1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
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20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #ifndef OBJECT_H |
25 | #ifndef OBJECT_H |
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26 | |
27 | |
27 | #include <bitset> |
28 | #include <bitset> |
28 | |
29 | |
29 | #include "cfperl.h" |
30 | #include "cfperl.h" |
30 | #include "shstr.h" |
31 | #include "shstr.h" |
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32 | |
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33 | //+GPL |
31 | |
34 | |
32 | typedef int tag_t; |
35 | typedef int tag_t; |
33 | |
36 | |
34 | enum { |
37 | enum { |
35 | body_skill, |
38 | body_skill, |
… | |
… | |
74 | * Each object (this also means archetypes!) could have a few of these |
77 | * Each object (this also means archetypes!) could have a few of these |
75 | * "dangling" from it; this could also end up containing 'parse errors'. |
78 | * "dangling" from it; this could also end up containing 'parse errors'. |
76 | * |
79 | * |
77 | * key and value are shared-strings. |
80 | * key and value are shared-strings. |
78 | * |
81 | * |
79 | * Please use get_ob_key_value(), set_ob_key_value() from object.c rather than |
82 | * Please use kv_get/kv_set/kv_del from object rather than |
80 | * accessing the list directly. |
83 | * accessing the list directly. |
81 | * Exception is if you want to walk this list for some reason. |
84 | * Exception is if you want to walk this list for some reason. |
82 | */ |
85 | */ |
83 | struct key_value |
86 | struct key_value : slice_allocated |
84 | { |
87 | { |
85 | key_value *next; |
88 | key_value *next; |
86 | shstr key, value; |
89 | shstr key, value; |
87 | }; |
90 | }; |
88 | |
91 | |
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92 | //-GPL |
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93 | |
89 | struct UUID |
94 | struct UUID |
90 | { |
95 | { |
91 | uint64 seq; |
96 | uint64 seq; |
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97 | |
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98 | enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0 |
92 | |
99 | |
93 | static UUID cur; // last uuid generated |
100 | static UUID cur; // last uuid generated |
94 | static void init (); |
101 | static void init (); |
95 | static UUID gen (); |
102 | static UUID gen (); |
96 | |
103 | |
97 | UUID () { } |
104 | UUID () { } |
98 | UUID (uint64 seq) : seq(seq) { } |
105 | UUID (uint64 seq) : seq(seq) { } |
99 | operator uint64() { return seq; } |
106 | operator uint64() { return seq; } |
100 | void operator =(uint64 seq) { this->seq = seq; } |
107 | void operator =(uint64 seq) { this->seq = seq; } |
101 | |
108 | |
102 | typedef char BUF [32]; |
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103 | |
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104 | bool parse (const char *s) |
109 | bool parse (const char *s); |
105 | { |
110 | char *append (char *buf) const; |
106 | return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1; |
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107 | } |
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108 | |
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109 | const char *c_str (char *buf, int len) const |
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110 | { |
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111 | snprintf (buf, len, "<1.%" PRIx64 ">", seq); |
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112 | |
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113 | return buf; |
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114 | } |
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115 | |
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116 | const char *c_str () const |
111 | char *c_str () const; |
117 | { |
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118 | static BUF buf; |
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119 | |
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120 | return c_str (buf, sizeof (buf)); |
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121 | } |
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122 | }; |
112 | }; |
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113 | |
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114 | //+GPL |
123 | |
115 | |
124 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
116 | /* Definition for WILL_APPLY values. Replaces having harcoded values |
125 | * sprinkled in the code. Note that some of these also replace fields |
117 | * sprinkled in the code. Note that some of these also replace fields |
126 | * that were in the can_apply area. What is the point of having both |
118 | * that were in the can_apply area. What is the point of having both |
127 | * can_apply and will_apply? |
119 | * can_apply and will_apply? |
… | |
… | |
132 | #define WILL_APPLY_DOOR 0x08 |
124 | #define WILL_APPLY_DOOR 0x08 |
133 | #define WILL_APPLY_FOOD 0x10 |
125 | #define WILL_APPLY_FOOD 0x10 |
134 | |
126 | |
135 | struct body_slot |
127 | struct body_slot |
136 | { |
128 | { |
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129 | signed char used:4; /* Calculated value based on items equipped */ |
137 | signed char info:4; /* body info as loaded from the file */ |
130 | signed char info:4; /* body info as loaded from the file */ |
138 | signed char used:4; /* Calculated value based on items equipped */ |
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139 | }; |
131 | }; |
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132 | |
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133 | typedef struct oblnk |
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134 | { /* Used to link together several objects */ |
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135 | object_ptr ob; |
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136 | struct oblnk *next; |
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137 | } objectlink; |
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138 | |
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139 | typedef struct oblinkpt |
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140 | { /* Used to link together several object links */ |
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141 | struct oblnk *link; |
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142 | struct oblinkpt *next; |
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143 | shstr id; /* Used as connected value in buttons/gates */ |
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144 | } oblinkpt; |
140 | |
145 | |
141 | INTERFACE_CLASS (object) |
146 | INTERFACE_CLASS (object) |
142 | // these are being copied |
147 | // these are being copied |
143 | struct object_copy : attachable |
148 | struct object_copy : attachable |
144 | { |
149 | { |
145 | typedef bitset<NUM_FLAGS> flags_t; |
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146 | |
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147 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
150 | sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ |
148 | |
151 | |
149 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
152 | uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ |
150 | uint8 ACC (RW, subtype); /* subtype of object */ |
153 | uint8 ACC (RW, subtype); /* subtype of object */ |
151 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
154 | sint8 ACC (RW, direction); /* Means the object is moving that way. */ |
… | |
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155 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
158 | shstr ACC (RW, name_pl); /* The plural name of the object */ |
156 | shstr ACC (RW, title); /* Of foo, etc */ |
159 | shstr ACC (RW, title); /* Of foo, etc */ |
157 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
