); /* See crossfire.doc */
180 sint8 ACC (RW, item_power); /* power rating of the object */
181 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 251 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
182 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 252 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
253 uint8 ACC (RW, weapontype); /* type of weapon */
254
255 body_slot slot [NUM_BODY_LOCATIONS];
256
257 faceidx ACC (RW, face); /* the graphical face */
258
259 faceidx ACC (RW, sound); /* the sound face */
260 faceidx ACC (RW, sound_destroy); /* played on destroy */
261
183 sint32 ACC (RW, weight); /* Attributes of the object */ 262 sint32 ACC (RW, weight); /* Attributes of the object */
184 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 263 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
264
185 sint32 ACC (RW, carrying); /* How much weight this object contains */ 265 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
266
186 sint64 ACC (RW, perm_exp); /* Permanent exp */ 267 sint64 ACC (RW, perm_exp); /* Permanent exp */
187 uint32 ACC (RW, weapontype); /* type of weapon */
188 uint32 ACC (RW, tooltype); /* type of tool or build facility */
189 body_slot slot [NUM_BODY_LOCATIONS];
190 faceidx ACC (RW, face); /* the graphical face */
191 faceidx ACC (RW, sound); /* the sound face */
192 faceidx ACC (RW, sound_destroy); /* played on destroy */
193 living ACC (RO, stats); /* Str, Con, Dex, etc */ 268 living ACC (RO, stats); /* Str, Con, Dex, etc */
194 /* See the pod/objects.pod for more info about body locations */ 269 /* See the pod/objects.pod for more info about body locations */
195 270
196 /* Following mostly refers to fields only used for monsters */ 271 /* Following mostly refers to fields only used for monsters */
197 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
198
199 /* allows different movement patterns for attackers */
200 sint32 ACC (RW, move_status); /* What stage in attack mode */
201 uint16 ACC (RW, attack_movement); /* What kind of attack movement */
202 uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
203 float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */
204 /* races/classes can need less/more exp to gain levels */
205 272
206 /* Spell related information, may be useful elsewhere 273 /* Spell related information, may be useful elsewhere
207 * Note that other fields are used - these files are basically 274 * Note that other fields are used - these files are basically
208 * only used in spells. 275 * only used in spells.
209 */ 276 */
210 sint16 ACC (RW, duration); /* How long the spell lasts */ 277 sint16 ACC (RW, duration); /* How long the spell lasts */
211 sint16 ACC (RW, casting_time);/* time left before spell goes off */ 278 uint8 ACC (RW, casting_time); /* time left before spell goes off */
212
213 uint16 ACC (RW, start_holding);
214 uint8 ACC (RW, duration_modifier); /* how level modifies duration */ 279 uint8 ACC (RW, duration_modifier); /* how level modifies duration */
280
215 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ 281 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
216
217 sint8 ACC (RW, range); /* Range of the spell */ 282 sint8 ACC (RW, range); /* Range of the spell */
218 uint8 ACC (RW, range_modifier); /* How going up in level effects range */ 283 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
284 sint8 ACC (RW, item_power); /* power rating of the object */
285
286 uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
219 MoveType ACC (RW, move_type); /* Type of movement this object uses */ 287 MoveType ACC (RW, move_type); /* Type of movement this object uses */
220 MoveType ACC (RW, move_block);/* What movement types this blocks */ 288 MoveType ACC (RW, move_block);/* What movement types this blocks */
221
222 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ 289 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
290
223 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ 291 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
224 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 292 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
225 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 293 MoveType ACC (RW, move_slow); /* Movement types this slows down */
226 294
295 // 8 free bits
296
297 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
298 // /* races/classes can need less/more exp to gain levels */
299 static const float expmul = 1.0;//D
227 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 300 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
228
229 char *ACC (RW, spellarg);
230 301
