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Comparing deliantra/server/include/object.h (file contents):
Revision 1.156 by root, Fri Apr 11 13:59:06 2008 UTC vs.
Revision 1.171 by root, Sat May 3 09:04:17 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
101 101
102 typedef char BUF [32]; 102 typedef char BUF [32];
103 103
104 bool parse (const char *s) 104 bool parse (const char *s)
105 { 105 {
106 return sscanf (s, "<1%*[,.]%" SCNx64 ">", &seq) == 1; 106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 } 107 }
108 108
109 const char *c_str (char *buf, int len) const 109 const char *c_str (char *buf, int len) const
110 { 110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq); 111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
177 177
178 float ACC (RW, speed); /* The overall speed of this object */ 178 float ACC (RW, speed); /* The overall speed of this object */
179 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 179 float ACC (RW, speed_left); /* How much speed is left to spend this round */
180 uint32 ACC (RW, nrof); /* How many of the objects */ 180 uint32 ACC (RW, nrof); /* How many of the objects */
181 181
182 /* This next big block are basically used for monsters and equipment */ 182 /* This next big block is basically used for monsters and equipment */
183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
184 184
185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
204 sint8 ACC (RW, item_power); /* power rating of the object */ 204 sint8 ACC (RW, item_power); /* power rating of the object */
205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
207 sint32 ACC (RW, weight); /* Attributes of the object */ 207 sint32 ACC (RW, weight); /* Attributes of the object */
208 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 208 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
209 sint32 ACC (RW, carrying); /* How much weight this object contains */ 209 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
210 sint64 ACC (RW, perm_exp); /* Permanent exp */ 210 sint64 ACC (RW, perm_exp); /* Permanent exp */
211 uint32 ACC (RW, weapontype); /* type of weapon */ 211 uint32 ACC (RW, weapontype); /* type of weapon */
212 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 212 uint32 ACC (RW, tooltype); /* type of tool or build facility */
213 body_slot slot [NUM_BODY_LOCATIONS]; 213 body_slot slot [NUM_BODY_LOCATIONS];
214 faceidx ACC (RW, face); /* the graphical face */ 214 faceidx ACC (RW, face); /* the graphical face */
302 bool write (object_freezer &f); 302 bool write (object_freezer &f);
303 303
304 MTH int slottype () const; 304 MTH int slottype () const;
305 MTH static object *create (); 305 MTH static object *create ();
306 const mapxy &operator =(const mapxy &pos); 306 const mapxy &operator =(const mapxy &pos);
307 object &operator =(const object &src);
308 MTH void copy_to (object *dst); 307 MTH void copy_to (object *dst);
309 MTH object *clone (); // create + copy_to 308 MTH object *clone (); // create + copy_to
310 void do_destroy (); 309 void do_destroy ();
311 void gather_callbacks (AV *&callbacks, event_type event) const; 310 void gather_callbacks (AV *&callbacks, event_type event) const;
312 MTH void destroy (bool destroy_inventory = false); 311 MTH void destroy (bool destroy_inventory = false);
313 312
314 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 313 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
315 MTH void destroy_inv (bool drop_to_ground = false); 314 MTH void destroy_inv (bool drop_to_ground = false);
316 MTH object *insert (object *item); // insert into inventory 315 MTH object *insert (object *item); // insert into inventory
317 MTH void play_sound (faceidx sound) const; 316 MTH void play_sound (faceidx sound);
318 317
319 void do_remove (); 318 void do_remove ();
320 MTH void remove () 319 MTH void remove ()
321 { 320 {
322 if (!flag [FLAG_REMOVED]) 321 if (!flag [FLAG_REMOVED])
377 // info must hold 256 * 3 bytes currently 376 // info must hold 256 * 3 bytes currently
378 const char *debug_desc (char *info) const; 377 const char *debug_desc (char *info) const;
379 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 378 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
380 const char *flag_desc (char *desc, int len) const; 379 const char *flag_desc (char *desc, int len) const;
381 380
381 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
382 MTH object *split (sint32 nr = 1); // return 0 on failure
383
382 int number_of () const 384 MTH int number_of () const
383 { 385 {
384 return nrof ? nrof : 1; 386 return nrof ? nrof : 1;
385 } 387 }
386 388
387 uint64 total_weight () const 389 MTH sint32 total_weight () const
388 { 390 {
389 return weight * number_of (); 391 return (weight + carrying) * number_of ();
390 } 392 }
393
394 MTH void update_weight ();
391 395
392 // return the dominant material of this item, always return something 396 // return the dominant material of this item, always return something
393 const materialtype_t *dominant_material () const; 397 const materialtype_t *dominant_material () const;
394 398
395 // return the volume of this object in cm³ 399 // return the volume of this object in cm³
396 uint64 volume () const 400 MTH uint64 volume () const
397 { 401 {
398 return total_weight () 402 return total_weight ()
399 * 1000 403 * 1000
400 * (type == CONTAINER ? 1000 : 1) 404 * (type == CONTAINER ? 1000 : 1)
401 / dominant_material ()->density; 405 / dominant_material ()->density;
425 /* This return true if object has still randomitems which 429 /* This return true if object has still randomitems which
426 * could be expanded. 430 * could be expanded.
