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Comparing deliantra/server/include/object.h (file contents):
Revision 1.173 by root, Sun May 4 08:25:33 2008 UTC vs.
Revision 1.248 by root, Fri Apr 23 04:32:47 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#ifndef OBJECT_H 25#ifndef OBJECT_H
25#define OBJECT_H 26#define OBJECT_H
26 27
27#include <bitset>
28
29#include "cfperl.h" 28#include "cfperl.h"
30#include "shstr.h" 29#include "shstr.h"
31 30
31//+GPL
32
32typedef int tag_t; 33typedef int tag_t;
33 34
35// also see common/item.C
34enum { 36enum
37{
35 body_skill, 38 body_skill,
36 body_combat, 39 body_combat,
37 body_range, 40 body_range,
38 body_shield, 41 body_shield,
39 body_arm, 42 body_arm,
47 body_wrist, 50 body_wrist,
48 body_waist, 51 body_waist,
49 NUM_BODY_LOCATIONS 52 NUM_BODY_LOCATIONS
50}; 53};
51 54
52enum slottype_t
53{
54 slot_none,
55 slot_combat,
56 slot_ranged,
57};
58
59/* See common/item.c */ 55/* See common/item.c */
60 56
61typedef struct Body_Locations 57typedef struct Body_Locations
62{ 58{
63 keyword save_name; /* Name used to load/save it to disk */ 59 keyword save_name; /* Name used to load/save it to disk */
67 63
68extern Body_Locations body_locations[NUM_BODY_LOCATIONS]; 64extern Body_Locations body_locations[NUM_BODY_LOCATIONS];
69 65
70#define NUM_COINS 4 /* number of coin types */ 66#define NUM_COINS 4 /* number of coin types */
71extern const char *const coins[NUM_COINS + 1]; 67extern const char *const coins[NUM_COINS + 1];
68
69// restart server when object_count reaches this value
70#define RESTART_COUNT 0xe0000000
72 71
73/* 72/*
74 * Each object (this also means archetypes!) could have a few of these 73 * Each object (this also means archetypes!) could have a few of these
75 * "dangling" from it; this could also end up containing 'parse errors'. 74 * "dangling" from it; this could also end up containing 'parse errors'.
76 * 75 *
84{ 83{
85 key_value *next; 84 key_value *next;
86 shstr key, value; 85 shstr key, value;
87}; 86};
88 87
88//-GPL
89
89struct UUID 90struct UUID
90{ 91{
91 uint64 seq; 92 uint64 seq;
93
94 enum { MAX_LEN = 3 + 16 + 1 + 1 }; // <1. + hex + > + \0
92 95
93 static UUID cur; // last uuid generated 96 static UUID cur; // last uuid generated
94 static void init (); 97 static void init ();
95 static UUID gen (); 98 static UUID gen ();
96 99
97 UUID () { } 100 UUID () { }
98 UUID (uint64 seq) : seq(seq) { } 101 UUID (uint64 seq) : seq(seq) { }
99 operator uint64() { return seq; } 102 operator uint64() { return seq; }
100 void operator =(uint64 seq) { this->seq = seq; } 103 void operator =(uint64 seq) { this->seq = seq; }
101 104
102 typedef char BUF [32];
103
104 bool parse (const char *s) 105 bool parse (const char *s);
105 { 106 char *append (char *buf) const;
106 return sscanf (s, "<1.%" SCNx64 ">", &seq) == 1;
107 }
108
109 const char *c_str (char *buf, int len) const
110 {
111 snprintf (buf, len, "<1.%" PRIx64 ">", seq);
112
113 return buf;
114 }
115
116 const char *c_str () const 107 char *c_str () const;
117 {
118 static BUF buf;
119
120 return c_str (buf, sizeof (buf));
121 }
122}; 108};
109
110//+GPL
123 111
124/* Definition for WILL_APPLY values. Replaces having harcoded values 112/* Definition for WILL_APPLY values. Replaces having harcoded values
125 * sprinkled in the code. Note that some of these also replace fields 113 * sprinkled in the code. Note that some of these also replace fields
126 * that were in the can_apply area. What is the point of having both 114 * that were in the can_apply area. What is the point of having both
127 * can_apply and will_apply? 115 * can_apply and will_apply?
132#define WILL_APPLY_DOOR 0x08 120#define WILL_APPLY_DOOR 0x08
133#define WILL_APPLY_FOOD 0x10 121#define WILL_APPLY_FOOD 0x10
134 122
135struct body_slot 123struct body_slot
136{ 124{
125 signed char used:4; /* Calculated value based on items equipped */
137 signed char info:4; /* body info as loaded from the file */ 126 signed char info:4; /* body info as loaded from the file */
138 signed char used:4; /* Calculated value based on items equipped */
139}; 127};
128
129typedef struct oblnk
130{ /* Used to link together several objects */
131 object_ptr ob;
132 struct oblnk *next;
133} objectlink;
134
135typedef struct oblinkpt
136{ /* Used to link together several object links */
137 struct oblnk *link;
138 struct oblinkpt *next;
139 shstr id; /* Used as connected value in buttons/gates */
140} oblinkpt;
140 141
141INTERFACE_CLASS (object) 142INTERFACE_CLASS (object)
142// these are being copied 143// these are being copied
143struct object_copy : attachable 144struct object_copy : attachable
144{ 145{
145 typedef bitset<NUM_FLAGS> flags_t;
146
147 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */ 146 sint16 ACC (RW, x), ACC (RW, y); /* Position in the map for this object */
148 147
149 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */ 148 uint8 ACC (RW, type); /* PLAYER, BULLET, etc. See define.h */
150 uint8 ACC (RW, subtype); /* subtype of object */ 149 uint8 ACC (RW, subtype); /* subtype of object */
151 sint8 ACC (RW, direction); /* Means the object is moving that way. */ 150 sint8 ACC (RW, direction); /* Means the object is moving that way. */
155 shstr ACC (RW, name_pl); /* The plural name of the object */ 154 shstr ACC (RW, name_pl); /* The plural name of the object */
156 shstr ACC (RW, title); /* Of foo, etc */ 155 shstr ACC (RW, title); /* Of foo, etc */
157 shstr ACC (RW, race); /* human, goblin, dragon, etc */ 156 shstr ACC (RW, race); /* human, goblin, dragon, etc */
158 shstr ACC (RW, slaying); /* Which race to do double damage to */ 157 shstr ACC (RW, slaying); /* Which race to do double damage to */
159 /* If this is an exit, this is the filename */ 158 /* If this is an exit, this is the filename */
160 shstr ACC (RW, tag); // a tag used to tracking this object 159
160 typedef bitset<NUM_FLAGS> flags_t;
161 flags_t flag; /* various flags */
162#if FOR_PERL
163 bool ACC (RW, flag[NUM_FLAGS]);
164#endif
165
166 materialtype_t *material; // What material this object consists of //TODO, make perl-accessible
161 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */ 167 shstr ACC (RW, skill); /* Name of the skill this object uses/grants */
162 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
163 shstr ACC (RW, lore); /* Obscure information about this object, */
164 /* To get put into books and the like. */
165 shstr ACC (RW, materialname); /* specific material name */
166 shstr ACC (RW, custom_name); /* Custom name assigned by player */
167// materialtype_t *ACC (RW, material); /* What material this object consists of */
168 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */ 168 object_ptr ACC (RW, owner); /* Pointer to the object which controls this one */