231 /* Following are values used by any object */ 302 /* Following are values used by any object */
232 /* this objects turns into or what this object creates */ 303 /* this objects turns into or what this object creates */
233 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 304 treasurelist *ACC (RW, randomitems); /* Items to be generated */
234 flags_t flag; /* various flags */ 305
235#if FOR_PERL
236 bool ACC (RW, flag[NUM_FLAGS]);
237#endif
238 uint16 ACC (RW, animation_id);/* An index into the animation array */
239 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
240 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 306 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
241 sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */
242 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 307 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
243 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 308 uint8 ACC (RW, will_apply); /* See crossfire.doc */
309 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
310 uint16 ACC (RW, animation_id);/* An index into the animation array */
311 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
312
313 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
314 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
315 /* allows different movement patterns for attackers */
316 uint8 ACC (RW, move_status); /* What stage in attack mode */
317 uint8 ACC (RW, attack_movement);/* What kind of attack movement */
318
319 //16+ free bits
320
321 // rarely-accessed members should be at the end
322 shstr ACC (RW, tag); // a tag used to tracking this object
323 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
324 shstr ACC (RW, lore); /* Obscure information about this object, */
325 /* To get put into books and the like. */
326 shstr ACC (RW, custom_name); /* Custom name assigned by player */
244}; 327};
245 328
329const_utf8_string query_weight (const object *op);
330const_utf8_string query_short_name (const object *op);
331const_utf8_string query_name (const object *op);
332const_utf8_string query_base_name (const object *op, int plural);
333sint64 query_cost (const object *tmp, object *who, int flag);
334const char *query_cost_string (const object *tmp, object *who, int flag);
335
336int change_ability_duration (object *spell, object *caster);
337int min_casting_level (object *caster, object *spell);
338int casting_level (object *caster, object *spell);
339sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
340int SP_level_dam_adjust (object *caster, object *spob);
341int SP_level_duration_adjust (object *caster, object *spob);
342int SP_level_range_adjust (object *caster, object *spob);
343
344struct freelist_item
345{
346 freelist_item *next;
347 uint32_t count;
348};
349
246struct object : zero_initialised, object_copy 350struct object : object_copy
247{ 351{
248 // These variables are not changed by ->copy_to 352 // These variables are not changed by ->copy_to
249 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 353 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
250 354
251 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 355 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
252 int ACC (RO, count); 356 uint32_t ACC (RO, count);
253 object_vector_index ACC (RO, index); // index into objects 357 object_vector_index ACC (RO, index); // index into objects
254 object_vector_index ACC (RO, active); // index into actives 358 object_vector_index ACC (RO, active); // index into actives
255 359
256 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 360 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
257 361
259 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 363 object *ACC (RW, above); /* Pointer to the object stacked above this one */
260 /* Note: stacked in the *same* environment */ 364 /* Note: stacked in the *same* environment */
261 object *inv; /* Pointer to the first object in the inventory */ 365 object *inv; /* Pointer to the first object in the inventory */
262 366
263 //TODO: container must move into client 367 //TODO: container must move into client
264 object_ptr ACC (RW, container); /* Current container being used. I think this 368 object_ptr ACC (RW, container);/* Currently opened container. I think this
265 * is only used by the player right now. 369 * is only used by the player right now.
266 */ 370 */
267 object *ACC (RW, env); /* Pointer to the object which is the environment. 371 object *ACC (RW, env); /* Pointer to the object which is the environment.
268 * This is typically the container that the object is in. 372 * This is typically the container that the object is in.
