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Comparing deliantra/server/include/object.h (file contents):
Revision 1.138 by root, Thu Jul 26 00:27:08 2007 UTC vs.
Revision 1.156 by root, Fri Apr 11 13:59:06 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#ifndef OBJECT_H 24#ifndef OBJECT_H
25#define OBJECT_H 25#define OBJECT_H
26 26
65 const char *nonuse_name; /* Name to describe objects we can't use */ 65 const char *nonuse_name; /* Name to describe objects we can't use */
66} Body_Locations; 66} Body_Locations;
67 67
68extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 68extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
69 69
70#define NUM_COINS 4 /* number of coin types */
71extern const char *const coins[NUM_COINS + 1];
72
70/* 73/*
71 * Each object (this also means archetypes!) could have a few of these 74 * Each object (this also means archetypes!) could have a few of these
72 * "dangling" from it; this could also end up containing 'parse errors'. 75 * "dangling" from it; this could also end up containing 'parse errors'.
73 * 76 *
74 * key and value are shared-strings. 77 * key and value are shared-strings.
85 88
86struct UUID 89struct UUID
87{ 90{
88 uint64 seq; 91 uint64 seq;
89 92
93 static UUID cur; // last uuid generated
94 static void init ();
95 static UUID gen ();
96
90 UUID () { } 97 UUID () { }
91 UUID (uint64 seq) : seq(seq) { } 98 UUID (uint64 seq) : seq(seq) { }
92 operator uint64() { return seq; } 99 operator uint64() { return seq; }
93 void operator =(uint64 seq) { this->seq = seq; } 100 void operator =(uint64 seq) { this->seq = seq; }
94};
95 101
96extern void init_uuid (); 102 typedef char BUF [32];
97extern UUID gen_uuid (); 103
98extern const uint64 UUID_SKIP; 104 bool parse (const char *s)
105 {
106 return sscanf (s, "<1%*[,.]%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
122};
99 123
100/* Definition for WILL_APPLY values. Replaces having harcoded values 124/* Definition for WILL_APPLY values. Replaces having harcoded values
101 * sprinkled in the code. Note that some of these also replace fields 125 * sprinkled in the code. Note that some of these also replace fields
102 * that were in the can_apply area. What is the point of having both 126 * that were in the can_apply area. What is the point of having both
103 * can_apply and will_apply? 127 * can_apply and will_apply?
131 shstr ACC (RW, name_pl); /* The plural name of the object */ 155 shstr ACC (RW, name_pl); /* The plural name of the object */
132 shstr ACC (RW, title); /* Of foo, etc */ 156 shstr ACC (RW, title); /* Of foo, etc */
133 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 157 shstr ACC (RW, race); /* human, goblin, dragon, etc */
134 shstr ACC (RW, slaying); /* Which race to do double damage to */ 158 shstr ACC (RW, slaying); /* Which race to do double damage to */
135 /* If this is an exit, this is the filename */ 159 /* If this is an exit, this is the filename */
160 shstr ACC (RW, tag); // a tag used to tracking this object
136 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 161 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
137 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ 162 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
138 shstr ACC (RW, lore); /* Obscure information about this object, */ 163 shstr ACC (RW, lore); /* Obscure information about this object, */
139 /* To get put into books and the like. */ 164 /* To get put into books and the like. */
140 shstr ACC (RW, materialname); /* specific material name */ 165 shstr ACC (RW, materialname); /* specific material name */
184 sint32 ACC (RW, carrying); /* How much weight this object contains */ 209 sint32 ACC (RW, carrying); /* How much weight this object contains */
185 sint64 ACC (RW, perm_exp); /* Permanent exp */ 210 sint64 ACC (RW, perm_exp); /* Permanent exp */
186 uint32 ACC (RW, weapontype); /* type of weapon */ 211 uint32 ACC (RW, weapontype); /* type of weapon */
187 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 212 uint32 ACC (RW, tooltype); /* type of tool or build facility */
188 body_slot slot [NUM_BODY_LOCATIONS]; 213 body_slot slot [NUM_BODY_LOCATIONS];
189 faceidx ACC (RW, face); /* Face with colors */ 214 faceidx ACC (RW, face); /* the graphical face */
215 faceidx ACC (RW, sound); /* the sound face */
216 faceidx ACC (RW, sound_destroy); /* played on destroy */
190 living ACC (RO, stats); /* Str, Con, Dex, etc */ 217 living ACC (RO, stats); /* Str, Con, Dex, etc */
