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Comparing deliantra/server/include/object.h (file contents):
Revision 1.154 by root, Wed Apr 9 14:36:47 2008 UTC vs.
Revision 1.171 by root, Sat May 3 09:04:17 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
88 88
89struct UUID 89struct UUID
90{ 90{
91 uint64 seq; 91 uint64 seq;
92 92
93 static UUID cur; // last uuid generated
94 static void init ();
95 static UUID gen ();
96
93 UUID () { } 97 UUID () { }
94 UUID (uint64 seq) : seq(seq) { } 98 UUID (uint64 seq) : seq(seq) { }
95 operator uint64() { return seq; } 99 operator uint64() { return seq; }
96 void operator =(uint64 seq) { this->seq = seq; } 100 void operator =(uint64 seq) { this->seq = seq; }
101
102 typedef char BUF [32];
103
104 bool parse (const char *s)
105 {
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
97}; 122};
98
99extern void init_uuid ();
100extern UUID gen_uuid ();
101extern const uint64 UUID_SKIP;
102 123
103/* Definition for WILL_APPLY values. Replaces having harcoded values 124/* Definition for WILL_APPLY values. Replaces having harcoded values
104 * sprinkled in the code. Note that some of these also replace fields 125 * sprinkled in the code. Note that some of these also replace fields
105 * that were in the can_apply area. What is the point of having both 126 * that were in the can_apply area. What is the point of having both
106 * can_apply and will_apply? 127 * can_apply and will_apply?
156 177
157 float ACC (RW, speed); /* The overall speed of this object */ 178 float ACC (RW, speed); /* The overall speed of this object */
158 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 179 float ACC (RW, speed_left); /* How much speed is left to spend this round */
159 uint32 ACC (RW, nrof); /* How many of the objects */ 180 uint32 ACC (RW, nrof); /* How many of the objects */
160 181
161 /* This next big block are basically used for monsters and equipment */ 182 /* This next big block is basically used for monsters and equipment */
162 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
163 184
164 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
165 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
166 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
183 sint8 ACC (RW, item_power); /* power rating of the object */ 204 sint8 ACC (RW, item_power); /* power rating of the object */
184 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
185 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
186 sint32 ACC (RW, weight); /* Attributes of the object */ 207 sint32 ACC (RW, weight); /* Attributes of the object */
187 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 208 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
188 sint32 ACC (RW, carrying); /* How much weight this object contains */ 209 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
189 sint64 ACC (RW, perm_exp); /* Permanent exp */ 210 sint64 ACC (RW, perm_exp); /* Permanent exp */
190 uint32 ACC (RW, weapontype); /* type of weapon */ 211 uint32 ACC (RW, weapontype); /* type of weapon */
191 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 212 uint32 ACC (RW, tooltype); /* type of tool or build facility */
192 body_slot slot [NUM_BODY_LOCATIONS]; 213 body_slot slot [NUM_BODY_LOCATIONS];
193 faceidx ACC (RW, face); /* the graphical face */ 214 faceidx ACC (RW, face); /* the graphical face */
281 bool write (object_freezer &f); 302 bool write (object_freezer &f);
282 303
283 MTH int slottype () const; 304 MTH int slottype () const;
284 MTH static object *create (); 305 MTH static object *create ();
285 const mapxy &operator =(const mapxy &pos); 306 const mapxy &operator =(const mapxy &pos);
286 object &operator =(const object &src);
287 MTH void copy_to (object *dst); 307 MTH void copy_to (object *dst);
288 MTH object *clone (); // create + copy_to 308 MTH object *clone (); // create + copy_to
289 void do_destroy (); 309 void do_destroy ();
290 void gather_callbacks (AV *&callbacks, event_type event) const; 310 void gather_callbacks (AV *&callbacks, event_type event) const;
291 MTH void destroy (bool destroy_inventory = false); 311 MTH void destroy (bool destroy_inventory = false);
292 312
293 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 313 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
294 MTH void destroy_inv (bool drop_to_ground = false); 314 MTH void destroy_inv (bool drop_to_ground = false);
295 MTH object *insert (object *item); // insert into inventory 315 MTH object *insert (object *item); // insert into inventory
296 MTH void play_sound (faceidx sound) const; 316 MTH void play_sound (faceidx sound);
297 317
298 void do_remove (); 318 void do_remove ();