427 */ 431 */
428 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 432 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
429 433
434 // returns the outermost owner, never returns 0
435 MTH object *outer_owner ()
436 {
437 for (object *op = this; ; op = op->owner)
438 if (!op->owner)
439 return op;
440 }
441
442 // returns the outermost environment, never returns 0
443 MTH object *outer_env ()
444 {
445 for (object *op = this; ; op = op->env)
446 if (!op->env)
447 return op;
448 }
449
430 // returns the player that has this object in his inventory, or 0 450 // returns the player that has this object in his inventory, or 0
451 // we assume the player is always the outer env
431 MTH object *in_player () const 452 MTH object *in_player ()
432 { 453 {
433 for (object *op = env; op; op = op->env) 454 object *op = outer_env ();
434 if (op->type == PLAYER)
435 return op;
436 455
437 return 0; 456 return op->type == PLAYER ? op : 0;
438 } 457 }
439 458
440 // "temporary" helper function 459 // "temporary" helper function
441 MTH object *head_ () 460 MTH object *head_ ()
442 { 461 {
445 464
446 MTH bool is_head () 465 MTH bool is_head ()
447 { 466 {
448 return head_ () == this; 467 return head_ () == this;
449 } 468 }
469
470 MTH bool is_on_map () const
471 {
472 return !env && !flag [FLAG_REMOVED];
473 }
474
475 // returns the player that cna see this object, if any
476 MTH object *visible_to () const;
450 477
451 MTH std::string long_desc (object *who = 0); 478 MTH std::string long_desc (object *who = 0);
452 MTH std::string describe_monster (object *who = 0); 479 MTH std::string describe_monster (object *who = 0);
453 MTH std::string describe_item (object *who = 0); 480 MTH std::string describe_item (object *who = 0);
454 MTH std::string describe (object *who = 0); 481 MTH std::string describe (object *who = 0);
469 MTH void activate (); 496 MTH void activate ();
470 MTH void deactivate (); 497 MTH void deactivate ();
471 MTH void activate_recursive (); 498 MTH void activate_recursive ();
472 MTH void deactivate_recursive (); 499 MTH void deactivate_recursive ();
473 500
474 // set the givne flag on all objects in the inventory recursively 501 // set the given flag on all objects in the inventory recursively
475 MTH void set_flag_inv (int flag, int value = 1); 502 MTH void set_flag_inv (int flag, int value = 1);
476 503
477 void enter_exit (object *exit);//Perl 504 void enter_exit (object *exit);//Perl
478 MTH void enter_map (maptile *newmap, int x, int y); 505 MTH void enter_map (maptile *newmap, int x, int y);
479 506
519 { 546 {
520 return this; 547 return this;
521 } 548 }
522 549
523 /* This returns TRUE if the object is something that 550 /* This returns TRUE if the object is something that
524 * should be displayed in the floorbox/inventory window 551 * a client might want to know about.
525 */ 552 */
526 MTH bool client_visible () const 553 MTH bool client_visible () const
527 { 554 {
528 return !invisible && type != PLAYER; 555 return !invisible && type != PLAYER;
556 }
557
558 // the client does nrof * this weight
559 MTH sint32 client_weight () const
560 {
561 return weight + carrying;
529 } 562 }
530 563
531 MTH struct region *region () const; 564 MTH struct region *region () const;
532 565
533 void statusmsg (const char *msg, int color = NDI_BLACK); 566 void statusmsg (const char *msg, int color = NDI_BLACK);
542 void link (); 575 void link ();
543 void unlink (); 576 void unlink ();
544 577
545 object (); 578 object ();
546 ~object (); 579 ~object ();
580
581private:
582 object &operator =(const object &);
583 object (const object &);
547}; 584};
548 585
549// move this object to the top of its env's inventory to speed up 586// move this object to the top of its env's inventory to speed up
550// searches for it. 587// searches for it.
551static object * 588static object *
572} objectlink; 609} objectlink;
573 610
574typedef struct oblinkpt 611typedef struct oblinkpt
575{ /* Used to link together several object links */ 612{ /* Used to link together several object links */
576 struct oblnk *link; 613 struct oblnk *link;
577 long value; /* Used as connected value in buttons/gates */ 614 sint32 value; /* Used as connected value in buttons/gates */
578 struct oblinkpt *next; 615 struct oblinkpt *next;
579} oblinkpt; 616} oblinkpt;
580 617
581object *find_skill_by_name (object *who, const char *name); 618object *find_skill_by_name (object *who, const char *name);
582object *find_skill_by_name (object *who, const shstr &sh); 619object *find_skill_by_name (object *who, const shstr &sh);
592 */ 629 */
593 630
594INTERFACE_CLASS (archetype) 631INTERFACE_CLASS (archetype)
595struct archetype : object 632struct archetype : object
596{ 633{
634 static arch_ptr empty; // the empty_archetype
635 MTH static void gc ();
636
597 archetype (const char *name); 637 archetype (const char *name);
598 ~archetype (); 638 ~archetype ();
599 void gather_callbacks (AV *&callbacks, event_type event) const; 639 void gather_callbacks (AV *&callbacks, event_type event) const;
600 640
601 static archetype *read (object_thawer &f);
602
603 MTH static archetype *get (const_utf8_string name); // find or create
604 MTH static archetype *find (const_utf8_string name); 641 MTH static archetype *find (const_utf8_string name);
605 642
606 MTH void link (); 643 MTH void link ();
607 MTH void unlink (); 644 MTH void unlink ();
608 645
646 MTH static object *get (const char *name); // find()->instance()
609 MTH object *instance (); 647 MTH object *instance ();
610 648
611 object_vector_index ACC (RW, archid); // index in archvector 649 object_vector_index ACC (RW, archid); // index in archvector
612 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 650 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
613 bool ACC (RW, stub); // if true, this is an invalid archetype
614 651
615 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 652 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
616 sint8 ACC (RW, max_x), ACC (RW, max_y); 653 sint8 ACC (RW, max_x), ACC (RW, max_y);
654
655 // support for archetype loading
656 static archetype *read (object_thawer &f);
657 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
658 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
617}; 659};
618 660
619inline void 661inline void
620object_freezer::put (keyword k, archetype *v) 662object_freezer::put (keyword k, archetype *v)
621{ 663{

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