169 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */ 169 object_ptr ACC (RW, enemy); /* Monster/player to follow even if not closest */
170 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */ 170 object_ptr ACC (RW, attacked_by); /* This object start to attack us! only player & monster */
171 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */ 171 object_ptr ACC (RW, chosen_skill); /* the skill chosen to use */
172 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */ 172 object_ptr ACC (RW, spellitem); /* Spell ability monster is choosing to use */
175 arch_ptr ACC (RW, arch); /* Pointer to archetype */ 175 arch_ptr ACC (RW, arch); /* Pointer to archetype */
176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */ 176 arch_ptr ACC (RW, other_arch);/* Pointer used for various things - mostly used for what */
177 177
178 float ACC (RW, speed); /* The overall speed of this object */ 178 float ACC (RW, speed); /* The overall speed of this object */
179 float ACC (RW, speed_left); /* How much speed is left to spend this round */ 179 float ACC (RW, speed_left); /* How much speed is left to spend this round */
180
180 uint32 ACC (RW, nrof); /* How many of the objects */ 181 sint32 ACC (RW, nrof); /* How many of the objects */
181
182 /* This next big block is basically used for monsters and equipment */ 182 /* This next big block is basically used for monsters and equipment */
183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */ 183 uint16 ACC (RW, client_type); /* Public type information. see doc/Developers/objects */
184
185 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */ 184 sint16 ACC (RW, resist[NROFATTACKS]); /* Resistance adjustments for attacks */
185
186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */ 186 uint32 ACC (RW, attacktype); /* Bitmask of attacks this object does */
187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */ 187 uint32 ACC (RW, path_attuned);/* Paths the object is attuned to */
188 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */ 188 uint32 ACC (RW, path_repelled); /* Paths the object is repelled from */
189 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */ 189 uint32 ACC (RW, path_denied); /* Paths the object is denied access to */
190
190 uint16 ACC (RW, materials); /* What materials this object consists of */ 191 uint16 ACC (RW, materials); /* What materials this object consists of */
191 sint8 ACC (RW, magic); /* Any magical bonuses to this item */ 192 sint8 ACC (RW, magic); /* Any magical bonuses to this item */
192 uint8 ACC (RW, state); /* How the object was last drawn (animation) */ 193 uint8 ACC (RW, state); /* How the object was last drawn (animation) */
193 sint32 ACC (RW, value); /* How much money it is worth (or contains) */ 194 sint32 ACC (RW, value); /* How much money it is worth (or contains) */
195
194 /* Note that the last_.. values are sometimes used for non obvious 196 /* Note that the last_.. values are sometimes used for non obvious
195 * meanings by some objects, eg, sp penalty, permanent exp. 197 * meanings by some objects, eg, sp penalty, permanent exp.
196 */ 198 */
197 sint32 ACC (RW, last_heal); /* Last healed. Depends on constitution */ 199 sint16 ACC (RW, last_heal); /* Last healed. Depends on constitution */
198 sint32 ACC (RW, last_sp); /* As last_heal, but for spell points */ 200 sint16 ACC (RW, last_sp); /* As last_heal, but for spell points */
199 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */ 201 sint16 ACC (RW, last_grace); /* as last_sp, except for grace */
200 sint16 ACC (RW, last_eat); /* How long since we last ate */ 202 sint16 ACC (RW, last_eat); /* How long since we last ate */
203
201 sint16 ACC (RW, invisible); /* How much longer the object will be invis */ 204 sint16 ACC (RW, invisible); /* How much longer the object will be invis */
202 sint16 ACC (RW, level); /* Level of creature or object */ 205 sint16 ACC (RW, level); /* Level of creature or object */
206
203 uint8 ACC (RW, pick_up); /* See crossfire.doc */ 207 uint8 ACC (RW, pick_up); /* See crossfire.doc */
204 sint8 ACC (RW, item_power); /* power rating of the object */
205 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */ 208 sint8 ACC (RW, gen_sp_armour);/* sp regen penalty this object has (was last_heal) */
206 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */ 209 sint8 ACC (RW, glow_radius); /* indicates the glow radius of the object */
210 uint8 ACC (RW, weapontype); /* type of weapon */
211
212 body_slot slot [NUM_BODY_LOCATIONS];
213
214 faceidx ACC (RW, face); /* the graphical face */
215
216 faceidx ACC (RW, sound); /* the sound face */
217 faceidx ACC (RW, sound_destroy); /* played on destroy */
218
207 sint32 ACC (RW, weight); /* Attributes of the object */ 219 sint32 ACC (RW, weight); /* Attributes of the object */
208 sint32 ACC (RW, weight_limit);/* Weight-limit of object */ 220 sint32 ACC (RW, weight_limit);/* Weight-limit of object */
221
209 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */ 222 sint32 ACC (RW, carrying); /* How much weight this object contains, must be 0 if nrof == 0 */
223
210 sint64 ACC (RW, perm_exp); /* Permanent exp */ 224 sint64 ACC (RW, perm_exp); /* Permanent exp */
211 uint32 ACC (RW, weapontype); /* type of weapon */
212 uint32 ACC (RW, tooltype); /* type of tool or build facility */
213 body_slot slot [NUM_BODY_LOCATIONS];
214 faceidx ACC (RW, face); /* the graphical face */
215 faceidx ACC (RW, sound); /* the sound face */
216 faceidx ACC (RW, sound_destroy); /* played on destroy */
217 living ACC (RO, stats); /* Str, Con, Dex, etc */ 225 living ACC (RO, stats); /* Str, Con, Dex, etc */
218 /* See the pod/objects.pod for more info about body locations */ 226 /* See the pod/objects.pod for more info about body locations */
219 227
220 /* Following mostly refers to fields only used for monsters */ 228 /* Following mostly refers to fields only used for monsters */
221 uint32 ACC (RW, hide); /* The object is hidden, not invisible */
222
223 /* allows different movement patterns for attackers */
224 sint32 ACC (RW, move_status); /* What stage in attack mode */
225 uint16 ACC (RW, attack_movement); /* What kind of attack movement */
226 uint16 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
227 float ACC (RW, expmul); /* needed experience = (calc_exp*expmul) - means some */
228 /* races/classes can need less/more exp to gain levels */
229 229
230 /* Spell related information, may be useful elsewhere 230 /* Spell related information, may be useful elsewhere
231 * Note that other fields are used - these files are basically 231 * Note that other fields are used - these files are basically
232 * only used in spells. 232 * only used in spells.
