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Comparing deliantra/server/include/object.h (file contents):
Revision 1.155 by root, Thu Apr 10 15:35:16 2008 UTC vs.
Revision 1.165 by root, Mon Apr 21 06:35:26 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
96 96
97 UUID () { } 97 UUID () { }
98 UUID (uint64 seq) : seq(seq) { } 98 UUID (uint64 seq) : seq(seq) { }
99 operator uint64() { return seq; } 99 operator uint64() { return seq; }
100 void operator =(uint64 seq) { this->seq = seq; } 100 void operator =(uint64 seq) { this->seq = seq; }
101
102 typedef char BUF [32];
103
104 bool parse (const char *s)
105 {
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
101}; 122};
102 123
103/* Definition for WILL_APPLY values. Replaces having harcoded values 124/* Definition for WILL_APPLY values. Replaces having harcoded values
104 * sprinkled in the code. Note that some of these also replace fields 125 * sprinkled in the code. Note that some of these also replace fields
105 * that were in the can_apply area. What is the point of having both 126 * that were in the can_apply area. What is the point of having both
183 sint8 ACC (RW, item_power); /* power rating of the object */ 204 sint8 ACC (RW, item_power); /* power rating of the object */
184 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
185 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
186 sint32 ACC (RW, weight); /* Attributes of the object */ 207 sint32 ACC (RW, weight); /* Attributes of the object */
187 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 208 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
188 sint32 ACC (RW, carrying); /* How much weight this object contains */ 209 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
189 sint64 ACC (RW, perm_exp); /* Permanent exp */ 210 sint64 ACC (RW, perm_exp); /* Permanent exp */
190 uint32 ACC (RW, weapontype); /* type of weapon */ 211 uint32 ACC (RW, weapontype); /* type of weapon */
191 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 212 uint32 ACC (RW, tooltype); /* type of tool or build facility */
192 body_slot slot [NUM_BODY_LOCATIONS]; 213 body_slot slot [NUM_BODY_LOCATIONS];
193 faceidx ACC (RW, face); /* the graphical face */ 214 faceidx ACC (RW, face); /* the graphical face */
291 MTH void destroy (bool destroy_inventory = false); 312 MTH void destroy (bool destroy_inventory = false);
292 313
293 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 314 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
294 MTH void destroy_inv (bool drop_to_ground = false); 315 MTH void destroy_inv (bool drop_to_ground = false);
295 MTH object *insert (object *item); // insert into inventory 316 MTH object *insert (object *item); // insert into inventory
296 MTH void play_sound (faceidx sound) const; 317 MTH void play_sound (faceidx sound);
297 318
298 void do_remove (); 319 void do_remove ();
299 MTH void remove () 320 MTH void remove ()
300 { 321 {
301 if (!flag [FLAG_REMOVED]) 322 if (!flag [FLAG_REMOVED])
356 // info must hold 256 * 3 bytes currently 377 // info must hold 256 * 3 bytes currently
357 const char *debug_desc (char *info) const; 378 const char *debug_desc (char *info) const;
358 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 379 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
359 const char *flag_desc (char *desc, int len) const; 380 const char *flag_desc (char *desc, int len) const;
360 381
382 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
383 MTH object *split (sint32 nr = 1); // return 0 on failure
384
361 int number_of () const 385 MTH int number_of () const
362 { 386 {
363 return nrof ? nrof : 1; 387 return nrof ? nrof : 1;
364 } 388 }
365 389
366 uint64 total_weight () const 390 MTH sint32 total_weight () const
367 { 391 {
368 return weight * number_of (); 392 return (weight + carrying) * number_of ();
369 } 393 }
394
395 MTH void update_weight ();
370 396
371 // return the dominant material of this item, always return something 397 // return the dominant material of this item, always return something
372 const materialtype_t *dominant_material () const; 398 const materialtype_t *dominant_material () const;
373 399
374 // return the volume of this object in cm³ 400 // return the volume of this object in cm³
375 uint64 volume () const 401 MTH uint64 volume () const
376 { 402 {
377 return total_weight () 403 return total_weight ()
378 * 1000 404 * 1000
379 * (type == CONTAINER ? 1000 : 1) 405 * (type == CONTAINER ? 1000 : 1)
380 / dominant_material ()->density; 406 / dominant_material ()->density;
404 /* This return true if object has still randomitems which 430 /* This return true if object has still randomitems which
405 * could be expanded. 431 * could be expanded.