160 | shstr ACC (RW, race); /* human, goblin, dragon, etc */ |
158 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
161 | shstr ACC (RW, slaying); /* Which race to do double damage to */ |
159 | /* If this is an exit, this is the filename */ |
162 | /* If this is an exit, this is the filename */ |
160 | shstr ACC (RW, tag); // a tag used to tracking this object |
163 | |
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164 | typedef bitset<NUM_FLAGS> flags_t; |
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165 | flags_t flag; /* various flags */ |
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166 | #if FOR_PERL |
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167 | bool ACC (RW, flag[NUM_FLAGS]); |
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168 | #endif |
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169 | |
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170 | materialtype_t *material; // What material this object consists of //TODO, make perl-accessible |
161 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
171 | shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ |
162 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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163 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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164 | /* To get put into books and the like. */ |
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165 | shstr ACC (RW, materialname); /* specific material name */ |
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166 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
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167 | // materialtype_t *ACC (RW, material); /* What material this object consists of */ |
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168 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
172 | object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ |
169 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
173 | object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ |
170 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
174 | object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ |
171 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
175 | object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ |
172 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
176 | object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ |
… | |
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175 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
179 | arch_ptr ACC (RW, arch); /* Pointer to archetype */ |
176 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
180 | arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ |
177 | |
181 | |
178 | float ACC (RW, speed); /* The overall speed of this object */ |
182 | float ACC (RW, speed); /* The overall speed of this object */ |
179 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
183 | float ACC (RW, speed_left); /* How much speed is left to spend this round */ |
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184 | |
180 | uint32 ACC (RW, nrof); /* How many of the objects */ |
185 | sint32 ACC (RW, nrof); /* How many of the objects */ |
181 | |
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182 | /* This next big block are basically used for monsters and equipment */ |
186 | /* This next big block is basically used for monsters and equipment */ |
183 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
187 | uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ |
184 | |
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185 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
188 | sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ |
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189 | |
186 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
190 | uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ |
187 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
191 | uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ |
188 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
192 | uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ |
189 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
193 | uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ |
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194 | |
190 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
195 | uint16 ACC (RW, materials); /* What materials this object consists of */ |
191 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
196 | sint8 ACC (RW, magic); /* Any magical bonuses to this item */ |
192 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
197 | uint8 ACC (RW, state); /* How the object was last drawn (animation) */ |
193 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
198 | sint32 ACC (RW, value); /* How much money it is worth (or contains) */ |
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199 | |
194 | /* Note that the last_.. values are sometimes used for non obvious |
200 | /* Note that the last_.. values are sometimes used for non obvious |
195 | * meanings by some objects, eg, sp penalty, permanent exp. |
201 | * meanings by some objects, eg, sp penalty, permanent exp. |
196 | */ |
202 | */ |
197 | sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
203 | sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */ |
198 | sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
204 | sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */ |
199 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
205 | sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ |
200 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
206 | sint16 ACC (RW, last_eat); /* How long since we last ate */ |
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207 | |
201 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
208 | sint16 ACC (RW, invisible); /* How much longer the object will be invis */ |
202 | sint16 ACC (RW, level); /* Level of creature or object */ |
209 | sint16 ACC (RW, level); /* Level of creature or object */ |
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210 | |
203 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
211 | uint8 ACC (RW, pick_up); /* See crossfire.doc */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
212 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
213 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
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214 | uint8 ACC (RW, weapontype); /* type of weapon */ |
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215 | |
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216 | body_slot slot [NUM_BODY_LOCATIONS]; |
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217 | |
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218 | faceidx ACC (RW, face); /* the graphical face */ |
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219 | |
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220 | faceidx ACC (RW, sound); /* the sound face */ |
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221 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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222 | |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
223 | sint32 ACC (RW, weight); /* Attributes of the object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
224 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
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225 | |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
226 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
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227 | |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
228 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
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212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
