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Comparing deliantra/server/include/object.h (file contents):
Revision 1.162 by root, Sun Apr 20 22:03:21 2008 UTC vs.
Revision 1.163 by root, Sun Apr 20 23:25:09 2008 UTC

377 // info must hold 256 * 3 bytes currently 377 // info must hold 256 * 3 bytes currently
378 const char *debug_desc (char *info) const; 378 const char *debug_desc (char *info) const;
379 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 379 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
380 const char *flag_desc (char *desc, int len) const; 380 const char *flag_desc (char *desc, int len) const;
381 381
382 int number_of () const 382 MTH int number_of () const
383 { 383 {
384 return nrof ? nrof : 1; 384 return nrof ? nrof : 1;
385 } 385 }
386 386
387 uint64 total_weight () const 387 MTH sint32 total_weight () const
388 { 388 {
389 return weight * number_of () + carrying; 389 return weight * number_of () + carrying;
390 } 390 }
391
392 MTH void update_weight ();
391 393
392 // return the dominant material of this item, always return something 394 // return the dominant material of this item, always return something
393 const materialtype_t *dominant_material () const; 395 const materialtype_t *dominant_material () const;
394 396
395 // return the volume of this object in cm³ 397 // return the volume of this object in cm³
396 uint64 volume () const 398 MTH uint64 volume () const
397 { 399 {
398 return total_weight () 400 return total_weight ()
399 * 1000 401 * 1000
400 * (type == CONTAINER ? 1000 : 1) 402 * (type == CONTAINER ? 1000 : 1)
401 / dominant_material ()->density; 403 / dominant_material ()->density;
424 426
425 /* This return true if object has still randomitems which 427 /* This return true if object has still randomitems which
426 * could be expanded. 428 * could be expanded.
427 */ 429 */
428 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 430 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
431
432 // returns the outermost environment, never returns 0
433 MTH object *outer_env ()
434 {
435 for (object *op = this; ; op = op->env)
436 if (!op->env)
437 return op;
438 }
429 439
430 // returns the player that has this object in his inventory, or 0 440 // returns the player that has this object in his inventory, or 0
431 MTH object *in_player () const 441 MTH object *in_player () const
432 { 442 {
433 for (object *op = env; op; op = op->env) 443 for (object *op = env; op; op = op->env)

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