1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
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16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #ifndef OBJECT_H |
24 | #ifndef OBJECT_H |
25 | #define OBJECT_H |
25 | #define OBJECT_H |
26 | |
26 | |
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65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
65 | const char *nonuse_name; /* Name to describe objects we can't use */ |
66 | } Body_Locations; |
66 | } Body_Locations; |
67 | |
67 | |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
68 | extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; |
69 | |
69 | |
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70 | #define NUM_COINS 4 /* number of coin types */ |
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71 | extern const char *const coins[NUM_COINS + 1]; |
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72 | |
70 | /* |
73 | /* |
71 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
72 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
73 | * |
76 | * |
74 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
75 | * |
78 | * |
76 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
77 | * accessing the list directly. |
80 | * accessing the list directly. |
78 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
79 | */ |
82 | */ |
80 | struct key_value |
83 | struct key_value : slice_allocated |
81 | { |
84 | { |
82 | key_value *next; |
85 | key_value *next; |
83 | shstr key, value; |
86 | shstr key, value; |
84 | }; |
87 | }; |
85 | |
88 | |
86 | struct UUID |
89 | struct UUID |
87 | { |
90 | { |
88 | uint64 seq; |
91 | uint64 seq; |
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92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
89 | |
96 | |
90 | UUID () { } |
97 | UUID () { } |
91 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
92 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
93 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
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101 | |
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102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
94 | }; |
122 | }; |
95 | |
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96 | extern void init_uuid (); |
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97 | extern UUID gen_uuid (); |
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98 | extern const uint64 UUID_SKIP; |
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99 | |
123 | |
100 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
101 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
102 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
103 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
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116 | |
140 | |
117 | INTERFACE_CLASS (object) |
141 | INTERFACE_CLASS (object) |
118 | // these are being copied |
142 | // these are being copied |
119 | struct object_copy : attachable |
143 | struct object_copy : attachable |
120 | { |
144 | { |
121 | typedef bitset<NUM_FLAGS> flags_t; |
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122 | |
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123 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
145 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
124 | |
146 | |
125 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
147 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
126 | uint8 ACC (RW, subtype); /* subtype of object */ |
148 | uint8 ACC (RW, subtype); /* subtype of object */ |
127 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
149 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
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131 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
153 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
132 | shstr ACC (RW, title); /* Of foo, etc */ |
154 | shstr ACC (RW, title); /* Of foo, etc */ |
133 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
155 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
134 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
156 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
135 | /* If this is an exit, this is the filename */ |
157 | /* If this is an exit, this is the filename */ |
136 | shstr ACC (RW, tag); // a tag used to tracking this object |
158 | |
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159 | typedef bitset<NUM_FLAGS> flags_t; |
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160 | flags_t flag; /* various flags */ |
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161 | #if FOR_PERL |
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162 | bool ACC (RW, flag[NUM_FLAGS]); |
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163 | #endif |
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164 | |
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165 | shstr ACC (RW, materialname); /* specific material name */ |
137 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
166 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
138 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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139 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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140 | /* To get put into books and the like. */ |
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141 | shstr ACC (RW, materialname); /* specific material name */ |
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142 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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143 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
144 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
145 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
146 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
147 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
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151 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
152 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
153 | |
177 | |
154 | float ACC (RW, speed); /* The overall speed of this object */ |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
155 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
156 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | sint32 ACC (RW, nrof); /* How many of the objects */ |
157 | |
181 | |
158 | /* This next big block are basically used for monsters and equipment */ |
182 | /* This next big block is basically used for monsters and equipment */ |
159 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
160 | |
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161 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