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213 | body_slot slot [NUM_BODY_LOCATIONS]; |
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214 | faceidx ACC (RW, face); /* the graphical face */ |
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215 | faceidx ACC (RW, sound); /* the sound face */ |
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216 | faceidx ACC (RW, sound_destroy); /* played on destroy */ |
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217 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
229 | living ACC (RO, stats); /* Str, Con, Dex, etc */ |
218 | /* See the pod/objects.pod for more info about body locations */ |
230 | /* See the pod/objects.pod for more info about body locations */ |
219 | |
231 | |
220 | /* Following mostly refers to fields only used for monsters */ |
232 | /* Following mostly refers to fields only used for monsters */ |
221 | uint32 ACC (RW, hide); /* The object is hidden, not invisible */ |
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222 | |
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223 | /* allows different movement patterns for attackers */ |
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224 | sint32 ACC (RW, move_status); /* What stage in attack mode */ |
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225 | uint16 ACC (RW, attack_movement); /* What kind of attack movement */ |
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226 | uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
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227 | float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */ |
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228 | /* races/classes can need less/more exp to gain levels */ |
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229 | |
233 | |
230 | /* Spell related information, may be useful elsewhere |
234 | /* Spell related information, may be useful elsewhere |
231 | * Note that other fields are used - these files are basically |
235 | * Note that other fields are used - these files are basically |
232 | * only used in spells. |
236 | * only used in spells. |
233 | */ |
237 | */ |
234 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
238 | sint16 ACC (RW, duration); /* How long the spell lasts */ |
235 | sint16 ACC (RW, casting_time);/* time left before spell goes off */ |
239 | uint8 ACC (RW, casting_time); /* time left before spell goes off */ |
236 | |
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237 | uint16 ACC (RW, start_holding); |
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238 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
240 | uint8 ACC (RW, duration_modifier); /* how level modifies duration */ |
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241 | |
239 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
242 | uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ |
240 | |
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241 | sint8 ACC (RW, range); /* Range of the spell */ |
243 | sint8 ACC (RW, range); /* Range of the spell */ |
242 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
244 | uint8 ACC (RW, range_modifier); /* How going up in level effects range */ |
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245 | sint8 ACC (RW, item_power); /* power rating of the object */ |
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246 | |
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247 | uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */ |
243 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
248 | MoveType ACC (RW, move_type); /* Type of movement this object uses */ |
244 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
249 | MoveType ACC (RW, move_block);/* What movement types this blocks */ |
245 | |
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246 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
250 | MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ |
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251 | |
247 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
252 | MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ |
248 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
253 | MoveType ACC (RW, move_off); /* Move types affected moving off this space */ |
249 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
254 | MoveType ACC (RW, move_slow); /* Movement types this slows down */ |
250 | |
255 | |
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256 | // 8 free bits |
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257 | |
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258 | //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */ |
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259 | // /* races/classes can need less/more exp to gain levels */ |
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260 | static const float expmul = 1.0;//D |
251 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
261 | float ACC (RW, move_slow_penalty); /* How much this slows down the object */ |
252 | |
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253 | char *ACC (RW, spellarg); |
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254 | |
262 | |
255 | /* Following are values used by any object */ |
263 | /* Following are values used by any object */ |
256 | /* this objects turns into or what this object creates */ |
264 | /* this objects turns into or what this object creates */ |
257 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
265 | treasurelist *ACC (RW, randomitems); /* Items to be generated */ |
258 | flags_t flag; /* various flags */ |
266 | |
259 | #if FOR_PERL |
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260 | bool ACC (RW, flag[NUM_FLAGS]); |
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261 | #endif |
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262 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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263 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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264 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
267 | uint8 ACC (RW, last_anim); /* last sequence used to draw face */ |
265 | sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */ |
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266 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
268 | uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ |
267 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
269 | uint8 ACC (RW, will_apply); /* See crossfire.doc */ |
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270 | uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ |
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271 | uint16 ACC (RW, animation_id);/* An index into the animation array */ |
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272 | uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */ |
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273 | |
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274 | uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */ |
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275 | uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */ |
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276 | /* allows different movement patterns for attackers */ |
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277 | uint8 ACC (RW, move_status); /* What stage in attack mode */ |
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278 | uint8 ACC (RW, attack_movement);/* What kind of attack movement */ |
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279 | |
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280 | //16+ free bits |
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281 | |
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282 | // rarely-accessed members should be at the end |