233 */ 233 */
234 sint16 ACC (RW, duration); /* How long the spell lasts */ 234 sint16 ACC (RW, duration); /* How long the spell lasts */
235 sint16 ACC (RW, casting_time);/* time left before spell goes off */ 235 uint8 ACC (RW, casting_time); /* time left before spell goes off */
236
237 uint16 ACC (RW, start_holding);
238 uint8 ACC (RW, duration_modifier); /* how level modifies duration */ 236 uint8 ACC (RW, duration_modifier); /* how level modifies duration */
237
239 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */ 238 uint8 ACC (RW, dam_modifier); /* How going up in level effects damage */
240
241 sint8 ACC (RW, range); /* Range of the spell */ 239 sint8 ACC (RW, range); /* Range of the spell */
242 uint8 ACC (RW, range_modifier); /* How going up in level effects range */ 240 uint8 ACC (RW, range_modifier); /* How going up in level effects range */
241 sint8 ACC (RW, item_power); /* power rating of the object */
242
243 uint8 ACC (RW, run_away); /* Monster runs away if it's hp goes below this percentage. */
243 MoveType ACC (RW, move_type); /* Type of movement this object uses */ 244 MoveType ACC (RW, move_type); /* Type of movement this object uses */
244 MoveType ACC (RW, move_block);/* What movement types this blocks */ 245 MoveType ACC (RW, move_block);/* What movement types this blocks */
245
246 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */ 246 MoveType ACC (RW, move_allow);/* What movement types explicitly allowd */
247
247 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */ 248 MoveType ACC (RW, move_on); /* Move types affected moving on to this space */
248 MoveType ACC (RW, move_off); /* Move types affected moving off this space */ 249 MoveType ACC (RW, move_off); /* Move types affected moving off this space */
249 MoveType ACC (RW, move_slow); /* Movement types this slows down */ 250 MoveType ACC (RW, move_slow); /* Movement types this slows down */
250 251
252 // 8 free bits
253
254 //float ACC (RW, expmul) = 1.0; /* needed experience = (calc_exp*expmul) - means some */
255 // /* races/classes can need less/more exp to gain levels */
256 static const float expmul = 1.0;//D
251 float ACC (RW, move_slow_penalty); /* How much this slows down the object */ 257 float ACC (RW, move_slow_penalty); /* How much this slows down the object */
252
253 char *ACC (RW, spellarg);
254 258
255 /* Following are values used by any object */ 259 /* Following are values used by any object */
256 /* this objects turns into or what this object creates */ 260 /* this objects turns into or what this object creates */
257 treasurelist *ACC (RW, randomitems); /* Items to be generated */ 261 treasurelist *ACC (RW, randomitems); /* Items to be generated */
258 flags_t flag; /* various flags */ 262
259#if FOR_PERL
260 bool ACC (RW, flag[NUM_FLAGS]);
261#endif
262 uint16 ACC (RW, animation_id);/* An index into the animation array */
263 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
264 uint8 ACC (RW, last_anim); /* last sequence used to draw face */ 263 uint8 ACC (RW, last_anim); /* last sequence used to draw face */
265 sint16 ACC (RW, elevation); /* elevation of this terrain - not currently used */
266 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */ 264 uint8 ACC (RW, smoothlevel); /* how to smooth this square around */
267 uint8 ACC (RW, will_apply); /* See crossfire.doc */ 265 uint8 ACC (RW, will_apply); /* See crossfire.doc */
266 uint8 ACC (RW, anim_speed); /* ticks between animation-frames */
267 uint16 ACC (RW, animation_id);/* An index into the animation array */
268 uint16 ACC (RW, cached_grace);/* cached grace points used for a spell, used by esrv_update_spells */
269
270 uint16 ACC (RW, cached_eat); /* cached food, used by esrv_update_spells */
271 uint16 ACC (RW, cached_sp); /* cached spell points used for a spell, used by esrv_update_spells */
272 /* allows different movement patterns for attackers */
273 uint8 ACC (RW, move_status); /* What stage in attack mode */
274 uint8 ACC (RW, attack_movement);/* What kind of attack movement */
275
276 //16+ free bits
277
278 // rarely-accessed members should be at the end
279 shstr ACC (RW, tag); // a tag used to tracking this object
280 shstr ACC (RW, msg); /* If this is a book/sign/magic mouth/etc */
281 shstr ACC (RW, lore); /* Obscure information about this object, */
282 /* To get put into books and the like. */
283 shstr ACC (RW, custom_name); /* Custom name assigned by player */
268}; 284};
269 285
286const_utf8_string query_weight (const object *op);
287const_utf8_string query_short_name (const object *op);
288const_utf8_string query_name (const object *op);
289const_utf8_string query_base_name (const object *op, int plural);
290sint64 query_cost (const object *tmp, object *who, int flag);
291const char *query_cost_string (const object *tmp, object *who, int flag);
292
293int change_ability_duration (object *spell, object *caster);
294int min_casting_level (object *caster, object *spell);
295int casting_level (object *caster, object *spell);
296sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
297int SP_level_dam_adjust (object *caster, object *spob);
298int SP_level_duration_adjust (object *caster, object *spob);
299int SP_level_range_adjust (object *caster, object *spob);
300
301struct freelist_item
302{
303 freelist_item *next;
304 uint32_t count;
305};
306
270struct object : zero_initialised, object_copy 307struct object : object_copy
271{ 308{
272 // These variables are not changed by ->copy_to 309 // These variables are not changed by ->copy_to
273 maptile_ptr ACC (RW, map); /* Pointer to the map in which this object is present */ 310 maptile *ACC (RW, map); /* Pointer to the map in which this object is present */
274 311
275 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc. 312 UUID ACC (RW, uuid); // Unique Identifier, survives saves etc.