184 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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185 | |
162 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
163 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
164 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
188 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
165 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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190 | |
166 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
191 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
167 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
192 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
168 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
193 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
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194 | |
169 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
195 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
170 | /* Note that the last_.. values are sometimes used for non obvious |
196 | /* Note that the last_.. values are sometimes used for non obvious |
171 | * meanings by some objects, eg, sp penalty, permanent exp. |
197 | * meanings by some objects, eg, sp penalty, permanent exp. |
172 | */ |
198 | */ |
173 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
199 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
174 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
200 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
175 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
201 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
176 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
202 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
177 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
203 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
178 | sint16 ACC (RW, level); /* Level of creature or object */ |
204 | sint16 ACC (RW, level); /* Level of creature or object */ |
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205 | |
179 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
206 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
180 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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181 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
207 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
182 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
208 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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209 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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210 | |
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211 | faceidx ACC (RW, face); /* the graphical face */ |
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212 | |
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213 | faceidx ACC (RW, sound); /* the sound face */ |
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214 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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215 | |
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216 | body_slot slot [NUM_BODY_LOCATIONS]; |
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217 | |
183 | sint32 ACC (RW, weight); /* Attributes of the object */ |
218 | sint32 ACC (RW, weight); /* Attributes of the object */ |
184 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
219 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
185 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
220 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
186 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
221 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
187 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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188 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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189 | body_slot slot [NUM_BODY_LOCATIONS]; |
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190 | faceidx ACC (RW, face); /* the graphical face */ |
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191 | faceidx ACC (RW, sound); /* the sound face */ |
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192 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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193 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
222 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
194 | /* See the pod/objects.pod for more info about body locations */ |
223 | /* See the pod/objects.pod for more info about body locations */ |
195 | |
224 | |
196 | /* Following mostly refers to fields only used for monsters */ |
225 | /* Following mostly refers to fields only used for monsters */ |
197 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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198 | |
226 | |
199 | /* allows different movement patterns for attackers */ |
227 | /* allows different movement patterns for attackers */ |
200 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
228 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
201 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
229 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
202 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
230 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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208 | * only used in spells. |
236 | * only used in spells. |
209 | */ |
237 | */ |
210 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
238 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
211 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
239 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
212 | |
240 | |
213 | uint16 ACC (RW, start_holding); |
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214 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
241 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
215 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
242 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
216 | |
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217 | sint8 ACC (RW, range); /* Range of the spell */ |
243 | sint8 ACC (RW, range); /* Range of the spell */ |
218 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
244 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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245 | |
219 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
246 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
220 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
247 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
221 | |
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222 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