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283 | shstr ACC (RW, tag); // a tag used to tracking this object |
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284 | shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */ |
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285 | shstr ACC (RW, lore); /* Obscure information about this object, */ |
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286 | /* To get put into books and the like. */ |
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287 | shstr ACC (RW, custom_name); /* Custom name assigned by player */ |
268 | }; |
288 | }; |
269 | |
289 | |
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290 | const_utf8_string query_weight (const object *op); |
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291 | const_utf8_string query_short_name (const object *op); |
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292 | const_utf8_string query_name (const object *op); |
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293 | const_utf8_string query_base_name (const object *op, int plural); |
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294 | |
270 | struct object : zero_initialised, object_copy |
295 | struct object : zero_initialised, object_copy |
271 | { |
296 | { |
272 | // These variables are not changed by ->copy_to |
297 | // These variables are not changed by ->copy_to |
273 | maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ |
298 | maptile *ACC (RW, map); /* Pointer to the map in which this object is present */ |
274 | |
299 | |
275 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
300 | UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. |
276 | int ACC (RO, count); |
301 | int ACC (RO, count); |
277 | object_vector_index ACC (RO, index); // index into objects |
302 | object_vector_index ACC (RO, index); // index into objects |
278 | object_vector_index ACC (RO, active); // index into actives |
303 | object_vector_index ACC (RO, active); // index into actives |
… | |
… | |
283 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
308 | object *ACC (RW, above); /* Pointer to the object stacked above this one */ |
284 | /* Note: stacked in the *same* environment */ |
309 | /* Note: stacked in the *same* environment */ |
285 | object *inv; /* Pointer to the first object in the inventory */ |
310 | object *inv; /* Pointer to the first object in the inventory */ |
286 | |
311 | |
287 | //TODO: container must move into client |
312 | //TODO: container must move into client |
288 | object_ptr ACC (RW, container); /* Current container being used. I think this |
313 | object_ptr ACC (RW, container);/* Currently opened container. I think this |
289 | * is only used by the player right now. |
314 | * is only used by the player right now. |
290 | */ |
315 | */ |
291 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
316 | object *ACC (RW, env); /* Pointer to the object which is the environment. |
292 | * This is typically the container that the object is in. |
317 | * This is typically the container that the object is in. |
293 | */ |
318 | */ |
294 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
319 | object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ |
295 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
320 | object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different |
296 | client_container *seen_by; // seen by which player/container currently? |
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297 | key_value *key_values; /* Fields not explictly known by the loader. */ |
321 | key_value *key_values; /* Fields not explictly known by the loader. */ |
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322 | |
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323 | // privates / perl |
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324 | shstr_tmp kv_get (shstr_tmp key) const; |
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325 | void kv_del (shstr_tmp key); |
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326 | void kv_set (shstr_tmp key, shstr_tmp value); |
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327 | |
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328 | //-GPL |
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329 | |
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330 | // custom extra fields management |
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331 | struct key_value_access_proxy |
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332 | { |
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333 | object &ob; |
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334 | shstr_tmp key; |
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335 | |
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336 | key_value_access_proxy (object &ob, shstr_tmp key) |
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337 | : ob (ob), key (key) |
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338 | { |
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339 | } |
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340 | |
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341 | const key_value_access_proxy &operator =(shstr_tmp value) const |
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342 | { |
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343 | ob.kv_set (key, value); |
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344 | return *this; |
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345 | } |
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346 | |
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347 | operator const shstr_tmp () const { return ob.kv_get (key); } |
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348 | operator const char *() const { return ob.kv_get (key); } |
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349 | |
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350 | private: |
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351 | void operator =(int); |
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352 | }; |
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353 | |
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354 | // operator [] is too annoying to use |
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355 | const key_value_access_proxy kv (shstr_tmp key) |
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356 | { |
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357 | return key_value_access_proxy (*this, key); |
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358 | } |
298 | |
359 | |
299 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
360 | bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all |
300 | MTH void post_load_check (); // do some adjustments after parsing |
361 | MTH void post_load_check (); // do some adjustments after parsing |
301 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
362 | static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. |
302 | bool write (object_freezer &f); |
363 | bool write (object_freezer &f); |
303 | |
364 | |
304 | MTH int slottype () const; |
365 | MTH int slottype () const; |
305 | MTH static object *create (); |
366 | MTH static object *create (); |
306 | const mapxy &operator =(const mapxy &pos); |
367 | const mapxy &operator =(const mapxy &pos); |
307 | object &operator =(const object &src); |
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308 | MTH void copy_to (object *dst); |
368 | MTH void copy_to (object *dst); |
309 | MTH object *clone (); // create + copy_to |
369 | MTH object *clone (); // create + copy_to a single object |
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370 | MTH object *deep_clone (); // copy whole more chain and inventory |
310 | void do_destroy (); |
371 | void do_destroy (); |
