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131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
135 | /* If this is an exit, this is the filename */ |
135 | /* If this is an exit, this is the filename */ |
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136 | shstr ACC (RW, tag); // a tag used to tracking this object |
136 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
137 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
137 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
138 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
138 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
139 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
139 | /* To get put into books and the like. */ |
140 | /* To get put into books and the like. */ |
140 | shstr ACC (RW, materialname); /* specific material name */ |
141 | shstr ACC (RW, materialname); /* specific material name */ |
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184 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
185 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
185 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
186 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
186 | uint32 ACC (RW, weapontype); /* type of weapon */ |
187 | uint32 ACC (RW, weapontype); /* type of weapon */ |
187 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
188 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
188 | body_slot slot [NUM_BODY_LOCATIONS]; |
189 | body_slot slot [NUM_BODY_LOCATIONS]; |
189 | faceidx ACC (RW, face); /* Face with colors */ |
190 | faceidx ACC (RW, face); /* the graphical face */ |
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191 | faceidx ACC (RW, sound); /* the sound face */ |
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192 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
190 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
193 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
191 | /* See the pod/objects.pod for more info about body locations */ |
194 | /* See the pod/objects.pod for more info about body locations */ |
192 | |
195 | |
193 | /* Following mostly refers to fields only used for monsters */ |
196 | /* Following mostly refers to fields only used for monsters */ |
194 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
197 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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248 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
251 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
249 | int ACC (RO, count); |
252 | int ACC (RO, count); |
250 | object_vector_index ACC (RO, index); // index into objects |
253 | object_vector_index ACC (RO, index); // index into objects |
251 | object_vector_index ACC (RO, active); // index into actives |
254 | object_vector_index ACC (RO, active); // index into actives |
252 | |
255 | |
253 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ |
256 | player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ |
254 | |
257 | |
255 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
258 | object *ACC (RW, below); /* Pointer to the object stacked below this one */ |
256 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
259 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
257 | /* Note: stacked in the *same* environment */ |
260 | /* Note: stacked in the *same* environment */ |
258 | object *inv; /* Pointer to the first object in the inventory */ |
261 | object *inv; /* Pointer to the first object in the inventory */ |
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268 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
271 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
269 | client_container *seen_by; // seen by which player/container currently? |
272 | client_container *seen_by; // seen by which player/container currently? |
270 | key_value *key_values; /* Fields not explictly known by the loader. */ |
273 | key_value *key_values; /* Fields not explictly known by the loader. */ |
271 | |
274 | |
272 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
275 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
273 | void post_load_check (); // do some adjustments after parsing |
276 | MTH void post_load_check (); // do some adjustments after parsing |
274 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
277 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
275 | bool write (object_freezer &f); |
278 | bool write (object_freezer &f); |
276 | |
279 | |
277 | MTH int slottype () const; |
280 | MTH int slottype () const; |
278 | MTH static object *create (); |
281 | MTH static object *create (); |
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282 | const mapxy &operator =(const mapxy &pos); |
279 | object &operator =(const object &src); |
283 | object &operator =(const object &src); |
280 | MTH void copy_to (object *dst); |
284 | MTH void copy_to (object *dst); |
281 | MTH object *clone (); // create + copy_to |
285 | MTH object *clone (); // create + copy_to |
282 | void do_destroy (); |
286 | void do_destroy (); |
283 | void gather_callbacks (AV *&callbacks, event_type event) const; |
287 | void gather_callbacks (AV *&callbacks, event_type event) const; |
284 | MTH void destroy (bool destroy_inventory = false); |
288 | MTH void destroy (bool destroy_inventory = false); |
285 | |
289 | |
286 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
290 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
287 | MTH void destroy_inv (bool drop_to_ground = false); |
291 | MTH void destroy_inv (bool drop_to_ground = false); |
288 | MTH object *insert (object *item); // insert into inventory |
292 | MTH object *insert (object *item); // insert into inventory |
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293 | MTH void play_sound (faceidx sound) const; |
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294 | |
289 | void do_remove (); |
295 | void do_remove (); |
290 | MTH void remove () |
296 | MTH void remove () |
291 | { |
297 | { |
292 | if (!flag [FLAG_REMOVED]) |
298 | if (!flag [FLAG_REMOVED]) |
293 | do_remove (); |
299 | do_remove (); |
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300 | } |
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301 | |
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302 | MTH bool blocked (maptile *m, int x, int y) const; |
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303 | |
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304 | void move_to (const mapxy &pos) |
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305 | { |
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306 | remove (); |
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307 | *this = pos; |
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308 | insert_at (this, this); |
294 | } |
309 | } |
295 | |
310 | |
296 | static bool can_merge_slow (object *op1, object *op2); |
311 | static bool can_merge_slow (object *op1, object *op2); |
297 | |
312 | |
298 | // this is often used in time-critical code, so optimise |
313 | // this is often used in time-critical code, so optimise |
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311 | MTH void open_container (object *new_container); |
326 | MTH void open_container (object *new_container); |
312 | MTH void close_container () |
327 | MTH void close_container () |
313 | { |
328 | { |
314 | open_container (0); |
329 | open_container (0); |
315 | } |
330 | } |
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331 | |
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332 | MTH object *force_find (const shstr name); |