248 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
223 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
249 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
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250 | |
224 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
251 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
225 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
252 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
226 | |
253 | |
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254 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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255 | // 8 free bits |
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256 | |
227 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
257 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
228 | |
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229 | char *ACC (RW, spellarg); |
258 | char *ACC (RW, spellarg); |
230 | |
259 | |
231 | /* Following are values used by any object */ |
260 | /* Following are values used by any object */ |
232 | /* this objects turns into or what this object creates */ |
261 | /* this objects turns into or what this object creates */ |
233 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
262 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
234 | flags_t flag; /* various flags */ |
263 | |
235 | #if FOR_PERL |
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236 | bool ACC (RW, flag[NUM_FLAGS]); |
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237 | #endif |
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238 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
264 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
239 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
265 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
240 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
266 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
241 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
267 | |
242 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
268 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
243 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
269 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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270 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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271 | |
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272 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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273 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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274 | |
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275 | // rarely-accessed members should be at the end |
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276 | shstr ACC (RW, tag); // a tag used to tracking this object |
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277 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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278 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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279 | /* To get put into books and the like. */ |
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280 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
244 | }; |
281 | }; |
245 | |
282 | |
246 | struct object : zero_initialised, object_copy |
283 | struct object : zero_initialised, object_copy |
247 | { |
284 | { |
248 | // These variables are not changed by ->copy_to |
285 | // These variables are not changed by ->copy_to |
249 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
286 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
250 | |
287 | |
251 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
288 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
252 | int ACC (RO, count); |
289 | int ACC (RO, count); |
253 | object_vector_index ACC (RO, index); // index into objects |
290 | object_vector_index ACC (RO, index); // index into objects |
254 | object_vector_index ACC (RO, active); // index into actives |
291 | object_vector_index ACC (RO, active); // index into actives |
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270 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
307 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
271 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
308 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
272 | client_container *seen_by; // seen by which player/container currently? |
309 | client_container *seen_by; // seen by which player/container currently? |
273 | key_value *key_values; /* Fields not explictly known by the loader. */ |
310 | key_value *key_values; /* Fields not explictly known by the loader. */ |
274 | |
311 | |
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312 | // privates / perl |
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313 | const shstr &kv_get (const shstr &key) const; |
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314 | void kv_del (const shstr &key); |
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315 | void kv_set (const shstr &key, const shstr &value); |
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316 | |
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317 | // custom extra fields management |
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318 | struct key_value_access_proxy |
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319 | { |
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320 | object &ob; |
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321 | shstr key; |
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322 | |
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323 | key_value_access_proxy (object &ob, const shstr &key) |
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324 | : ob (ob), key (key) |
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325 | { |
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326 | } |
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327 | |
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328 | const key_value_access_proxy &operator =(const shstr &value) const |
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329 | { |
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330 | ob.kv_set (key, value); |
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331 | return *this; |
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332 | } |
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333 | |
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334 | operator const shstr &() const { return ob.kv_get (key); } |