311 | void gather_callbacks (AV *&callbacks, event_type event) const; |
372 | void gather_callbacks (AV *&callbacks, event_type event) const; |
312 | MTH void destroy (bool destroy_inventory = false); |
373 | MTH void destroy (); |
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374 | MTH void drop_and_destroy () |
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375 | { |
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376 | destroy_inv (true); |
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377 | destroy (); |
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378 | } |
313 | |
379 | |
314 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
380 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
315 | MTH void destroy_inv (bool drop_to_ground = false); |
381 | MTH void destroy_inv (bool drop_to_ground = false); |
316 | MTH object *insert (object *item); // insert into inventory |
382 | MTH object *insert (object *item); // insert into inventory |
317 | MTH void play_sound (faceidx sound); |
383 | MTH void play_sound (faceidx sound) const; |
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384 | MTH void say_msg (const_utf8_string msg) const; |
318 | |
385 | |
319 | void do_remove (); |
386 | void do_remove (); |
320 | MTH void remove () |
387 | MTH void remove () |
321 | { |
388 | { |
322 | if (!flag [FLAG_REMOVED]) |
389 | if (!flag [FLAG_REMOVED]) |
… | |
… | |
330 | remove (); |
397 | remove (); |
331 | *this = pos; |
398 | *this = pos; |
332 | insert_at (this, this); |
399 | insert_at (this, this); |
333 | } |
400 | } |
334 | |
401 | |
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402 | // high-level move method. |
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403 | // object op is trying to move in direction dir. |
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404 | // originator is typically the same as op, but |
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405 | // can be different if originator is causing op to |
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406 | // move (originator is pushing op) |
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407 | // returns 0 if the object is not able to move to the |
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408 | // desired space, 1 otherwise (in which case we also |
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409 | // move the object accordingly. This function is |
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410 | // very similiar to move_object. |
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411 | int move (int dir, object *originator); |
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412 | |
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413 | int move (int dir) |
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414 | { |
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415 | return move (dir, this); |
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416 | } |
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417 | |
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418 | // changes move_type to a new value - handles move_on/move_off effects |
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419 | MTH void change_move_type (MoveType mt); |
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420 | |
335 | static bool can_merge_slow (object *op1, object *op2); |
421 | static bool can_merge_slow (object *op1, object *op2); |
336 | |
422 | |
337 | // this is often used in time-critical code, so optimise |
423 | // this is often used in time-critical code, so optimise |
338 | MTH static bool can_merge (object *op1, object *op2) |
424 | MTH static bool can_merge (object *op1, object *op2) |
339 | { |
425 | { |
… | |
… | |
342 | && can_merge_slow (op1, op2); |
428 | && can_merge_slow (op1, op2); |
343 | } |
429 | } |
344 | |
430 | |
345 | MTH void set_owner (object *owner); |
431 | MTH void set_owner (object *owner); |
346 | MTH void set_speed (float speed); |
432 | MTH void set_speed (float speed); |
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433 | MTH void set_glow_radius (sint8 rad); |
347 | MTH bool change_weapon (object *ob); |
434 | MTH bool change_weapon (object *ob); |
348 | MTH bool change_skill (object *ob); |
435 | MTH bool change_skill (object *ob); |
349 | |
436 | |
350 | MTH void open_container (object *new_container); |
437 | MTH void open_container (object *new_container); |
351 | MTH void close_container () |
438 | MTH void close_container () |
352 | { |
439 | { |
353 | open_container (0); |
440 | open_container (0); |
354 | } |
441 | } |
355 | |
442 | |
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443 | // potential future accessor for "container" |
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444 | MTH object *container_ () const |
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445 | { |
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446 | return container; |
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447 | } |
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448 | |
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449 | MTH bool is_open_container () const |
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450 | { |
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451 | // strangely enough, using ?: here causes code to inflate |
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452 | return type == CONTAINER |
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453 | && ((env && env->container_ () == this) |
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454 | || (!env && flag [FLAG_APPLIED])); |
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455 | } |
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456 | |
356 | MTH object *force_find (const shstr name); |
457 | MTH object *force_find (shstr_tmp name); |
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458 | MTH void force_set_timer (int duration); |
357 | MTH void force_add (const shstr name, int duration = 0); |
459 | MTH object *force_add (shstr_tmp name, int duration = 0); |
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460 | |
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461 | oblinkpt *find_link () const; |
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462 | MTH void add_link (maptile *map, shstr_tmp id); |
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463 | MTH void remove_link (); |
358 | |
464 | |
359 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
465 | // overwrite the attachable should_invoke function with a version that also checks ev_want_type |
360 | bool should_invoke (event_type event) |
466 | bool should_invoke (event_type event) |
361 | { |
467 | { |
362 | return ev_want_event [event] || ev_want_type [type] || cb; |
468 | return ev_want_event [event] || ev_want_type [type] || cb; |
… | |
… | |
373 | MTH void drain_stat (); |
479 | MTH void drain_stat (); |
374 | MTH void drain_specific_stat (int deplete_stats); |
480 | MTH void drain_specific_stat (int deplete_stats); |
375 | MTH void change_luck (int value); |
481 | MTH void change_luck (int value); |
376 | |
482 | |
377 | // info must hold 256 * 3 bytes currently |
483 | // info must hold 256 * 3 bytes currently |
378 | const char *debug_desc (char *info) const; |
484 | const_utf8_string debug_desc (char *info) const; |
379 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
485 | MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers |
380 | const char *flag_desc (char *desc, int len) const; |
486 | const_utf8_string flag_desc (char *desc, int len) const; |
381 | |
487 | |
382 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
488 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
383 | MTH object *split (sint32 nr = 1); // return 0 on failure |
489 | MTH object *split (sint32 nr = 1); // return 0 on failure |
