1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
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88 | |
88 | |
89 | struct UUID |
89 | struct UUID |
90 | { |
90 | { |
91 | uint64 seq; |
91 | uint64 seq; |
92 | |
92 | |
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93 | static UUID cur; // last uuid generated |
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94 | static void init (); |
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95 | static UUID gen (); |
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96 | |
93 | UUID () { } |
97 | UUID () { } |
94 | UUID (uint64 seq) : seq(seq) { } |
98 | UUID (uint64 seq) : seq(seq) { } |
95 | operator uint64() { return seq; } |
99 | operator uint64() { return seq; } |
96 | void operator =(uint64 seq) { this->seq = seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
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101 | |
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102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
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105 | { |
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106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
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117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
97 | }; |
122 | }; |
98 | |
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99 | extern void init_uuid (); |
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100 | extern UUID gen_uuid (); |
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101 | extern const uint64 UUID_SKIP; |
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102 | |
123 | |
103 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
104 | * sprinkled in the code. Note that some of these also replace fields |
125 | * sprinkled in the code. Note that some of these also replace fields |
105 | * that were in the can_apply area. What is the point of having both |
126 | * that were in the can_apply area. What is the point of having both |
106 | * can_apply and will_apply? |
127 | * can_apply and will_apply? |
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156 | |
177 | |
157 | float ACC (RW, speed); /* The overall speed of this object */ |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
158 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
159 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
160 | |
181 | |
161 | /* This next big block are basically used for monsters and equipment */ |
182 | /* This next big block is basically used for monsters and equipment */ |
162 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
163 | |
184 | |
164 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
165 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
166 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
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183 | sint8 ACC (RW, item_power); /* power rating of the object */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
184 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
185 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
186 | sint32 ACC (RW, weight); /* Attributes of the object */ |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
187 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
188 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
189 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
190 | uint32 ACC (RW, weapontype); /* type of weapon */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
191 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
192 | body_slot slot [NUM_BODY_LOCATIONS]; |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
193 | faceidx ACC (RW, face); /* the graphical face */ |
214 | faceidx ACC (RW, face); /* the graphical face */ |
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281 | bool write (object_freezer &f); |
302 | bool write (object_freezer &f); |
282 | |
303 | |
283 | MTH int slottype () const; |
304 | MTH int slottype () const; |
284 | MTH static object *create (); |
305 | MTH static object *create (); |
285 | const mapxy &operator =(const mapxy &pos); |
306 | const mapxy &operator =(const mapxy &pos); |
286 | object &operator =(const object &src); |
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287 | MTH void copy_to (object *dst); |
307 | MTH void copy_to (object *dst); |
288 | MTH object *clone (); // create + copy_to |
308 | MTH object *clone (); // create + copy_to |
289 | void do_destroy (); |
309 | void do_destroy (); |
290 | void gather_callbacks (AV *&callbacks, event_type event) const; |
310 | void gather_callbacks (AV *&callbacks, event_type event) const; |
291 | MTH void destroy (bool destroy_inventory = false); |
311 | MTH void destroy (bool destroy_inventory = false); |
292 | |
312 | |
293 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
313 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
294 | MTH void destroy_inv (bool drop_to_ground = false); |
314 | MTH void destroy_inv (bool drop_to_ground = false); |
295 | MTH object *insert (object *item); // insert into inventory |
315 | MTH object *insert (object *item); // insert into inventory |
296 | MTH void play_sound (faceidx sound) const; |
316 | MTH void play_sound (faceidx sound); |
297 | |
317 | |
298 | void do_remove (); |
318 | void do_remove (); |
299 | MTH void remove () |
319 | MTH void remove () |
300 | { |
320 | { |
301 | if (!flag [FLAG_REMOVED]) |
321 | if (!flag [FLAG_REMOVED]) |
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356 | // info must hold 256 * 3 bytes currently |
376 | // info must hold 256 * 3 bytes currently |
357 | const char *debug_desc (char *info) const; |
377 | const char *debug_desc (char *info) const; |
358 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
378 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
359 | const char *flag_desc (char *desc, int len) const; |
379 | const char *flag_desc (char *desc, int len) const; |
360 | |
380 | |
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381 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