299 MTH void remove () 319 MTH void remove ()
300 { 320 {
301 if (!flag [FLAG_REMOVED]) 321 if (!flag [FLAG_REMOVED])
356 // info must hold 256 * 3 bytes currently 376 // info must hold 256 * 3 bytes currently
357 const char *debug_desc (char *info) const; 377 const char *debug_desc (char *info) const;
358 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 378 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
359 const char *flag_desc (char *desc, int len) const; 379 const char *flag_desc (char *desc, int len) const;
360 380
381 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
382 MTH object *split (sint32 nr = 1); // return 0 on failure
383
361 int number_of () const 384 MTH int number_of () const
362 { 385 {
363 return nrof ? nrof : 1; 386 return nrof ? nrof : 1;
364 } 387 }
365 388
366 uint64 total_weight () const 389 MTH sint32 total_weight () const
367 { 390 {
368 return weight * number_of (); 391 return (weight + carrying) * number_of ();
369 } 392 }
393
394 MTH void update_weight ();
370 395
371 // return the dominant material of this item, always return something 396 // return the dominant material of this item, always return something
372 const materialtype_t *dominant_material () const; 397 const materialtype_t *dominant_material () const;
373 398
374 // return the volume of this object in cm³ 399 // return the volume of this object in cm³
375 uint64 volume () const 400 MTH uint64 volume () const
376 { 401 {
377 return total_weight () 402 return total_weight ()
378 * 1000 403 * 1000
379 * (type == CONTAINER ? 1000 : 1) 404 * (type == CONTAINER ? 1000 : 1)
380 / dominant_material ()->density; 405 / dominant_material ()->density;
404 /* This return true if object has still randomitems which 429 /* This return true if object has still randomitems which
405 * could be expanded. 430 * could be expanded.
406 */ 431 */
407 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 432 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
408 433
434 // returns the outermost owner, never returns 0
435 MTH object *outer_owner ()
436 {
437 for (object *op = this; ; op = op->owner)
438 if (!op->owner)
439 return op;
440 }
441
442 // returns the outermost environment, never returns 0
443 MTH object *outer_env ()
444 {
445 for (object *op = this; ; op = op->env)
446 if (!op->env)
447 return op;
448 }
449
409 // returns the player that has this object in his inventory, or 0 450 // returns the player that has this object in his inventory, or 0
451 // we assume the player is always the outer env
410 MTH object *in_player () const 452 MTH object *in_player ()
411 { 453 {
412 for (object *op = env; op; op = op->env) 454 object *op = outer_env ();
413 if (op->type == PLAYER)
414 return op;
415 455
416 return 0; 456 return op->type == PLAYER ? op : 0;
417 } 457 }
418 458
419 // "temporary" helper function 459 // "temporary" helper function
420 MTH object *head_ () 460 MTH object *head_ ()
421 { 461 {
424 464
425 MTH bool is_head () 465 MTH bool is_head ()
426 { 466 {
427 return head_ () == this; 467 return head_ () == this;
428 } 468 }
469
470 MTH bool is_on_map () const
471 {
472 return !env && !flag [FLAG_REMOVED];
473 }
474
475 // returns the player that cna see this object, if any
476 MTH object *visible_to () const;
429 477
430 MTH std::string long_desc (object *who = 0); 478 MTH std::string long_desc (object *who = 0);
431 MTH std::string describe_monster (object *who = 0); 479 MTH std::string describe_monster (object *who = 0);
432 MTH std::string describe_item (object *who = 0); 480 MTH std::string describe_item (object *who = 0);
433 MTH std::string describe (object *who = 0); 481 MTH std::string describe (object *who = 0);
448 MTH void activate (); 496 MTH void activate ();
449 MTH void deactivate (); 497 MTH void deactivate ();
450 MTH void activate_recursive (); 498 MTH void activate_recursive ();
451 MTH void deactivate_recursive (); 499 MTH void deactivate_recursive ();
452 500
453 // set the givne flag on all objects in the inventory recursively 501 // set the given flag on all objects in the inventory recursively
454 MTH void set_flag_inv (int flag, int value = 1); 502 MTH void set_flag_inv (int flag, int value = 1);
455 503
456 void enter_exit (object *exit);//Perl 504 void enter_exit (object *exit);//Perl
457 MTH void enter_map (maptile *newmap, int x, int y); 505 MTH void enter_map (maptile *newmap, int x, int y);
458 506
498 { 546 {
499 return this; 547 return this;
500 } 548 }
501 549
502 /* This returns TRUE if the object is something that 550 /* This returns TRUE if the object is something that
503 * should be displayed in the floorbox/inventory window 551 * a client might want to know about.