384 | |
490 | |
385 | MTH int number_of () const |
491 | MTH int number_of () const |
… | |
… | |
393 | } |
499 | } |
394 | |
500 | |
395 | MTH void update_weight (); |
501 | MTH void update_weight (); |
396 | |
502 | |
397 | // return the dominant material of this item, always return something |
503 | // return the dominant material of this item, always return something |
398 | const materialtype_t *dominant_material () const; |
504 | const materialtype_t *dominant_material () const |
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505 | { |
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506 | return material; |
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507 | } |
399 | |
508 | |
400 | // return the volume of this object in cm³ |
509 | // return the volume of this object in cm³ |
401 | MTH uint64 volume () const |
510 | MTH uint64 volume () const |
402 | { |
511 | { |
403 | return total_weight () |
512 | return (uint64)total_weight () |
404 | * 1000 |
513 | * 1024 // 1000 actually |
405 | * (type == CONTAINER ? 1000 : 1) |
514 | * (type == CONTAINER ? 128 : 1) |
406 | / dominant_material ()->density; |
515 | / dominant_material ()->density; // ugh, division |
407 | } |
516 | } |
408 | |
517 | |
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518 | MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; } |
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519 | |
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520 | MTH bool is_wiz () const { return flag [FLAG_WIZ]; } |
409 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
521 | MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } |
410 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
522 | MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET |
411 | || type == CLOAK || type == BOOTS || type == GLOVES |
523 | || type == CLOAK || type == BOOTS || type == GLOVES |
412 | || type == BRACERS || type == GIRDLE; } |
524 | || type == BRACERS || type == GIRDLE; } |
413 | MTH bool is_alive () const { return (type == PLAYER |
525 | MTH bool is_alive () const { return (type == PLAYER |
… | |
… | |
417 | MTH bool is_arrow () const { return type == ARROW |
529 | MTH bool is_arrow () const { return type == ARROW |
418 | || (type == SPELL_EFFECT |
530 | || (type == SPELL_EFFECT |
419 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
531 | && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } |
420 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
532 | MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } |
421 | |
533 | |
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534 | MTH bool is_dragon () const; |
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535 | |
422 | MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } |
536 | MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; } |
423 | |
537 | |
424 | // temporary: wether the object can be saved in a map file |
538 | // temporary: wether the object can be saved in a map file |
425 | // contr => is a player |
539 | // contr => is a player |
426 | // head => only save head of a multitile object |
540 | // head => only save head of a multitile object |
427 | // owner => can not reference owner yet |
541 | // owner => can not reference owner yet |
… | |
… | |
430 | /* This return true if object has still randomitems which |
544 | /* This return true if object has still randomitems which |
431 | * could be expanded. |
545 | * could be expanded. |
432 | */ |
546 | */ |
433 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
547 | MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } |
434 | |
548 | |
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549 | static bool msg_has_dialogue (const char *msg) { return *msg == '@'; } |
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550 | |
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551 | MTH bool has_dialogue () const { return msg_has_dialogue (&msg); } |
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552 | |
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553 | // returns the outermost owner, never returns 0 |
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554 | MTH object *outer_owner () |
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555 | { |
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556 | object *op; |
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557 | |
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558 | for (op = this; op->owner; op = op->owner) |
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559 | ; |
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560 | |
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561 | return op; |
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562 | } |
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563 | |
435 | // returns the outermost environment, never returns 0 |
564 | // returns the outermost environment, never returns 0 |
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565 | MTH object *outer_env_or_self () const |
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566 | { |
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567 | const object *op; |
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568 | |
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569 | for (op = this; op->env; op = op->env) |
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570 | ; |
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571 | |
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572 | return const_cast<object *>(op); |
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573 | } |
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574 | |
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575 | // returns the outermost environment, may return 0 |
436 | MTH object *outer_env () |
576 | MTH object *outer_env () const |
437 | { |
577 | { |
438 | for (object *op = this; ; op = op->env) |
578 | return env ? outer_env_or_self () : 0; |
439 | if (!op->env) |
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440 | return op; |
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441 | } |
579 | } |
442 | |
580 | |
443 | // returns the player that has this object in his inventory, or 0 |
581 | // returns the player that has this object in his inventory, or 0 |
444 | // we assume the player is always the outer env |
582 | // we assume the player is always the outer env |
445 | MTH object *in_player () |
583 | MTH object *in_player () const |
446 | { |
584 | { |
447 | object *op = outer_env (); |
585 | object *op = outer_env_or_self (); |
448 | |
586 | |
449 | return op->type == PLAYER ? op : 0; |
587 | return op->type == PLAYER ? op : 0; |
450 | } |
588 | } |
451 | |
589 | |
452 | // "temporary" helper function |
590 | // "temporary" helper function |
453 | MTH object *head_ () |
591 | MTH object *head_ () const |
454 | { |
592 | { |
455 | return head ? head : this; |
593 | return head ? head : const_cast<object *>(this); |
456 | } |
594 | } |
457 | |
595 | |
458 | MTH bool is_head () |
596 | MTH bool is_head () const |
459 | { |
597 | { |
460 | return head_ () == this; |
598 | return head_ () == this; |
461 | } |
599 | } |
462 | |
600 | |
463 | MTH bool is_on_map () const |
601 | MTH bool is_on_map () const |
464 | { |
602 | { |
465 | return !env && !flag [FLAG_REMOVED]; |
603 | return !env && !flag [FLAG_REMOVED]; |
466 | } |
604 | } |
467 | |
605 | |
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606 | MTH bool is_inserted () const |
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607 | { |
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608 | return !flag [FLAG_REMOVED]; |
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|
609 | } |
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610 | |
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611 | MTH bool is_player () const |
