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Comparing deliantra/server/include/object.h (file contents):
Revision 1.172 by root, Sat May 3 11:14:50 2008 UTC vs.
Revision 1.183 by root, Mon Sep 29 06:32:08 2008 UTC

175 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 175 arch_ptr ACC (RW, arch); /* Pointer to archetype */
176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
177 177
178 float ACC (RW, speed); /* The overall speed of this object */ 178 float ACC (RW, speed); /* The overall speed of this object */
179 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 179 float ACC (RW, speed_left); /* How much speed is left to spend this round */
180 uint32 ACC (RW, nrof); /* How many of the objects */ 180 sint32 ACC (RW, nrof); /* How many of the objects */
181 181
182 /* This next big block is basically used for monsters and equipment */ 182 /* This next big block is basically used for monsters and equipment */
183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
184 184
185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
260 bool ACC (RW, flag[NUM_FLAGS]); 260 bool ACC (RW, flag[NUM_FLAGS]);
261#endif 261#endif
262 uint16 ACC (RW, animation_id);/* An index into the animation array */ 262 uint16 ACC (RW, animation_id);/* An index into the animation array */
263 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */ 263 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
264 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 264 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
265 sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */
266 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 265 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
267 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 266 uint8 ACC (RW, will_apply); /* See crossfire.doc */
267 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
268 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
269 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
268}; 270};
269 271
270struct object : zero_initialised, object_copy 272struct object : zero_initialised, object_copy
271{ 273{
272 // These variables are not changed by ->copy_to 274 // These variables are not changed by ->copy_to
273 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 275 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
274 276
275 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 277 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
276 int ACC (RO, count); 278 int ACC (RO, count);
277 object_vector_index ACC (RO, index); // index into objects 279 object_vector_index ACC (RO, index); // index into objects
278 object_vector_index ACC (RO, active); // index into actives 280 object_vector_index ACC (RO, active); // index into actives
338 340
339 MTH int slottype () const; 341 MTH int slottype () const;
340 MTH static object *create (); 342 MTH static object *create ();
341 const mapxy &operator =(const mapxy &pos); 343 const mapxy &operator =(const mapxy &pos);
342 MTH void copy_to (object *dst); 344 MTH void copy_to (object *dst);
343 MTH object *clone (); // create + copy_to 345 MTH object *clone (); // create + copy_to a single object
346 MTH object *deep_clone (); // copy whole more chain and inventory
344 void do_destroy (); 347 void do_destroy ();
345 void gather_callbacks (AV *&callbacks, event_type event) const; 348 void gather_callbacks (AV *&callbacks, event_type event) const;
346 MTH void destroy (bool destroy_inventory = false); 349 MTH void destroy (bool destroy_inventory = false);
347 350
348 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 351 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
438 * 1000 441 * 1000
439 * (type == CONTAINER ? 1000 : 1) 442 * (type == CONTAINER ? 1000 : 1)
440 / dominant_material ()->density; 443 / dominant_material ()->density;
441 } 444 }
442 445
446 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
443 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 447 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
444 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 448 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
445 || type == CLOAK || type == BOOTS || type == GLOVES 449 || type == CLOAK || type == BOOTS || type == GLOVES
446 || type == BRACERS || type == GIRDLE; } 450 || type == BRACERS || type == GIRDLE; }
447 MTH bool is_alive () const { return (type == PLAYER 451 MTH bool is_alive () const { return (type == PLAYER
464 /* This return true if object has still randomitems which 468 /* This return true if object has still randomitems which
465 * could be expanded. 469 * could be expanded.