269 */ 373 */
270 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 374 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
271 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 375 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
272 client_container *seen_by; // seen by which player/container currently? 376
273 key_value *key_values; /* Fields not explictly known by the loader. */ 377 MTH void set_flag (int flagnum)
378 {
379 flag [flagnum] = true;
380 }
381
382 MTH void clr_flag (int flagnum)
383 {
384 flag [flagnum] = false;
385 }
386
387 // extra key value pairs
388 key_values kv;
389
390//-GPL
274 391
275 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 392 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
276 MTH void post_load_check (); // do some adjustments after parsing 393 MTH void post_load_check (); // do some adjustments after parsing
277 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 394 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
278 bool write (object_freezer &f); 395 bool write (object_freezer &f);
279 396
280 MTH int slottype () const;
281 MTH static object *create (); 397 MTH static object *create ();
282 const mapxy &operator =(const mapxy &pos); 398 const mapxy &operator =(const mapxy &pos);
283 object &operator =(const object &src);
284 MTH void copy_to (object *dst); 399 MTH void copy_to (object *dst);
285 MTH object *clone (); // create + copy_to 400 MTH object *clone (); // create + copy_to a single object
401 MTH object *deep_clone (); // copy whole more chain and inventory
286 void do_destroy (); 402 void do_destroy ();
287 void gather_callbacks (AV *&callbacks, event_type event) const; 403 void gather_callbacks (AV *&callbacks, event_type event) const;
288 MTH void destroy (bool destroy_inventory = false); 404 MTH void destroy ();
405 MTH void drop_and_destroy ()
406 {
407 destroy_inv (true);
408 destroy ();
409 }
289 410
290 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 411 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
291 MTH void destroy_inv (bool drop_to_ground = false); 412 MTH void destroy_inv (bool drop_to_ground = false);
413 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
292 MTH object *insert (object *item); // insert into inventory 414 MTH object *insert (object *item); // insert into inventory
293 MTH void play_sound (faceidx sound) const; 415 MTH void play_sound (faceidx sound) const;
416 MTH void say_msg (const_utf8_string msg) const;
294 417
295 void do_remove (); 418 void do_remove ();
296 MTH void remove () 419 MTH void remove ()
297 { 420 {
298 if (!flag [FLAG_REMOVED]) 421 if (!flag [FLAG_REMOVED])
306 remove (); 429 remove ();
307 *this = pos; 430 *this = pos;
308 insert_at (this, this); 431 insert_at (this, this);
309 } 432 }
310 433
434 // high-level move method.
435 // object op is trying to move in direction dir.
436 // originator is typically the same as op, but
437 // can be different if originator is causing op to
438 // move (originator is pushing op)
439 // returns 0 if the object is not able to move to the
440 // desired space, 1 otherwise (in which case we also
441 // move the object accordingly. This function is
442 // very similiar to move_object.
443 int move (int dir, object *originator);
444
445 int move (int dir)
446 {
447 return move (dir, this);
448 }
449
450 // changes move_type to a new value - handles move_on/move_off effects
451 MTH void change_move_type (MoveType mt);
452
311 static bool can_merge_slow (object *op1, object *op2); 453 static bool can_merge_slow (object *op1, object *op2);
312 454
313 // this is often used in time-critical code, so optimise 455 // this is often used in time-critical code, so optimise
314 MTH static bool can_merge (object *op1, object *op2) 456 MTH static bool can_merge (object *op1, object *op2)
315 { 457 {
316 return op1->value == op2->value 458 return op1->value == op2->value
317 && op1->name == op2->name 459 && op1->name == op2->name
318 && can_merge_slow (op1, op2); 460 && can_merge_slow (op1, op2);
319 } 461 }
320 462
321 MTH void set_owner (object *owner); 463 MTH void set_owner (object_ornull *owner);
322 MTH void set_speed (float speed); 464 MTH void set_speed (float speed);
323 MTH bool change_weapon (object *ob); 465 MTH void set_glow_radius (sint8 rad);
324 MTH bool change_skill (object *ob);
325 466
326 MTH void open_container (object *new_container); 467 MTH void open_container (object *new_container);
327 MTH void close_container () 468 MTH void close_container ()
328 { 469 {
329 open_container (0); 470 open_container (0);
330 } 471 }
331 472
473 // potential future accessor for "container"
474 MTH object *container_ () const
475 {
476 return container;
477 }
478
479 MTH bool is_open_container () const
