1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
… | |
… | |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
214 | faceidx ACC (RW, face); /* the graphical face */ |
214 | faceidx ACC (RW, face); /* the graphical face */ |
… | |
… | |
312 | MTH void destroy (bool destroy_inventory = false); |
312 | MTH void destroy (bool destroy_inventory = false); |
313 | |
313 | |
314 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
314 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
315 | MTH void destroy_inv (bool drop_to_ground = false); |
315 | MTH void destroy_inv (bool drop_to_ground = false); |
316 | MTH object *insert (object *item); // insert into inventory |
316 | MTH object *insert (object *item); // insert into inventory |
317 | MTH void play_sound (faceidx sound) const; |
317 | MTH void play_sound (faceidx sound); |
318 | |
318 | |
319 | void do_remove (); |
319 | void do_remove (); |
320 | MTH void remove () |
320 | MTH void remove () |
321 | { |
321 | { |
322 | if (!flag [FLAG_REMOVED]) |
322 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
377 | // info must hold 256 * 3 bytes currently |
377 | // info must hold 256 * 3 bytes currently |
378 | const char *debug_desc (char *info) const; |
378 | const char *debug_desc (char *info) const; |
379 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
379 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
380 | const char *flag_desc (char *desc, int len) const; |
380 | const char *flag_desc (char *desc, int len) const; |
381 | |
381 | |
|
|
382 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
|
|
383 | MTH object *split (sint32 nr = 1); // return 0 on failure |
|
|
384 | |
382 | int number_of () const |
385 | MTH int number_of () const |
383 | { |
386 | { |
384 | return nrof ? nrof : 1; |
387 | return nrof ? nrof : 1; |
385 | } |
388 | } |
386 | |
389 | |
387 | uint64 total_weight () const |
390 | MTH sint32 total_weight () const |
388 | { |
391 | { |
389 | return weight * number_of () + carrying; |
392 | return (weight + carrying) * number_of (); |
390 | } |
393 | } |
|
|
394 | |
|
|
395 | MTH void update_weight (); |
391 | |
396 | |
392 | // return the dominant material of this item, always return something |
397 | // return the dominant material of this item, always return something |
393 | const materialtype_t *dominant_material () const; |
398 | const materialtype_t *dominant_material () const; |
394 | |
399 | |
395 | // return the volume of this object in cm³ |
400 | // return the volume of this object in cm³ |
396 | uint64 volume () const |
401 | MTH uint64 volume () const |
397 | { |
402 | { |
398 | return total_weight () |
403 | return total_weight () |
399 | * 1000 |
404 | * 1000 |
400 | * (type == CONTAINER ? 1000 : 1) |
405 | * (type == CONTAINER ? 1000 : 1) |
401 | / dominant_material ()->density; |
406 | / dominant_material ()->density; |
… | |
… | |
425 | /* This return true if object has still randomitems which |
430 | /* This return true if object has still randomitems which |
426 | * could be expanded. |
431 | * could be expanded. |
427 | */ |
432 | */ |
428 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
433 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
429 | |
434 | |
|
|
435 | // returns the outermost environment, never returns 0 |
|
|
436 | MTH object *outer_env () |
|
|
437 | { |
|
|
438 | for (object *op = this; ; op = op->env) |
|
|
439 | if (!op->env) |
|
|
440 | return op; |
|
|
441 | } |
|
|
442 | |
430 | // returns the player that has this object in his inventory, or 0 |
443 | // returns the player that has this object in his inventory, or 0 |
|
|
444 | // we assume the player is always the outer env |
431 | MTH object *in_player () const |
445 | MTH object *in_player () |
432 | { |
446 | { |
433 | for (object *op = env; op; op = op->env) |
447 | object *op = outer_env (); |
434 | if (op->type == PLAYER) |
|
|
435 | return op; |
|
|
436 | |
448 | |
437 | return 0; |
449 | return op->type == PLAYER ? op : 0; |
438 | } |
450 | } |
439 | |
451 | |
440 | // "temporary" helper function |
452 | // "temporary" helper function |
441 | MTH object *head_ () |
453 | MTH object *head_ () |
442 | { |
454 | { |
… | |
… | |
444 | } |
456 | } |
445 | |
457 | |
446 | MTH bool is_head () |
458 | MTH bool is_head () |
447 | { |
459 | { |
448 | return head_ () == this; |
460 | return head_ () == this; |
|
|
461 | } |
|
|
462 | |
|
|
463 | MTH bool is_on_map () const |
|
|
464 | { |
|
|
465 | return !env && !flag [FLAG_REMOVED]; |
449 | } |
466 | } |
450 | |
467 | |
451 | MTH std::string long_desc (object *who = 0); |
468 | MTH std::string long_desc (object *who = 0); |
452 | MTH std::string describe_monster (object *who = 0); |
469 | MTH std::string describe_monster (object *who = 0); |
453 | MTH std::string describe_item (object *who = 0); |
470 | MTH std::string describe_item (object *who = 0); |