276 int ACC (RO, count); 313 uint32_t ACC (RO, count);
277 object_vector_index ACC (RO, index); // index into objects 314 object_vector_index ACC (RO, index); // index into objects
278 object_vector_index ACC (RO, active); // index into actives 315 object_vector_index ACC (RO, active); // index into actives
279 316
280 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */ 317 player_ptr ACC (RW, contr); /* Pointer to the player which control this object, ALWAYS set *iff* type == PLAYER */
281 318
283 object *ACC (RW, above); /* Pointer to the object stacked above this one */ 320 object *ACC (RW, above); /* Pointer to the object stacked above this one */
284 /* Note: stacked in the *same* environment */ 321 /* Note: stacked in the *same* environment */
285 object *inv; /* Pointer to the first object in the inventory */ 322 object *inv; /* Pointer to the first object in the inventory */
286 323
287 //TODO: container must move into client 324 //TODO: container must move into client
288 object_ptr ACC (RW, container); /* Current container being used. I think this 325 object_ptr ACC (RW, container);/* Currently opened container. I think this
289 * is only used by the player right now. 326 * is only used by the player right now.
290 */ 327 */
291 object *ACC (RW, env); /* Pointer to the object which is the environment. 328 object *ACC (RW, env); /* Pointer to the object which is the environment.
292 * This is typically the container that the object is in. 329 * This is typically the container that the object is in.
293 */ 330 */
294 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */ 331 object *ACC (RW, more); /* Pointer to the rest of a large body of objects */
295 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different 332 object *head; /* Points to the main object of a large body */ // NO ACC, perl semantics are different
296 client_container *seen_by; // seen by which player/container currently?
297 key_value *key_values; /* Fields not explictly known by the loader. */ 333 key_value *key_values; /* Fields not explictly known by the loader. */
298 334
335 MTH void set_flag (int flagnum)
336 {
337 flag [flagnum] = true;
338 }
339
340 MTH void clr_flag (int flagnum)
341 {
342 flag [flagnum] = false;
343 }
344
299 // privates / perl 345 // privates / perl
300 const shstr &kv_get (const shstr &key) const; 346 shstr_tmp kv_get (shstr_tmp key) const;
301 void kv_del (const shstr &key); 347 void kv_del (shstr_tmp key);
302 void kv_set (const shstr &key, const shstr &value); 348 void kv_set (shstr_tmp key, shstr_tmp value);
349
350//-GPL
303 351
304 // custom extra fields management 352 // custom extra fields management
305 struct key_value_access_proxy 353 struct key_value_access_proxy
306 { 354 {
307 object &ob; 355 object &ob;
308 shstr key; 356 shstr_tmp key;
309 357
310 key_value_access_proxy (object &ob, const shstr &key) 358 key_value_access_proxy (object &ob, shstr_tmp key)
311 : ob (ob), key (key) 359 : ob (ob), key (key)
312 { 360 {
313 } 361 }
314 362
315 const key_value_access_proxy &operator =(const shstr &value) const 363 const key_value_access_proxy &operator =(shstr_tmp value) const
316 { 364 {
317 ob.kv_set (key, value); 365 ob.kv_set (key, value);
318 return *this; 366 return *this;
319 } 367 }
320 368
321 operator const shstr &() const { return ob.kv_get (key); } 369 operator const shstr_tmp () const { return ob.kv_get (key); }
322 operator const char *() const { return ob.kv_get (key); } 370 operator const char *() const { return ob.kv_get (key); }
323 371
324 private: 372 private:
325 void operator =(int); 373 void operator =(int);
326 }; 374 };
327 375
328 // operator [] is too annoying to use 376 // operator [] is too annoying to use
329 const key_value_access_proxy kv (const shstr &key) 377 const key_value_access_proxy kv (shstr_tmp key)
330 { 378 {
331 return key_value_access_proxy (*this, key); 379 return key_value_access_proxy (*this, key);
332 } 380 }
333 381
334 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all 382 bool parse_kv (object_thawer &f); // parse kv pairs, (ab-)used by archetypes, which should not exist at all
335 MTH void post_load_check (); // do some adjustments after parsing 383 MTH void post_load_check (); // do some adjustments after parsing
336 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go. 384 static object *read (object_thawer &f, maptile *map = 0); // map argument due to toal design bogosity, must go.
