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Comparing deliantra/server/include/object.h (file contents):
Revision 1.163 by root, Sun Apr 20 23:25:09 2008 UTC vs.
Revision 1.164 by root, Mon Apr 21 06:16:02 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
204 sint8 ACC (RW, item_power); /* power rating of the object */ 204 sint8 ACC (RW, item_power); /* power rating of the object */
205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
207 sint32 ACC (RW, weight); /* Attributes of the object */ 207 sint32 ACC (RW, weight); /* Attributes of the object */
208 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 208 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
209 sint32 ACC (RW, carrying); /* How much weight this object contains */ 209 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
210 sint64 ACC (RW, perm_exp); /* Permanent exp */ 210 sint64 ACC (RW, perm_exp); /* Permanent exp */
211 uint32 ACC (RW, weapontype); /* type of weapon */ 211 uint32 ACC (RW, weapontype); /* type of weapon */
212 uint32 ACC (RW, tooltype); /* type of tool or build facility */ 212 uint32 ACC (RW, tooltype); /* type of tool or build facility */
213 body_slot slot [NUM_BODY_LOCATIONS]; 213 body_slot slot [NUM_BODY_LOCATIONS];
214 faceidx ACC (RW, face); /* the graphical face */ 214 faceidx ACC (RW, face); /* the graphical face */
312 MTH void destroy (bool destroy_inventory = false); 312 MTH void destroy (bool destroy_inventory = false);
313 313
314 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 314 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
315 MTH void destroy_inv (bool drop_to_ground = false); 315 MTH void destroy_inv (bool drop_to_ground = false);
316 MTH object *insert (object *item); // insert into inventory 316 MTH object *insert (object *item); // insert into inventory
317 MTH void play_sound (faceidx sound) const; 317 MTH void play_sound (faceidx sound);
318 318
319 void do_remove (); 319 void do_remove ();
320 MTH void remove () 320 MTH void remove ()
321 { 321 {
322 if (!flag [FLAG_REMOVED]) 322 if (!flag [FLAG_REMOVED])
377 // info must hold 256 * 3 bytes currently 377 // info must hold 256 * 3 bytes currently
378 const char *debug_desc (char *info) const; 378 const char *debug_desc (char *info) const;
379 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 379 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers
380 const char *flag_desc (char *desc, int len) const; 380 const char *flag_desc (char *desc, int len) const;
381 381
382 MTH bool decrease_nr (sint32 nr);
383 MTH object *split_nr (sint32 nr);
384
382 MTH int number_of () const 385 MTH int number_of () const
383 { 386 {
384 return nrof ? nrof : 1; 387 return nrof ? nrof : 1;
385 } 388 }
386 389
387 MTH sint32 total_weight () const 390 MTH sint32 total_weight () const
388 { 391 {
389 return weight * number_of () + carrying; 392 return (weight + carrying) * number_of ();
390 } 393 }
391 394
392 MTH void update_weight (); 395 MTH void update_weight ();
393 396
394 // return the dominant material of this item, always return something 397 // return the dominant material of this item, always return something
436 if (!op->env) 439 if (!op->env)
437 return op; 440 return op;
438 } 441 }
439 442
440 // returns the player that has this object in his inventory, or 0 443 // returns the player that has this object in his inventory, or 0
444 // we assume the player is always the outer env
441 MTH object *in_player () const 445 MTH object *in_player ()
442 { 446 {
443 for (object *op = env; op; op = op->env) 447 object *op = outer_env ();
444 if (op->type == PLAYER)
445 return op;
446 448
447 return 0; 449 return op->type == PLAYER ? op : 0;
448 } 450 }
449 451
450 // "temporary" helper function 452 // "temporary" helper function
451 MTH object *head_ () 453 MTH object *head_ ()
452 { 454 {
454 } 456 }
455 457
456 MTH bool is_head () 458 MTH bool is_head ()
457 { 459 {
458 return head_ () == this; 460 return head_ () == this;
461 }
462
463 MTH bool is_on_map () const
464 {
465 return !env && !flag [FLAG_REMOVED];
459 } 466 }
460 467
461 MTH std::string long_desc (object *who = 0); 468 MTH std::string long_desc (object *who = 0);
462 MTH std::string describe_monster (object *who = 0); 469 MTH std::string describe_monster (object *who = 0);
463 MTH std::string describe_item (object *who = 0); 470 MTH std::string describe_item (object *who = 0);

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