406 */ 432 */
407 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 433 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
408 434
435 // returns the outermost environment, never returns 0
436 MTH object *outer_env ()
437 {
438 for (object *op = this; ; op = op->env)
439 if (!op->env)
440 return op;
441 }
442
409 // returns the player that has this object in his inventory, or 0 443 // returns the player that has this object in his inventory, or 0
444 // we assume the player is always the outer env
410 MTH object *in_player () const 445 MTH object *in_player ()
411 { 446 {
412 for (object *op = env; op; op = op->env) 447 object *op = outer_env ();
413 if (op->type == PLAYER)
414 return op;
415 448
416 return 0; 449 return op->type == PLAYER ? op : 0;
417 } 450 }
418 451
419 // "temporary" helper function 452 // "temporary" helper function
420 MTH object *head_ () 453 MTH object *head_ ()
421 { 454 {
423 } 456 }
424 457
425 MTH bool is_head () 458 MTH bool is_head ()
426 { 459 {
427 return head_ () == this; 460 return head_ () == this;
461 }
462
463 MTH bool is_on_map () const
464 {
465 return !env && !flag [FLAG_REMOVED];
428 } 466 }
429 467
430 MTH std::string long_desc (object *who = 0); 468 MTH std::string long_desc (object *who = 0);
431 MTH std::string describe_monster (object *who = 0); 469 MTH std::string describe_monster (object *who = 0);
432 MTH std::string describe_item (object *who = 0); 470 MTH std::string describe_item (object *who = 0);
448 MTH void activate (); 486 MTH void activate ();
449 MTH void deactivate (); 487 MTH void deactivate ();
450 MTH void activate_recursive (); 488 MTH void activate_recursive ();
451 MTH void deactivate_recursive (); 489 MTH void deactivate_recursive ();
452 490
453 // set the givne flag on all objects in the inventory recursively 491 // set the given flag on all objects in the inventory recursively
454 MTH void set_flag_inv (int flag, int value = 1); 492 MTH void set_flag_inv (int flag, int value = 1);
455 493
456 void enter_exit (object *exit);//Perl 494 void enter_exit (object *exit);//Perl
457 MTH void enter_map (maptile *newmap, int x, int y); 495 MTH void enter_map (maptile *newmap, int x, int y);
458 496
551} objectlink; 589} objectlink;
552 590
553typedef struct oblinkpt 591typedef struct oblinkpt
554{ /* Used to link together several object links */ 592{ /* Used to link together several object links */
555 struct oblnk *link; 593 struct oblnk *link;
556 long value; /* Used as connected value in buttons/gates */ 594 sint32 value; /* Used as connected value in buttons/gates */
557 struct oblinkpt *next; 595 struct oblinkpt *next;
558} oblinkpt; 596} oblinkpt;
559 597
560object *find_skill_by_name (object *who, const char *name); 598object *find_skill_by_name (object *who, const char *name);
561object *find_skill_by_name (object *who, const shstr &sh); 599object *find_skill_by_name (object *who, const shstr &sh);
571 */ 609 */
572 610
573INTERFACE_CLASS (archetype) 611INTERFACE_CLASS (archetype)
574struct archetype : object 612struct archetype : object
575{ 613{
614 static arch_ptr empty; // the empty_archetype
615 MTH static void gc ();
616
576 archetype (const char *name); 617 archetype (const char *name);
577 ~archetype (); 618 ~archetype ();
578 void gather_callbacks (AV *&callbacks, event_type event) const; 619 void gather_callbacks (AV *&callbacks, event_type event) const;
579 620
580 static archetype *read (object_thawer &f);
581
582 MTH static archetype *get (const_utf8_string name); // find or create
583 MTH static archetype *find (const_utf8_string name); 621 MTH static archetype *find (const_utf8_string name);
584 622
585 MTH void link (); 623 MTH void link ();
586 MTH void unlink (); 624 MTH void unlink ();
587 625
588 MTH object *instance (); 626 MTH object *instance ();
589 627
590 object_vector_index ACC (RW, archid); // index in archvector 628 object_vector_index ACC (RW, archid); // index in archvector
591 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 629 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
592 bool ACC (RW, stub); // if true, this is an invalid archetype
593 630
594 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 631 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
595 sint8 ACC (RW, max_x), ACC (RW, max_y); 632 sint8 ACC (RW, max_x), ACC (RW, max_y);
633
634 // support for archetype loading
635 static archetype *read (object_thawer &f);
636 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
637 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
596}; 638};
597 639
598inline void 640inline void
599object_freezer::put (keyword k, archetype *v) 641object_freezer::put (keyword k, archetype *v)
600{ 642{

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