337 bool write (object_freezer &f); 385 bool write (object_freezer &f);
338 386
339 MTH int slottype () const;
340 MTH static object *create (); 387 MTH static object *create ();
341 const mapxy &operator =(const mapxy &pos); 388 const mapxy &operator =(const mapxy &pos);
342 MTH void copy_to (object *dst); 389 MTH void copy_to (object *dst);
343 MTH object *clone (); // create + copy_to a single object 390 MTH object *clone (); // create + copy_to a single object
344 MTH object *deep_clone (); // copy whole more chain and inventory 391 MTH object *deep_clone (); // copy whole more chain and inventory
345 void do_destroy (); 392 void do_destroy ();
346 void gather_callbacks (AV *&callbacks, event_type event) const; 393 void gather_callbacks (AV *&callbacks, event_type event) const;
347 MTH void destroy (bool destroy_inventory = false); 394 MTH void destroy ();
395 MTH void drop_and_destroy ()
396 {
397 destroy_inv (true);
398 destroy ();
399 }
348 400
349 // recursively destroy all objects in inventory, optionally dropping them to the ground instead 401 // recursively destroy all objects in inventory, optionally dropping them to the ground instead
350 MTH void destroy_inv (bool drop_to_ground = false); 402 MTH void destroy_inv (bool drop_to_ground = false);
403 MTH void destroy_inv_fast (); // like destroy_inv (false), but only works when *this is destroyed, too
351 MTH object *insert (object *item); // insert into inventory 404 MTH object *insert (object *item); // insert into inventory
352 MTH void play_sound (faceidx sound); 405 MTH void play_sound (faceidx sound) const;
406 MTH void say_msg (const_utf8_string msg) const;
353 407
354 void do_remove (); 408 void do_remove ();
355 MTH void remove () 409 MTH void remove ()
356 { 410 {
357 if (!flag [FLAG_REMOVED]) 411 if (!flag [FLAG_REMOVED])
365 remove (); 419 remove ();
366 *this = pos; 420 *this = pos;
367 insert_at (this, this); 421 insert_at (this, this);
368 } 422 }
369 423
424 // high-level move method.
425 // object op is trying to move in direction dir.
426 // originator is typically the same as op, but
427 // can be different if originator is causing op to
428 // move (originator is pushing op)
429 // returns 0 if the object is not able to move to the
430 // desired space, 1 otherwise (in which case we also
431 // move the object accordingly. This function is
432 // very similiar to move_object.
433 int move (int dir, object *originator);
434
435 int move (int dir)
436 {
437 return move (dir, this);
438 }
439
440 // changes move_type to a new value - handles move_on/move_off effects
441 MTH void change_move_type (MoveType mt);
442
370 static bool can_merge_slow (object *op1, object *op2); 443 static bool can_merge_slow (object *op1, object *op2);
371 444
372 // this is often used in time-critical code, so optimise 445 // this is often used in time-critical code, so optimise
373 MTH static bool can_merge (object *op1, object *op2) 446 MTH static bool can_merge (object *op1, object *op2)
374 { 447 {
377 && can_merge_slow (op1, op2); 450 && can_merge_slow (op1, op2);
378 } 451 }
379 452
380 MTH void set_owner (object *owner); 453 MTH void set_owner (object *owner);
381 MTH void set_speed (float speed); 454 MTH void set_speed (float speed);
382 MTH bool change_weapon (object *ob); 455 MTH void set_glow_radius (sint8 rad);
383 MTH bool change_skill (object *ob);
384 456
385 MTH void open_container (object *new_container); 457 MTH void open_container (object *new_container);
386 MTH void close_container () 458 MTH void close_container ()
387 { 459 {
388 open_container (0); 460 open_container (0);
389 } 461 }
390 462
463 // potential future accessor for "container"
464 MTH object *container_ () const
465 {
466 return container;
467 }
468
469 MTH bool is_open_container () const
470 {
471 // strangely enough, using ?: here causes code to inflate
472 return type == CONTAINER
473 && ((env && env->container_ () == this)
474 || (!env && flag [FLAG_APPLIED]));
475 }
476
391 MTH object *force_find (const shstr name); 477 MTH object *force_find (shstr_tmp name);
478 MTH void force_set_timer (int duration);
392 MTH void force_add (const shstr name, int duration = 0); 479 MTH object *force_add (shstr_tmp name, int duration = 0);
480
481 oblinkpt *find_link () const;
482 MTH void add_link (maptile *map, shstr_tmp id);
483 MTH void remove_link ();
393 484
394 // overwrite the attachable should_invoke function with a version that also checks ev_want_type 485 // overwrite the attachable should_invoke function with a version that also checks ev_want_type
395 bool should_invoke (event_type event) 486 bool should_invoke (event_type event)
396 { 487 {
397 return ev_want_event [event] || ev_want_type [type] || cb; 488 return ev_want_event [event] || ev_want_type [type] || cb;
408 MTH void drain_stat (); 499 MTH void drain_stat ();
409 MTH void drain_specific_stat (int deplete_stats); 500 MTH void drain_specific_stat (int deplete_stats);
410 MTH void change_luck (int value); 501 MTH void change_luck (int value);
411 502
412 // info must hold 256 * 3 bytes currently 503 // info must hold 256 * 3 bytes currently
413 const char *debug_desc (char *info) const; 504 const_utf8_string debug_desc (char *info) const;
414 MTH const char *debug_desc () const; // uses at least 3 round-robin buffers 505 MTH const_utf8_string debug_desc () const; // uses at least 3 round-robin buffers
415 const char *flag_desc (char *desc, int len) const; 506 const_utf8_string flag_desc (char *desc, int len) const;
416 507
417 MTH bool decrease (sint32 nr = 1); // returns true if anything is left 508 MTH bool decrease (sint32 nr = 1); // returns true if anything is left
418 MTH object *split (sint32 nr = 1); // return 0 on failure 509 MTH object *split (sint32 nr = 1); // return 0 on failure
419 510
420 MTH int number_of () const 511 MTH int number_of () const
428 } 519 }
429 520
430 MTH void update_weight (); 521 MTH void update_weight ();
431 522
432 // return the dominant material of this item, always return something 523 // return the dominant material of this item, always return something
433 const materialtype_t *dominant_material () const; 524 const materialtype_t *dominant_material () const
525 {
526 return material;
527 }
434 528
435 // return the volume of this object in cm³ 529 // return the volume of this object in cm³
436 MTH uint64 volume () const 530 MTH uint64 volume () const
437 { 531 {
438 return total_weight () 532 return (uint64)total_weight ()
439 * 1000 533 * 1024 // 1000 actually
440 * (type == CONTAINER ? 1000 : 1) 534 * (type == CONTAINER ? 128 : 1)