191 /* See the pod/objects.pod for more info about body locations */ 218 /* See the pod/objects.pod for more info about body locations */
192 219
193 /* Following mostly refers to fields only used for monsters */ 220 /* Following mostly refers to fields only used for monsters */
194 uint32 ACC (RW, hide); /* The object is hidden, not invisible */ 221 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
248 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 275 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
249 int ACC (RO, count); 276 int ACC (RO, count);
250 object_vector_index ACC (RO, index); // index into objects 277 object_vector_index ACC (RO, index); // index into objects
251 object_vector_index ACC (RO, active); // index into actives 278 object_vector_index ACC (RO, active); // index into actives
252 279
253 player_ptr ACC (RW, contr); /* Pointer to the player which control this object */ 280 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
254 281
255 object *ACC (RW, below); /* Pointer to the object stacked below this one */ 282 object *ACC (RW, below); /* Pointer to the object stacked below this one */
256 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 283 object *ACC (RW, above); /* Pointer to the object stacked above this one */
257 /* Note: stacked in the *same* environment */ 284 /* Note: stacked in the *same* environment */
258 object *inv; /* Pointer to the first object in the inventory */ 285 object *inv; /* Pointer to the first object in the inventory */
268 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 295 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
269 client_container *seen_by; // seen by which player/container currently? 296 client_container *seen_by; // seen by which player/container currently?
270 key_value *key_values; /* Fields not explictly known by the loader. */ 297 key_value *key_values; /* Fields not explictly known by the loader. */
271 298
272 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 299 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
273 void post_load_check (); // do some adjustments after parsing 300 MTH void post_load_check (); // do some adjustments after parsing
274 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 301 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
275 bool write (object_freezer &f); 302 bool write (object_freezer &f);
276 303
277 MTH int slottype () const; 304 MTH int slottype () const;
278 MTH static object *create (); 305 MTH static object *create ();
306 const mapxy &operator =(const mapxy &pos);
279 object &operator =(const object &src); 307 object &operator =(const object &src);
280 MTH void copy_to (object *dst); 308 MTH void copy_to (object *dst);
281 MTH object *clone (); // create + copy_to 309 MTH object *clone (); // create + copy_to
282 void do_destroy (); 310 void do_destroy ();
283 void gather_callbacks (AV *&callbacks, event_type event) const; 311 void gather_callbacks (AV *&callbacks, event_type event) const;
291 void do_remove (); 319 void do_remove ();
292 MTH void remove () 320 MTH void remove ()
293 { 321 {
294 if (!flag [FLAG_REMOVED]) 322 if (!flag [FLAG_REMOVED])
295 do_remove (); 323 do_remove ();
324 }
325
326 MTH bool blocked (maptile *m, int x, int y) const;
327
328 void move_to (const mapxy &pos)
329 {
330 remove ();
331 *this = pos;
332 insert_at (this, this);
296 } 333 }
297 334
298 static bool can_merge_slow (object *op1, object *op2); 335 static bool can_merge_slow (object *op1, object *op2);
299 336
300 // this is often used in time-critical code, so optimise 337 // this is often used in time-critical code, so optimise
381 418
382 // temporary: wether the object can be saved in a map file 419 // temporary: wether the object can be saved in a map file
383 // contr => is a player 420 // contr => is a player
384 // head => only save head of a multitile object 421 // head => only save head of a multitile object
385 // owner => can not reference owner yet 422 // owner => can not reference owner yet
386 MTH bool can_map_save () const { return !contr && !head && !owner && !flag [FLAG_NO_MAP_SAVE]; } 423 MTH bool can_map_save () const { return !head && (!owner || owner->contr) && !contr && !flag [FLAG_NO_MAP_SAVE]; }
387 424
388 /* This return true if object has still randomitems which 425 /* This return true if object has still randomitems which
389 * could be expanded. 426 * could be expanded.