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335 | operator const char *() const { return ob.kv_get (key); } |
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336 | |
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337 | private: |
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338 | void operator =(int); |
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339 | }; |
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340 | |
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341 | // operator [] is too annoying to use |
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342 | const key_value_access_proxy kv (const shstr &key) |
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343 | { |
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344 | return key_value_access_proxy (*this, key); |
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345 | } |
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346 | |
275 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
347 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
276 | MTH void post_load_check (); // do some adjustments after parsing |
348 | MTH void post_load_check (); // do some adjustments after parsing |
277 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
349 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
278 | bool write (object_freezer &f); |
350 | bool write (object_freezer &f); |
279 | |
351 | |
280 | MTH int slottype () const; |
352 | MTH int slottype () const; |
281 | MTH static object *create (); |
353 | MTH static object *create (); |
282 | const mapxy &operator =(const mapxy &pos); |
354 | const mapxy &operator =(const mapxy &pos); |
283 | object &operator =(const object &src); |
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284 | MTH void copy_to (object *dst); |
355 | MTH void copy_to (object *dst); |
285 | MTH object *clone (); // create + copy_to |
356 | MTH object *clone (); // create + copy_to a single object |
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357 | MTH object *deep_clone (); // copy whole more chain and inventory |
286 | void do_destroy (); |
358 | void do_destroy (); |
287 | void gather_callbacks (AV *&callbacks, event_type event) const; |
359 | void gather_callbacks (AV *&callbacks, event_type event) const; |
288 | MTH void destroy (bool destroy_inventory = false); |
360 | MTH void destroy (); |
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361 | MTH void drop_and_destroy () |
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362 | { |
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363 | destroy_inv (true); |
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364 | destroy (); |
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365 | } |
289 | |
366 | |
290 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
367 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
291 | MTH void destroy_inv (bool drop_to_ground = false); |
368 | MTH void destroy_inv (bool drop_to_ground = false); |
292 | MTH object *insert (object *item); // insert into inventory |
369 | MTH object *insert (object *item); // insert into inventory |
293 | MTH void play_sound (faceidx sound) const; |
370 | MTH void play_sound (faceidx sound); |
294 | |
371 | |
295 | void do_remove (); |
372 | void do_remove (); |
296 | MTH void remove () |
373 | MTH void remove () |
297 | { |
374 | { |
298 | if (!flag [FLAG_REMOVED]) |
375 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
353 | // info must hold 256 * 3 bytes currently |
430 | // info must hold 256 * 3 bytes currently |
354 | const char *debug_desc (char *info) const; |
431 | const char *debug_desc (char *info) const; |
355 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
432 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
356 | const char *flag_desc (char *desc, int len) const; |
433 | const char *flag_desc (char *desc, int len) const; |
357 | |
434 | |
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435 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
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436 | MTH object *split (sint32 nr = 1); // return 0 on failure |
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437 | |
358 | int number_of () const |
438 | MTH int number_of () const |
359 | { |
439 | { |
360 | return nrof ? nrof : 1; |
440 | return nrof ? nrof : 1; |
361 | } |
441 | } |
362 | |
442 | |
363 | uint64 total_weight () const |
443 | MTH sint32 total_weight () const |
364 | { |
444 | { |
365 | return weight * number_of (); |
445 | return (weight + carrying) * number_of (); |
366 | } |
446 | } |
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447 | |
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448 | MTH void update_weight (); |
367 | |
449 | |
368 | // return the dominant material of this item, always return something |
450 | // return the dominant material of this item, always return something |
369 | const materialtype_t *dominant_material () const; |
451 | const materialtype_t *dominant_material () const; |
370 | |
452 | |
371 | // return the volume of this object in cm³ |
453 | // return the volume of this object in cm³ |
372 | uint64 volume () const |
454 | MTH uint64 volume () const |
373 | { |
455 | { |
374 | return total_weight () |
456 | return total_weight () |
375 | * 1000 |
457 | * 1000 |
376 | * (type == CONTAINER ? 1000 : 1) |
458 | * (type == CONTAINER ? 1000 : 1) |
377 | / dominant_material ()->density; |
459 | / dominant_material ()->density; |
378 | } |
460 | } |
379 | |
461 | |
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462 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
380 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
463 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
381 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
464 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
382 | || type == CLOAK || type == BOOTS || type == GLOVES |
465 | || type == CLOAK || type == BOOTS || type == GLOVES |
383 | || type == BRACERS || type == GIRDLE; } |
466 | || type == BRACERS || type == GIRDLE; } |
384 | MTH bool is_alive () const { return (type == PLAYER |
467 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
401 | /* This return true if object has still randomitems which |
484 | /* This return true if object has still randomitems which |
402 | * could be expanded. |
485 | * could be expanded. |
403 | */ |
486 | */ |
404 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
487 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
405 | |
488 | |
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489 | MTH bool has_dialogue () const { return *&msg == '@'; } |
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490 | |