480 {
481 // strangely enough, using ?: here causes code to inflate
482 return type == CONTAINER
483 && ((env && env->container_ () == this)
484 || (!env && flag [FLAG_APPLIED]));
485 }
486
332 MTH object *force_find (const shstr name); 487 MTH object *force_find (shstr_tmp name);
488 MTH void force_set_timer (int duration);
333 MTH void force_add (const shstr name, int duration = 0); 489 MTH object *force_add (shstr_tmp name, int duration = 0);
490
491 oblinkpt *find_link () const;
492 MTH void add_link (maptile *map, shstr_tmp id);
493 MTH void remove_link ();
334 494
335 // overwrite the attachable should_invoke function with a version that also checks ev_want_type 495 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
336 bool should_invoke (event_type event) 496 bool should_invoke (event_type event)
337 { 497 {
338 return ev_want_event [event] || ev_want_type [type] || cb; 498 return ev_want_event [event] || ev_want_type [type] || cb;
349 MTH void drain_stat (); 509 MTH void drain_stat ();
350 MTH void drain_specific_stat (int deplete_stats); 510 MTH void drain_specific_stat (int deplete_stats);
351 MTH void change_luck (int value); 511 MTH void change_luck (int value);
352 512
353 // info must hold 256 * 3 bytes currently 513 // info must hold 256 * 3 bytes currently
354 const char *debug_desc (char *info) const; 514 const_utf8_string debug_desc (char *info) const;
355 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 515 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
356 const char *flag_desc (char *desc, int len) const; 516 const_utf8_string flag_desc (char *desc, int len) const;
357 517
518 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
519 MTH object *split (sint32 nr = 1); // return 0 on failure
520
358 int number_of () const 521 MTH int number_of () const
359 { 522 {
360 return nrof ? nrof : 1; 523 return nrof ? nrof : 1;
361 } 524 }
362 525
363 uint64 total_weight () const 526 MTH weight_t total_weight () const
364 { 527 {
365 return weight * number_of (); 528 return sint64 (weight + carrying) * number_of ();
366 } 529 }
530
531 MTH void update_weight ();
367 532
368 // return the dominant material of this item, always return something 533 // return the dominant material of this item, always return something
369 const materialtype_t *dominant_material () const; 534 const materialtype_t *dominant_material () const
535 {
536 return material;
537 }
370 538
371 // return the volume of this object in cm³ 539 // return the volume of this object in cm³
372 uint64 volume () const 540 MTH volume_t volume () const
373 { 541 {
374 return total_weight () 542 return (volume_t)total_weight ()
375 * 1000 543 * 1024 // 1000 actually
376 * (type == CONTAINER ? 1000 : 1) 544 * (type == CONTAINER ? 128 : 1)
377 / dominant_material ()->density; 545 / dominant_material ()->density; // ugh, division
378 } 546 }
379 547
548 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
549
550 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
380 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 551 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
381 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 552 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
382 || type == CLOAK || type == BOOTS || type == GLOVES 553 || type == CLOAK || type == BOOTS || type == GLOVES
383 || type == BRACERS || type == GIRDLE; } 554 || type == BRACERS || type == GIRDLE; }
384 MTH bool is_alive () const { return (type == PLAYER 555 MTH bool is_alive () const { return (type == PLAYER
388 MTH bool is_arrow () const { return type == ARROW 559 MTH bool is_arrow () const { return type == ARROW
389 || (type == SPELL_EFFECT 560 || (type == SPELL_EFFECT
390 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 561 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
391 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 562 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
392 563
564 MTH bool is_dragon () const;
565
566 MTH bool is_immunity () const { return invisible && type == SIGN; }
567
393 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 568 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
394 569
395 // temporary: wether the object can be saved in a map file 570 // temporary: wether the object can be saved in a map file
396 // contr => is a player 571 // contr => is a player
397 // head => only save head of a multitile object 572 // head => only save head of a multitile object
398 // owner => can not reference owner yet 573 // owner => can not reference owner yet
401 /* This return true if object has still randomitems which 576 /* This return true if object has still randomitems which
402 * could be expanded. 577 * could be expanded.