466 */ 470 */
467 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 471 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
468 472
473 MTH bool has_dialogue () const { return *&msg == '@'; }
474
469 // returns the outermost owner, never returns 0 475 // returns the outermost owner, never returns 0
470 MTH object *outer_owner () 476 MTH object *outer_owner ()
471 { 477 {
478 object *op;
479
472 for (object *op = this; ; op = op->owner) 480 for (op = this; op->owner; op = op->owner)
473 if (!op->owner) 481 ;
482
474 return op; 483 return op;
475 } 484 }
476 485
477 // returns the outermost environment, never returns 0 486 // returns the outermost environment, never returns 0
478 MTH object *outer_env () 487 MTH object *outer_env ()
479 { 488 {
489 object *op;
490
480 for (object *op = this; ; op = op->env) 491 for (op = this; op->env; op = op->env)
481 if (!op->env) 492 ;
493
482 return op; 494 return op;
483 } 495 }
484 496
485 // returns the player that has this object in his inventory, or 0 497 // returns the player that has this object in his inventory, or 0
486 // we assume the player is always the outer env 498 // we assume the player is always the outer env
487 MTH object *in_player () 499 MTH object *in_player ()
536 // set the given flag on all objects in the inventory recursively 548 // set the given flag on all objects in the inventory recursively
537 MTH void set_flag_inv (int flag, int value = 1); 549 MTH void set_flag_inv (int flag, int value = 1);
538 550
539 void enter_exit (object *exit);//Perl 551 void enter_exit (object *exit);//Perl
540 MTH void enter_map (maptile *newmap, int x, int y); 552 MTH void enter_map (maptile *newmap, int x, int y);
553 void player_goto (const char *path, int x, int y); // only for players
541 554
542 // returns the mapspace this object is in 555 // returns the mapspace this object is in
543 mapspace &ms () const; 556 mapspace &ms () const;
544 557
545 // fully recursive iterator 558 // fully recursive iterator
676 MTH static archetype *find (const_utf8_string name); 689 MTH static archetype *find (const_utf8_string name);
677 690
678 MTH void link (); 691 MTH void link ();
679 MTH void unlink (); 692 MTH void unlink ();
680 693
681 MTH static object *get (const char *name); // find()->instance() 694 MTH static object *get (const char *name); // (find() || singularity)->instance()
682 MTH object *instance (); 695 MTH object *instance ();
683 696
684 object_vector_index ACC (RW, archid); // index in archvector 697 object_vector_index ACC (RW, archid); // index in archvector
685 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 698 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
686 699
691 static archetype *read (object_thawer &f); 704 static archetype *read (object_thawer &f);
692 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 705 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
693 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 706 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
694}; 707};
695 708
709// compatbiility, remove once replaced by ->instance
710inline object *
711arch_to_object (archetype *at)
712{
713 return at->instance ();
714}
715
696inline void 716inline void
697object_freezer::put (keyword k, archetype *v) 717object_freezer::put (keyword k, archetype *v)
698{ 718{
699 put (k, v ? &v->archname : (const char *)0); 719 put (k, v ? &v->archname : (const char *)0);
700} 720}
705 725
706extern objectvec objects; 726extern objectvec objects;
707extern activevec actives; 727extern activevec actives;
708extern archvec archetypes; 728extern archvec archetypes;
709 729
730// "safely" iterate over inv in a way such that the current item is removable
731// quite horrible, thats why its hidden in some macro
732#define for_inv_removable(op,var) \
733 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
734
710#define for_all_objects(var) \ 735#define for_all_objects(var) \
711 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 736 for (unsigned _i = 0; _i < objects.size (); ++_i) \
712 statementvar (object *, var, objects [_i]) 737 statementvar (object *, var, objects [_i])
713 738
714#define for_all_actives(var) \ 739#define for_all_actives(var) \
715 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 740 for (unsigned _i = 0; _i < actives.size (); ++_i) \
716 statementvar (object *, var, actives [_i]) 741 statementvar (object *, var, actives [_i])
717 742
718#define for_all_archetypes(var) \ 743#define for_all_archetypes(var) \
719 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 744 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
720 statementvar (archetype *, var, archetypes [_i]) 745 statementvar (archetype *, var, archetypes [_i])
721 746
722/* Used by update_object to know if the object being passed is 747/* Used by update_object to know if the object being passed is
723 * being added or removed. 748 * being added or removed.

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