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333 | MTH void force_add (const shstr name, int duration = 0); |
316 | |
334 | |
317 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
335 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
318 | bool should_invoke (event_type event) |
336 | bool should_invoke (event_type event) |
319 | { |
337 | { |
320 | return ev_want_event [event] || ev_want_type [type] || cb; |
338 | return ev_want_event [event] || ev_want_type [type] || cb; |
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376 | |
394 | |
377 | // temporary: wether the object can be saved in a map file |
395 | // temporary: wether the object can be saved in a map file |
378 | // contr => is a player |
396 | // contr => is a player |
379 | // head => only save head of a multitile object |
397 | // head => only save head of a multitile object |
380 | // owner => can not reference owner yet |
398 | // owner => can not reference owner yet |
381 | MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } |
399 | MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; } |
382 | |
400 | |
383 | /* This return true if object has still randomitems which |
401 | /* This return true if object has still randomitems which |
384 | * could be expanded. |
402 | * could be expanded. |
385 | */ |
403 | */ |
386 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
404 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
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420 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
438 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
421 | |
439 | |
422 | // insert object at same map position as 'where' |
440 | // insert object at same map position as 'where' |
423 | // handles both inventory and map "positions" |
441 | // handles both inventory and map "positions" |
424 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
442 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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443 | MTH void drop_unpaid_items (); |
425 | |
444 | |
426 | MTH void activate (); |
445 | MTH void activate (); |
427 | MTH void deactivate (); |
446 | MTH void deactivate (); |
428 | MTH void activate_recursive (); |
447 | MTH void activate_recursive (); |
429 | MTH void deactivate_recursive (); |
448 | MTH void deactivate_recursive (); |
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484 | { |
503 | { |
485 | return !invisible && type != PLAYER; |
504 | return !invisible && type != PLAYER; |
486 | } |
505 | } |
487 | |
506 | |
488 | MTH struct region *region () const; |
507 | MTH struct region *region () const; |
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508 | |
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509 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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510 | void failmsg (const char *msg, int color = NDI_RED); |
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511 | |
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512 | const char *query_inventory (object *who = 0, const char *indent = ""); |
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513 | |
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514 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
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515 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
489 | |
516 | |
490 | protected: |
517 | protected: |
491 | void link (); |
518 | void link (); |
492 | void unlink (); |
519 | void unlink (); |
493 | |
520 | |
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546 | archetype (const char *name); |
573 | archetype (const char *name); |
547 | ~archetype (); |
574 | ~archetype (); |
548 | void gather_callbacks (AV *&callbacks, event_type event) const; |
575 | void gather_callbacks (AV *&callbacks, event_type event) const; |
549 | |
576 | |
550 | static archetype *read (object_thawer &f); |
577 | static archetype *read (object_thawer &f); |
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578 | |
551 | static archetype *get (const char *name); // find or create |
579 | MTH static archetype *get (const_utf8_string name); // find or create |
552 | static archetype *find (const char *name); |
580 | MTH static archetype *find (const_utf8_string name); |
553 | |
581 | |
554 | void link (); |
582 | MTH void link (); |
555 | void unlink (); |
583 | MTH void unlink (); |
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584 | |
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585 | MTH object *instance (); |
556 | |
586 | |
557 | object_vector_index ACC (RW, archid); // index in archvector |
587 | object_vector_index ACC (RW, archid); // index in archvector |
558 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
588 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
559 | bool ACC (RW, stub); // if true, this is an invalid archetype |
589 | bool ACC (RW, stub); // if true, this is an invalid archetype |
560 | uint32 ACC (RW, editable); /* editable flags (mainly for editor) */ |
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561 | |
590 | |
562 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
591 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
563 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
592 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
564 | }; |
593 | }; |
565 | |
594 | |
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612 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
641 | * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - |
613 | * Use for treasure chests so the new object is the highest thing |
642 | * Use for treasure chests so the new object is the highest thing |
614 | * beneath the player, but not actually above it. Note - the |
643 | * beneath the player, but not actually above it. Note - the |
615 | * map and x,y coordinates for the object to be inserted must |
644 | * map and x,y coordinates for the object to be inserted must |
616 | * match the originator. |
645 | * match the originator. |
617 | * INS_MAP_LOAD: disable lots of checkings done at insertion to |
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618 | * speed up map loading process, as we assume the ordering in |
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619 | * loaded map is correct. |
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620 | * |
646 | * |
621 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
647 | * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY |
622 | * are mutually exclusive. The behaviour for passing more than one |
648 | * are mutually exclusive. The behaviour for passing more than one |
623 | * should be considered undefined - while you may notice what happens |
649 | * should be considered undefined - while you may notice what happens |
624 | * right now if you pass more than one, that could very well change |
650 | * right now if you pass more than one, that could very well change |
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627 | #define INS_NO_MERGE 0x0001 |
653 | #define INS_NO_MERGE 0x0001 |
628 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
654 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
629 | #define INS_NO_WALK_ON 0x0004 |
655 | #define INS_NO_WALK_ON 0x0004 |
630 | #define INS_ON_TOP 0x0008 |
656 | #define INS_ON_TOP 0x0008 |
631 | #define INS_BELOW_ORIGINATOR 0x0010 |
657 | #define INS_BELOW_ORIGINATOR 0x0010 |
632 | #define INS_MAP_LOAD 0x0020 |
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633 | |
658 | |
634 | #define ARCH_DEPLETION "depletion" |
659 | #define ARCH_DEPLETION "depletion" |
635 | |
660 | |
636 | #endif |
661 | #endif |
637 | |
662 | |