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612 | { |
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613 | return !!contr; |
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614 | } |
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615 | |
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616 | MTH bool affects_los () const |
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617 | { |
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618 | return glow_radius || flag [FLAG_BLOCKSVIEW]; |
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619 | } |
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620 | |
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621 | MTH bool has_carried_lights () const |
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622 | { |
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623 | return glow_radius; |
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624 | } |
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625 | |
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|
626 | // returns the player that cna see this object, if any |
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627 | MTH object *visible_to () const; |
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628 | |
468 | MTH std::string long_desc (object *who = 0); |
629 | MTH std::string long_desc (object *who = 0); // query_name . " " . describe |
469 | MTH std::string describe_monster (object *who = 0); |
630 | MTH std::string describe_monster (object *who = 0); |
470 | MTH std::string describe_item (object *who = 0); |
631 | MTH std::string describe_item (object *who = 0); |
471 | MTH std::string describe (object *who = 0); |
632 | MTH std::string describe (object *who = 0); // long description, without name |
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633 | |
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634 | MTH const_utf8_string query_weight () { return ::query_weight (this); } |
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635 | MTH const_utf8_string query_name () { return ::query_name (this); } |
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636 | MTH const_utf8_string query_short_name () { return ::query_short_name (this); } |
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637 | MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); } |
472 | |
638 | |
473 | // If this object has no extra parts but should have them, |
639 | // If this object has no extra parts but should have them, |
474 | // add them, effectively expanding heads into multipart |
640 | // add them, effectively expanding heads into multipart |
475 | // objects. This method only works on objects not inserted |
641 | // objects. This method only works on objects not inserted |
476 | // anywhere. |
642 | // anywhere. |
… | |
… | |
479 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
645 | MTH void create_treasure (treasurelist *tl, int flags = 0); |
480 | |
646 | |
481 | // insert object at same map position as 'where' |
647 | // insert object at same map position as 'where' |
482 | // handles both inventory and map "positions" |
648 | // handles both inventory and map "positions" |
483 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
649 | MTH object *insert_at (object *where, object *originator = 0, int flags = 0); |
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650 | // check whether we can put this into the map, respect max_nrof, max_volume, max_items |
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651 | MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0); |
484 | MTH void drop_unpaid_items (); |
652 | MTH void drop_unpaid_items (); |
485 | |
653 | |
486 | MTH void activate (); |
654 | MTH void activate (); |
487 | MTH void deactivate (); |
655 | MTH void deactivate (); |
488 | MTH void activate_recursive (); |
656 | MTH void activate_recursive (); |
… | |
… | |
491 | // set the given flag on all objects in the inventory recursively |
659 | // set the given flag on all objects in the inventory recursively |
492 | MTH void set_flag_inv (int flag, int value = 1); |
660 | MTH void set_flag_inv (int flag, int value = 1); |
493 | |
661 | |
494 | void enter_exit (object *exit);//Perl |
662 | void enter_exit (object *exit);//Perl |
495 | MTH void enter_map (maptile *newmap, int x, int y); |
663 | MTH void enter_map (maptile *newmap, int x, int y); |
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664 | void player_goto (const_utf8_string path, int x, int y); // only for players |
496 | |
665 | |
497 | // returns the mapspace this object is in |
666 | // returns the mapspace this object is in |
498 | mapspace &ms () const; |
667 | mapspace &ms () const; |
499 | |
668 | |
500 | // fully recursive iterator |
669 | // fully recursive iterator |
… | |
… | |
536 | { |
705 | { |
537 | return this; |
706 | return this; |
538 | } |
707 | } |
539 | |
708 | |
540 | /* This returns TRUE if the object is something that |
709 | /* This returns TRUE if the object is something that |
541 | * should be displayed in the floorbox/inventory window |
710 | * a client might want to know about. |
542 | */ |
711 | */ |
543 | MTH bool client_visible () const |
712 | MTH bool client_visible () const |
544 | { |
713 | { |
545 | return !invisible && type != PLAYER; |
714 | return !invisible && type != PLAYER; |
546 | } |
715 | } |
547 | |
716 | |
|
|
717 | // the client does nrof * this weight |
|
|
718 | MTH sint32 client_weight () const |
|
|
719 | { |
|
|
720 | return weight + carrying; |
|
|
721 | } |
|
|
722 | |
548 | MTH struct region *region () const; |
723 | MTH struct region *region () const; |
549 | |
724 | |
550 | void statusmsg (const char *msg, int color = NDI_BLACK); |
725 | void statusmsg (const_utf8_string msg, int color = NDI_BLACK); |
551 | void failmsg (const char *msg, int color = NDI_RED); |
726 | void failmsg (const_utf8_string msg, int color = NDI_RED); |
552 | |
727 | |
553 | const char *query_inventory (object *who = 0, const char *indent = ""); |
728 | const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = ""); |
554 | |
729 | |
555 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
730 | MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference |
556 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
731 | static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible |
|
|
732 | |
|
|
733 | // make some noise with given item into direction dir, |
|
|
734 | // currently only used for players to make them temporarily visible |
|
|
735 | // when they are invisible. |
|
|
736 | MTH void make_noise (); |
|
|
737 | |
|
|
738 | /* animation */ |
|
|
739 | MTH bool has_anim () const { return animation_id; } |
|
|
740 | const animation &anim () const { return animations [animation_id]; } |
|
|
741 | MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; } |
|
|
742 | MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); } |
|
|
743 | /* anim_frames () returns the number of animations allocated. The last |
|
|
744 | * usuable animation will be anim_frames () - 1 (for example, if an object |
|
|
745 | * has 8 animations, anim_frames () will return 8, but the values will |
|
|
746 | * range from 0 through 7. |
|
|
747 | */ |
|
|
748 | MTH int anim_frames () const { return anim ().num_animations; } |
|
|
749 | MTH int anim_facings () const { return anim ().facings; } |
|
|
750 | |
|
|
751 | MTH utf8_string as_string (); |
557 | |
752 | |
558 | protected: |
753 | protected: |
559 | void link (); |
754 | void link (); |
560 | void unlink (); |
755 | void unlink (); |
561 | |
756 | |
562 | object (); |
757 | object (); |
563 | ~object (); |
758 | ~object (); |
|
|
759 | |
|
|
760 | private: |
|
|
761 | object &operator =(const object &); |
|
|
762 | object (const object &); |
564 | }; |
763 | }; |
565 | |
764 | |