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491 | // returns the outermost owner, never returns 0 |
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492 | MTH object *outer_owner () |
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493 | { |
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494 | object *op; |
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495 | |
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496 | for (op = this; op->owner; op = op->owner) |
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497 | ; |
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498 | |
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499 | return op; |
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500 | } |
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501 | |
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502 | // returns the outermost environment, never returns 0 |
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503 | MTH object *outer_env () |
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504 | { |
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505 | object *op; |
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506 | |
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507 | for (op = this; op->env; op = op->env) |
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508 | ; |
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509 | |
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510 | return op; |
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511 | } |
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512 | |
406 | // returns the player that has this object in his inventory, or 0 |
513 | // returns the player that has this object in his inventory, or 0 |
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514 | // we assume the player is always the outer env |
407 | MTH object *in_player () const |
515 | MTH object *in_player () |
408 | { |
516 | { |
409 | for (object *op = env; op; op = op->env) |
517 | object *op = outer_env (); |
410 | if (op->type == PLAYER) |
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411 | return op; |
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412 | |
518 | |
413 | return 0; |
519 | return op->type == PLAYER ? op : 0; |
414 | } |
520 | } |
415 | |
521 | |
416 | // "temporary" helper function |
522 | // "temporary" helper function |
417 | MTH object *head_ () |
523 | MTH object *head_ () |
418 | { |
524 | { |
… | |
… | |
421 | |
527 | |
422 | MTH bool is_head () |
528 | MTH bool is_head () |
423 | { |
529 | { |
424 | return head_ () == this; |
530 | return head_ () == this; |
425 | } |
531 | } |
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532 | |
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533 | MTH bool is_on_map () const |
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534 | { |
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535 | return !env && !flag [FLAG_REMOVED]; |
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536 | } |
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537 | |
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538 | MTH bool is_inserted () const |
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539 | { |
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540 | return !flag [FLAG_REMOVED]; |
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541 | } |
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542 | |
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543 | // returns the player that cna see this object, if any |
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544 | MTH object *visible_to () const; |
426 | |
545 | |
427 | MTH std::string long_desc (object *who = 0); |
546 | MTH std::string long_desc (object *who = 0); |
428 | MTH std::string describe_monster (object *who = 0); |
547 | MTH std::string describe_monster (object *who = 0); |
429 | MTH std::string describe_item (object *who = 0); |
548 | MTH std::string describe_item (object *who = 0); |
430 | MTH std::string describe (object *who = 0); |
549 | MTH std::string describe (object *who = 0); |
… | |
… | |
445 | MTH void activate (); |
564 | MTH void activate (); |
446 | MTH void deactivate (); |
565 | MTH void deactivate (); |
447 | MTH void activate_recursive (); |
566 | MTH void activate_recursive (); |
448 | MTH void deactivate_recursive (); |
567 | MTH void deactivate_recursive (); |
449 | |
568 | |
450 | // set the givne flag on all objects in the inventory recursively |
569 | // set the given flag on all objects in the inventory recursively |
451 | MTH void set_flag_inv (int flag, int value = 1); |
570 | MTH void set_flag_inv (int flag, int value = 1); |
452 | |
571 | |
453 | void enter_exit (object *exit);//Perl |
572 | void enter_exit (object *exit);//Perl |
454 | MTH void enter_map (maptile *newmap, int x, int y); |
573 | MTH void enter_map (maptile *newmap, int x, int y); |
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574 | void player_goto (const char *path, int x, int y); // only for players |
455 | |
575 | |
456 | // returns the mapspace this object is in |
576 | // returns the mapspace this object is in |
457 | mapspace &ms () const; |
577 | mapspace &ms () const; |
458 | |
578 | |
459 | // fully recursive iterator |
579 | // fully recursive iterator |
… | |
… | |
495 | { |
615 | { |
496 | return this; |
616 | return this; |
497 | } |
617 | } |
498 | |
618 | |
499 | /* This returns TRUE if the object is something that |
619 | /* This returns TRUE if the object is something that |
500 | * should be displayed in the floorbox/inventory window |
620 | * a client might want to know about. |
501 | */ |
621 | */ |
502 | MTH bool client_visible () const |
622 | MTH bool client_visible () const |
503 | { |
623 | { |
504 | return !invisible && type != PLAYER; |
624 | return !invisible && type != PLAYER; |
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625 | } |
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626 | |
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627 | // the client does nrof * this weight |
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628 | MTH sint32 client_weight () const |
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629 | { |
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630 | return weight + carrying; |
505 | } |
631 | } |
506 | |
632 | |
507 | MTH struct region *region () const; |
633 | MTH struct region *region () const; |
508 | |
634 | |
509 | void statusmsg (const char *msg, int color = NDI_BLACK); |
635 | void statusmsg (const char *msg, int color = NDI_BLACK); |
… | |
… | |
518 | void link (); |
644 | void link (); |
519 | void unlink (); |
645 | void unlink (); |
520 | |
646 | |
521 | object (); |
647 | object (); |
522 | ~object (); |
648 | ~object (); |