403 */ 578 */
404 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 579 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
405 580
581 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
582
583 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
584
585 /* need_identify returns true if the item should be identified. This
586 * function really should not exist - by default, any item not identified
587 * should need it.
588 */
589 MTH bool need_identify () const;
590
591 // returns the outermost owner, never returns 0
592 MTH object *outer_owner ()
593 {
594 object *op;
595
596 for (op = this; op->owner; op = op->owner)
597 ;
598
599 return op;
600 }
601
602 // returns the outermost environment, never returns 0
603 MTH object *outer_env_or_self () const
604 {
605 const object *op;
606
607 for (op = this; op->env; op = op->env)
608 ;
609
610 return const_cast<object *>(op);
611 }
612
613 // returns the outermost environment, may return 0
614 MTH object *outer_env () const
615 {
616 return env ? outer_env_or_self () : 0;
617 }
618
406 // returns the player that has this object in his inventory, or 0 619 // returns the player that has this object in his inventory, or 0
620 // we assume the player is always the outer env
407 MTH object *in_player () const 621 MTH object *in_player () const
408 { 622 {
409 for (object *op = env; op; op = op->env) 623 object *op = outer_env_or_self ();
410 if (op->type == PLAYER)
411 return op;
412 624
413 return 0; 625 return op->type == PLAYER ? op : 0;
414 } 626 }
415 627
416 // "temporary" helper function 628 // "temporary" helper function
417 MTH object *head_ () 629 MTH object *head_ () const
418 { 630 {
419 return head ? head : this; 631 return head ? head : const_cast<object *>(this);
420 } 632 }
421 633
422 MTH bool is_head () 634 MTH bool is_head () const
423 { 635 {
424 return head_ () == this; 636 return head_ () == this;
425 } 637 }
426 638
639 MTH bool is_on_map () const
640 {
641 return !env && !flag [FLAG_REMOVED];
642 }
643
644 MTH bool is_inserted () const
645 {
646 return !flag [FLAG_REMOVED];
647 }
648
649 MTH bool is_player () const
650 {
651 return !!contr;
652 }
653
654 /* elmex: this method checks whether the object is in a shop */
655 MTH bool is_in_shop () const;
656
657 MTH bool affects_los () const
658 {
659 return glow_radius || flag [FLAG_BLOCKSVIEW];
660 }
661
662 MTH bool has_carried_lights () const
663 {
664 return glow_radius;
665 }
666
667 // returns the player that can see this object, if any
668 MTH object *visible_to () const;
669
427 MTH std::string long_desc (object *who = 0); 670 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
428 MTH std::string describe_monster (object *who = 0); 671 MTH std::string describe_monster (object *who = 0);
429 MTH std::string describe_item (object *who = 0); 672 MTH std::string describe_item (object *who = 0);
430 MTH std::string describe (object *who = 0); 673 MTH std::string describe (object *who = 0); // long description, without name
674
675 MTH const_utf8_string query_weight () { return ::query_weight (this); }
676 MTH const_utf8_string query_name () { return ::query_name (this); }
677 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
678 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
431 679
432 // If this object has no extra parts but should have them, 680 // If this object has no extra parts but should have them,
433 // add them, effectively expanding heads into multipart 681 // add them, effectively expanding heads into multipart
434 // objects. This method only works on objects not inserted 682 // objects. This method only works on objects not inserted
435 // anywhere. 683 // anywhere.
436 MTH void expand_tail (); 684 MTH void expand_tail ();
437 685
438 MTH void create_treasure (treasurelist *tl, int flags = 0); 686 MTH void create_treasure (treasurelist *tl, int flags = 0);
439 687
688 // makes sure the player has the named skill,
689 // and also makes it innate if can_use is true.
