1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
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74 | * Each object (this also means archetypes!) could have a few of these |
74 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
76 | * |
77 | * key and value are shared-strings. |
77 | * key and value are shared-strings. |
78 | * |
78 | * |
79 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
79 | * Please use kv_get/kv_set/kv_del from object rather than |
80 | * accessing the list directly. |
80 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
81 | * Exception is if you want to walk this list for some reason. |
82 | */ |
82 | */ |
83 | struct key_value |
83 | struct key_value : slice_allocated |
84 | { |
84 | { |
85 | key_value *next; |
85 | key_value *next; |
86 | shstr key, value; |
86 | shstr key, value; |
87 | }; |
87 | }; |
88 | |
88 | |
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177 | |
177 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
181 | |
182 | /* This next big block are basically used for monsters and equipment */ |
182 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | |
184 | |
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
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204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
214 | faceidx ACC (RW, face); /* the graphical face */ |
214 | faceidx ACC (RW, face); /* the graphical face */ |
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294 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
294 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
295 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
295 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
296 | client_container *seen_by; // seen by which player/container currently? |
296 | client_container *seen_by; // seen by which player/container currently? |
297 | key_value *key_values; /* Fields not explictly known by the loader. */ |
297 | key_value *key_values; /* Fields not explictly known by the loader. */ |
298 | |
298 | |
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299 | // privates / perl |
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300 | const shstr &kv_get (const shstr &key) const; |
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301 | void kv_del (const shstr &key); |
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302 | void kv_set (const shstr &key, const shstr &value); |
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303 | |
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304 | // custom extra fields management |
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305 | struct key_value_access_proxy |
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306 | { |
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307 | object &ob; |
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308 | shstr key; |
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309 | |
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310 | key_value_access_proxy (object &ob, const shstr &key) |
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311 | : ob (ob), key (key) |
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312 | { |
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313 | } |
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314 | |
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315 | const key_value_access_proxy &operator =(const shstr &value) const |
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316 | { |
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317 | ob.kv_set (key, value); |
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318 | return *this; |
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319 | } |
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320 | |
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321 | operator const shstr &() const { return ob.kv_get (key); } |
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322 | operator const char *() const { return ob.kv_get (key); } |
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323 | |
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324 | private: |
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325 | void operator =(int); |
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326 | }; |
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327 | |
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328 | // operator [] is too annoying to use |
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329 | const key_value_access_proxy kv (const shstr &key) |
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330 | { |
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331 | return key_value_access_proxy (*this, key); |
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332 | } |
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333 | |
299 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
334 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
300 | MTH void post_load_check (); // do some adjustments after parsing |
335 | MTH void post_load_check (); // do some adjustments after parsing |
301 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
336 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
302 | bool write (object_freezer &f); |
337 | bool write (object_freezer &f); |
303 | |
338 | |
304 | MTH int slottype () const; |
339 | MTH int slottype () const; |
305 | MTH static object *create (); |
340 | MTH static object *create (); |
306 | const mapxy &operator =(const mapxy &pos); |
341 | const mapxy &operator =(const mapxy &pos); |
307 | object &operator =(const object &src); |
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308 | MTH void copy_to (object *dst); |
342 | MTH void copy_to (object *dst); |
309 | MTH object *clone (); // create + copy_to |
343 | MTH object *clone (); // create + copy_to a single object |
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344 | MTH object *deep_clone (); // copy whole more chain and inventory |
310 | void do_destroy (); |
345 | void do_destroy (); |
311 | void gather_callbacks (AV *&callbacks, event_type event) const; |
346 | void gather_callbacks (AV *&callbacks, event_type event) const; |
312 | MTH void destroy (bool destroy_inventory = false); |
347 | MTH void destroy (bool destroy_inventory = false); |
313 | |
348 | |
314 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
349 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
315 | MTH void destroy_inv (bool drop_to_ground = false); |
350 | MTH void destroy_inv (bool drop_to_ground = false); |