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382 | MTH object *split (sint32 nr = 1); // return 0 on failure |
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383 | |
361 | int number_of () const |
384 | MTH int number_of () const |
362 | { |
385 | { |
363 | return nrof ? nrof : 1; |
386 | return nrof ? nrof : 1; |
364 | } |
387 | } |
365 | |
388 | |
366 | uint64 total_weight () const |
389 | MTH sint32 total_weight () const |
367 | { |
390 | { |
368 | return weight * number_of (); |
391 | return (weight + carrying) * number_of (); |
369 | } |
392 | } |
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393 | |
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394 | MTH void update_weight (); |
370 | |
395 | |
371 | // return the dominant material of this item, always return something |
396 | // return the dominant material of this item, always return something |
372 | const materialtype_t *dominant_material () const; |
397 | const materialtype_t *dominant_material () const; |
373 | |
398 | |
374 | // return the volume of this object in cm³ |
399 | // return the volume of this object in cm³ |
375 | uint64 volume () const |
400 | MTH uint64 volume () const |
376 | { |
401 | { |
377 | return total_weight () |
402 | return total_weight () |
378 | * 1000 |
403 | * 1000 |
379 | * (type == CONTAINER ? 1000 : 1) |
404 | * (type == CONTAINER ? 1000 : 1) |
380 | / dominant_material ()->density; |
405 | / dominant_material ()->density; |
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404 | /* This return true if object has still randomitems which |
429 | /* This return true if object has still randomitems which |
405 | * could be expanded. |
430 | * could be expanded. |
406 | */ |
431 | */ |
407 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
432 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
408 | |
433 | |
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434 | // returns the outermost owner, never returns 0 |
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435 | MTH object *outer_owner () |
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436 | { |
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437 | for (object *op = this; ; op = op->owner) |
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438 | if (!op->owner) |
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439 | return op; |
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440 | } |
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441 | |
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442 | // returns the outermost environment, never returns 0 |
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443 | MTH object *outer_env () |
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444 | { |
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445 | for (object *op = this; ; op = op->env) |
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446 | if (!op->env) |
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447 | return op; |
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448 | } |
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449 | |
409 | // returns the player that has this object in his inventory, or 0 |
450 | // returns the player that has this object in his inventory, or 0 |
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451 | // we assume the player is always the outer env |
410 | MTH object *in_player () const |
452 | MTH object *in_player () |
411 | { |
453 | { |
412 | for (object *op = env; op; op = op->env) |
454 | object *op = outer_env (); |
413 | if (op->type == PLAYER) |
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414 | return op; |
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415 | |
455 | |
416 | return 0; |
456 | return op->type == PLAYER ? op : 0; |
417 | } |
457 | } |
418 | |
458 | |
419 | // "temporary" helper function |
459 | // "temporary" helper function |
420 | MTH object *head_ () |
460 | MTH object *head_ () |
421 | { |
461 | { |
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424 | |
464 | |
425 | MTH bool is_head () |
465 | MTH bool is_head () |
426 | { |
466 | { |
427 | return head_ () == this; |
467 | return head_ () == this; |
428 | } |
468 | } |
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469 | |
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470 | MTH bool is_on_map () const |
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471 | { |
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472 | return !env && !flag [FLAG_REMOVED]; |
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473 | } |
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474 | |
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475 | // returns the player that cna see this object, if any |
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476 | MTH object *visible_to () const; |
429 | |
477 | |
430 | MTH std::string long_desc (object *who = 0); |
478 | MTH std::string long_desc (object *who = 0); |
431 | MTH std::string describe_monster (object *who = 0); |
479 | MTH std::string describe_monster (object *who = 0); |
432 | MTH std::string describe_item (object *who = 0); |
480 | MTH std::string describe_item (object *who = 0); |
433 | MTH std::string describe (object *who = 0); |
481 | MTH std::string describe (object *who = 0); |
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448 | MTH void activate (); |
496 | MTH void activate (); |
449 | MTH void deactivate (); |
497 | MTH void deactivate (); |
450 | MTH void activate_recursive (); |
498 | MTH void activate_recursive (); |
451 | MTH void deactivate_recursive (); |
499 | MTH void deactivate_recursive (); |
452 | |
500 | |
453 | // set the givne flag on all objects in the inventory recursively |
501 | // set the given flag on all objects in the inventory recursively |
454 | MTH void set_flag_inv (int flag, int value = 1); |
502 | MTH void set_flag_inv (int flag, int value = 1); |
455 | |
503 | |
456 | void enter_exit (object *exit);//Perl |
