1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
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204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
204 | sint8 ACC (RW, item_power); /* power rating of the object */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
205 | sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
206 | sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
207 | sint32 ACC (RW, weight); /* Attributes of the object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
208 | sint32 ACC (RW, weight_limit);/* Weight-limit of object */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains */ |
209 | sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
210 | sint64 ACC (RW, perm_exp); /* Permanent exp */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
211 | uint32 ACC (RW, weapontype); /* type of weapon */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
212 | uint32 ACC (RW, tooltype); /* type of tool or build facility */ |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
213 | body_slot slot [NUM_BODY_LOCATIONS]; |
214 | faceidx ACC (RW, face); /* the graphical face */ |
214 | faceidx ACC (RW, face); /* the graphical face */ |
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312 | MTH void destroy (bool destroy_inventory = false); |
312 | MTH void destroy (bool destroy_inventory = false); |
313 | |
313 | |
314 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
314 | // recursively destroy all objects in inventory, optionally dropping them to the ground instead |
315 | MTH void destroy_inv (bool drop_to_ground = false); |
315 | MTH void destroy_inv (bool drop_to_ground = false); |
316 | MTH object *insert (object *item); // insert into inventory |
316 | MTH object *insert (object *item); // insert into inventory |
317 | MTH void play_sound (faceidx sound) const; |
317 | MTH void play_sound (faceidx sound); |
318 | |
318 | |
319 | void do_remove (); |
319 | void do_remove (); |
320 | MTH void remove () |
320 | MTH void remove () |
321 | { |
321 | { |
322 | if (!flag [FLAG_REMOVED]) |
322 | if (!flag [FLAG_REMOVED]) |
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377 | // info must hold 256 * 3 bytes currently |
377 | // info must hold 256 * 3 bytes currently |
378 | const char *debug_desc (char *info) const; |
378 | const char *debug_desc (char *info) const; |
379 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
379 | MTH const char *debug_desc () const; // uses at least 3 round-robin buffers |
380 | const char *flag_desc (char *desc, int len) const; |
380 | const char *flag_desc (char *desc, int len) const; |
381 | |
381 | |
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382 | MTH bool decrease (sint32 nr = 1); // returns true if anything is left |
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383 | MTH object *split (sint32 nr = 1); // return 0 on failure |
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384 | |
382 | MTH int number_of () const |
385 | MTH int number_of () const |
383 | { |
386 | { |
384 | return nrof ? nrof : 1; |
387 | return nrof ? nrof : 1; |
385 | } |
388 | } |
386 | |
389 | |
387 | MTH sint32 total_weight () const |
390 | MTH sint32 total_weight () const |
388 | { |
391 | { |
389 | return weight * number_of () + carrying; |
392 | return (weight + carrying) * number_of (); |
390 | } |
393 | } |
391 | |
394 | |
392 | MTH void update_weight (); |
395 | MTH void update_weight (); |
393 | |
396 | |
394 | // return the dominant material of this item, always return something |
397 | // return the dominant material of this item, always return something |
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436 | if (!op->env) |
439 | if (!op->env) |
437 | return op; |
440 | return op; |
438 | } |
441 | } |
439 | |
442 | |
440 | // returns the player that has this object in his inventory, or 0 |
443 | // returns the player that has this object in his inventory, or 0 |
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444 | // we assume the player is always the outer env |
441 | MTH object *in_player () const |
445 | MTH object *in_player () |
442 | { |
446 | { |
443 | for (object *op = env; op; op = op->env) |
447 | object *op = outer_env (); |
444 | if (op->type == PLAYER) |
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445 | return op; |
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446 | |
448 | |
447 | return 0; |
449 | return op->type == PLAYER ? op : 0; |
448 | } |
450 | } |
449 | |
451 | |
450 | // "temporary" helper function |
452 | // "temporary" helper function |
451 | MTH object *head_ () |
453 | MTH object *head_ () |
452 | { |
454 | { |
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455 | |
457 | |
456 | MTH bool is_head () |
458 | MTH bool is_head () |
457 | { |
459 | { |
458 | return head_ () == this; |
460 | return head_ () == this; |
459 | } |
461 | } |
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462 | |
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463 | MTH bool is_on_map () const |
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464 | { |
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465 | return !env && !flag [FLAG_REMOVED]; |
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466 | } |
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467 | |
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468 | // returns the player that cna see this object, if any |
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469 | MTH object *visible_to () const; |
460 | |
470 | |
461 | MTH std::string long_desc (object *who = 0); |
471 | MTH std::string long_desc (object *who = 0); |
462 | MTH std::string describe_monster (object *who = 0); |
472 | MTH std::string describe_monster (object *who = 0); |
463 | MTH std::string describe_item (object *who = 0); |
473 | MTH std::string describe_item (object *who = 0); |
464 | MTH std::string describe (object *who = 0); |
474 | MTH std::string describe (object *who = 0); |
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529 | { |
539 | { |
530 | return this; |
540 | return this; |
531 | } |
541 | } |
532 | |
542 | |
533 | /* This returns TRUE if the object is something that |
543 | /* This returns TRUE if the object is something that |
534 | * should be displayed in the floorbox/inventory window |
544 | * a client might want to know about. |
535 | */ |
545 | */ |
536 | MTH bool client_visible () const |
546 | MTH bool client_visible () const |
537 | { |
547 | { |
538 | return !invisible && type != PLAYER; |
548 | return !invisible && type != PLAYER; |
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549 | } |
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550 | |
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551 | // the client does nrof * this weight |
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552 | MTH sint32 client_weight () const |
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553 | { |
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554 | return weight + carrying; |
539 | } |
555 | } |
540 | |
556 | |
541 | MTH struct region *region () const; |
557 | MTH struct region *region () const; |
542 | |
558 | |
543 | void statusmsg (const char *msg, int color = NDI_BLACK); |
559 | void statusmsg (const char *msg, int color = NDI_BLACK); |
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614 | MTH static archetype *find (const_utf8_string name); |
630 | MTH static archetype *find (const_utf8_string name); |
615 | |
631 | |
616 | MTH void link (); |
632 | MTH void link (); |
617 | MTH void unlink (); |
633 | MTH void unlink (); |
618 | |
634 | |
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635 | MTH static object *get (const char *name); // find()->instance() |
619 | MTH object *instance (); |
636 | MTH object *instance (); |
620 | |
637 | |
621 | object_vector_index ACC (RW, archid); // index in archvector |
638 | object_vector_index ACC (RW, archid); // index in archvector |
622 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
639 | shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ |
623 | |
640 | |