316 | MTH object *insert (object *item); // insert into inventory |
351 | MTH object *insert (object *item); // insert into inventory |
317 | MTH void play_sound (faceidx sound) const; |
352 | MTH void play_sound (faceidx sound); |
318 | |
353 | |
319 | void do_remove (); |
354 | void do_remove (); |
320 | MTH void remove () |
355 | MTH void remove () |
321 | { |
356 | { |
322 | if (!flag [FLAG_REMOVED]) |
357 | if (!flag [FLAG_REMOVED]) |
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377 | // info must hold 256 * 3 bytes currently |
412 | // info must hold 256 * 3 bytes currently |
378 | const char *debug_desc (char *info) const; |
413 | const char *debug_desc (char *info) const; |
379 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
414 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
380 | const char *flag_desc (char *desc, int len) const; |
415 | const char *flag_desc (char *desc, int len) const; |
381 | |
416 | |
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417 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
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418 | MTH object *split (sint32 nr = 1); // return 0 on failure |
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419 | |
382 | int number_of () const |
420 | MTH int number_of () const |
383 | { |
421 | { |
384 | return nrof ? nrof : 1; |
422 | return nrof ? nrof : 1; |
385 | } |
423 | } |
386 | |
424 | |
387 | uint64 total_weight () const |
425 | MTH sint32 total_weight () const |
388 | { |
426 | { |
389 | return weight * number_of (); |
427 | return (weight + carrying) * number_of (); |
390 | } |
428 | } |
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429 | |
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430 | MTH void update_weight (); |
391 | |
431 | |
392 | // return the dominant material of this item, always return something |
432 | // return the dominant material of this item, always return something |
393 | const materialtype_t *dominant_material () const; |
433 | const materialtype_t *dominant_material () const; |
394 | |
434 | |
395 | // return the volume of this object in cm³ |
435 | // return the volume of this object in cm³ |
396 | uint64 volume () const |
436 | MTH uint64 volume () const |
397 | { |
437 | { |
398 | return total_weight () |
438 | return total_weight () |
399 | * 1000 |
439 | * 1000 |
400 | * (type == CONTAINER ? 1000 : 1) |
440 | * (type == CONTAINER ? 1000 : 1) |
401 | / dominant_material ()->density; |
441 | / dominant_material ()->density; |
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425 | /* This return true if object has still randomitems which |
465 | /* This return true if object has still randomitems which |
426 | * could be expanded. |
466 | * could be expanded. |
427 | */ |
467 | */ |
428 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
468 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
429 | |
469 | |
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470 | // returns the outermost owner, never returns 0 |
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471 | MTH object *outer_owner () |
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472 | { |
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473 | for (object *op = this; ; op = op->owner) |
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474 | if (!op->owner) |
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475 | return op; |
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476 | } |
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477 | |
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478 | // returns the outermost environment, never returns 0 |
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479 | MTH object *outer_env () |
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480 | { |
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481 | for (object *op = this; ; op = op->env) |
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482 | if (!op->env) |
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483 | return op; |
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484 | } |
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485 | |
430 | // returns the player that has this object in his inventory, or 0 |
486 | // returns the player that has this object in his inventory, or 0 |
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487 | // we assume the player is always the outer env |
431 | MTH object *in_player () const |
488 | MTH object *in_player () |
432 | { |
489 | { |
433 | for (object *op = env; op; op = op->env) |
490 | object *op = outer_env (); |
434 | if (op->type == PLAYER) |
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435 | return op; |
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436 | |
491 | |
437 | return 0; |
492 | return op->type == PLAYER ? op : 0; |
438 | } |
493 | } |
439 | |
494 | |
440 | // "temporary" helper function |
495 | // "temporary" helper function |
441 | MTH object *head_ () |
496 | MTH object *head_ () |
442 | { |
497 | { |
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445 | |
500 | |
446 | MTH bool is_head () |
501 | MTH bool is_head () |
447 | { |
502 | { |
448 | return head_ () == this; |
503 | return head_ () == this; |
449 | } |
504 | } |
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505 | |
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506 | MTH bool is_on_map () const |
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507 | { |
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508 | return !env && !flag [FLAG_REMOVED]; |
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509 | } |
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510 | |
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511 | // returns the player that cna see this object, if any |
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512 | MTH object *visible_to () const; |
450 | |
513 | |
451 | MTH std::string long_desc (object *who = 0); |
514 | MTH std::string long_desc (object *who = 0); |
452 | MTH std::string describe_monster (object *who = 0); |
515 | MTH std::string describe_monster (object *who = 0); |
453 | MTH std::string describe_item (object *who = 0); |
516 | MTH std::string describe_item (object *who = 0); |
454 | MTH std::string describe (object *who = 0); |
517 | MTH std::string describe (object *who = 0); |
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474 | // set the given flag on all objects in the inventory recursively |
537 | // set the given flag on all objects in the inventory recursively |
475 | MTH void set_flag_inv (int flag, int value = 1); |