441 / dominant_material ()->density; 535 / dominant_material ()->density; // ugh, division
442 } 536 }
443 537
538 MTH bool is_arch () const { return this == (const object *)(const archetype *)arch; }
539
540 MTH bool is_wiz () const { return flag [FLAG_WIZ]; }
444 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; } 541 MTH bool is_weapon () const { return type == ARROW || type == BOW || type == WEAPON; }
445 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET 542 MTH bool is_armor () const { return type == ARMOUR || type == SHIELD || type == HELMET
446 || type == CLOAK || type == BOOTS || type == GLOVES 543 || type == CLOAK || type == BOOTS || type == GLOVES
447 || type == BRACERS || type == GIRDLE; } 544 || type == BRACERS || type == GIRDLE; }
448 MTH bool is_alive () const { return (type == PLAYER 545 MTH bool is_alive () const { return (type == PLAYER
452 MTH bool is_arrow () const { return type == ARROW 549 MTH bool is_arrow () const { return type == ARROW
453 || (type == SPELL_EFFECT 550 || (type == SPELL_EFFECT
454 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); } 551 && (subtype == SP_BULLET || subtype == SP_MAGIC_MISSILE)); }
455 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; } 552 MTH bool is_range () const { return type == BOW || type == ROD || type == WAND || type == HORN; }
456 553
554 MTH bool is_dragon () const;
555
556 MTH bool is_immunity () const { return invisible && type == SIGN; }
557
457 MTH bool has_active_speed () const { return FABS(speed) >= MIN_ACTIVE_SPEED; } 558 MTH bool has_active_speed () const { return speed >= MIN_ACTIVE_SPEED; }
458 559
459 // temporary: wether the object can be saved in a map file 560 // temporary: wether the object can be saved in a map file
460 // contr => is a player 561 // contr => is a player
461 // head => only save head of a multitile object 562 // head => only save head of a multitile object
462 // owner => can not reference owner yet 563 // owner => can not reference owner yet
465 /* This return true if object has still randomitems which 566 /* This return true if object has still randomitems which
466 * could be expanded. 567 * could be expanded.
467 */ 568 */
468 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; } 569 MTH bool has_random_items () const { return randomitems && !flag [FLAG_IS_A_TEMPLATE]; }
469 570
571 static bool msg_has_dialogue (const char *msg) { return *msg == '@'; }
572
573 MTH bool has_dialogue () const { return msg_has_dialogue (&msg); }
574
575 /* need_identify returns true if the item should be identified. This
576 * function really should not exist - by default, any item not identified
577 * should need it.
578 */
579 MTH bool need_identify () const;
580
470 // returns the outermost owner, never returns 0 581 // returns the outermost owner, never returns 0
471 MTH object *outer_owner () 582 MTH object *outer_owner ()
472 { 583 {
584 object *op;
585
473 for (object *op = this; ; op = op->owner) 586 for (op = this; op->owner; op = op->owner)
474 if (!op->owner) 587 ;
588
475 return op; 589 return op;
476 } 590 }
477 591
478 // returns the outermost environment, never returns 0 592 // returns the outermost environment, never returns 0
593 MTH object *outer_env_or_self () const
594 {
595 const object *op;
596
597 for (op = this; op->env; op = op->env)
598 ;
599
600 return const_cast<object *>(op);
601 }
602
603 // returns the outermost environment, may return 0
479 MTH object *outer_env () 604 MTH object *outer_env () const
480 { 605 {
481 for (object *op = this; ; op = op->env) 606 return env ? outer_env_or_self () : 0;
482 if (!op->env)
483 return op;
484 } 607 }
485 608
486 // returns the player that has this object in his inventory, or 0 609 // returns the player that has this object in his inventory, or 0
487 // we assume the player is always the outer env 610 // we assume the player is always the outer env
488 MTH object *in_player () 611 MTH object *in_player () const
489 { 612 {
490 object *op = outer_env (); 613 object *op = outer_env_or_self ();
491 614
492 return op->type == PLAYER ? op : 0; 615 return op->type == PLAYER ? op : 0;
493 } 616 }
494 617
495 // "temporary" helper function 618 // "temporary" helper function
496 MTH object *head_ () 619 MTH object *head_ () const
497 { 620 {
498 return head ? head : this; 621 return head ? head : const_cast<object *>(this);
499 } 622 }
500 623
501 MTH bool is_head () 624 MTH bool is_head () const
502 { 625 {
503 return head_ () == this; 626 return head_ () == this;
504 } 627 }
505 628
506 MTH bool is_on_map () const 629 MTH bool is_on_map () const
507 { 630 {
508 return !env && !flag [FLAG_REMOVED]; 631 return !env && !flag [FLAG_REMOVED];
509 } 632 }
510 633
634 MTH bool is_inserted () const
635 {
636 return !flag [FLAG_REMOVED];
637 }
638
639 MTH bool is_player () const
640 {
641 return !!contr;
642 }
643
644 /* elmex: this method checks whether the object is in a shop */
645 MTH bool is_in_shop () const;
646
647 MTH bool affects_los () const
648 {
649 return glow_radius || flag [FLAG_BLOCKSVIEW];
650 }
651
652 MTH bool has_carried_lights () const
653 {
654 return glow_radius;
655 }
656
511 // returns the player that cna see this object, if any 657 // returns the player that can see this object, if any
512 MTH object *visible_to () const; 658 MTH object *visible_to () const;
513 659
514 MTH std::string long_desc (object *who = 0); 660 MTH std::string long_desc (object *who = 0); // query_name . " " . describe
515 MTH std::string describe_monster (object *who = 0); 661 MTH std::string describe_monster (object *who = 0);
516 MTH std::string describe_item (object *who = 0); 662 MTH std::string describe_item (object *who = 0);
517 MTH std::string describe (object *who = 0); 663 MTH std::string describe (object *who = 0); // long description, without name
664
665 MTH const_utf8_string query_weight () { return ::query_weight (this); }
666 MTH const_utf8_string query_name () { return ::query_name (this); }
667 MTH const_utf8_string query_short_name () { return ::query_short_name (this); }
668 MTH const_utf8_string query_base_name (bool plural) { return ::query_base_name (this, plural); }
518 669
519 // If this object has no extra parts but should have them, 670 // If this object has no extra parts but should have them,
520 // add them, effectively expanding heads into multipart 671 // add them, effectively expanding heads into multipart
521 // objects. This method only works on objects not inserted 672 // objects. This method only works on objects not inserted
522 // anywhere. 673 // anywhere.
