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Comparing deliantra/server/include/object.h (file contents):
Revision 1.161 by root, Sun Apr 20 05:24:55 2008 UTC vs.
Revision 1.168 by root, Thu Apr 24 00:30:52 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
204 sint8 ACC (RW, item_power); /* power rating of the object */ 204 sint8 ACC (RW, item_power); /* power rating of the object */
205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
207 sint32 ACC (RW, weight); /* Attributes of the object */ 207 sint32 ACC (RW, weight); /* Attributes of the object */
208 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 208 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
209 sint32 ACC (RW, carrying); /* How much weight this object contains */ 209 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
210 sint64 ACC (RW, perm_exp); /* Permanent exp */ 210 sint64 ACC (RW, perm_exp); /* Permanent exp */
211 uint32 ACC (RW, weapontype); /* type of weapon */ 211 uint32 ACC (RW, weapontype); /* type of weapon */
212 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 212 uint32 ACC (RW, tooltype); /* type of tool or build facility */
213 body_slot slot [NUM_BODY_LOCATIONS]; 213 body_slot slot [NUM_BODY_LOCATIONS];
214 faceidx ACC (RW, face); /* the graphical face */ 214 faceidx ACC (RW, face); /* the graphical face */
312 MTH void destroy (bool destroy_inventory = false); 312 MTH void destroy (bool destroy_inventory = false);
313 313
314 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 314 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
315 MTH void destroy_inv (bool drop_to_ground = false); 315 MTH void destroy_inv (bool drop_to_ground = false);
316 MTH object *insert (object *item); // insert into inventory 316 MTH object *insert (object *item); // insert into inventory
317 MTH void play_sound (faceidx sound) const; 317 MTH void play_sound (faceidx sound);
318 318
319 void do_remove (); 319 void do_remove ();
320 MTH void remove () 320 MTH void remove ()
321 { 321 {
322 if (!flag [FLAG_REMOVED]) 322 if (!flag [FLAG_REMOVED])
377 // info must hold 256 * 3 bytes currently 377 // info must hold 256 * 3 bytes currently
378 const char *debug_desc (char *info) const; 378 const char *debug_desc (char *info) const;
379 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 379 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
380 const char *flag_desc (char *desc, int len) const; 380 const char *flag_desc (char *desc, int len) const;
381 381
382 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
383 MTH object *split (sint32 nr = 1); // return 0 on failure
384
382 int number_of () const 385 MTH int number_of () const
383 { 386 {
384 return nrof ? nrof : 1; 387 return nrof ? nrof : 1;
385 } 388 }
386 389
387 uint64 total_weight () const 390 MTH sint32 total_weight () const
388 { 391 {
389 return weight * number_of (); 392 return (weight + carrying) * number_of ();
390 } 393 }
394
395 MTH void update_weight ();
391 396
392 // return the dominant material of this item, always return something 397 // return the dominant material of this item, always return something
393 const materialtype_t *dominant_material () const; 398 const materialtype_t *dominant_material () const;
394 399
395 // return the volume of this object in cm³ 400 // return the volume of this object in cm³
396 uint64 volume () const 401 MTH uint64 volume () const
397 { 402 {
398 return total_weight () 403 return total_weight ()
399 * 1000 404 * 1000
400 * (type == CONTAINER ? 1000 : 1) 405 * (type == CONTAINER ? 1000 : 1)
401 / dominant_material ()->density; 406 / dominant_material ()->density;
425 /* This return true if object has still randomitems which 430 /* This return true if object has still randomitems which
426 * could be expanded. 431 * could be expanded.
427 */ 432 */
428 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 433 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
429 434
435 // returns the outermost environment, never returns 0
436 MTH object *outer_env ()
437 {
438 for (object *op = this; ; op = op->env)
439 if (!op->env)
440 return op;
441 }
442
430 // returns the player that has this object in his inventory, or 0 443 // returns the player that has this object in his inventory, or 0
444 // we assume the player is always the outer env
431 MTH object *in_player () const 445 MTH object *in_player ()
432 { 446 {
433 for (object *op = env; op; op = op->env) 447 object *op = outer_env ();
434 if (op->type == PLAYER)
435 return op;
436 448
437 return 0; 449 return op->type == PLAYER ? op : 0;
438 } 450 }
439 451
440 // "temporary" helper function 452 // "temporary" helper function
441 MTH object *head_ () 453 MTH object *head_ ()
442 { 454 {
445 457
446 MTH bool is_head () 458 MTH bool is_head ()
447 { 459 {
448 return head_ () == this; 460 return head_ () == this;
449 } 461 }
462
463 MTH bool is_on_map () const
464 {
465 return !env && !flag [FLAG_REMOVED];
466 }
467
468 // returns the player that cna see this object, if any
469 MTH object *visible_to () const;
450 470
451 MTH std::string long_desc (object *who = 0); 471 MTH std::string long_desc (object *who = 0);
452 MTH std::string describe_monster (object *who = 0); 472 MTH std::string describe_monster (object *who = 0);
453 MTH std::string describe_item (object *who = 0); 473 MTH std::string describe_item (object *who = 0);
454 MTH std::string describe (object *who = 0); 474 MTH std::string describe (object *who = 0);
519 { 539 {
520 return this; 540 return this;
521 } 541 }
522 542
523 /* This returns TRUE if the object is something that 543 /* This returns TRUE if the object is something that
524 * should be displayed in the floorbox/inventory window 544 * a client might want to know about.
525 */ 545 */
526 MTH bool client_visible () const 546 MTH bool client_visible () const
527 { 547 {
528 return !invisible && type != PLAYER; 548 return !invisible && type != PLAYER;
549 }
550
551 // the client does nrof * this weight
552 MTH sint32 client_weight () const
553 {
554 return weight + carrying;
529 } 555 }
530 556
531 MTH struct region *region () const; 557 MTH struct region *region () const;
532 558
533 void statusmsg (const char *msg, int color = NDI_BLACK); 559 void statusmsg (const char *msg, int color = NDI_BLACK);

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