538 | MTH void set_flag_inv (int flag, int value = 1); |
476 | |
539 | |
477 | void enter_exit (object *exit);//Perl |
540 | void enter_exit (object *exit);//Perl |
478 | MTH void enter_map (maptile *newmap, int x, int y); |
541 | MTH void enter_map (maptile *newmap, int x, int y); |
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542 | void player_goto (const char *path, int x, int y); // only for players |
479 | |
543 | |
480 | // returns the mapspace this object is in |
544 | // returns the mapspace this object is in |
481 | mapspace &ms () const; |
545 | mapspace &ms () const; |
482 | |
546 | |
483 | // fully recursive iterator |
547 | // fully recursive iterator |
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519 | { |
583 | { |
520 | return this; |
584 | return this; |
521 | } |
585 | } |
522 | |
586 | |
523 | /* This returns TRUE if the object is something that |
587 | /* This returns TRUE if the object is something that |
524 | * should be displayed in the floorbox/inventory window |
588 | * a client might want to know about. |
525 | */ |
589 | */ |
526 | MTH bool client_visible () const |
590 | MTH bool client_visible () const |
527 | { |
591 | { |
528 | return !invisible && type != PLAYER; |
592 | return !invisible && type != PLAYER; |
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593 | } |
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594 | |
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595 | // the client does nrof * this weight |
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596 | MTH sint32 client_weight () const |
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597 | { |
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598 | return weight + carrying; |
529 | } |
599 | } |
530 | |
600 | |
531 | MTH struct region *region () const; |
601 | MTH struct region *region () const; |
532 | |
602 | |
533 | void statusmsg (const char *msg, int color = NDI_BLACK); |
603 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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542 | void link (); |
612 | void link (); |
543 | void unlink (); |
613 | void unlink (); |
544 | |
614 | |
545 | object (); |
615 | object (); |
546 | ~object (); |
616 | ~object (); |
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617 | |
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618 | private: |
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619 | object &operator =(const object &); |
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620 | object (const object &); |
547 | }; |
621 | }; |
548 | |
622 | |
549 | // move this object to the top of its env's inventory to speed up |
623 | // move this object to the top of its env's inventory to speed up |
550 | // searches for it. |
624 | // searches for it. |
551 | static object * |
625 | static object * |
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572 | } objectlink; |
646 | } objectlink; |
573 | |
647 | |
574 | typedef struct oblinkpt |
648 | typedef struct oblinkpt |
575 | { /* Used to link together several object links */ |
649 | { /* Used to link together several object links */ |
576 | struct oblnk *link; |
650 | struct oblnk *link; |
577 | long value; /* Used as connected value in buttons/gates */ |
651 | sint32 value; /* Used as connected value in buttons/gates */ |
578 | struct oblinkpt *next; |
652 | struct oblinkpt *next; |
579 | } oblinkpt; |
653 | } oblinkpt; |
580 | |
654 | |
581 | object *find_skill_by_name (object *who, const char *name); |
655 | object *find_skill_by_name (object *who, const char *name); |
582 | object *find_skill_by_name (object *who, const shstr &sh); |
656 | object *find_skill_by_name (object *who, const shstr &sh); |
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592 | */ |
666 | */ |
593 | |
667 | |
594 | INTERFACE_CLASS (archetype) |
668 | INTERFACE_CLASS (archetype) |
595 | struct archetype : object |
669 | struct archetype : object |
596 | { |
670 | { |
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671 | static arch_ptr empty; // the empty_archetype |
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672 | MTH static void gc (); |
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673 | |
597 | archetype (const char *name); |
674 | archetype (const char *name); |
598 | ~archetype (); |
675 | ~archetype (); |
599 | void gather_callbacks (AV *&callbacks, event_type event) const; |
676 | void gather_callbacks (AV *&callbacks, event_type event) const; |
600 | |
677 | |
601 | static archetype *read (object_thawer &f); |
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602 | |
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603 | MTH static archetype *get (const_utf8_string name); // find or create |
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604 | MTH static archetype *find (const_utf8_string name); |
678 | MTH static archetype *find (const_utf8_string name); |
605 | |
679 | |
606 | MTH void link (); |
680 | MTH void link (); |
607 | MTH void unlink (); |
681 | MTH void unlink (); |
608 | |
682 | |
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683 | MTH static object *get (const char *name); // (find() || singularity)->instance() |
609 | MTH object *instance (); |
684 | MTH object *instance (); |
610 | |
685 | |
611 | object_vector_index ACC (RW, archid); // index in archvector |
686 | object_vector_index ACC (RW, archid); // index in archvector |
612 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
687 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
613 | bool ACC (RW, stub); // if true, this is an invalid archetype |
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614 | |
688 | |
615 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
689 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
616 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
690 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
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691 | |
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692 | // support for archetype loading |
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693 | static archetype *read (object_thawer &f); |
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694 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
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695 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
617 | }; |
696 | }; |
618 | |
697 | |
619 | inline void |
698 | inline void |
620 | object_freezer::put (keyword k, archetype *v) |
699 | object_freezer::put (keyword k, archetype *v) |
621 | { |
700 | { |