523 MTH void expand_tail (); 674 MTH void expand_tail ();
524 675
525 MTH void create_treasure (treasurelist *tl, int flags = 0); 676 MTH void create_treasure (treasurelist *tl, int flags = 0);
526 677
678 // makes sure the player has the named skill,
679 // and also makes it innate if can_use is true.
680 // returns the new skill or 0 if no such skill exists.
681 MTH object *give_skill (shstr_cmp name, bool can_use = false);
682 MTH void become_follower (object *new_god);
683
527 // insert object at same map position as 'where' 684 // insert object at same map position as 'where'
528 // handles both inventory and map "positions" 685 // handles both inventory and map "positions"
529 MTH object *insert_at (object *where, object *originator = 0, int flags = 0); 686 MTH object *insert_at (object *where, object *originator = 0, int flags = 0);
687 // check whether we can put this into the map, respect max_nrof, max_volume, max_items
688 MTH bool can_drop_at (maptile *m, int x, int y, object *originator = 0);
530 MTH void drop_unpaid_items (); 689 MTH void drop_unpaid_items ();
531 690
532 MTH void activate (); 691 MTH void activate ();
533 MTH void deactivate (); 692 MTH void deactivate ();
534 MTH void activate_recursive (); 693 MTH void activate_recursive ();
535 MTH void deactivate_recursive (); 694 MTH void deactivate_recursive ();
536 695
537 // set the given flag on all objects in the inventory recursively 696 // set the given flag on all objects in the inventory recursively
538 MTH void set_flag_inv (int flag, int value = 1); 697 MTH void set_flag_inv (int flag, int value = 1);
539 698
540 void enter_exit (object *exit);//Perl 699 void enter_exit (object *exit); // perl
541 MTH void enter_map (maptile *newmap, int x, int y); 700 MTH bool enter_map (maptile *newmap, int x, int y);
701 void player_goto (const_utf8_string path, int x, int y); // only for players
702 MTH bool apply (object *ob, int aflags = AP_APPLY); // ob may be 0
703
704 MTH object *mark () const;
542 705
543 // returns the mapspace this object is in 706 // returns the mapspace this object is in
544 mapspace &ms () const; 707 mapspace &ms () const;
545 708
546 // fully recursive iterator 709 // fully recursive iterator
597 return weight + carrying; 760 return weight + carrying;
598 } 761 }
599 762
600 MTH struct region *region () const; 763 MTH struct region *region () const;
601 764
602 void statusmsg (const char *msg, int color = NDI_BLACK); 765 MTH void statusmsg (const_utf8_string msg, int color = NDI_BLACK);
603 void failmsg (const char *msg, int color = NDI_RED); 766 MTH void failmsg (const_utf8_string msg, int color = NDI_RED);
767 void failmsgf (const_utf8_string format, ...); // always NDI_RED...
604 768
605 const char *query_inventory (object *who = 0, const char *indent = ""); 769 MTH const_utf8_string query_inventory (object *who = 0, const_utf8_string indent = "");
606 770
607 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference 771 MTH const_octet_string ref () const; // creates and returns a consistent persistent object reference
608 static object *deref (const_octet_string ref); // returns the object from the generated refreence, if possible 772 static object *deref (const_octet_string ref); // returns the object from the generated reference, if possible
773
774 // make some noise with given item into direction dir,
775 // currently only used for players to make them temporarily visible
776 // when they are invisible.
777 MTH void make_noise ();
778
779 /* animation */
780 MTH bool has_anim () const { return animation_id; }
781 const animation &anim () const { return animations [animation_id]; }
782 MTH faceidx get_anim_frame (int frame) const { return anim ().faces [frame]; }
783 MTH void set_anim_frame (int frame) { face = get_anim_frame (frame); }
784 /* anim_frames () returns the number of animations allocated. The last
785 * usuable animation will be anim_frames () - 1 (for example, if an object
786 * has 8 animations, anim_frames () will return 8, but the values will
787 * range from 0 through 7.
788 */
789 MTH int anim_frames () const { return anim ().num_animations; }
790 MTH int anim_facings () const { return anim ().facings; }
791
792 MTH utf8_string as_string ();
793
794 // low-level management, statistics, ...
795 static uint32_t ACC (RW, object_count);
796 static uint32_t ACC (RW, free_count);
797 static uint32_t ACC (RW, create_count);
798 static uint32_t ACC (RW, destroy_count);
799 static freelist_item *freelist;
800 MTH static void freelist_free (int count);
609 801
610protected: 802protected:
611 void link (); 803 void link ();
612 void unlink (); 804 void unlink ();
805
806 void do_delete ();
613 807
614 object (); 808 object ();
615 ~object (); 809 ~object ();
616 810
617private: 811private:
619 object (const object &); 813 object (const object &);
620}; 814};
621 815
622// move this object to the top of its env's inventory to speed up 816// move this object to the top of its env's inventory to speed up
623// searches for it. 817// searches for it.
624static object * 818static inline object *
625splay (object *ob) 819splay (object *ob)
626{ 820{
627 if (ob->env && ob->env->inv != ob) 821 if (ob->above && ob->env)
628 { 822 {
629 if (ob->above) ob->above->below = ob->below; 823 if (ob->above) ob->above->below = ob->below;
630 if (ob->below) ob->below->above = ob->above; 824 if (ob->below) ob->below->above = ob->above;
631 825
632 ob->above = 0; 826 ob->above = 0;
636 } 830 }
637 831
638 return ob; 832 return ob;
639} 833}
640 834
641typedef struct oblnk 835//+GPL
642{ /* Used to link together several objects */
643 object_ptr ob;
644 struct oblnk *next;
645} objectlink;
646 836
647typedef struct oblinkpt
648{ /* Used to link together several object links */
649 struct oblnk *link;
650 sint32 value; /* Used as connected value in buttons/gates */
651 struct oblinkpt *next;
652} oblinkpt;
653
654object *find_skill_by_name (object *who, const char *name); 837object *find_skill_by_name_fuzzy (object *who, const_utf8_string name);
655object *find_skill_by_name (object *who, const shstr &sh); 838object *find_skill_by_name (object *who, shstr_cmp sh);
656object *find_skill_by_number (object *who, int skillno); 839object *find_skill_by_number (object *who, int skillno);
657 840
658/* 841/*
659 * The archetype structure is a set of rules on how to generate and manipulate 842 * The archetype structure is a set of rules on how to generate and manipulate
660 * objects which point to archetypes. 843 * objects which point to archetypes.