390 */ 427 */
391 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 428 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
490 { 527 {
491 return !invisible && type != PLAYER; 528 return !invisible && type != PLAYER;
492 } 529 }
493 530
494 MTH struct region *region () const; 531 MTH struct region *region () const;
532
533 void statusmsg (const char *msg, int color = NDI_BLACK);
534 void failmsg (const char *msg, int color = NDI_RED);
535
536 const char *query_inventory (object *who = 0, const char *indent = "");
537
538 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
539 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible
495 540
496protected: 541protected:
497 void link (); 542 void link ();
498 void unlink (); 543 void unlink ();
499 544
552 archetype (const char *name); 597 archetype (const char *name);
553 ~archetype (); 598 ~archetype ();
554 void gather_callbacks (AV *&callbacks, event_type event) const; 599 void gather_callbacks (AV *&callbacks, event_type event) const;
555 600
556 static archetype *read (object_thawer &f); 601 static archetype *read (object_thawer &f);
602
557 static archetype *get (const char *name); // find or create 603 MTH static archetype *get (const_utf8_string name); // find or create
558 static archetype *find (const char *name); 604 MTH static archetype *find (const_utf8_string name);
559 605
560 void link (); 606 MTH void link ();
561 void unlink (); 607 MTH void unlink ();
608
609 MTH object *instance ();
562 610
563 object_vector_index ACC (RW, archid); // index in archvector 611 object_vector_index ACC (RW, archid); // index in archvector
564 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 612 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
565 bool ACC (RW, stub); // if true, this is an invalid archetype 613 bool ACC (RW, stub); // if true, this is an invalid archetype
566 uint32 ACC (RW, editable); /* editable flags (mainly for editor) */
567 614
568 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 615 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
569 sint8 ACC (RW, max_x), ACC (RW, max_y); 616 sint8 ACC (RW, max_x), ACC (RW, max_y);
570}; 617};
571 618
618 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator - 665 * INS_BELOW_ORIGINATOR: Insert new object immediately below originator -
619 * Use for treasure chests so the new object is the highest thing 666 * Use for treasure chests so the new object is the highest thing
620 * beneath the player, but not actually above it. Note - the 667 * beneath the player, but not actually above it. Note - the
621 * map and x,y coordinates for the object to be inserted must 668 * map and x,y coordinates for the object to be inserted must
622 * match the originator. 669 * match the originator.
623 * INS_MAP_LOAD: disable lots of checkings done at insertion to
624 * speed up map loading process, as we assume the ordering in
625 * loaded map is correct.
626 * 670 *
627 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY 671 * Note that INS_BELOW_ORIGINATOR, INS_ON_TOP, INS_ABOVE_FLOOR_ONLY
628 * are mutually exclusive. The behaviour for passing more than one 672 * are mutually exclusive. The behaviour for passing more than one
629 * should be considered undefined - while you may notice what happens 673 * should be considered undefined - while you may notice what happens
630 * right now if you pass more than one, that could very well change 674 * right now if you pass more than one, that could very well change
633#define INS_NO_MERGE 0x0001 677#define INS_NO_MERGE 0x0001
634#define INS_ABOVE_FLOOR_ONLY 0x0002 678#define INS_ABOVE_FLOOR_ONLY 0x0002
635#define INS_NO_WALK_ON 0x0004 679#define INS_NO_WALK_ON 0x0004
636#define INS_ON_TOP 0x0008 680#define INS_ON_TOP 0x0008
637#define INS_BELOW_ORIGINATOR 0x0010 681#define INS_BELOW_ORIGINATOR 0x0010
638#define INS_MAP_LOAD 0x0020
639 682
640#define ARCH_DEPLETION "depletion" 683#define ARCH_DEPLETION "depletion"
641 684
642#endif 685#endif
643 686

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