690 // returns the new skill or 0 if no such skill exists.
691 MTH object *give_skill (shstr_cmp name, bool can_use = false);
692 MTH void become_follower (object *new_god);
693
440 // insert object at same map position as 'where' 694 // insert object at same map position as 'where'
441 // handles both inventory and map "positions" 695 // handles both inventory and map "positions"
442 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 696 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
697 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
698 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
443 MTH void drop_unpaid_items (); 699 MTH void drop_unpaid_items ();
444 700
445 MTH void activate (); 701 MTH void activate ();
446 MTH void deactivate (); 702 MTH void deactivate ();
447 MTH void activate_recursive (); 703 MTH void activate_recursive ();
448 MTH void deactivate_recursive (); 704 MTH void deactivate_recursive ();
449 705
706 // prefetch and activate the surrounding area
707 MTH void prefetch_surrounding_maps ();
708
450 // set the givne flag on all objects in the inventory recursively 709 // set the given flag on all objects in the inventory recursively
451 MTH void set_flag_inv (int flag, int value = 1); 710 MTH void set_flag_inv (int flag, int value = 1);
452 711
453 void enter_exit (object *exit);//Perl 712 void enter_exit (object *exit); // perl
454 MTH void enter_map (maptile *newmap, int x, int y); 713 MTH bool enter_map (maptile *newmap, int x, int y);
714 void player_goto (const_utf8_string path, int x, int y); // only for players
715 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
716
717 MTH object *mark () const;
718 MTH void splay_marked ();
455 719
456 // returns the mapspace this object is in 720 // returns the mapspace this object is in
457 mapspace &ms () const; 721 mapspace &ms () const;
458 722
459 // fully recursive iterator 723 // fully recursive iterator
495 { 759 {
496 return this; 760 return this;
497 } 761 }
498 762
499 /* This returns TRUE if the object is something that 763 /* This returns TRUE if the object is something that
500 * should be displayed in the floorbox/inventory window 764 * a client might want to know about.
501 */ 765 */
502 MTH bool client_visible () const 766 MTH bool client_visible () const
503 { 767 {
504 return !invisible && type != PLAYER; 768 return !invisible && type != PLAYER;
505 } 769 }
506 770
771 // the client does nrof * this weight
772 MTH sint32 client_weight () const
773 {
774 return weight + carrying;
775 }
776
507 MTH struct region *region () const; 777 MTH struct region *region () const;
508 778
509 void statusmsg (const char *msg, int color = NDI_BLACK); 779 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
510 void failmsg (const char *msg, int color = NDI_RED); 780 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
781 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
782
783 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
511 784
512 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 785 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
513 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 786 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
787
788 // make some noise with given item into direction dir,
789 // currently only used for players to make them temporarily visible
790 // when they are invisible.
791 MTH void make_noise ();
792
793 /* animation */
794 MTH bool has_anim () const { return animation_id; }
795 const animation &anim () const { return animations [animation_id]; }
796 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
797 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
798 /* anim_frames () returns the number of animations allocated. The last
799 * usuable animation will be anim_frames () - 1 (for example, if an object
800 * has 8 animations, anim_frames () will return 8, but the values will
801 * range from 0 through 7.
802 */
803 MTH int anim_frames () const { return anim ().num_animations; }
804 MTH int anim_facings () const { return anim ().facings; }
805
806 MTH utf8_string as_string ();
807
808 // low-level management, statistics, ...