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649 | |
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650 | private: |
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651 | object &operator =(const object &); |
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652 | object (const object &); |
523 | }; |
653 | }; |
524 | |
654 | |
525 | // move this object to the top of its env's inventory to speed up |
655 | // move this object to the top of its env's inventory to speed up |
526 | // searches for it. |
656 | // searches for it. |
527 | static object * |
657 | static object * |
… | |
… | |
548 | } objectlink; |
678 | } objectlink; |
549 | |
679 | |
550 | typedef struct oblinkpt |
680 | typedef struct oblinkpt |
551 | { /* Used to link together several object links */ |
681 | { /* Used to link together several object links */ |
552 | struct oblnk *link; |
682 | struct oblnk *link; |
553 | long value; /* Used as connected value in buttons/gates */ |
683 | sint32 value; /* Used as connected value in buttons/gates */ |
554 | struct oblinkpt *next; |
684 | struct oblinkpt *next; |
555 | } oblinkpt; |
685 | } oblinkpt; |
556 | |
686 | |
557 | object *find_skill_by_name (object *who, const char *name); |
687 | object *find_skill_by_name (object *who, const char *name); |
558 | object *find_skill_by_name (object *who, const shstr &sh); |
688 | object *find_skill_by_name (object *who, const shstr &sh); |
… | |
… | |
568 | */ |
698 | */ |
569 | |
699 | |
570 | INTERFACE_CLASS (archetype) |
700 | INTERFACE_CLASS (archetype) |
571 | struct archetype : object |
701 | struct archetype : object |
572 | { |
702 | { |
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703 | static arch_ptr empty; // the empty_archetype |
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704 | MTH static void gc (); |
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705 | |
573 | archetype (const char *name); |
706 | archetype (const char *name); |
574 | ~archetype (); |
707 | ~archetype (); |
575 | void gather_callbacks (AV *&callbacks, event_type event) const; |
708 | void gather_callbacks (AV *&callbacks, event_type event) const; |
576 | |
709 | |
577 | static archetype *read (object_thawer &f); |
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578 | |
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579 | MTH static archetype *get (const_utf8_string name); // find or create |
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580 | MTH static archetype *find (const_utf8_string name); |
710 | MTH static archetype *find (const_utf8_string name); |
581 | |
711 | |
582 | MTH void link (); |
712 | MTH void link (); |
583 | MTH void unlink (); |
713 | MTH void unlink (); |
584 | |
714 | |
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715 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
585 | MTH object *instance (); |
716 | MTH object *instance (); |
586 | |
717 | |
587 | object_vector_index ACC (RW, archid); // index in archvector |
718 | object_vector_index ACC (RW, archid); // index in archvector |
588 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
719 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
589 | bool ACC (RW, stub); // if true, this is an invalid archetype |
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590 | |
720 | |
591 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
721 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
592 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
722 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
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723 | |
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724 | // support for archetype loading |
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725 | static archetype *read (object_thawer &f); |
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726 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
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727 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
593 | }; |
728 | }; |
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|
729 | |
|
|
730 | // compatbiility, remove once replaced by ->instance |
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731 | inline object * |
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732 | arch_to_object (archetype *at) |
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733 | { |
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|
734 | return at->instance (); |
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735 | } |
594 | |
736 | |
595 | inline void |
737 | inline void |
596 | object_freezer::put (keyword k, archetype *v) |
738 | object_freezer::put (keyword k, archetype *v) |
597 | { |
739 | { |
598 | put (k, v ? &v->archname : (const char *)0); |
740 | put (k, v ? &v->archname : (const char *)0); |
… | |
… | |
604 | |
746 | |
605 | extern objectvec objects; |
747 | extern objectvec objects; |
606 | extern activevec actives; |
748 | extern activevec actives; |
607 | extern archvec archetypes; |
749 | extern archvec archetypes; |
608 | |
750 | |
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751 | // "safely" iterate over inv in a way such that the current item is removable |
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|
752 | // quite horrible, thats why its hidden in some macro |
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753 | #define for_inv_removable(op,var) \ |
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754 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
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755 | |
609 | #define for_all_objects(var) \ |
756 | #define for_all_objects(var) \ |
610 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
757 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
611 | statementvar (object *, var, objects [_i]) |
758 | statementvar (object *, var, objects [_i]) |
612 | |
759 | |
613 | #define for_all_actives(var) \ |
760 | #define for_all_actives(var) \ |
614 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
761 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
615 | statementvar (object *, var, actives [_i]) |
762 | statementvar (object *, var, actives [_i]) |
616 | |
763 | |
617 | #define for_all_archetypes(var) \ |
764 | #define for_all_archetypes(var) \ |
618 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
765 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
619 | statementvar (archetype *, var, archetypes [_i]) |
766 | statementvar (archetype *, var, archetypes [_i]) |
620 | |
767 | |
621 | /* Used by update_object to know if the object being passed is |
768 | /* Used by update_object to know if the object being passed is |
622 | * being added or removed. |
769 | * being added or removed. |