504 */ 552 */
505 MTH bool client_visible () const 553 MTH bool client_visible () const
506 { 554 {
507 return !invisible && type != PLAYER; 555 return !invisible && type != PLAYER;
556 }
557
558 // the client does nrof * this weight
559 MTH sint32 client_weight () const
560 {
561 return weight + carrying;
508 } 562 }
509 563
510 MTH struct region *region () const; 564 MTH struct region *region () const;
511 565
512 void statusmsg (const char *msg, int color = NDI_BLACK); 566 void statusmsg (const char *msg, int color = NDI_BLACK);
521 void link (); 575 void link ();
522 void unlink (); 576 void unlink ();
523 577
524 object (); 578 object ();
525 ~object (); 579 ~object ();
580
581private:
582 object &operator =(const object &);
583 object (const object &);
526}; 584};
527 585
528// move this object to the top of its env's inventory to speed up 586// move this object to the top of its env's inventory to speed up
529// searches for it. 587// searches for it.
530static object * 588static object *
551} objectlink; 609} objectlink;
552 610
553typedef struct oblinkpt 611typedef struct oblinkpt
554{ /* Used to link together several object links */ 612{ /* Used to link together several object links */
555 struct oblnk *link; 613 struct oblnk *link;
556 long value; /* Used as connected value in buttons/gates */ 614 sint32 value; /* Used as connected value in buttons/gates */
557 struct oblinkpt *next; 615 struct oblinkpt *next;
558} oblinkpt; 616} oblinkpt;
559 617
560object *find_skill_by_name (object *who, const char *name); 618object *find_skill_by_name (object *who, const char *name);
561object *find_skill_by_name (object *who, const shstr &sh); 619object *find_skill_by_name (object *who, const shstr &sh);
571 */ 629 */
572 630
573INTERFACE_CLASS (archetype) 631INTERFACE_CLASS (archetype)
574struct archetype : object 632struct archetype : object
575{ 633{
634 static arch_ptr empty; // the empty_archetype
635 MTH static void gc ();
636
576 archetype (const char *name); 637 archetype (const char *name);
577 ~archetype (); 638 ~archetype ();
578 void gather_callbacks (AV *&callbacks, event_type event) const; 639 void gather_callbacks (AV *&callbacks, event_type event) const;
579 640
580 static archetype *read (object_thawer &f);
581
582 MTH static archetype *get (const_utf8_string name); // find or create
583 MTH static archetype *find (const_utf8_string name); 641 MTH static archetype *find (const_utf8_string name);
584 642
585 MTH void link (); 643 MTH void link ();
586 MTH void unlink (); 644 MTH void unlink ();
587 645
646 MTH static object *get (const char *name); // find()->instance()
588 MTH object *instance (); 647 MTH object *instance ();
589 648
590 object_vector_index ACC (RW, archid); // index in archvector 649 object_vector_index ACC (RW, archid); // index in archvector
591 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 650 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
592 bool ACC (RW, stub); // if true, this is an invalid archetype
593 651
594 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 652 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
595 sint8 ACC (RW, max_x), ACC (RW, max_y); 653 sint8 ACC (RW, max_x), ACC (RW, max_y);
654
655 // support for archetype loading
656 static archetype *read (object_thawer &f);
657 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
658 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
596}; 659};
597 660
598inline void 661inline void
599object_freezer::put (keyword k, archetype *v) 662object_freezer::put (keyword k, archetype *v)
600{ 663{

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