662 * be much left in the archetype - all it really is is a holder for the 845 * be much left in the archetype - all it really is is a holder for the
663 * object and pointers. This structure should get removed, and just replaced 846 * object and pointers. This structure should get removed, and just replaced
664 * by the object structure 847 * by the object structure
665 */ 848 */
666 849
850//-GPL
851
667INTERFACE_CLASS (archetype) 852INTERFACE_CLASS (archetype)
668struct archetype : object 853struct archetype : object, zero_initialised
669{ 854{
670 static arch_ptr empty; // the empty_archetype 855 static arch_ptr empty; // the empty_archetype
671 MTH static void gc (); 856 MTH static void gc ();
672 857
673 archetype (const char *name); 858 archetype (const_utf8_string name);
674 ~archetype (); 859 ~archetype ();
675 void gather_callbacks (AV *&callbacks, event_type event) const; 860 void gather_callbacks (AV *&callbacks, event_type event) const;
676 861
677 MTH static archetype *find (const_utf8_string name); 862 MTH static archetype *find (const_utf8_string name);
678 863
679 MTH void link (); 864 MTH void link ();
680 MTH void unlink (); 865 MTH void unlink ();
681 866
682 MTH static object *get (const char *name); // find()->instance() 867 MTH static object *get (const_utf8_string name); // (find() || singularity)->instance()
683 MTH object *instance (); 868 MTH object *instance ();
869
870 MTH void post_load_check (); // do some adjustments after parsing
684 871
685 object_vector_index ACC (RW, archid); // index in archvector 872 object_vector_index ACC (RW, archid); // index in archvector
686 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */ 873 shstr ACC (RW, archname); /* More definite name, like "generate_kobold" */
687 874
688 sint8 ACC (RW, min_x), ACC (RW, min_y); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */ 875 sint8 ACC (RW, max_x); /* extents, compared to the head (min_x, min_y should be zero, but aren't...) */
689 sint8 ACC (RW, max_x), ACC (RW, max_y);
690 876
691 // support for archetype loading 877 // support for archetype loading
692 static archetype *read (object_thawer &f); 878 static archetype *read (object_thawer &f);
693 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more 879 MTH static void commit_load (); // commit any objects loaded, resolves cyclic dependencies and more
694 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */ 880 static void postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch); /* postpone other_arch reference */
881
882protected:
883 void do_delete ();
695}; 884};
696 885
886// returns whether the object is a dragon player, which are often specialcased
887inline bool
888object::is_dragon () const
889{
890 return arch->race == shstr_dragon && is_player ();
891}
892
697inline void 893inline void
698object_freezer::put (keyword k, archetype *v) 894object_freezer::put (const keyword_string k, archetype *v)
699{ 895{
700 put (k, v ? &v->archname : (const char *)0); 896 if (expect_true (v))
897 put (k, v->archname);
898 else
899 put (k);
701} 900}
702 901
703typedef object_vector<object, &object::index > objectvec; 902typedef object_vector<object, &object::index > objectvec;
704typedef object_vector<object, &object::active> activevec; 903typedef object_vector<object, &object::active> activevec;
705typedef object_vector<archetype, &archetype::archid> archvec; 904typedef object_vector<archetype, &archetype::archid> archvec;
706 905
707extern objectvec objects; 906extern objectvec objects;
708extern activevec actives; 907extern activevec actives;
709extern archvec archetypes; 908extern archvec archetypes;
710 909
910// "safely" iterate over inv in a way such that the current item is removable
911// quite horrible, that's why its hidden in some macro
912#define for_inv_removable(op,var) \
913 for (object *var, *next_ = (op)->inv; (var = next_), var && (next_ = var->below), var; )
914
711#define for_all_objects(var) \ 915#define for_all_objects(var) \
712 for (unsigned _i = 0; _i < objects.size (); ++_i) \ 916 for (unsigned _i = 0; _i < objects.size (); ++_i) \
713 statementvar (object *, var, objects [_i]) 917 statementvar (object *, var, objects [_i])
714 918
715#define for_all_actives(var) \ 919#define for_all_actives(var) \
716 for (unsigned _i = 0; _i < actives.size (); ++_i) \ 920 for (unsigned _i = 0; _i < actives.size (); ++_i) \
717 statementvar (object *, var, actives [_i]) 921 statementvar (object *, var, actives [_i])
718 922
719#define for_all_archetypes(var) \ 923#define for_all_archetypes(var) \
720 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \ 924 for (unsigned _i = 0; _i < archetypes.size (); ++_i) \
721 statementvar (archetype *, var, archetypes [_i]) 925 statementvar (archetype *, var, archetypes [_i])
926
927//+GPL
722 928
723/* Used by update_object to know if the object being passed is 929/* Used by update_object to know if the object being passed is
724 * being added or removed. 930 * being added or removed.
725 */ 931 */
726#define UP_OBJ_INSERT 1 932#define UP_OBJ_INSERT 1
756#define INS_ABOVE_FLOOR_ONLY 0x0002 962#define INS_ABOVE_FLOOR_ONLY 0x0002
757#define INS_NO_WALK_ON 0x0004 963#define INS_NO_WALK_ON 0x0004
758#define INS_ON_TOP 0x0008 964#define INS_ON_TOP 0x0008
759#define INS_BELOW_ORIGINATOR 0x0010 965#define INS_BELOW_ORIGINATOR 0x0010
760 966
761#define ARCH_DEPLETION "depletion" 967//-GPL
762 968
763#endif 969#endif
764 970

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