809 static uint32_t ACC (RW, object_count);
810 static uint32_t ACC (RW, free_count);
811 static uint32_t ACC (RW, create_count);
812 static uint32_t ACC (RW, destroy_count);
813 static freelist_item *freelist;
814 MTH static void freelist_free (int count);
514 815
515protected: 816protected:
516 void link (); 817 void link ();
517 void unlink (); 818 void unlink ();
518 819
820 void do_delete ();
821
519 object (); 822 object ();
520 ~object (); 823 ~object ();
824
825private:
826 object &operator =(const object &);
827 object (const object &);
521}; 828};
522 829
523// move this object to the top of its env's inventory to speed up 830// move this object to the top of its env's inventory to speed up
524// searches for it. 831// searches for it.
525static object * 832static inline object *
526splay (object *ob) 833splay (object *ob)
527{ 834{
528 if (ob->env && ob->env->inv != ob) 835 if (ob->above && ob->env)
529 { 836 {
530 if (ob->above) ob->above->below = ob->below; 837 if (ob->above) ob->above->below = ob->below;
531 if (ob->below) ob->below->above = ob->above; 838 if (ob->below) ob->below->above = ob->above;
532 839
533 ob->above = 0; 840 ob->above = 0;
537 } 844 }
538 845
539 return ob; 846 return ob;
540} 847}
541 848
542typedef struct oblnk 849//+GPL
543{ /* Used to link together several objects */
544 object_ptr ob;
545 struct oblnk *next;
546} objectlink;
547 850
548typedef struct oblinkpt
549{ /* Used to link together several object links */
550 struct oblnk *link;
551 long value; /* Used as connected value in buttons/gates */
552 struct oblinkpt *next;
553} oblinkpt;
554
555object *find_skill_by_name (object *who, const char *name); 851object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
556object *find_skill_by_name (object *who, const shstr &sh); 852object *find_skill_by_name (object *who, shstr_cmp sh);
557object *find_skill_by_number (object *who, int skillno); 853object *find_skill_by_number (object *who, int skillno);
558 854
559/* 855/*
560 * The archetype structure is a set of rules on how to generate and manipulate 856 * The archetype structure is a set of rules on how to generate and manipulate
561 * objects which point to archetypes. 857 * objects which point to archetypes.
563 * be much left in the archetype - all it really is is a holder for the 859 * be much left in the archetype - all it really is is a holder for the
564 * object and pointers. This structure should get removed, and just replaced 860 * object and pointers. This structure should get removed, and just replaced
565 * by the object structure 861 * by the object structure
566 */ 862 */
567 863
864//-GPL
865
568INTERFACE_CLASS (archetype) 866INTERFACE_CLASS (archetype)
569struct archetype : object 867struct archetype : object, zero_initialised
570{ 868{
571 archetype (const char *name); 869 static arch_ptr empty; // the empty_archetype
870 MTH static void gc ();
871
872 archetype (const_utf8_string name);
572 ~archetype (); 873 ~archetype ();
573 void gather_callbacks (AV *&callbacks, event_type event) const; 874 void gather_callbacks (AV *&callbacks, event_type event) const;
574 875
575 static archetype *read (object_thawer &f);
576
577 MTH static archetype *get (const_utf8_string name); // find or create
578 MTH static archetype *find (const_utf8_string name); 876 MTH static archetype *find (const_utf8_string name);
579 877
580 MTH void link (); 878 MTH void link ();
581 MTH void unlink (); 879 MTH void unlink ();
582 880
881 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
882 MTH object *instance ();
883
884 MTH void post_load_check (); // do some adjustments after parsing
885
583 object_vector_index ACC (RW, archid); // index in archvector 886 object_vector_index ACC (RW, archid); // index in archvector
584 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 887 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
585 bool ACC (RW, stub); // if true, this is an invalid archetype
586 888
587 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 889 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
588 sint8 ACC (RW, max_x), ACC (RW, max_y); 890
891 // support for archetype loading
892 static archetype *read (object_thawer &f);
893 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
894 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
895
896protected:
897 void do_delete ();
589}; 898};
590 899
900// returns whether the object is a dragon player, which are often specialcased
901inline bool
902object::is_dragon () const
903{
904 return arch->race == shstr_dragon && is_player ();
905}
906
591inline void 907inline void
592object_freezer::put (keyword k, archetype *v) 908object_freezer::put (const keyword_string k, archetype *v)
593{ 909{
594 put (k, v ? &v->archname : (const char *)0); 910 if (expect_true (v))
911 put (k, v->archname);
912 else
913 put (k);
595} 914}
596 915
597typedef object_vector<object, &object::index > objectvec; 916typedef object_vector<object, &object::index > objectvec;
598typedef object_vector<object, &object::active> activevec; 917typedef object_vector<object, &object::active> activevec;
599typedef object_vector<archetype, &archetype::archid> archvec; 918typedef object_vector<archetype, &archetype::archid> archvec;
600 919
601extern objectvec objects; 920extern objectvec objects;
602extern activevec actives; 921extern activevec actives;
603extern archvec archetypes; 922extern archvec archetypes;
604 923
924// "safely" iterate over inv in a way such that the current item is removable
925// quite horrible, that's why its hidden in some macro
926#define for_inv_removable(op,var) \
927 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
928
605#define for_all_objects(var) \ 929#define for_all_objects(var) \
606 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 930 for (unsigned _i = 0; _i < objects.size (); ++_i) \
607 statementvar (object *, var, objects [_i]) 931 statementvar (object *, var, objects [_i])
608 932
609#define for_all_actives(var) \ 933#define for_all_actives(var) \
610 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 934 for (unsigned _i = 0; _i < actives.size (); ++_i) \
611 statementvar (object *, var, actives [_i]) 935 statementvar (object *, var, actives [_i])
612 936
613#define for_all_archetypes(var) \ 937#define for_all_archetypes(var) \
614 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 938 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
615 statementvar (archetype *, var, archetypes [_i]) 939 statementvar (archetype *, var, archetypes [_i])
940
941//+GPL
616 942
617/* Used by update_object to know if the object being passed is 943/* Used by update_object to know if the object being passed is
618 * being added or removed. 944 * being added or removed.
619 */ 945 */
620#define UP_OBJ_INSERT 1 946#define UP_OBJ_INSERT 1
637 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 963 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
638 * Use for treasure chests so the new object is the highest thing 964 * Use for treasure chests so the new object is the highest thing
639 * beneath the player, but not actually above it. Note - the 965 * beneath the player, but not actually above it. Note - the
640 * map and x,y coordinates for the object to be inserted must 966 * map and x,y coordinates for the object to be inserted must
641 * match the originator. 967 * match the originator.
642 * INS_MAP_LOAD: disable lots of checkings done at insertion to
643 * speed up map loading process, as we assume the ordering in
644 * loaded map is correct.
645 * 968 *
646 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY 969 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY
647 * are mutually exclusive. The behaviour for passing more than one 970 * are mutually exclusive. The behaviour for passing more than one
648 * should be considered undefined - while you may notice what happens 971 * should be considered undefined - while you may notice what happens
649 * right now if you pass more than one, that could very well change 972 * right now if you pass more than one, that could very well change
652#define INS_NO_MERGE 0x0001 975#define INS_NO_MERGE 0x0001
653#define INS_ABOVE_FLOOR_ONLY 0x0002 976#define INS_ABOVE_FLOOR_ONLY 0x0002
654#define INS_NO_WALK_ON 0x0004 977#define INS_NO_WALK_ON 0x0004
655#define INS_ON_TOP 0x0008 978#define INS_ON_TOP 0x0008
656#define INS_BELOW_ORIGINATOR 0x0010 979#define INS_BELOW_ORIGINATOR 0x0010
657#define INS_MAP_LOAD 0x0020 980#define INS_NO_AUTO_EXIT 0x0020 // temporary, fix exits instead
658 981
659#define ARCH_DEPLETION "depletion" 982//-GPL
660 983
661#endif 984#endif
662 985

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