504 | void enter_exit (object *exit);//Perl |
457 | MTH void enter_map (maptile *newmap, int x, int y); |
505 | MTH void enter_map (maptile *newmap, int x, int y); |
458 | |
506 | |
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498 | { |
546 | { |
499 | return this; |
547 | return this; |
500 | } |
548 | } |
501 | |
549 | |
502 | /* This returns TRUE if the object is something that |
550 | /* This returns TRUE if the object is something that |
503 | * should be displayed in the floorbox/inventory window |
551 | * a client might want to know about. |
504 | */ |
552 | */ |
505 | MTH bool client_visible () const |
553 | MTH bool client_visible () const |
506 | { |
554 | { |
507 | return !invisible && type != PLAYER; |
555 | return !invisible && type != PLAYER; |
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556 | } |
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557 | |
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558 | // the client does nrof * this weight |
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559 | MTH sint32 client_weight () const |
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560 | { |
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561 | return weight + carrying; |
508 | } |
562 | } |
509 | |
563 | |
510 | MTH struct region *region () const; |
564 | MTH struct region *region () const; |
511 | |
565 | |
512 | void statusmsg (const char *msg, int color = NDI_BLACK); |
566 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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521 | void link (); |
575 | void link (); |
522 | void unlink (); |
576 | void unlink (); |
523 | |
577 | |
524 | object (); |
578 | object (); |
525 | ~object (); |
579 | ~object (); |
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580 | |
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581 | private: |
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582 | object &operator =(const object &); |
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583 | object (const object &); |
526 | }; |
584 | }; |
527 | |
585 | |
528 | // move this object to the top of its env's inventory to speed up |
586 | // move this object to the top of its env's inventory to speed up |
529 | // searches for it. |
587 | // searches for it. |
530 | static object * |
588 | static object * |
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551 | } objectlink; |
609 | } objectlink; |
552 | |
610 | |
553 | typedef struct oblinkpt |
611 | typedef struct oblinkpt |
554 | { /* Used to link together several object links */ |
612 | { /* Used to link together several object links */ |
555 | struct oblnk *link; |
613 | struct oblnk *link; |
556 | long value; /* Used as connected value in buttons/gates */ |
614 | sint32 value; /* Used as connected value in buttons/gates */ |
557 | struct oblinkpt *next; |
615 | struct oblinkpt *next; |
558 | } oblinkpt; |
616 | } oblinkpt; |
559 | |
617 | |
560 | object *find_skill_by_name (object *who, const char *name); |
618 | object *find_skill_by_name (object *who, const char *name); |
561 | object *find_skill_by_name (object *who, const shstr &sh); |
619 | object *find_skill_by_name (object *who, const shstr &sh); |
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571 | */ |
629 | */ |
572 | |
630 | |
573 | INTERFACE_CLASS (archetype) |
631 | INTERFACE_CLASS (archetype) |
574 | struct archetype : object |
632 | struct archetype : object |
575 | { |
633 | { |
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634 | static arch_ptr empty; // the empty_archetype |
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635 | MTH static void gc (); |
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636 | |
576 | archetype (const char *name); |
637 | archetype (const char *name); |
577 | ~archetype (); |
638 | ~archetype (); |
578 | void gather_callbacks (AV *&callbacks, event_type event) const; |
639 | void gather_callbacks (AV *&callbacks, event_type event) const; |
579 | |
640 | |
580 | static archetype *read (object_thawer &f); |
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581 | |
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582 | MTH static archetype *get (const_utf8_string name); // find or create |
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583 | MTH static archetype *find (const_utf8_string name); |
641 | MTH static archetype *find (const_utf8_string name); |
584 | |
642 | |
585 | MTH void link (); |
643 | MTH void link (); |
586 | MTH void unlink (); |
644 | MTH void unlink (); |
587 | |
645 | |
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646 | MTH static object *get (const char *name); // find()->instance() |
588 | MTH object *instance (); |
647 | MTH object *instance (); |
589 | |
648 | |
590 | object_vector_index ACC (RW, archid); // index in archvector |
649 | object_vector_index ACC (RW, archid); // index in archvector |
591 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
650 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
592 | bool ACC (RW, stub); // if true, this is an invalid archetype |
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593 | |
651 | |
594 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
652 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
595 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
653 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
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654 | |
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655 | // support for archetype loading |
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656 | static archetype *read (object_thawer &f); |
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657 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
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658 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
596 | }; |
659 | }; |
597 | |
660 | |
598 | inline void |
661 | inline void |
599 | object_freezer::put (keyword k, archetype *v) |
662 | object_freezer::put (keyword k, archetype *v) |
600 | { |
663 | { |