566 | // move this object to the top of its env's inventory to speed up |
765 | // move this object to the top of its env's inventory to speed up |
567 | // searches for it. |
766 | // searches for it. |
568 | static object * |
767 | static inline object * |
569 | splay (object *ob) |
768 | splay (object *ob) |
570 | { |
769 | { |
571 | if (ob->env && ob->env->inv != ob) |
770 | if (ob->above && ob->env) |
572 | { |
771 | { |
573 | if (ob->above) ob->above->below = ob->below; |
772 | if (ob->above) ob->above->below = ob->below; |
574 | if (ob->below) ob->below->above = ob->above; |
773 | if (ob->below) ob->below->above = ob->above; |
575 | |
774 | |
576 | ob->above = 0; |
775 | ob->above = 0; |
… | |
… | |
580 | } |
779 | } |
581 | |
780 | |
582 | return ob; |
781 | return ob; |
583 | } |
782 | } |
584 | |
783 | |
585 | typedef struct oblnk |
784 | //+GPL |
586 | { /* Used to link together several objects */ |
|
|
587 | object_ptr ob; |
|
|
588 | struct oblnk *next; |
|
|
589 | } objectlink; |
|
|
590 | |
785 | |
591 | typedef struct oblinkpt |
|
|
592 | { /* Used to link together several object links */ |
|
|
593 | struct oblnk *link; |
|
|
594 | sint32 value; /* Used as connected value in buttons/gates */ |
|
|
595 | struct oblinkpt *next; |
|
|
596 | } oblinkpt; |
|
|
597 | |
|
|
598 | object *find_skill_by_name (object *who, const char *name); |
786 | object *find_skill_by_name_fuzzy (object *who, const_utf8_string name); |
599 | object *find_skill_by_name (object *who, const shstr &sh); |
787 | object *find_skill_by_name (object *who, shstr_cmp sh); |
600 | object *find_skill_by_number (object *who, int skillno); |
788 | object *find_skill_by_number (object *who, int skillno); |
601 | |
789 | |
602 | /* |
790 | /* |
603 | * The archetype structure is a set of rules on how to generate and manipulate |
791 | * The archetype structure is a set of rules on how to generate and manipulate |
604 | * objects which point to archetypes. |
792 | * objects which point to archetypes. |
… | |
… | |
606 | * be much left in the archetype - all it really is is a holder for the |
794 | * be much left in the archetype - all it really is is a holder for the |
607 | * object and pointers. This structure should get removed, and just replaced |
795 | * object and pointers. This structure should get removed, and just replaced |
608 | * by the object structure |
796 | * by the object structure |
609 | */ |
797 | */ |
610 | |
798 | |
|
|
799 | //-GPL |
|
|
800 | |
611 | INTERFACE_CLASS (archetype) |
801 | INTERFACE_CLASS (archetype) |
612 | struct archetype : object |
802 | struct archetype : object |
613 | { |
803 | { |
614 | static arch_ptr empty; // the empty_archetype |
804 | static arch_ptr empty; // the empty_archetype |
615 | MTH static void gc (); |
805 | MTH static void gc (); |
616 | |
806 | |
617 | archetype (const char *name); |
807 | archetype (const_utf8_string name); |
618 | ~archetype (); |
808 | ~archetype (); |
619 | void gather_callbacks (AV *&callbacks, event_type event) const; |
809 | void gather_callbacks (AV *&callbacks, event_type event) const; |
620 | |
810 | |
621 | MTH static archetype *find (const_utf8_string name); |
811 | MTH static archetype *find (const_utf8_string name); |
622 | |
812 | |
623 | MTH void link (); |
813 | MTH void link (); |
624 | MTH void unlink (); |
814 | MTH void unlink (); |
625 | |
815 | |
|
|
816 | MTH static object *get (const_utf8_string name); // (find() || singularity)->instance() |
626 | MTH object *instance (); |
817 | MTH object *instance (); |
|
|
818 | |
|
|
819 | MTH void post_load_check (); // do some adjustments after parsing |
627 | |
820 | |
628 | object_vector_index ACC (RW, archid); // index in archvector |
821 | object_vector_index ACC (RW, archid); // index in archvector |
629 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
822 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
630 | |
823 | |
631 | sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
824 | sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ |
632 | sint8 ACC (RW, max_x), ACC (RW, max_y); |
|
|
633 | |
825 | |
634 | // support for archetype loading |
826 | // support for archetype loading |
635 | static archetype *read (object_thawer &f); |
827 | static archetype *read (object_thawer &f); |
636 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
828 | MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more |
637 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
829 | static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ |
638 | }; |
830 | }; |
639 | |
831 | |
|
|
832 | // returns whether the object is a dragon player, which are often specialcased |
|
|
833 | inline bool |
|
|
834 | object::is_dragon () const |
|
|
835 | { |
|
|
836 | return arch->race == shstr_dragon && is_player (); |
|
|
837 | } |
|
|
838 | |
640 | inline void |
839 | inline void |
641 | object_freezer::put (keyword k, archetype *v) |
840 | object_freezer::put (const keyword_string k, archetype *v) |
642 | { |
841 | { |
643 | put (k, v ? &v->archname : (const char *)0); |
842 | if (expect_true (v)) |
|
|
843 | put (k, v->archname); |
|
|
844 | else |
|
|
845 | put (k); |
644 | } |
846 | } |
645 | |
847 | |
646 | typedef object_vector<object, &object::index > objectvec; |
848 | typedef object_vector<object, &object::index > objectvec; |
647 | typedef object_vector<object, &object::active> activevec; |
849 | typedef object_vector<object, &object::active> activevec; |
648 | typedef object_vector<archetype, &archetype::archid> archvec; |
850 | typedef object_vector<archetype, &archetype::archid> archvec; |
649 | |
851 | |
650 | extern objectvec objects; |
852 | extern objectvec objects; |
651 | extern activevec actives; |
853 | extern activevec actives; |
652 | extern archvec archetypes; |
854 | extern archvec archetypes; |
653 | |
855 | |
|
|
856 | // "safely" iterate over inv in a way such that the current item is removable |
|
|
857 | // quite horrible, that's why its hidden in some macro |
|
|
858 | #define for_inv_removable(op,var) \ |
|
|
859 | for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; ) |
|
|
860 | |
654 | #define for_all_objects(var) \ |
861 | #define for_all_objects(var) \ |
655 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
862 | for (unsigned _i = 0; _i < objects.size (); ++_i) \ |
656 | statementvar (object *, var, objects [_i]) |
863 | statementvar (object *, var, objects [_i]) |
657 | |
864 | |
658 | #define for_all_actives(var) \ |
865 | #define for_all_actives(var) \ |
659 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
866 | for (unsigned _i = 0; _i < actives.size (); ++_i) \ |
660 | statementvar (object *, var, actives [_i]) |
867 | statementvar (object *, var, actives [_i]) |
661 | |
868 | |
662 | #define for_all_archetypes(var) \ |
869 | #define for_all_archetypes(var) \ |
663 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
870 | for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ |
664 | statementvar (archetype *, var, archetypes [_i]) |
871 | statementvar (archetype *, var, archetypes [_i]) |
|
|
872 | |
|
|
873 | //+GPL |
665 | |
874 | |
666 | /* Used by update_object to know if the object being passed is |
875 | /* Used by update_object to know if the object being passed is |
667 | * being added or removed. |
876 | * being added or removed. |
668 | */ |
877 | */ |
669 | #define UP_OBJ_INSERT 1 |
878 | #define UP_OBJ_INSERT 1 |
… | |
… | |
699 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
908 | #define INS_ABOVE_FLOOR_ONLY 0x0002 |
700 | #define INS_NO_WALK_ON 0x0004 |
909 | #define INS_NO_WALK_ON 0x0004 |
701 | #define INS_ON_TOP 0x0008 |
910 | #define INS_ON_TOP 0x0008 |
702 | #define INS_BELOW_ORIGINATOR 0x0010 |
911 | #define INS_BELOW_ORIGINATOR 0x0010 |
703 | |
912 | |
704 | #define ARCH_DEPLETION "depletion" |
913 | //-GPL |
705 | |
914 | |
706 | #endif |
915 | #endif |
707 | |
916 | |